Damage on forced uncuff (#17801)
* cuffs do 1 damage * Update SharedCuffableSystem.cs * Update SharedCuffableSystem.cs * remove unused code * Update CuffableComponent.cs * alphabetical * damage --------- Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
This commit is contained in:
@@ -1,3 +1,4 @@
|
||||
using Content.Shared.Damage;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
@@ -38,6 +39,18 @@ public sealed class CuffableComponent : Component
|
||||
/// </summary>
|
||||
[DataField("canStillInteract"), ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool CanStillInteract = true;
|
||||
|
||||
/// <summary>
|
||||
/// Damage is applied to someone when they try to uncuff themselves.
|
||||
/// </summary>
|
||||
[DataField("damageOnResist"), ViewVariables(VVAccess.ReadWrite)]
|
||||
public DamageSpecifier DamageOnResist = new()
|
||||
{
|
||||
DamageDict = new()
|
||||
{
|
||||
{ "Blunt", 3.0 },
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
|
||||
Reference in New Issue
Block a user