Fix AI melee combat

It's just that easy.

AI using the interaction system is messy and needs a refactor (there's already an existing issue for this).
This commit is contained in:
Metal Gear Sloth
2020-09-15 20:43:03 +10:00
parent 77c71d885b
commit 069f31ca07

View File

@@ -198,7 +198,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
if (entity.TryGetComponent(out CombatModeComponent combatMode) && combatMode.IsInCombatMode)
{
DoAttack(entity, coords, false);
DoAttack(entity, coords, false, uid);
}
else
{