Adds some outfits for Ship VS. Ship (#17800)

* Ship Vs. Ship Outfits

* FUCK

* prefix? GONE

* ABCDEFJ PEE PEE PEEING
This commit is contained in:
Flareguy
2023-07-03 15:50:13 -05:00
committed by GitHub
parent 7b739e92ba
commit 35a2a1478b
67 changed files with 578 additions and 0 deletions

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@@ -121,3 +121,32 @@
sprite: Clothing/Head/Hardhats/yellow.rsi
- type: Clothing
sprite: Clothing/Head/Hardhats/yellow.rsi
- type: entity
parent: ClothingHeadHatHardhatBase
id: ClothingHeadHatHardhatYellowDark
name: dark yellow hard hat
description: A hard hat, painted in dark yellow, used in dangerous working conditions to protect the head. Comes with a built-in flashlight.
components:
- type: Sprite
sprite: Clothing/Head/Hardhats/dark_yellow.rsi
- type: Clothing
sprite: Clothing/Head/Hardhats/dark_yellow.rsi
- type: entity
parent: ClothingHeadHatHardhatBase
id: ClothingHeadHatHardhatArmored
name: armored hard hat
description: An armored hard hat. Provides the best of both worlds in both protection & utility - perfect for the engineer on the frontlines.
components:
- type: Sprite
sprite: Clothing/Head/Hardhats/armored.rsi
- type: Clothing
sprite: Clothing/Head/Hardhats/armored.rsi
- type: Armor #Copied from the sec helmet, as it's hard to give these sane values without locational damage existing.
modifiers:
coefficients:
Blunt: 0.8
Slash: 0.8
Piercing: 0.9
Heat: 0.8

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@@ -0,0 +1,96 @@
#Where all of the uniforms for the yet-to-be-implimented ship vs. ship gamemode go (or Nanotrasen VS. Syndicate, if you'd like.)
#In its own file to further avoid bloating jumpsuits.yml.
#CREW
#Recruit
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitRecruitNT
name: recruit jumpsuit
description: A classy grey jumpsuit with blue trims. Perfect for the dignified helper.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/recruit_nt.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/recruit_nt.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitRecruitSyndie
name: syndicate recuit jumpsuit
description: A dubious,, dark-grey jumpsuit. As if passengers weren't dubious enough already.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/recruit_syndie.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/recruit_syndie.rsi
#Repairman
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitRepairmanNT
name: repairman jumpsuit
description: A jumpsuit that reminds you of a certain crew-sector work position. Hopefully, you won't have to do the same job as THOSE freaks.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/repairman_nt.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/repairman_nt.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitRepairmanSyndie
name: syndicate repairman jumpsuit
description: Functional, fashionable, and badass. Nanotrasen's engineers wish they could look as good as this.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/repairman_syndie.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/repairman_syndie.rsi
#Paramedic
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitParamedicNT
name: paramedic jumpsuit
description: A basic white & blue jumpsuit made for Nanotrasen paramedics stationed in combat sectors.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/paramedic_nt.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/paramedic_nt.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitParamedicSyndie
name: syndicate paramedic jumpsuit
description: For some reason, wearing this makes you feel like you're awfully close to violating the Geneva Convention.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/paramedic_syndie.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/paramedic_syndie.rsi
#HEADS OF STAFF
#Chief Engineer
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitChiefEngineerNT
name: chief engineer jumpsuit
description: It is often joked that the role of the combat-sector Chief Engineer is where the actual, logistically-minded engineers are promoted to. Good luck.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/ce_nt.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/ce_nt.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitChiefEngineerSyndie
name: syndicate chief engineer jumpsuit
description: An evil-looking jumpsuit with a reflective vest & red undershirt. #TODO: Write a better description for this once Ship vs. Ship is real and actual player habits begin forming
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/ce_syndie.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/ce_syndie.rsi

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@@ -0,0 +1,69 @@
#These are startingGear definitions for the currently yet=to-be-added Ship VS. Ship gamemode.
#These are not gamemode-ready and are just here so that people know what their general outfit is supposed to look like.
#For the love of god, please move these out of this file when the gamemode is actually added. They are currently all here for convienence's sake.
#CREW
#Recruit
- type: startingGear
id: RecruitNTGear
equipment:
jumpsuit: ClothingUniformJumpsuitRecruitNT
back: ClothingBackpackFilled
shoes: ClothingShoesColorBlack
gloves: ClothingHandsGlovesColorBlack
id: PassengerPDA
ears: ClothingHeadsetGrey
innerclothingskirt: ClothingUniformJumpsuitRecruitNT #Wearing a jumpskirt into combat is a little unfitting and silly, so there is no jumpskirt counterpart for any of the Ship VS. Ship suits.
satchel: ClothingBackpackSatchelFilled
duffelbag: ClothingBackpackDuffelFilled
#Repairman
- type: startingGear
id: RepairmanNTGear
equipment:
head: ClothingHeadHatHardhatYellow
jumpsuit: ClothingUniformJumpsuitRepairmanNT
back: ClothingBackpackEngineeringFilled
shoes: ClothingShoesBootsWork
gloves: ClothingHandsGlovesColorYellow #Should maybe still be in lockers - this is just so people know that they're there and a part of the outfit.
id: EngineerPDA
eyes: ClothingEyesGlassesMeson
belt: ClothingBeltUtilityEngineering
ears: ClothingHeadsetAltCommand #Should use the "alt" engineering headset sprite.
innerclothingskirt: ClothingUniformJumpsuitRepairmanNT
satchel: ClothingBackpackSatchelEngineeringFilled
duffelbag: ClothingBackpackDuffelEngineeringFilled
#Paramedic
- type: startingGear
id: ParamedicNTGear
equipment:
jumpsuit: ClothingUniformJumpsuitParamedicNT
back: ClothingBackpackFilled #The medical backpack sprite looks way worse so this will do for now.
shoes: ClothingShoesColorBlue
id: MedicalPDA
ears: ClothingHeadsetMedical
eyes: ClothingEyesHudMedical
gloves: ClothingHandsGlovesLatex
belt: ClothingBeltMedicalFilled
innerclothingskirt: ClothingUniformJumpskirtMedicalDoctor
satchel: ClothingBackpackSatchelFilled
duffelbag: ClothingBackpackDuffelFilled
#HEADS OF STAFF
#Chief Engineer
- type: startingGear
id: ChiefEngineerNTGear
equipment:
head: ClothingHeadHatHardhatArmored
jumpsuit: ClothingUniformJumpsuitChiefEngineerNT
back: ClothingBackpackFilled #Again, the regular sprite here looks way worse than the regular backpack.
shoes: ClothingShoesBootsJack
gloves: ClothingHandsGlovesCombat
id: CEPDA
eyes: ClothingEyesGlassesMeson
ears: ClothingHeadsetAltCommand #Same as repairman - make this use the alt headset sprite.
belt: ClothingBeltUtilityEngineering
innerclothingskirt: ClothingUniformJumpsuitChiefEngineerNT
satchel: ClothingBackpackSatchelFilled
duffelbag: ClothingBackpackDuffelFilled

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@@ -0,0 +1,68 @@
#These are startingGear definitions for the currently yet=to-be-added Ship VS. Ship gamemode.
#Refer to Nanotrasen.yml for additional comments.
#CREW
#Recruit
- type: startingGear
id: RecruitSyndieGear
equipment:
jumpsuit: ClothingUniformJumpsuitRecruitSyndie
back: ClothingBackpackFilled
shoes: ClothingShoesColorBlack
gloves: ClothingHandsGlovesColorBlack
id: PassengerPDA
ears: ClothingHeadsetGrey
innerclothingskirt: ClothingUniformJumpsuitRecruitSyndie #Wearing a jumpskirt into combat is a little unfitting and silly, so there is no jumpskirt counterpart for any of the Ship VS. Ship suits.
satchel: ClothingBackpackSatchelFilled
duffelbag: ClothingBackpackDuffelFilled
#Repairman
- type: startingGear
id: RepairmanSyndieGear
equipment:
head: ClothingHeadHatHardhatYellow
jumpsuit: ClothingUniformJumpsuitRepairmanSyndie
back: ClothingBackpackFilled #The regular industrial backpack looks really weird here, so I've opted for this instead for now. If a new one is never made, then make sure to make a prototype that has this with extended internals!
shoes: ClothingShoesBootsWork
gloves: ClothingHandsGlovesColorYellow #Should maybe still be in lockers - this is just so people know that they're there and a part of the outfit.
id: EngineerPDA
eyes: ClothingEyesGlassesMeson
belt: ClothingBeltUtilityEngineering
ears: ClothingHeadsetAltCommand #Should use the "alt" engineering headset sprite.
innerclothingskirt: ClothingUniformJumpsuitRepairmanSyndie
satchel: ClothingBackpackSatchelFilled
duffelbag: ClothingBackpackDuffelFilled
#Paramedic
- type: startingGear
id: ParamedicSyndieGear
equipment:
jumpsuit: ClothingUniformJumpsuitParamedicSyndie
back: ClothingBackpackFilled #The default job backpack again looks way worse. Same case as the NT Paramedc and Syndicate repairman.
shoes: ClothingShoesColorRed
id: MedicalPDA
ears: ClothingHeadsetMedical
eyes: ClothingEyesHudMedical
gloves: ClothingHandsGlovesLatex
belt: ClothingBeltMedicalFilled
innerclothingskirt: ClothingUniformJumpsuitParamedicSyndie
satchel: ClothingBackpackSatchelFilled
duffelbag: ClothingBackpackDuffelFilled
#HEADS OF STAFF
#Chief Engineer
- type: startingGear
id: ChiefEngineerSyndieGear
equipment:
head: ClothingHeadHatHardhatArmored
jumpsuit: ClothingUniformJumpsuitChiefEngineerSyndie
back: ClothingBackpackFilled #In a running theme, the default station job backpack still continues to look strange in comparison to the regular one. It's not as bad as on the syndicate engineer here, though.
shoes: ClothingShoesBootsJack
gloves: ClothingHandsGlovesCombat
id: CEPDA
eyes: ClothingEyesGlassesMeson
ears: ClothingHeadsetAltCommand
belt: ClothingBeltUtilityEngineering
innerclothingskirt: ClothingUniformJumpsuitChiefEngineerSyndie
satchel: ClothingBackpackSatchelFilled
duffelbag: ClothingBackpackDuffelFilled

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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Edited by Flareguy for Space Station 14. Originally from tgstation at commit https://github.com/tgstation/tgstation/commit/f8f4aeda930fcd0805ca4cc76d9bc9412a5b3428",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-EARS",
"directions": 4
}
]
}

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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "light-icon"
},
{
"name": "off-equipped-HELMET",
"directions": 4
},
{
"name": "off-inhand-left",
"directions": 4
},
{
"name": "off-inhand-right",
"directions": 4
},
{
"name": "on-equipped-HELMET",
"directions": 4
},
{
"name": "on-inhand-left",
"directions": 4
},
{
"name": "on-inhand-right",
"directions": 4
}
]
}

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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "light-icon"
},
{
"name": "off-equipped-HELMET",
"directions": 4
},
{
"name": "off-inhand-left",
"directions": 4
},
{
"name": "off-inhand-right",
"directions": 4
},
{
"name": "on-equipped-HELMET",
"directions": 4
},
{
"name": "on-inhand-left",
"directions": 4
},
{
"name": "on-inhand-right",
"directions": 4
}
]
}

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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Made by Flareguy for Space Station 14, base sprite taken from tgstation at commit https://github.com/tgstation/tgstation/commit/c838ba21dae97db345e0113f99596decd1d66039, monkey made by brainfood1183 (github) for ss14",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-INNERCLOTHING",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}

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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Made by Flareguy for Space Station 14, base sprite taken from tgstation at commit https://github.com/tgstation/tgstation/commit/c838ba21dae97db345e0113f99596decd1d66039, monkey made by brainfood1183 (github) for ss14",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-INNERCLOTHING",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}

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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Made by Flareguy for Space Station 14, base sprite taken from tgstation at commit https://github.com/tgstation/tgstation/commit/c838ba21dae97db345e0113f99596decd1d66039, monkey made by brainfood1183 (github) for ss14",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-INNERCLOTHING",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}

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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Made by Flareguy for Space Station 14, base sprite taken from tgstation at commit https://github.com/tgstation/tgstation/commit/c838ba21dae97db345e0113f99596decd1d66039, monkey made by brainfood1183 (github) for ss14",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-INNERCLOTHING",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}

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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Made by Flareguy for Space Station 14, base sprite taken from tgstation at commit https://github.com/tgstation/tgstation/commit/c838ba21dae97db345e0113f99596decd1d66039, monkey made by brainfood1183 (github) for ss14",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-INNERCLOTHING",
"directions": 4
},
{
"name": "equipped-INNERCLOTHING-monkey",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}

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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Made by Flareguy for Space Station 14, base sprite taken from tgstation at commit https://github.com/tgstation/tgstation/commit/c838ba21dae97db345e0113f99596decd1d66039, monkey made by brainfood1183 (github) for ss14",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-INNERCLOTHING",
"directions": 4
},
{
"name": "equipped-INNERCLOTHING-monkey",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}

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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Made by Flareguy for Space Station 14, base sprite taken from tgstation at commit https://github.com/tgstation/tgstation/commit/c838ba21dae97db345e0113f99596decd1d66039, monkey made by brainfood1183 (github) for ss14",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-INNERCLOTHING",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}

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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Made by Flareguy for Space Station 14, base sprite taken from tgstation at commit https://github.com/tgstation/tgstation/commit/c838ba21dae97db345e0113f99596decd1d66039, monkey made by brainfood1183 (github) for ss14",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-INNERCLOTHING",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}