Prevent equipping HandVirtualItems (#5982)
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@@ -1,4 +1,5 @@
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using Content.Client.Items;
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using Content.Shared.Hands;
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using Content.Shared.Hands.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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@@ -6,7 +7,7 @@ using Robust.Shared.GameObjects;
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namespace Content.Client.Hands.Systems
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{
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[UsedImplicitly]
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public sealed class HandVirtualItemSystem : EntitySystem
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public sealed class HandVirtualItemSystem : SharedHandVirtualItemSystem
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{
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public override void Initialize()
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{
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@@ -8,7 +8,7 @@ using Robust.Shared.GameObjects;
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namespace Content.Server.Hands.Systems
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{
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[UsedImplicitly]
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public sealed class HandVirtualItemSystem : EntitySystem
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public sealed class HandVirtualItemSystem : SharedHandVirtualItemSystem
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{
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public override void Initialize()
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{
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20
Content.Shared/Hands/SharedHandVirtualItemSystem.cs
Normal file
20
Content.Shared/Hands/SharedHandVirtualItemSystem.cs
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@@ -0,0 +1,20 @@
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using Content.Shared.Hands.Components;
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using Content.Shared.Inventory.Events;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Hands;
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public abstract class SharedHandVirtualItemSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<HandVirtualItemComponent, BeingEquippedAttemptEvent>(OnBeingEquippedAttempt);
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}
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private void OnBeingEquippedAttempt(EntityUid uid, HandVirtualItemComponent component, BeingEquippedAttemptEvent args)
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{
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args.Cancel();
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}
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}
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