Basic wrenchable component (#418)
This commit is contained in:
committed by
Pieter-Jan Briers
parent
4720353fa2
commit
1e425f3c28
@@ -44,6 +44,7 @@ namespace Content.Client
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var registerIgnore = new[]
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{
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"Wrenchable",
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"AmmoBox",
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"Breakable",
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"Pickaxe",
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41
Content.Server/GameObjects/Components/Wrenchable.cs
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41
Content.Server/GameObjects/Components/Wrenchable.cs
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@@ -0,0 +1,41 @@
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using Content.Server.GameObjects.Components.Interactable.Tools;
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using Content.Server.GameObjects.EntitySystems;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.GameObjects.Components
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{
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[RegisterComponent]
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public class Wrenchable : Component, IAttackBy
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{
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public override string Name => "Wrenchable";
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private AudioSystem _audioSystem;
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public override void Initialize()
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{
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base.Initialize();
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_audioSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>();
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}
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public bool AttackBy(AttackByEventArgs eventArgs)
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{
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if (!eventArgs.AttackWith.HasComponent<WrenchComponent>())
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{
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return false;
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}
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if (!Owner.TryGetComponent(out PhysicsComponent physics))
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{
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return false;
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}
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physics.Anchored = !physics.Anchored;
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_audioSystem.Play("/Audio/items/ratchet.ogg", Owner);
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return true;
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}
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}
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}
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@@ -2,8 +2,12 @@
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id: computerBase
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name: Computer
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components:
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- type: Physics
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mass: 25
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Anchored: true
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- type: Clickable
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- type: Collidable
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IsScrapingFloor: true
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shapes:
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- !type:PhysShapeAabb
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bounds: "-0.5,-0.25,0.5,0.25"
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@@ -15,6 +19,7 @@
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- type: Computer
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- type: PowerDevice
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priority: High
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- type: Wrenchable
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- type: Sprite
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sprite: Buildings/computer.rsi
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@@ -39,6 +39,7 @@
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- type: PowerDevice
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priority: Low
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- type: Wires
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- type: Wrenchable
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- type: entity
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parent: VendingMachine
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