Fix invisible held sprites for capgun (#9390)
* Fix capgun YAML for held sprites and touch up in-hand sprites * Remove capgun size to inherit BaseItem size 5
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@@ -502,9 +502,8 @@
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- state: base
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map: ["enum.GunVisualLayers.Base"]
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- type: Item
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size: 24
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sprite: Objects/Fun/toys.rsi
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state: base
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HeldPrefix: capgun
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- type: Gun
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selectedMode: SemiAuto
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availableModes:
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