Update nukie hardsuit descriptions (#20529)
This commit is contained in:
@@ -1,4 +1,5 @@
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#When adding new hardsuits, please try to keep the organization consistent with hardsuit.yml (if possible.)
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#When adding new hardsuits, please try to keep the organization consistent with hardsuit.yml (if possible.)
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#For now, since locational damage is not a thing, all "combat" hardsuits (with the exception of the deathsquad hardsuit) have the equvilent of a helmet in terms of armor. This is so people don't need to wear both regular, on-station helmets and hardsuits to get full protection.
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#For now, since locational damage is not a thing, all "combat" hardsuits (with the exception of the deathsquad hardsuit) have the equvilent of a helmet in terms of armor. This is so people don't need to wear both regular, on-station helmets and hardsuits to get full protection.
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#Generally, unless you're adding something like caustic damage, you should probably avoid messing with armor outside of the above scenario.
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#Generally, unless you're adding something like caustic damage, you should probably avoid messing with armor outside of the above scenario.
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@@ -326,7 +327,7 @@
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id: ClothingHeadHelmetHardsuitSyndie
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id: ClothingHeadHelmetHardsuitSyndie
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noSpawn: true
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noSpawn: true
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name: blood-red hardsuit helmet
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name: blood-red hardsuit helmet
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description: An advanced red hardsuit helmet designed for work in special operations.
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description: A heavily armored helmet designed for work in special operations. Property of Gorlex Marauders.
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components:
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components:
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- type: Sprite
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- type: Sprite
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sprite: Clothing/Head/Hardsuits/syndicate.rsi
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sprite: Clothing/Head/Hardsuits/syndicate.rsi
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@@ -345,6 +346,58 @@
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Piercing: 0.9
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Piercing: 0.9
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Heat: 0.9
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Heat: 0.9
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#Syndicate Elite Hardsuit
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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id: ClothingHeadHelmetHardsuitSyndieElite
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noSpawn: true
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name: syndicate elite helmet
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description: An elite version of the blood-red hardsuit's helmet, with improved armor and fireproofing. Property of Gorlex Marauders.
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components:
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- type: Sprite
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sprite: Clothing/Head/Hardsuits/syndieelite.rsi
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- type: Clothing
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sprite: Clothing/Head/Hardsuits/syndieelite.rsi
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- type: PointLight
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color: red
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- type: PressureProtection
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highPressureMultiplier: 0.08
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lowPressureMultiplier: 1000
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- type: TemperatureProtection
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coefficient: 0.005
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.9
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Slash: 0.9
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Piercing: 0.9
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Heat: 0.9
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#Syndicate Commander Hardsuit
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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id: ClothingHeadHelmetHardsuitSyndieCommander
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noSpawn: true
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name: syndicate commander helmet
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description: A bulked up version of the blood-red hardsuit's helmet, purpose-built for the commander of a syndicate operative squad. Has significantly improved armor for those deadly front-lines firefights.
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components:
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- type: Sprite
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sprite: Clothing/Head/Hardsuits/syndiecommander.rsi
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- type: Clothing
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sprite: Clothing/Head/Hardsuits/syndiecommander.rsi
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- type: PointLight
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color: green
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- type: PressureProtection
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highPressureMultiplier: 0.08
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lowPressureMultiplier: 1000
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.9
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Slash: 0.9
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Piercing: 0.9
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Heat: 0.9
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#Cybersun Juggernaut Hardsuit
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#Cybersun Juggernaut Hardsuit
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- type: entity
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- type: entity
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parent: ClothingHeadHardsuitBase
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parent: ClothingHeadHardsuitBase
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@@ -368,58 +421,6 @@
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Piercing: 0.9
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Piercing: 0.9
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Heat: 0.9
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Heat: 0.9
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#Syndicate Elite Hardsuit
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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id: ClothingHeadHelmetHardsuitSyndieElite
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noSpawn: true
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name: syndicate elite helmet
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description: A variant of the blood red helmet designed by the Gorlex Marauders to be exceptionally fireproof and pressure proof.
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components:
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- type: Sprite
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sprite: Clothing/Head/Hardsuits/syndieelite.rsi
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- type: Clothing
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sprite: Clothing/Head/Hardsuits/syndieelite.rsi
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- type: PointLight
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color: red
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- type: PressureProtection
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highPressureMultiplier: 0.08
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lowPressureMultiplier: 1000
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- type: TemperatureProtection
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coefficient: 0.005
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.9
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Slash: 0.9
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Piercing: 0.9
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Heat: 0.9
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#Syndicate Commander Hardsuit
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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id: ClothingHeadHelmetHardsuitSyndieCommander
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noSpawn: true
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name: syndicate commander helmet
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description: A syndicate hardsuit helmet custom designed for commanders of syndicate operative squads.
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components:
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- type: Sprite
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sprite: Clothing/Head/Hardsuits/syndiecommander.rsi
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- type: Clothing
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sprite: Clothing/Head/Hardsuits/syndiecommander.rsi
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- type: PointLight
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color: green
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- type: PressureProtection
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highPressureMultiplier: 0.08
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lowPressureMultiplier: 1000
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.9
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Slash: 0.9
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Piercing: 0.9
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Heat: 0.9
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#Wizard Hardsuit
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#Wizard Hardsuit
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- type: entity
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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parent: ClothingHeadHardsuitWithLightBase
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@@ -426,7 +426,7 @@
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parent: ClothingOuterHardsuitBase
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parent: ClothingOuterHardsuitBase
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id: ClothingOuterHardsuitSyndie
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id: ClothingOuterHardsuitSyndie
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name: blood-red hardsuit
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name: blood-red hardsuit
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description: A heavily armored and agile advanced hardsuit designed for work in special operations.
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description: A heavily armored hardsuit designed for work in special operations. Property of Gorlex Marauders.
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components:
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components:
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- type: Sprite
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- type: Sprite
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sprite: Clothing/OuterClothing/Hardsuits/syndicate.rsi
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sprite: Clothing/OuterClothing/Hardsuits/syndicate.rsi
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@@ -452,43 +452,12 @@
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- type: ToggleableClothing
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitSyndie
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clothingPrototype: ClothingHeadHelmetHardsuitSyndie
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#Cybersun Juggernaut Hardsuit
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- type: entity
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parent: ClothingOuterHardsuitBase
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id: ClothingOuterHardsuitJuggernaut
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name: cybersun juggernaut suit
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description: A suit made by the cutting edge R&D department at cybersun to be hyper resilient.
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components:
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- type: Sprite
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sprite: Clothing/OuterClothing/Hardsuits/cybersun.rsi
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/cybersun.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.2
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lowPressureMultiplier: 1000
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- type: ExplosionResistance
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damageCoefficient: 0.3
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.2
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Slash: 0.2
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Piercing: 0.2
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Heat: 0.2
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Radiation: 0.2
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Caustic: 0.2
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- type: ClothingSpeedModifier
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walkModifier: 0.9
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sprintModifier: 0.65
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitCybersun
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#Syndicate Elite Hardsuit
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#Syndicate Elite Hardsuit
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- type: entity
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- type: entity
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parent: ClothingOuterHardsuitBase
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parent: ClothingOuterHardsuitBase
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id: ClothingOuterHardsuitSyndieElite
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id: ClothingOuterHardsuitSyndieElite
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name: syndicate elite hardsuit
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name: syndicate elite hardsuit
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description: An upgraded version of the blood red hardsuit that features enhanced fireproofing, pressure resist, and superior armor.
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description: An elite version of the blood-red hardsuit, with improved armor and fireproofing. Property of Gorlex Marauders.
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components:
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components:
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- type: Sprite
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- type: Sprite
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sprite: Clothing/OuterClothing/Hardsuits/syndieelite.rsi
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sprite: Clothing/OuterClothing/Hardsuits/syndieelite.rsi
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@@ -521,7 +490,7 @@
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parent: ClothingOuterHardsuitBase
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parent: ClothingOuterHardsuitBase
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id: ClothingOuterHardsuitSyndieCommander
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id: ClothingOuterHardsuitSyndieCommander
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name: syndicate commander hardsuit
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name: syndicate commander hardsuit
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description: A blood red hardsuit heavily modified for use by the commander of operative squads.
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description: A bulked up version of the blood-red hardsuit, purpose-built for the commander of a syndicate operative squad. Has significantly improved armor for those deadly front-lines firefights.
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components:
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components:
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- type: Sprite
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- type: Sprite
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sprite: Clothing/OuterClothing/Hardsuits/syndiecommander.rsi
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sprite: Clothing/OuterClothing/Hardsuits/syndiecommander.rsi
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@@ -547,6 +516,37 @@
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- type: ToggleableClothing
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitSyndieCommander
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clothingPrototype: ClothingHeadHelmetHardsuitSyndieCommander
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#Cybersun Juggernaut Hardsuit
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- type: entity
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parent: ClothingOuterHardsuitBase
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id: ClothingOuterHardsuitJuggernaut
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name: cybersun juggernaut suit
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description: A suit made by the cutting edge R&D department at cybersun to be hyper resilient.
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components:
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- type: Sprite
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sprite: Clothing/OuterClothing/Hardsuits/cybersun.rsi
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/cybersun.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.2
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lowPressureMultiplier: 1000
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- type: ExplosionResistance
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damageCoefficient: 0.3
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.2
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Slash: 0.2
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Piercing: 0.2
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Heat: 0.2
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Radiation: 0.2
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Caustic: 0.2
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- type: ClothingSpeedModifier
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walkModifier: 0.9
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sprintModifier: 0.65
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitCybersun
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#Wizard Hardsuit
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#Wizard Hardsuit
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- type: entity
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- type: entity
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parent: ClothingOuterHardsuitBase
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parent: ClothingOuterHardsuitBase
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