Minor atmos optimisations (#6625)
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@@ -1,14 +1,13 @@
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using Robust.Shared.GameObjects;
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namespace Content.Server.Atmos
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namespace Content.Server.Atmos
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{
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/// <summary>
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/// Event raised directed to an entity when it is standing on a tile that's on fire.
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/// </summary>
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public sealed class TileFireEvent : EntityEventArgs
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[ByRefEvent]
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public readonly struct TileFireEvent
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{
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public float Temperature { get; }
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public float Volume { get; }
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public readonly float Temperature;
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public readonly float Volume;
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public TileFireEvent(float temperature, float volume)
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{
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