Make ItemSlots more verbose + AME proof of concept (#25779)
* Make itemslots more verbose with AME proof of concept. * Remove unnecessary [DataField] strings and use null coalescing in whitelist checks. * Change optional popup fields into LocId.
This commit is contained in:
@@ -234,6 +234,8 @@ public sealed class AmeControllerSystem : EntitySystem
|
||||
|
||||
UpdateUi(uid, controller);
|
||||
|
||||
_itemSlots.SetLock(uid, controller.FuelSlot, value);
|
||||
|
||||
// Logging
|
||||
if (!HasComp<MindContainerComponent>(user))
|
||||
return;
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
/// The dictionary that stores all of the item slots whose interactions will be managed by the <see
|
||||
/// cref="ItemSlotsSystem"/>.
|
||||
/// </summary>
|
||||
[DataField("slots", readOnly:true)]
|
||||
[DataField(readOnly:true)]
|
||||
public Dictionary<string, ItemSlot> Slots = new();
|
||||
|
||||
// There are two ways to use item slots:
|
||||
@@ -67,17 +67,17 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
CopyFrom(other);
|
||||
}
|
||||
|
||||
[DataField("whitelist")]
|
||||
[DataField]
|
||||
[Access(typeof(ItemSlotsSystem), Other = AccessPermissions.ReadWriteExecute)]
|
||||
public EntityWhitelist? Whitelist;
|
||||
|
||||
[DataField("blacklist")]
|
||||
[DataField]
|
||||
public EntityWhitelist? Blacklist;
|
||||
|
||||
[DataField("insertSound")]
|
||||
[DataField]
|
||||
public SoundSpecifier InsertSound = new SoundPathSpecifier("/Audio/Weapons/Guns/MagIn/revolver_magin.ogg");
|
||||
|
||||
[DataField("ejectSound")]
|
||||
[DataField]
|
||||
public SoundSpecifier EjectSound = new SoundPathSpecifier("/Audio/Weapons/Guns/MagOut/revolver_magout.ogg");
|
||||
|
||||
/// <summary>
|
||||
@@ -87,7 +87,7 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
/// This will be passed through Loc.GetString. If the name is an empty string, then verbs will use the name
|
||||
/// of the currently held or currently inserted entity instead.
|
||||
/// </remarks>
|
||||
[DataField("name", readOnly: true)]
|
||||
[DataField(readOnly: true)]
|
||||
[Access(typeof(ItemSlotsSystem), Other = AccessPermissions.ReadWriteExecute)] // FIXME Friends
|
||||
public string Name = string.Empty;
|
||||
|
||||
@@ -99,7 +99,7 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
/// property of that component (e.g., cell slot size category), and this can lead to unnecessary changes
|
||||
/// when mapping.
|
||||
/// </remarks>
|
||||
[DataField("startingItem", readOnly: true, customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||
[DataField(readOnly: true, customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||
[Access(typeof(ItemSlotsSystem), Other = AccessPermissions.ReadWriteExecute)] // FIXME Friends
|
||||
[NonSerialized]
|
||||
public string? StartingItem;
|
||||
@@ -111,7 +111,7 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
/// This doesn't have to mean the slot is somehow physically locked. In the case of the item cabinet, the
|
||||
/// cabinet may simply be closed at the moment and needs to be opened first.
|
||||
/// </remarks>
|
||||
[DataField("locked", readOnly: true)]
|
||||
[DataField(readOnly: true)]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool Locked = false;
|
||||
|
||||
@@ -121,14 +121,14 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
/// <remarks>
|
||||
/// This does not affect EjectOnInteract, since if you do that you probably want ejecting to work.
|
||||
/// </remarks>
|
||||
[DataField("disableEject"), ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool DisableEject = false;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the item slots system will attempt to insert item from the user's hands into this slot when interacted with.
|
||||
/// It doesn't block other insertion methods, like verbs.
|
||||
/// </summary>
|
||||
[DataField("insertOnInteract")]
|
||||
[DataField]
|
||||
public bool InsertOnInteract = true;
|
||||
|
||||
/// <summary>
|
||||
@@ -139,7 +139,7 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
/// there are some exceptions. For example item cabinets and charging stations should probably eject their
|
||||
/// contents when clicked on normally.
|
||||
/// </remarks>
|
||||
[DataField("ejectOnInteract")]
|
||||
[DataField]
|
||||
public bool EjectOnInteract = false;
|
||||
|
||||
/// <summary>
|
||||
@@ -151,21 +151,21 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
/// 'Z' to open UI). Unlike <see cref="EjectOnInteract"/>, this will not make any changes to the context
|
||||
/// menu, nor will it disable alt-click interactions.
|
||||
/// </remarks>
|
||||
[DataField("ejectOnUse")]
|
||||
[DataField]
|
||||
public bool EjectOnUse = false;
|
||||
|
||||
/// <summary>
|
||||
/// Override the insert verb text. Defaults to using the slot's name (if specified) or the name of the
|
||||
/// targeted item. If specified, the verb will not be added to the default insert verb category.
|
||||
/// </summary>
|
||||
[DataField("insertVerbText")]
|
||||
[DataField]
|
||||
public string? InsertVerbText;
|
||||
|
||||
/// <summary>
|
||||
/// Override the eject verb text. Defaults to using the slot's name (if specified) or the name of the
|
||||
/// targeted item. If specified, the verb will not be added to the default eject verb category
|
||||
/// </summary>
|
||||
[DataField("ejectVerbText")]
|
||||
[DataField]
|
||||
public string? EjectVerbText;
|
||||
|
||||
[ViewVariables, NonSerialized]
|
||||
@@ -178,7 +178,7 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
/// <remarks>
|
||||
/// The actual deconstruction logic is handled by the server-side EmptyOnMachineDeconstructSystem.
|
||||
/// </remarks>
|
||||
[DataField("ejectOnDeconstruct")]
|
||||
[DataField]
|
||||
[Access(typeof(ItemSlotsSystem), Other = AccessPermissions.ReadWriteExecute)]
|
||||
[NonSerialized]
|
||||
public bool EjectOnDeconstruct = true;
|
||||
@@ -187,17 +187,30 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
/// If this slot belongs to some breakable or destructible entity, should the item inside the slot be
|
||||
/// ejected when it is broken or destroyed?
|
||||
/// </summary>
|
||||
[DataField("ejectOnBreak")]
|
||||
[DataField]
|
||||
[Access(typeof(ItemSlotsSystem), Other = AccessPermissions.ReadWriteExecute)]
|
||||
[NonSerialized]
|
||||
public bool EjectOnBreak = false;
|
||||
|
||||
/// <summary>
|
||||
/// If this is not an empty string, this will generate a popup when someone attempts to insert a bad item
|
||||
/// into this slot. This string will be passed through localization.
|
||||
/// When specified, a popup will be generated whenever someone attempts to insert a bad item into this slot.
|
||||
/// </summary>
|
||||
[DataField("whitelistFailPopup")]
|
||||
public string WhitelistFailPopup = string.Empty;
|
||||
[DataField]
|
||||
public LocId? WhitelistFailPopup;
|
||||
|
||||
/// <summary>
|
||||
/// When specified, a popup will be generated whenever someone attempts to insert a valid item, or eject an item
|
||||
/// from the slot while that slot is locked.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public LocId? LockedFailPopup;
|
||||
|
||||
/// <summary>
|
||||
/// When specified, a popup will be generated whenever someone successfully inserts a valid item into this slot.
|
||||
/// This is also used for insertions resulting from swapping.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public LocId? InsertSuccessPopup;
|
||||
|
||||
/// <summary>
|
||||
/// If the user interacts with an entity with an already-filled item slot, should they attempt to swap out the item?
|
||||
@@ -206,7 +219,7 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
/// Useful for things like chem dispensers, but undesirable for things like the ID card console, where you
|
||||
/// want to insert more than one item that matches the same whitelist.
|
||||
/// </remarks>
|
||||
[DataField("swap")]
|
||||
[DataField]
|
||||
[Access(typeof(ItemSlotsSystem), Other = AccessPermissions.ReadWriteExecute)]
|
||||
public bool Swap = true;
|
||||
|
||||
@@ -219,7 +232,7 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
/// <summary>
|
||||
/// Priority for use with the eject & insert verbs for this slot.
|
||||
/// </summary>
|
||||
[DataField("priority")]
|
||||
[DataField]
|
||||
public int Priority = 0;
|
||||
|
||||
/// <summary>
|
||||
@@ -244,6 +257,8 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
InsertVerbText = other.InsertVerbText;
|
||||
EjectVerbText = other.EjectVerbText;
|
||||
WhitelistFailPopup = other.WhitelistFailPopup;
|
||||
LockedFailPopup = other.LockedFailPopup;
|
||||
InsertSuccessPopup = other.InsertSuccessPopup;
|
||||
Swap = other.Swap;
|
||||
Priority = other.Priority;
|
||||
}
|
||||
|
||||
@@ -9,12 +9,9 @@ using Content.Shared.Interaction;
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Shared.Containers.ItemSlots
|
||||
@@ -22,10 +19,12 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
/// <summary>
|
||||
/// A class that handles interactions related to inserting/ejecting items into/from an item slot.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Note when using popups on entities with many slots with InsertOnInteract, EjectOnInteract or EjectOnUse:
|
||||
/// A single use will try to insert to/eject from every slot and generate a popup for each that fails.
|
||||
/// </remarks>
|
||||
public sealed class ItemSlotsSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly INetManager _netManager = default!;
|
||||
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
|
||||
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
|
||||
[Dependency] private readonly SharedContainerSystem _containers = default!;
|
||||
@@ -153,7 +152,7 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
|
||||
foreach (var slot in itemSlots.Slots.Values)
|
||||
{
|
||||
if (slot.Locked || !slot.EjectOnInteract || slot.Item == null)
|
||||
if (!slot.EjectOnInteract || slot.Item == null || !CanEject(uid, args.User, slot, popup: args.User))
|
||||
continue;
|
||||
|
||||
args.Handled = true;
|
||||
@@ -172,7 +171,7 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
|
||||
foreach (var slot in itemSlots.Slots.Values)
|
||||
{
|
||||
if (slot.Locked || !slot.EjectOnUse || slot.Item == null)
|
||||
if (!slot.EjectOnUse || slot.Item == null || !CanEject(uid, args.User, slot, popup: args.User))
|
||||
continue;
|
||||
|
||||
args.Handled = true;
|
||||
@@ -214,6 +213,10 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
_handsSystem.TryPickupAnyHand(args.User, slot.Item.Value, handsComp: hands);
|
||||
|
||||
Insert(uid, slot, args.Used, args.User, excludeUserAudio: true);
|
||||
|
||||
if (slot.InsertSuccessPopup.HasValue)
|
||||
_popupSystem.PopupClient(Loc.GetString(slot.InsertSuccessPopup), uid, args.User);
|
||||
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
@@ -245,27 +248,29 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If a popup entity is given, and if the item slot is set to generate a popup message when it fails to
|
||||
/// pass the whitelist, then this will generate a popup.
|
||||
/// pass the whitelist or due to slot being locked, then this will generate an appropriate popup.
|
||||
/// </remarks>
|
||||
public bool CanInsert(EntityUid uid, EntityUid usedUid, EntityUid? user, ItemSlot slot, bool swap = false, EntityUid? popup = null)
|
||||
{
|
||||
if (slot.ContainerSlot == null)
|
||||
return false;
|
||||
|
||||
if (slot.Locked)
|
||||
return false;
|
||||
|
||||
if (!swap && slot.HasItem)
|
||||
return false;
|
||||
|
||||
if ((slot.Whitelist != null && !slot.Whitelist.IsValid(usedUid)) || (slot.Blacklist != null && slot.Blacklist.IsValid(usedUid)))
|
||||
if ((!slot.Whitelist?.IsValid(usedUid) ?? false) ||
|
||||
(slot.Blacklist?.IsValid(usedUid) ?? false))
|
||||
{
|
||||
if (_netManager.IsClient && _timing.IsFirstTimePredicted && popup.HasValue && !string.IsNullOrWhiteSpace(slot.WhitelistFailPopup))
|
||||
_popupSystem.PopupEntity(Loc.GetString(slot.WhitelistFailPopup), uid, popup.Value);
|
||||
if (popup.HasValue && slot.WhitelistFailPopup.HasValue)
|
||||
_popupSystem.PopupClient(Loc.GetString(slot.WhitelistFailPopup), uid, popup.Value);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (swap && slot.HasItem && !CanEject(uid, user, slot))
|
||||
if (slot.Locked)
|
||||
{
|
||||
if (popup.HasValue && slot.LockedFailPopup.HasValue)
|
||||
_popupSystem.PopupClient(Loc.GetString(slot.LockedFailPopup), uid, popup.Value);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (slot.HasItem && (!swap || (swap && !CanEject(uid, user, slot))))
|
||||
return false;
|
||||
|
||||
var ev = new ItemSlotInsertAttemptEvent(uid, usedUid, user, slot);
|
||||
@@ -332,9 +337,22 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
|
||||
#region Eject
|
||||
|
||||
public bool CanEject(EntityUid uid, EntityUid? user, ItemSlot slot)
|
||||
/// <summary>
|
||||
/// Check whether an ejection from a given slot may happen.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If a popup entity is given, this will generate a popup message if any are configured on the the item slot.
|
||||
/// </remarks>
|
||||
public bool CanEject(EntityUid uid, EntityUid? user, ItemSlot slot, EntityUid? popup = null)
|
||||
{
|
||||
if (slot.Locked || slot.ContainerSlot?.ContainedEntity is not {} item)
|
||||
if (slot.Locked)
|
||||
{
|
||||
if (popup.HasValue && slot.LockedFailPopup.HasValue)
|
||||
_popupSystem.PopupClient(Loc.GetString(slot.LockedFailPopup), uid, popup.Value);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (slot.ContainerSlot?.ContainedEntity is not {} item)
|
||||
return false;
|
||||
|
||||
var ev = new ItemSlotEjectAttemptEvent(uid, item, user, slot);
|
||||
@@ -347,7 +365,7 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Eject an item into a slot. This does not perform checks (e.g., is the slot locked?), so you should
|
||||
/// Eject an item from a slot. This does not perform checks (e.g., is the slot locked?), so you should
|
||||
/// probably just use <see cref="TryEject"/> instead.
|
||||
/// </summary>
|
||||
/// <param name="excludeUserAudio">If true, will exclude the user when playing sound. Does nothing client-side.
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
ame-controller-component-interact-using-whitelist-fail = You can't put that in the controller...
|
||||
ame-controller-component-fuel-slot-fail-whitelist = You can't put that in the controller...
|
||||
ame-controller-component-fuel-slot-fail-locked = Power down the AME before manipulating its fuel.
|
||||
ame-controller-component-fuel-slot-success-insert = You insert the jar into the fuel slot.
|
||||
|
||||
## UI
|
||||
|
||||
|
||||
@@ -54,8 +54,9 @@
|
||||
whitelist:
|
||||
components:
|
||||
- AmeFuelContainer
|
||||
whitelistFailPopup: ame-controller-component-interact-using-whitelist-fail
|
||||
swap: false
|
||||
whitelistFailPopup: ame-controller-component-fuel-slot-fail-whitelist
|
||||
lockedFailPopup: ame-controller-component-fuel-slot-fail-locked
|
||||
insertSuccessPopup: ame-controller-component-fuel-slot-success-insert
|
||||
- type: Explosive
|
||||
explosionType: Default
|
||||
intensitySlope: 5
|
||||
|
||||
Reference in New Issue
Block a user