Port Discordia gloves (#419)
Still need descriptions on the items to be done but the groundwork is there. Could also do with layers for stuff that should light up in the darkness but I wasn't entirely sure what should and shouldn't.
This commit is contained in:
committed by
Pieter-Jan Briers
parent
1e425f3c28
commit
0b5759abe6
@@ -3175,7 +3175,7 @@ entities:
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entities: []
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type: Robust.Server.GameObjects.Components.Container.Container
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type: ContainerContainer
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- type: BlackGloves
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- type: GlovesBlack
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uid: 267
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components:
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- grid: 0
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@@ -3687,7 +3687,7 @@ entities:
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- !type:PhysShapeAabb
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layer: 1
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type: Collidable
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- type: LeatherGloves
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- type: GlovesLeather
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uid: 311
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components:
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- grid: 0
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@@ -3700,7 +3700,7 @@ entities:
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mask: 5
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bounds: -0.25,-0.25,0.25,0.25
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type: Collidable
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- type: LeatherGloves
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- type: GlovesLeather
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uid: 312
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components:
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- grid: 0
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@@ -3713,7 +3713,7 @@ entities:
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mask: 5
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bounds: -0.25,-0.25,0.25,0.25
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type: Collidable
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- type: LeatherGloves
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- type: GlovesLeather
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uid: 313
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components:
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- grid: 0
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