Adds some outfits for Ship VS. Ship (#17800)
* Ship Vs. Ship Outfits * FUCK * prefix? GONE * ABCDEFJ PEE PEE PEEING
@@ -121,3 +121,32 @@
|
||||
sprite: Clothing/Head/Hardhats/yellow.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardhats/yellow.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadHatHardhatBase
|
||||
id: ClothingHeadHatHardhatYellowDark
|
||||
name: dark yellow hard hat
|
||||
description: A hard hat, painted in dark yellow, used in dangerous working conditions to protect the head. Comes with a built-in flashlight.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardhats/dark_yellow.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardhats/dark_yellow.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadHatHardhatBase
|
||||
id: ClothingHeadHatHardhatArmored
|
||||
name: armored hard hat
|
||||
description: An armored hard hat. Provides the best of both worlds in both protection & utility - perfect for the engineer on the frontlines.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardhats/armored.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardhats/armored.rsi
|
||||
- type: Armor #Copied from the sec helmet, as it's hard to give these sane values without locational damage existing.
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.8
|
||||
Slash: 0.8
|
||||
Piercing: 0.9
|
||||
Heat: 0.8
|
||||
|
||||
@@ -0,0 +1,96 @@
|
||||
#Where all of the uniforms for the yet-to-be-implimented ship vs. ship gamemode go (or Nanotrasen VS. Syndicate, if you'd like.)
|
||||
#In its own file to further avoid bloating jumpsuits.yml.
|
||||
|
||||
#CREW
|
||||
#Recruit
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitRecruitNT
|
||||
name: recruit jumpsuit
|
||||
description: A classy grey jumpsuit with blue trims. Perfect for the dignified helper.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/recruit_nt.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/recruit_nt.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitRecruitSyndie
|
||||
name: syndicate recuit jumpsuit
|
||||
description: A dubious,, dark-grey jumpsuit. As if passengers weren't dubious enough already.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/recruit_syndie.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/recruit_syndie.rsi
|
||||
|
||||
#Repairman
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitRepairmanNT
|
||||
name: repairman jumpsuit
|
||||
description: A jumpsuit that reminds you of a certain crew-sector work position. Hopefully, you won't have to do the same job as THOSE freaks.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/repairman_nt.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/repairman_nt.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitRepairmanSyndie
|
||||
name: syndicate repairman jumpsuit
|
||||
description: Functional, fashionable, and badass. Nanotrasen's engineers wish they could look as good as this.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/repairman_syndie.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/repairman_syndie.rsi
|
||||
|
||||
#Paramedic
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitParamedicNT
|
||||
name: paramedic jumpsuit
|
||||
description: A basic white & blue jumpsuit made for Nanotrasen paramedics stationed in combat sectors.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/paramedic_nt.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/paramedic_nt.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitParamedicSyndie
|
||||
name: syndicate paramedic jumpsuit
|
||||
description: For some reason, wearing this makes you feel like you're awfully close to violating the Geneva Convention.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/paramedic_syndie.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/paramedic_syndie.rsi
|
||||
|
||||
#HEADS OF STAFF
|
||||
#Chief Engineer
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitChiefEngineerNT
|
||||
name: chief engineer jumpsuit
|
||||
description: It is often joked that the role of the combat-sector Chief Engineer is where the actual, logistically-minded engineers are promoted to. Good luck.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/ce_nt.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/ce_nt.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitChiefEngineerSyndie
|
||||
name: syndicate chief engineer jumpsuit
|
||||
description: An evil-looking jumpsuit with a reflective vest & red undershirt. #TODO: Write a better description for this once Ship vs. Ship is real and actual player habits begin forming
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/ce_syndie.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/ce_syndie.rsi
|
||||
69
Resources/Prototypes/Roles/Jobs/Ship_VS_Ship/nanotrasen.yml
Normal file
@@ -0,0 +1,69 @@
|
||||
#These are startingGear definitions for the currently yet=to-be-added Ship VS. Ship gamemode.
|
||||
#These are not gamemode-ready and are just here so that people know what their general outfit is supposed to look like.
|
||||
#For the love of god, please move these out of this file when the gamemode is actually added. They are currently all here for convienence's sake.
|
||||
|
||||
#CREW
|
||||
#Recruit
|
||||
- type: startingGear
|
||||
id: RecruitNTGear
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitRecruitNT
|
||||
back: ClothingBackpackFilled
|
||||
shoes: ClothingShoesColorBlack
|
||||
gloves: ClothingHandsGlovesColorBlack
|
||||
id: PassengerPDA
|
||||
ears: ClothingHeadsetGrey
|
||||
innerclothingskirt: ClothingUniformJumpsuitRecruitNT #Wearing a jumpskirt into combat is a little unfitting and silly, so there is no jumpskirt counterpart for any of the Ship VS. Ship suits.
|
||||
satchel: ClothingBackpackSatchelFilled
|
||||
duffelbag: ClothingBackpackDuffelFilled
|
||||
|
||||
#Repairman
|
||||
- type: startingGear
|
||||
id: RepairmanNTGear
|
||||
equipment:
|
||||
head: ClothingHeadHatHardhatYellow
|
||||
jumpsuit: ClothingUniformJumpsuitRepairmanNT
|
||||
back: ClothingBackpackEngineeringFilled
|
||||
shoes: ClothingShoesBootsWork
|
||||
gloves: ClothingHandsGlovesColorYellow #Should maybe still be in lockers - this is just so people know that they're there and a part of the outfit.
|
||||
id: EngineerPDA
|
||||
eyes: ClothingEyesGlassesMeson
|
||||
belt: ClothingBeltUtilityEngineering
|
||||
ears: ClothingHeadsetAltCommand #Should use the "alt" engineering headset sprite.
|
||||
innerclothingskirt: ClothingUniformJumpsuitRepairmanNT
|
||||
satchel: ClothingBackpackSatchelEngineeringFilled
|
||||
duffelbag: ClothingBackpackDuffelEngineeringFilled
|
||||
|
||||
#Paramedic
|
||||
- type: startingGear
|
||||
id: ParamedicNTGear
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitParamedicNT
|
||||
back: ClothingBackpackFilled #The medical backpack sprite looks way worse so this will do for now.
|
||||
shoes: ClothingShoesColorBlue
|
||||
id: MedicalPDA
|
||||
ears: ClothingHeadsetMedical
|
||||
eyes: ClothingEyesHudMedical
|
||||
gloves: ClothingHandsGlovesLatex
|
||||
belt: ClothingBeltMedicalFilled
|
||||
innerclothingskirt: ClothingUniformJumpskirtMedicalDoctor
|
||||
satchel: ClothingBackpackSatchelFilled
|
||||
duffelbag: ClothingBackpackDuffelFilled
|
||||
|
||||
#HEADS OF STAFF
|
||||
#Chief Engineer
|
||||
- type: startingGear
|
||||
id: ChiefEngineerNTGear
|
||||
equipment:
|
||||
head: ClothingHeadHatHardhatArmored
|
||||
jumpsuit: ClothingUniformJumpsuitChiefEngineerNT
|
||||
back: ClothingBackpackFilled #Again, the regular sprite here looks way worse than the regular backpack.
|
||||
shoes: ClothingShoesBootsJack
|
||||
gloves: ClothingHandsGlovesCombat
|
||||
id: CEPDA
|
||||
eyes: ClothingEyesGlassesMeson
|
||||
ears: ClothingHeadsetAltCommand #Same as repairman - make this use the alt headset sprite.
|
||||
belt: ClothingBeltUtilityEngineering
|
||||
innerclothingskirt: ClothingUniformJumpsuitChiefEngineerNT
|
||||
satchel: ClothingBackpackSatchelFilled
|
||||
duffelbag: ClothingBackpackDuffelFilled
|
||||
68
Resources/Prototypes/Roles/Jobs/Ship_VS_Ship/syndicate.yml
Normal file
@@ -0,0 +1,68 @@
|
||||
#These are startingGear definitions for the currently yet=to-be-added Ship VS. Ship gamemode.
|
||||
#Refer to Nanotrasen.yml for additional comments.
|
||||
|
||||
#CREW
|
||||
#Recruit
|
||||
- type: startingGear
|
||||
id: RecruitSyndieGear
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitRecruitSyndie
|
||||
back: ClothingBackpackFilled
|
||||
shoes: ClothingShoesColorBlack
|
||||
gloves: ClothingHandsGlovesColorBlack
|
||||
id: PassengerPDA
|
||||
ears: ClothingHeadsetGrey
|
||||
innerclothingskirt: ClothingUniformJumpsuitRecruitSyndie #Wearing a jumpskirt into combat is a little unfitting and silly, so there is no jumpskirt counterpart for any of the Ship VS. Ship suits.
|
||||
satchel: ClothingBackpackSatchelFilled
|
||||
duffelbag: ClothingBackpackDuffelFilled
|
||||
|
||||
#Repairman
|
||||
- type: startingGear
|
||||
id: RepairmanSyndieGear
|
||||
equipment:
|
||||
head: ClothingHeadHatHardhatYellow
|
||||
jumpsuit: ClothingUniformJumpsuitRepairmanSyndie
|
||||
back: ClothingBackpackFilled #The regular industrial backpack looks really weird here, so I've opted for this instead for now. If a new one is never made, then make sure to make a prototype that has this with extended internals!
|
||||
shoes: ClothingShoesBootsWork
|
||||
gloves: ClothingHandsGlovesColorYellow #Should maybe still be in lockers - this is just so people know that they're there and a part of the outfit.
|
||||
id: EngineerPDA
|
||||
eyes: ClothingEyesGlassesMeson
|
||||
belt: ClothingBeltUtilityEngineering
|
||||
ears: ClothingHeadsetAltCommand #Should use the "alt" engineering headset sprite.
|
||||
innerclothingskirt: ClothingUniformJumpsuitRepairmanSyndie
|
||||
satchel: ClothingBackpackSatchelFilled
|
||||
duffelbag: ClothingBackpackDuffelFilled
|
||||
|
||||
#Paramedic
|
||||
- type: startingGear
|
||||
id: ParamedicSyndieGear
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitParamedicSyndie
|
||||
back: ClothingBackpackFilled #The default job backpack again looks way worse. Same case as the NT Paramedc and Syndicate repairman.
|
||||
shoes: ClothingShoesColorRed
|
||||
id: MedicalPDA
|
||||
ears: ClothingHeadsetMedical
|
||||
eyes: ClothingEyesHudMedical
|
||||
gloves: ClothingHandsGlovesLatex
|
||||
belt: ClothingBeltMedicalFilled
|
||||
innerclothingskirt: ClothingUniformJumpsuitParamedicSyndie
|
||||
satchel: ClothingBackpackSatchelFilled
|
||||
duffelbag: ClothingBackpackDuffelFilled
|
||||
|
||||
#HEADS OF STAFF
|
||||
#Chief Engineer
|
||||
- type: startingGear
|
||||
id: ChiefEngineerSyndieGear
|
||||
equipment:
|
||||
head: ClothingHeadHatHardhatArmored
|
||||
jumpsuit: ClothingUniformJumpsuitChiefEngineerSyndie
|
||||
back: ClothingBackpackFilled #In a running theme, the default station job backpack still continues to look strange in comparison to the regular one. It's not as bad as on the syndicate engineer here, though.
|
||||
shoes: ClothingShoesBootsJack
|
||||
gloves: ClothingHandsGlovesCombat
|
||||
id: CEPDA
|
||||
eyes: ClothingEyesGlassesMeson
|
||||
ears: ClothingHeadsetAltCommand
|
||||
belt: ClothingBeltUtilityEngineering
|
||||
innerclothingskirt: ClothingUniformJumpsuitChiefEngineerSyndie
|
||||
satchel: ClothingBackpackSatchelFilled
|
||||
duffelbag: ClothingBackpackDuffelFilled
|
||||
|
After Width: | Height: | Size: 216 B |
|
After Width: | Height: | Size: 288 B |
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Edited by Flareguy for Space Station 14. Originally from tgstation at commit https://github.com/tgstation/tgstation/commit/f8f4aeda930fcd0805ca4cc76d9bc9412a5b3428",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "equipped-EARS",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
BIN
Resources/Textures/Clothing/Head/Hardhats/armored.rsi/icon.png
Normal file
|
After Width: | Height: | Size: 326 B |
|
After Width: | Height: | Size: 256 B |
@@ -0,0 +1,41 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "light-icon"
|
||||
},
|
||||
{
|
||||
"name": "off-equipped-HELMET",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "off-inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "off-inhand-right",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "on-equipped-HELMET",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "on-inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "on-inhand-right",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 839 B |
|
After Width: | Height: | Size: 745 B |
|
After Width: | Height: | Size: 735 B |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 987 B |
|
After Width: | Height: | Size: 1005 B |
|
After Width: | Height: | Size: 242 B |
|
After Width: | Height: | Size: 256 B |
@@ -0,0 +1,41 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "light-icon"
|
||||
},
|
||||
{
|
||||
"name": "off-equipped-HELMET",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "off-inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "off-inhand-right",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "on-equipped-HELMET",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "on-inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "on-inhand-right",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 387 B |
|
After Width: | Height: | Size: 363 B |
|
After Width: | Height: | Size: 363 B |
|
After Width: | Height: | Size: 821 B |
|
After Width: | Height: | Size: 770 B |
|
After Width: | Height: | Size: 807 B |
|
After Width: | Height: | Size: 723 B |
BIN
Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_nt.rsi/icon.png
Normal file
|
After Width: | Height: | Size: 379 B |
|
After Width: | Height: | Size: 287 B |
|
After Width: | Height: | Size: 321 B |
@@ -0,0 +1,26 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Made by Flareguy for Space Station 14, base sprite taken from tgstation at commit https://github.com/tgstation/tgstation/commit/c838ba21dae97db345e0113f99596decd1d66039, monkey made by brainfood1183 (github) for ss14",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "equipped-INNERCLOTHING",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-right",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 746 B |
|
After Width: | Height: | Size: 390 B |
|
After Width: | Height: | Size: 287 B |
|
After Width: | Height: | Size: 321 B |
@@ -0,0 +1,26 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Made by Flareguy for Space Station 14, base sprite taken from tgstation at commit https://github.com/tgstation/tgstation/commit/c838ba21dae97db345e0113f99596decd1d66039, monkey made by brainfood1183 (github) for ss14",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "equipped-INNERCLOTHING",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-right",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 694 B |
|
After Width: | Height: | Size: 360 B |
|
After Width: | Height: | Size: 287 B |
|
After Width: | Height: | Size: 321 B |
@@ -0,0 +1,26 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Made by Flareguy for Space Station 14, base sprite taken from tgstation at commit https://github.com/tgstation/tgstation/commit/c838ba21dae97db345e0113f99596decd1d66039, monkey made by brainfood1183 (github) for ss14",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "equipped-INNERCLOTHING",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-right",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 689 B |
|
After Width: | Height: | Size: 355 B |
|
After Width: | Height: | Size: 287 B |
|
After Width: | Height: | Size: 321 B |
@@ -0,0 +1,26 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Made by Flareguy for Space Station 14, base sprite taken from tgstation at commit https://github.com/tgstation/tgstation/commit/c838ba21dae97db345e0113f99596decd1d66039, monkey made by brainfood1183 (github) for ss14",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "equipped-INNERCLOTHING",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-right",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 7.1 KiB |
|
After Width: | Height: | Size: 646 B |
|
After Width: | Height: | Size: 331 B |
|
After Width: | Height: | Size: 287 B |
|
After Width: | Height: | Size: 321 B |
@@ -0,0 +1,30 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Made by Flareguy for Space Station 14, base sprite taken from tgstation at commit https://github.com/tgstation/tgstation/commit/c838ba21dae97db345e0113f99596decd1d66039, monkey made by brainfood1183 (github) for ss14",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "equipped-INNERCLOTHING",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "equipped-INNERCLOTHING-monkey",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-right",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 7.0 KiB |
|
After Width: | Height: | Size: 715 B |
|
After Width: | Height: | Size: 324 B |
|
After Width: | Height: | Size: 287 B |
|
After Width: | Height: | Size: 321 B |
@@ -0,0 +1,30 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Made by Flareguy for Space Station 14, base sprite taken from tgstation at commit https://github.com/tgstation/tgstation/commit/c838ba21dae97db345e0113f99596decd1d66039, monkey made by brainfood1183 (github) for ss14",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "equipped-INNERCLOTHING",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "equipped-INNERCLOTHING-monkey",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-right",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 728 B |
|
After Width: | Height: | Size: 342 B |
|
After Width: | Height: | Size: 287 B |
|
After Width: | Height: | Size: 321 B |
@@ -0,0 +1,26 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Made by Flareguy for Space Station 14, base sprite taken from tgstation at commit https://github.com/tgstation/tgstation/commit/c838ba21dae97db345e0113f99596decd1d66039, monkey made by brainfood1183 (github) for ss14",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "equipped-INNERCLOTHING",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-right",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 706 B |
|
After Width: | Height: | Size: 360 B |
|
After Width: | Height: | Size: 287 B |
|
After Width: | Height: | Size: 321 B |
@@ -0,0 +1,26 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Made by Flareguy for Space Station 14, base sprite taken from tgstation at commit https://github.com/tgstation/tgstation/commit/c838ba21dae97db345e0113f99596decd1d66039, monkey made by brainfood1183 (github) for ss14",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "equipped-INNERCLOTHING",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-right",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||