Basic wrenchable component (#418)

This commit is contained in:
DamianX
2019-11-06 17:22:55 +01:00
committed by Pieter-Jan Briers
parent 4720353fa2
commit 1e425f3c28
4 changed files with 48 additions and 0 deletions

View File

@@ -44,6 +44,7 @@ namespace Content.Client
var registerIgnore = new[]
{
"Wrenchable",
"AmmoBox",
"Breakable",
"Pickaxe",

View File

@@ -0,0 +1,41 @@
using Content.Server.GameObjects.Components.Interactable.Tools;
using Content.Server.GameObjects.EntitySystems;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.GameObjects.Components
{
[RegisterComponent]
public class Wrenchable : Component, IAttackBy
{
public override string Name => "Wrenchable";
private AudioSystem _audioSystem;
public override void Initialize()
{
base.Initialize();
_audioSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>();
}
public bool AttackBy(AttackByEventArgs eventArgs)
{
if (!eventArgs.AttackWith.HasComponent<WrenchComponent>())
{
return false;
}
if (!Owner.TryGetComponent(out PhysicsComponent physics))
{
return false;
}
physics.Anchored = !physics.Anchored;
_audioSystem.Play("/Audio/items/ratchet.ogg", Owner);
return true;
}
}
}

View File

@@ -2,8 +2,12 @@
id: computerBase
name: Computer
components:
- type: Physics
mass: 25
Anchored: true
- type: Clickable
- type: Collidable
IsScrapingFloor: true
shapes:
- !type:PhysShapeAabb
bounds: "-0.5,-0.25,0.5,0.25"
@@ -15,6 +19,7 @@
- type: Computer
- type: PowerDevice
priority: High
- type: Wrenchable
- type: Sprite
sprite: Buildings/computer.rsi

View File

@@ -39,6 +39,7 @@
- type: PowerDevice
priority: Low
- type: Wires
- type: Wrenchable
- type: entity
parent: VendingMachine