Update nukie hardsuit descriptions (#20529)

This commit is contained in:
Flareguy
2023-09-30 13:38:43 -05:00
committed by GitHub
parent 7d4172f496
commit 0a601a48c6
2 changed files with 88 additions and 87 deletions

View File

@@ -1,4 +1,5 @@
#When adding new hardsuits, please try to keep the organization consistent with hardsuit.yml (if possible.) #When adding new hardsuits, please try to keep the organization consistent with hardsuit.yml (if possible.)
#For now, since locational damage is not a thing, all "combat" hardsuits (with the exception of the deathsquad hardsuit) have the equvilent of a helmet in terms of armor. This is so people don't need to wear both regular, on-station helmets and hardsuits to get full protection. #For now, since locational damage is not a thing, all "combat" hardsuits (with the exception of the deathsquad hardsuit) have the equvilent of a helmet in terms of armor. This is so people don't need to wear both regular, on-station helmets and hardsuits to get full protection.
#Generally, unless you're adding something like caustic damage, you should probably avoid messing with armor outside of the above scenario. #Generally, unless you're adding something like caustic damage, you should probably avoid messing with armor outside of the above scenario.
@@ -326,7 +327,7 @@
id: ClothingHeadHelmetHardsuitSyndie id: ClothingHeadHelmetHardsuitSyndie
noSpawn: true noSpawn: true
name: blood-red hardsuit helmet name: blood-red hardsuit helmet
description: An advanced red hardsuit helmet designed for work in special operations. description: A heavily armored helmet designed for work in special operations. Property of Gorlex Marauders.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Head/Hardsuits/syndicate.rsi sprite: Clothing/Head/Hardsuits/syndicate.rsi
@@ -345,6 +346,58 @@
Piercing: 0.9 Piercing: 0.9
Heat: 0.9 Heat: 0.9
#Syndicate Elite Hardsuit
- type: entity
parent: ClothingHeadHardsuitWithLightBase
id: ClothingHeadHelmetHardsuitSyndieElite
noSpawn: true
name: syndicate elite helmet
description: An elite version of the blood-red hardsuit's helmet, with improved armor and fireproofing. Property of Gorlex Marauders.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/syndieelite.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/syndieelite.rsi
- type: PointLight
color: red
- type: PressureProtection
highPressureMultiplier: 0.08
lowPressureMultiplier: 1000
- type: TemperatureProtection
coefficient: 0.005
- type: Armor
modifiers:
coefficients:
Blunt: 0.9
Slash: 0.9
Piercing: 0.9
Heat: 0.9
#Syndicate Commander Hardsuit
- type: entity
parent: ClothingHeadHardsuitWithLightBase
id: ClothingHeadHelmetHardsuitSyndieCommander
noSpawn: true
name: syndicate commander helmet
description: A bulked up version of the blood-red hardsuit's helmet, purpose-built for the commander of a syndicate operative squad. Has significantly improved armor for those deadly front-lines firefights.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/syndiecommander.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/syndiecommander.rsi
- type: PointLight
color: green
- type: PressureProtection
highPressureMultiplier: 0.08
lowPressureMultiplier: 1000
- type: Armor
modifiers:
coefficients:
Blunt: 0.9
Slash: 0.9
Piercing: 0.9
Heat: 0.9
#Cybersun Juggernaut Hardsuit #Cybersun Juggernaut Hardsuit
- type: entity - type: entity
parent: ClothingHeadHardsuitBase parent: ClothingHeadHardsuitBase
@@ -368,58 +421,6 @@
Piercing: 0.9 Piercing: 0.9
Heat: 0.9 Heat: 0.9
#Syndicate Elite Hardsuit
- type: entity
parent: ClothingHeadHardsuitWithLightBase
id: ClothingHeadHelmetHardsuitSyndieElite
noSpawn: true
name: syndicate elite helmet
description: A variant of the blood red helmet designed by the Gorlex Marauders to be exceptionally fireproof and pressure proof.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/syndieelite.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/syndieelite.rsi
- type: PointLight
color: red
- type: PressureProtection
highPressureMultiplier: 0.08
lowPressureMultiplier: 1000
- type: TemperatureProtection
coefficient: 0.005
- type: Armor
modifiers:
coefficients:
Blunt: 0.9
Slash: 0.9
Piercing: 0.9
Heat: 0.9
#Syndicate Commander Hardsuit
- type: entity
parent: ClothingHeadHardsuitWithLightBase
id: ClothingHeadHelmetHardsuitSyndieCommander
noSpawn: true
name: syndicate commander helmet
description: A syndicate hardsuit helmet custom designed for commanders of syndicate operative squads.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/syndiecommander.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/syndiecommander.rsi
- type: PointLight
color: green
- type: PressureProtection
highPressureMultiplier: 0.08
lowPressureMultiplier: 1000
- type: Armor
modifiers:
coefficients:
Blunt: 0.9
Slash: 0.9
Piercing: 0.9
Heat: 0.9
#Wizard Hardsuit #Wizard Hardsuit
- type: entity - type: entity
parent: ClothingHeadHardsuitWithLightBase parent: ClothingHeadHardsuitWithLightBase

View File

@@ -426,7 +426,7 @@
parent: ClothingOuterHardsuitBase parent: ClothingOuterHardsuitBase
id: ClothingOuterHardsuitSyndie id: ClothingOuterHardsuitSyndie
name: blood-red hardsuit name: blood-red hardsuit
description: A heavily armored and agile advanced hardsuit designed for work in special operations. description: A heavily armored hardsuit designed for work in special operations. Property of Gorlex Marauders.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/syndicate.rsi sprite: Clothing/OuterClothing/Hardsuits/syndicate.rsi
@@ -452,43 +452,12 @@
- type: ToggleableClothing - type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitSyndie clothingPrototype: ClothingHeadHelmetHardsuitSyndie
#Cybersun Juggernaut Hardsuit
- type: entity
parent: ClothingOuterHardsuitBase
id: ClothingOuterHardsuitJuggernaut
name: cybersun juggernaut suit
description: A suit made by the cutting edge R&D department at cybersun to be hyper resilient.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/cybersun.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Hardsuits/cybersun.rsi
- type: PressureProtection
highPressureMultiplier: 0.2
lowPressureMultiplier: 1000
- type: ExplosionResistance
damageCoefficient: 0.3
- type: Armor
modifiers:
coefficients:
Blunt: 0.2
Slash: 0.2
Piercing: 0.2
Heat: 0.2
Radiation: 0.2
Caustic: 0.2
- type: ClothingSpeedModifier
walkModifier: 0.9
sprintModifier: 0.65
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitCybersun
#Syndicate Elite Hardsuit #Syndicate Elite Hardsuit
- type: entity - type: entity
parent: ClothingOuterHardsuitBase parent: ClothingOuterHardsuitBase
id: ClothingOuterHardsuitSyndieElite id: ClothingOuterHardsuitSyndieElite
name: syndicate elite hardsuit name: syndicate elite hardsuit
description: An upgraded version of the blood red hardsuit that features enhanced fireproofing, pressure resist, and superior armor. description: An elite version of the blood-red hardsuit, with improved armor and fireproofing. Property of Gorlex Marauders.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/syndieelite.rsi sprite: Clothing/OuterClothing/Hardsuits/syndieelite.rsi
@@ -521,7 +490,7 @@
parent: ClothingOuterHardsuitBase parent: ClothingOuterHardsuitBase
id: ClothingOuterHardsuitSyndieCommander id: ClothingOuterHardsuitSyndieCommander
name: syndicate commander hardsuit name: syndicate commander hardsuit
description: A blood red hardsuit heavily modified for use by the commander of operative squads. description: A bulked up version of the blood-red hardsuit, purpose-built for the commander of a syndicate operative squad. Has significantly improved armor for those deadly front-lines firefights.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/syndiecommander.rsi sprite: Clothing/OuterClothing/Hardsuits/syndiecommander.rsi
@@ -547,6 +516,37 @@
- type: ToggleableClothing - type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitSyndieCommander clothingPrototype: ClothingHeadHelmetHardsuitSyndieCommander
#Cybersun Juggernaut Hardsuit
- type: entity
parent: ClothingOuterHardsuitBase
id: ClothingOuterHardsuitJuggernaut
name: cybersun juggernaut suit
description: A suit made by the cutting edge R&D department at cybersun to be hyper resilient.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/cybersun.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Hardsuits/cybersun.rsi
- type: PressureProtection
highPressureMultiplier: 0.2
lowPressureMultiplier: 1000
- type: ExplosionResistance
damageCoefficient: 0.3
- type: Armor
modifiers:
coefficients:
Blunt: 0.2
Slash: 0.2
Piercing: 0.2
Heat: 0.2
Radiation: 0.2
Caustic: 0.2
- type: ClothingSpeedModifier
walkModifier: 0.9
sprintModifier: 0.65
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitCybersun
#Wizard Hardsuit #Wizard Hardsuit
- type: entity - type: entity
parent: ClothingOuterHardsuitBase parent: ClothingOuterHardsuitBase