Convert audio effects to mono channel.

We that for some reason, a lot of SS13's audio effects sound *bad* in stereo mode. BYOND seems to convert them to Mono internally while playing them which circumvents this.
This merges the audio tracks into one, saving some space and making them sound correct on Godot.

Also, OpenAL doesn't like playing Stereo audio positionally, and I'm not gonna write a channel merger in C# for this to work around this.
This commit is contained in:
Pieter-Jan Briers
2019-03-19 22:43:50 +01:00
parent d7ef38701b
commit 0a605781e9
11 changed files with 0 additions and 0 deletions

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.