Decal rendering improvements (#6704)

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2022-02-20 17:39:33 +11:00
committed by GitHub
parent 45413fd75a
commit 5b53b69191
3 changed files with 69 additions and 28 deletions

View File

@@ -1,7 +1,6 @@
using System.Collections.Generic;
using Content.Shared.Decals;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Utility;
using Robust.Shared.Enums;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
@@ -11,15 +10,27 @@ namespace Content.Client.Decals
{
public sealed class DecalOverlay : Overlay
{
private readonly DecalSystem _system;
private readonly DecalSystem _decals;
private readonly SharedTransformSystem _transform;
private readonly SpriteSystem _sprites;
private readonly IEntityManager _entManager;
private readonly IMapManager _mapManager;
private readonly IPrototypeManager _prototypeManager;
public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowEntities;
public DecalOverlay(DecalSystem system, IMapManager mapManager, IPrototypeManager prototypeManager)
public DecalOverlay(
DecalSystem decals,
SharedTransformSystem transforms,
SpriteSystem sprites,
IEntityManager entManager,
IMapManager mapManager,
IPrototypeManager prototypeManager)
{
_system = system;
_decals = decals;
_transform = transforms;
_sprites = sprites;
_entManager = entManager;
_mapManager = mapManager;
_prototypeManager = prototypeManager;
}
@@ -40,16 +51,25 @@ namespace Content.Client.Decals
return spriteSpecifier;
}
foreach (var (gridId, zIndexDictionary) in _system.DecalRenderIndex)
var xformQuery = _entManager.GetEntityQuery<TransformComponent>();
foreach (var (gridId, zIndexDictionary) in _decals.DecalRenderIndex)
{
var grid = _mapManager.GetGrid(gridId);
handle.SetTransform(grid.WorldMatrix);
var gridUid = _mapManager.GetGridEuid(gridId);
var xform = xformQuery.GetComponent(gridUid);
handle.SetTransform(_transform.GetWorldMatrix(xform));
foreach (var (_, decals) in zIndexDictionary)
{
foreach (var (_, decal) in decals)
{
var spriteSpecifier = GetSpriteSpecifier(decal.Id);
handle.DrawTexture(spriteSpecifier.Frame0(), decal.Coordinates, decal.Angle, decal.Color);
if (decal.Angle.Equals(Angle.Zero))
handle.DrawTexture(_sprites.Frame0(spriteSpecifier), decal.Coordinates, decal.Color);
else
handle.DrawTexture(_sprites.Frame0(spriteSpecifier), decal.Coordinates, decal.Angle, decal.Color);
}
}
}

View File

@@ -1,15 +1,16 @@
using System.Collections.Generic;
using Content.Shared.Decals;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Utility;
namespace Content.Client.Decals
{
public sealed class DecalSystem : SharedDecalSystem
{
[Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly SharedTransformSystem _transforms = default!;
[Dependency] private readonly SpriteSystem _sprites = default!;
private DecalOverlay _overlay = default!;
public Dictionary<GridId, SortedDictionary<int, SortedDictionary<uint, Decal>>> DecalRenderIndex = new();
@@ -19,7 +20,7 @@ namespace Content.Client.Decals
{
base.Initialize();
_overlay = new DecalOverlay(this, MapManager, PrototypeManager);
_overlay = new DecalOverlay(this, _transforms, _sprites, EntityManager, MapManager, PrototypeManager);
_overlayManager.AddOverlay(_overlay);
SubscribeNetworkEvent<DecalChunkUpdateEvent>(OnChunkUpdate);
@@ -79,9 +80,10 @@ namespace Content.Client.Decals
{
foreach (var (gridId, gridChunks) in ev.Data)
{
var chunkCollection = ChunkCollection(gridId);
foreach (var (indices, newChunkData) in gridChunks)
{
var chunkCollection = ChunkCollection(gridId);
if (chunkCollection.TryGetValue(indices, out var chunk))
{
var removedUids = new HashSet<uint>(chunk.Keys);
@@ -91,12 +93,14 @@ namespace Content.Client.Decals
RemoveDecalFromRenderIndex(gridId, removedUid);
}
}
foreach (var (uid, decal) in newChunkData)
{
if(!DecalRenderIndex[gridId].ContainsKey(decal.ZIndex))
if (!DecalRenderIndex[gridId].ContainsKey(decal.ZIndex))
DecalRenderIndex[gridId][decal.ZIndex] = new();
if (DecalZIndexIndex.TryGetValue(gridId, out var values) && values.TryGetValue(uid, out var zIndex))
if (DecalZIndexIndex.TryGetValue(gridId, out var values) &&
values.TryGetValue(uid, out var zIndex))
{
DecalRenderIndex[gridId][zIndex].Remove(uid);
}
@@ -106,8 +110,24 @@ namespace Content.Client.Decals
ChunkIndex[gridId][uid] = indices;
}
chunkCollection[indices] = newChunkData;
}
// Now we'll cull old chunks out of range as the server will send them to us anyway.
var toRemove = new RemQueue<Vector2i>();
foreach (var (index, _) in chunkCollection)
{
if (gridChunks.ContainsKey(index)) continue;
toRemove.Add(index);
}
foreach (var index in toRemove)
{
chunkCollection.Remove(index);
}
}
}
}

View File

@@ -1,12 +1,7 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
@@ -17,6 +12,7 @@ namespace Content.Shared.Decals
[Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] protected readonly IMapManager MapManager = default!;
[Dependency] protected readonly SharedTransformSystem Transforms = default!;
protected readonly Dictionary<GridId, Dictionary<uint, Vector2i>> ChunkIndex = new();
@@ -101,15 +97,19 @@ namespace Content.Shared.Decals
protected Dictionary<GridId, HashSet<Vector2i>> GetChunksForViewers(HashSet<EntityUid> viewers)
{
var chunks = new Dictionary<GridId, HashSet<Vector2i>>();
var xformQuery = GetEntityQuery<TransformComponent>();
foreach (var viewerUid in viewers)
{
var (bounds, mapId) = CalcViewBounds(viewerUid);
MapManager.FindGridsIntersectingEnumerator(mapId, bounds, out var gridsEnumerator, true);
while(gridsEnumerator.MoveNext(out var grid))
foreach (var grid in MapManager.FindGridsIntersecting(mapId, bounds))
{
if(!chunks.ContainsKey(grid.Index))
chunks[grid.Index] = new();
var enumerator = new ChunkIndicesEnumerator(grid.InvWorldMatrix.TransformBox(bounds), ChunkSize);
if (!chunks.ContainsKey(grid.Index))
chunks[grid.Index] = new HashSet<Vector2i>();
var enumerator = new ChunkIndicesEnumerator(Transforms.GetInvWorldMatrix(grid.GridEntityId, xformQuery).TransformBox(bounds), ChunkSize);
while (enumerator.MoveNext(out var indices))
{
chunks[grid.Index].Add(indices.Value);
@@ -120,7 +120,8 @@ namespace Content.Shared.Decals
}
}
internal struct ChunkIndicesEnumerator
// TODO: Pretty sure paul was moving this somewhere but just so people know
public struct ChunkIndicesEnumerator
{
private Vector2i _chunkLB;
private Vector2i _chunkRT;
@@ -128,7 +129,7 @@ namespace Content.Shared.Decals
private int _xIndex;
private int _yIndex;
internal ChunkIndicesEnumerator(Box2 localAABB, int chunkSize)
public ChunkIndicesEnumerator(Box2 localAABB, int chunkSize)
{
_chunkLB = new Vector2i((int)Math.Floor(localAABB.Left / chunkSize), (int)Math.Floor(localAABB.Bottom / chunkSize));
_chunkRT = new Vector2i((int)Math.Floor(localAABB.Right / chunkSize), (int)Math.Floor(localAABB.Top / chunkSize));