Refactor AdvertiseComponent to be ECS, improve performance. (#4676)
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@@ -1,144 +1,49 @@
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using System.Collections.Generic;
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using System.Threading;
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using System;
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using Content.Server.Advertisements;
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using Content.Server.Chat.Managers;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Advertise
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{
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[RegisterComponent]
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[RegisterComponent, Friend(typeof(AdvertiseSystem))]
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public class AdvertiseComponent : Component
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{
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public override string Name => "Advertise";
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private CancellationTokenSource _cancellationSource = new();
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/// <summary>
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/// Minimum time to wait before saying a new ad, in seconds. Has to be larger than or equal to 1.
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/// Minimum time in seconds to wait before saying a new ad, in seconds. Has to be larger than or equal to 1.
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/// </summary>
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[ViewVariables]
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[DataField("minWait")]
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private int MinWait { get; } = 480; // 8 minutes
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public int MinimumWait { get; } = 8 * 60;
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/// <summary>
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/// Maximum time to wait before saying a new ad, in seconds. Has to be larger than or equal
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/// to <see cref="MinWait"/>
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/// Maximum time in seconds to wait before saying a new ad, in seconds. Has to be larger than or equal
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/// to <see cref="MinimumWait"/>
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/// </summary>
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[ViewVariables]
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[DataField("maxWait")]
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private int MaxWait { get; } = 600; // 10 minutes
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[DataField("pack")]
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private string PackPrototypeId { get; } = string.Empty;
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private List<string> _advertisements = new();
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protected override void Initialize()
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{
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base.Initialize();
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IoCManager.Resolve<IPrototypeManager>().TryIndex(PackPrototypeId, out AdvertisementsPackPrototype? packPrototype);
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// Load advertisements pack
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if (string.IsNullOrEmpty(PackPrototypeId) || packPrototype == null)
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{
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// If there is no pack, log a warning and don't start timer
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Logger.Warning($"{Owner} has {Name}Component but no advertisments pack.");
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return;
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}
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_advertisements = packPrototype.Advertisements;
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// Do not start timer if advertisement list is empty
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if (_advertisements.Count == 0)
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{
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// If no advertisements could be loaded, log a warning and don't start timer
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Logger.Warning($"{Owner} tried to load advertisements pack without ads.");
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return;
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}
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// Throw exception if MinWait is smaller than 1.
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if (MinWait < 1)
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{
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throw new PrototypeLoadException($"{Owner} has illegal minWait for {Name}Component: {MinWait}.");
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}
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// Throw exception if MinWait larger than MaxWait.
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if (MinWait > MaxWait)
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{
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throw new PrototypeLoadException($"{Owner} should have minWait greater than or equal to maxWait for {Name}Component.");
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}
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// Start timer at initialization, without MinWait bound
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RefreshTimer(false);
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}
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protected override void OnRemove()
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{
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_cancellationSource.Cancel();
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_cancellationSource.Dispose();
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base.OnRemove();
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}
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public int MaximumWait { get; } = 10 * 60;
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/// <summary>
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/// Say advertisement and restart timer.
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/// The identifier for the advertisements pack prototype.
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/// </summary>
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private void SayAndRefresh()
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{
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IRobustRandom random = IoCManager.Resolve<IRobustRandom>();
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IChatManager chatManager = IoCManager.Resolve<IChatManager>();
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// Say advertisement
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chatManager.EntitySay(Owner, Loc.GetString(random.Pick(_advertisements)));
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// Refresh timer to repeat cycle
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RefreshTimer();
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}
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[DataField("pack", customTypeSerializer:typeof(PrototypeIdSerializer<AdvertisementsPackPrototype>))]
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public string PackPrototypeId { get; } = string.Empty;
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/// <summary>
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/// Refresh cancellation token and spawn new timer with random wait between <see cref="MinWait"/>
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/// and <see cref="MaxWait"/>.
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/// <param name="minBound">
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/// Whether <see cref="MinWait"/> should be used to have a minimum waiting time.
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/// </param>
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/// The next time an advertisement will be said.
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/// </summary>
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private void RefreshTimer(bool minBound = true)
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{
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// Generate new source
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_cancellationSource.Cancel();
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_cancellationSource.Dispose();
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_cancellationSource = new CancellationTokenSource();
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// Generate random wait time, then create timer
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IRobustRandom random = IoCManager.Resolve<IRobustRandom>();
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var wait = minBound ? random.Next(MinWait * 1000, MaxWait * 1000) : random.Next(MaxWait * 1000);
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Owner.SpawnTimer(wait, SayAndRefresh, _cancellationSource.Token);
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}
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[ViewVariables]
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public TimeSpan NextAdvertisementTime { get; set; } = TimeSpan.Zero;
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/// <summary>
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/// Pause the advertising until <see cref="Resume"/> is called.
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/// Whether the entity will say advertisements or not.
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/// </summary>
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public void Pause()
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{
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// Cancel current timer
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_cancellationSource.Cancel();
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}
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/// <summary>
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/// Resume the advertising after pausing.
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/// </summary>
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public void Resume()
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{
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// Restart timer, without minBound
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RefreshTimer(false);
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}
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Enabled { get; set; } = true;
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}
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}
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136
Content.Server/Advertise/AdvertiseSystem.cs
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136
Content.Server/Advertise/AdvertiseSystem.cs
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@@ -0,0 +1,136 @@
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using System;
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using Content.Server.Advertisements;
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using Content.Server.Chat.Managers;
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using Content.Server.Power.Components;
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using Content.Server.VendingMachines;
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using Content.Shared.Acts;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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namespace Content.Server.Advertise
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{
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public class AdvertiseSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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private const float UpdateTimer = 5f;
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private float _timer = 0f;
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public override void Initialize()
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{
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SubscribeLocalEvent<AdvertiseComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<AdvertiseComponent, PowerChangedEvent>(OnPowerChanged);
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SubscribeLocalEvent<ApcPowerReceiverComponent, AdvertiseEnableChangeAttemptEvent>(OnPowerReceiverEnableChangeAttempt);
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SubscribeLocalEvent<VendingMachineComponent, AdvertiseEnableChangeAttemptEvent>(OnVendingEnableChangeAttempt);
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}
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private void OnComponentInit(EntityUid uid, AdvertiseComponent advertise, ComponentInit args)
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{
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RefreshTimer(uid, true, advertise);
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}
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private void OnPowerChanged(EntityUid uid, AdvertiseComponent advertise, PowerChangedEvent args)
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{
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SetEnabled(uid, args.Powered, advertise);
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}
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public void RefreshTimer(EntityUid uid, bool minimumBound = true, AdvertiseComponent? advertise = null)
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{
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if (!Resolve(uid, ref advertise))
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return;
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var minWait = Math.Max(1, advertise.MinimumWait);
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var maxWait = Math.Max(minWait, advertise.MaximumWait);
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var waitSeconds = minimumBound ? _random.Next(minWait, maxWait) : _random.Next(maxWait);
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advertise.NextAdvertisementTime = _gameTiming.CurTime.Add(TimeSpan.FromSeconds(waitSeconds));
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}
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public void SayAdvertisement(EntityUid uid, bool refresh = true, AdvertiseComponent? advertise = null)
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{
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if (!Resolve(uid, ref advertise))
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return;
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if (_prototypeManager.TryIndex(advertise.PackPrototypeId, out AdvertisementsPackPrototype? advertisements))
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_chatManager.EntitySay(advertise.Owner, Loc.GetString(_random.Pick(advertisements.Advertisements)));
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if(refresh)
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RefreshTimer(uid, true, advertise);
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}
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public void SetEnabled(EntityUid uid, bool enabled, AdvertiseComponent? advertise = null)
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{
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if (!Resolve(uid, ref advertise))
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return;
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var attemptEvent = new AdvertiseEnableChangeAttemptEvent(enabled, advertise.Enabled);
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RaiseLocalEvent(uid, attemptEvent, false);
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if (attemptEvent.Cancelled)
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return;
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if(enabled)
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RefreshTimer(uid, !advertise.Enabled, advertise);
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advertise.Enabled = enabled;
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}
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private void OnPowerReceiverEnableChangeAttempt(EntityUid uid, ApcPowerReceiverComponent component, AdvertiseEnableChangeAttemptEvent args)
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{
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if(args.NewState && !component.Powered)
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args.Cancel();
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}
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private void OnVendingEnableChangeAttempt(EntityUid uid, VendingMachineComponent component, AdvertiseEnableChangeAttemptEvent args)
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{
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// TODO: Improve this...
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if(args.NewState && component.Broken)
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args.Cancel();
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}
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public override void Update(float frameTime)
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{
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_timer += frameTime;
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if (_timer < UpdateTimer)
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return;
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_timer -= UpdateTimer;
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var curTime = _gameTiming.CurTime;
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foreach (var advertise in ComponentManager.EntityQuery<AdvertiseComponent>())
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{
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if (!advertise.Enabled)
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continue;
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// If it's still not time for the advertisement, do nothing.
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if (advertise.NextAdvertisementTime > curTime)
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continue;
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SayAdvertisement(advertise.Owner.Uid, true, advertise);
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}
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}
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}
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public class AdvertiseEnableChangeAttemptEvent : CancellableEntityEventArgs
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{
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public bool NewState { get; }
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public bool OldState { get; }
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public AdvertiseEnableChangeAttemptEvent(bool newState, bool oldEnabledState)
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{
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NewState = newState;
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OldState = oldEnabledState;
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}
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}
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}
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@@ -52,6 +52,8 @@ namespace Content.Server.VendingMachines
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(VendingMachineUiKey.Key);
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public bool Broken => _broken;
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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if(!eventArgs.User.TryGetComponent(out ActorComponent? actor))
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@@ -129,18 +131,6 @@ namespace Content.Server.VendingMachines
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{
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var state = args.Powered ? VendingMachineVisualState.Normal : VendingMachineVisualState.Off;
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TrySetVisualState(state);
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// Pause/resume advertising if advertising component exists and not broken
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if (!Owner.TryGetComponent(out AdvertiseComponent? advertiseComponent) || _broken) return;
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if (Powered)
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{
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advertiseComponent.Resume();
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}
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else
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{
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advertiseComponent.Pause();
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}
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}
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private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg)
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@@ -250,11 +240,6 @@ namespace Content.Server.VendingMachines
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{
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_broken = true;
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TrySetVisualState(VendingMachineVisualState.Broken);
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if (Owner.TryGetComponent(out AdvertiseComponent? advertiseComponent))
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{
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advertiseComponent.Pause();
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}
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}
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public enum Wires
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