[feat] SlangSatinization
# Conflicts: # Content.Server/Chat/Systems/ChatSystem.cs
This commit is contained in:
36
Content.Server/Chat/Commands/SlangSanitizationCommand.cs
Normal file
36
Content.Server/Chat/Commands/SlangSanitizationCommand.cs
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@@ -0,0 +1,36 @@
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using Content.Server.Administration;
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using Content.Server.Chat.Managers;
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using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Content.Shared.White;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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namespace Content.Server.Chat.Commands;
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[AdminCommand(AdminFlags.Admin)]
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public sealed class SlangSanitizationCommand : IConsoleCommand
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{
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public string Command => "enableSlangSanitization";
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public string Description => "Toggles the slang sanitization.";
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public string Help => "enableSlangSanitization <bool>";
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length != 1 || !bool.TryParse(args[0], out bool value))
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{
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shell.WriteError($"{args[0]} is not a valid boolean.");
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return;
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}
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_cfg.SetCVar(WhiteCVars.ChatSlangFilter, value);
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var announce = Loc.GetString("chatsan-announce-slang-sanitization",
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("admin", $"{shell.Player?.Name}"),
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("value", $"{value}"));
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IoCManager.Resolve<IChatManager>().DispatchServerAnnouncement(announce, Color.Red);
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}
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}
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@@ -1,13 +1,20 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Globalization;
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using System.Text.Json;
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using System.Text.RegularExpressions;
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using Content.Shared.CCVar;
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using Robust.Shared.Configuration;
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using Robust.Shared.ContentPack;
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using Robust.Shared.Utility;
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namespace Content.Server.Chat.Managers;
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public sealed class ChatSanitizationManager : IChatSanitizationManager
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{
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] private readonly IResourceManager _resources = default!;
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private Dictionary<string, string> _slangToNormal = new();
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private static readonly Dictionary<string, string> SmileyToEmote = new()
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{
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@@ -49,6 +56,16 @@ public sealed class ChatSanitizationManager : IChatSanitizationManager
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{ ":p", "chatsan-stick-out-tongue" },
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{ ":b", "chatsan-stick-out-tongue" },
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{ "0-0", "chatsan-wide-eyed" },
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//WD-EDIT
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{ "о-о", "chatsan-wide-eyed" }, // cyrillic о
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{ "о.о", "chatsan-wide-eyed" }, // cyrillic о
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{ "0_o", "chatsan-wide-eyed" },
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{ "0_о", "chatsan-wide-eyed" }, // cyrillic о
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{ "о/", "chatsan-waves" }, // cyrillic о
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{ "лол", "chatsan-laughs" },
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{ "о7", "chatsan-salutes" }, // cyrillic о
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{ "хд", "chatsan-laughs" },
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//WD-EDIT
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{ "o-o", "chatsan-wide-eyed" },
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{ "o.o", "chatsan-wide-eyed" },
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{ "._.", "chatsan-surprised" },
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@@ -79,6 +96,18 @@ public sealed class ChatSanitizationManager : IChatSanitizationManager
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public void Initialize()
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{
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_configurationManager.OnValueChanged(CCVars.ChatSanitizerEnabled, x => _doSanitize = x, true);
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//WD-EDIT
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try
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{
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var filterData = _resources.ContentFileReadAllText(new ResPath("/White/ChatFilters/slang.json"));
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_slangToNormal = JsonSerializer.Deserialize<Dictionary<string, string>>(filterData)!;
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}
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catch (Exception e)
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{
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Logger.ErrorS("chat", "Failed to load slang.json: {0}", e);
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}
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//WD-EDIT
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}
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public bool TrySanitizeOutSmilies(string input, EntityUid speaker, out string sanitized, [NotNullWhen(true)] out string? emote)
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@@ -106,4 +135,16 @@ public sealed class ChatSanitizationManager : IChatSanitizationManager
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emote = null;
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return false;
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}
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//WD-EDIT
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public string SanitizeOutSlang(string input)
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{
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var pattern = @"\b(?<word>\w+)\b";
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var newMessage = Regex.Replace(input, pattern ,
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match => _slangToNormal.ContainsKey(match.Groups[1].Value.ToLower()) ? _slangToNormal[match.Groups[1].Value.ToLower()] : match.Value, RegexOptions.IgnoreCase);
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return newMessage;
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}
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//WD-EDIT
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}
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@@ -7,4 +7,8 @@ public interface IChatSanitizationManager
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public void Initialize();
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public bool TrySanitizeOutSmilies(string input, EntityUid speaker, out string sanitized, [NotNullWhen(true)] out string? emote);
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//WD-EDIT
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public string SanitizeOutSlang(string input);
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//WD-EDIT
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}
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@@ -1,4 +1,3 @@
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using System.Globalization;
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using System.Linq;
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using System.Text;
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using Content.Server.Administration.Logs;
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@@ -19,6 +18,7 @@ using Content.Shared.Interaction;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Players;
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using Content.Shared.Radio;
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using Content.Shared.White;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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@@ -64,7 +64,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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private bool _loocEnabled = true;
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private bool _deadLoocEnabled;
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private bool _critLoocEnabled;
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private readonly bool _adminLoocEnabled = true;
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private const bool AdminLoocEnabled = true;
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public override void Initialize()
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{
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@@ -217,13 +217,11 @@ public sealed partial class ChatSystem : SharedChatSystem
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message = message[1..];
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}
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bool shouldCapitalize = (desiredType != InGameICChatType.Emote);
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bool shouldPunctuate = _configurationManager.GetCVar(CCVars.ChatPunctuation);
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// Capitalizing the word I only happens in English, so we check language here
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bool shouldCapitalizeTheWordI = (!CultureInfo.CurrentCulture.IsNeutralCulture && CultureInfo.CurrentCulture.Parent.Name == "en")
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|| (CultureInfo.CurrentCulture.IsNeutralCulture && CultureInfo.CurrentCulture.Name == "en");
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var shouldCapitalize = (desiredType != InGameICChatType.Emote);
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var shouldPunctuate = _configurationManager.GetCVar(CCVars.ChatPunctuation);
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var sanitizeSlang = _configurationManager.GetCVar(WhiteCVars.ChatSlangFilter);
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message = SanitizeInGameICMessage(source, message, out var emoteStr, shouldCapitalize, shouldPunctuate, shouldCapitalizeTheWordI);
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message = SanitizeInGameICMessage(source, message, out var emoteStr, shouldCapitalize, shouldPunctuate, sanitizeSlang);
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// Was there an emote in the message? If so, send it.
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if (player != null && emoteStr != message && emoteStr != null)
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@@ -418,7 +416,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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// To avoid logging any messages sent by entities that are not players, like vendors, cloning, etc.
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// Also doesn't log if hideLog is true.
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if (!HasComp<ActorComponent>(source) || hideLog == true)
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if (!HasComp<ActorComponent>(source) || hideLog)
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return;
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if (originalMessage == message)
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@@ -431,11 +429,15 @@ public sealed partial class ChatSystem : SharedChatSystem
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else
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{
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if (name != Name(source))
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{
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_adminLogger.Add(LogType.Chat, LogImpact.Low,
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$"Say from {ToPrettyString(source):user} as {name}, original: {originalMessage}, transformed: {message}.");
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}
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else
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{
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_adminLogger.Add(LogType.Chat, LogImpact.Low,
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$"Say from {ToPrettyString(source):user}, original: {originalMessage}, transformed: {message}.");
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}
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}
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}
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@@ -459,7 +461,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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var obfuscatedMessage = ObfuscateMessageReadability(message, 0.2f);
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// get the entity's name by visual identity (if no override provided).
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string nameIdentity = FormattedMessage.EscapeText(nameOverride ?? Identity.Name(source, EntityManager));
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var nameIdentity = FormattedMessage.EscapeText(nameOverride ?? Identity.Name(source, EntityManager));
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// get the entity's name by voice (if no override provided).
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string name;
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if (nameOverride != null)
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@@ -486,47 +488,51 @@ public sealed partial class ChatSystem : SharedChatSystem
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foreach (var (session, data) in GetRecipients(source, WhisperMuffledRange))
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{
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EntityUid listener;
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if (session.AttachedEntity is not { Valid: true } playerEntity)
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if (session.AttachedEntity is not { Valid: true })
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continue;
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listener = session.AttachedEntity.Value;
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var listener = session.AttachedEntity.Value;
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if (MessageRangeCheck(session, data, range) != MessageRangeCheckResult.Full)
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continue; // Won't get logged to chat, and ghosts are too far away to see the pop-up, so we just won't send it to them.
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if (data.Range <= WhisperClearRange)
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_chatManager.ChatMessageToOne(ChatChannel.Whisper, message, wrappedMessage, source, false, session.ConnectedClient);
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_chatManager.ChatMessageToOne(ChatChannel.Whisper, message, wrappedMessage, source, false, session.Channel);
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//If listener is too far, they only hear fragments of the message
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//Collisiongroup.Opaque is not ideal for this use. Preferably, there should be a check specifically with "Can Ent1 see Ent2" in mind
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else if (_interactionSystem.InRangeUnobstructed(source, listener, WhisperMuffledRange, Shared.Physics.CollisionGroup.Opaque)) //Shared.Physics.CollisionGroup.Opaque
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_chatManager.ChatMessageToOne(ChatChannel.Whisper, obfuscatedMessage, wrappedobfuscatedMessage, source, false, session.ConnectedClient);
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_chatManager.ChatMessageToOne(ChatChannel.Whisper, obfuscatedMessage, wrappedobfuscatedMessage, source, false, session.Channel);
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//If listener is too far and has no line of sight, they can't identify the whisperer's identity
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else
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_chatManager.ChatMessageToOne(ChatChannel.Whisper, obfuscatedMessage, wrappedUnknownMessage, source, false, session.ConnectedClient);
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_chatManager.ChatMessageToOne(ChatChannel.Whisper, obfuscatedMessage, wrappedUnknownMessage, source, false, session.Channel);
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}
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_replay.RecordServerMessage(new ChatMessage(ChatChannel.Whisper, message, wrappedMessage, GetNetEntity(source), null, MessageRangeHideChatForReplay(range)));
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var ev = new EntitySpokeEvent(source, message, channel, obfuscatedMessage);
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RaiseLocalEvent(source, ev, true);
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if (!hideLog)
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if (originalMessage == message)
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if (hideLog)
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return;
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if (originalMessage == message)
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{
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if (name != Name(source))
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Whisper from {ToPrettyString(source):user} as {name}: {originalMessage}.");
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else
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Whisper from {ToPrettyString(source):user}: {originalMessage}.");
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}
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else
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{
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if (name != Name(source))
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{
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if (name != Name(source))
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Whisper from {ToPrettyString(source):user} as {name}: {originalMessage}.");
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else
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Whisper from {ToPrettyString(source):user}: {originalMessage}.");
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_adminLogger.Add(LogType.Chat, LogImpact.Low,
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$"Whisper from {ToPrettyString(source):user} as {name}, original: {originalMessage}, transformed: {message}.");
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}
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else
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{
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if (name != Name(source))
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_adminLogger.Add(LogType.Chat, LogImpact.Low,
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$"Whisper from {ToPrettyString(source):user} as {name}, original: {originalMessage}, transformed: {message}.");
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else
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_adminLogger.Add(LogType.Chat, LogImpact.Low,
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_adminLogger.Add(LogType.Chat, LogImpact.Low,
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$"Whisper from {ToPrettyString(source):user}, original: {originalMessage}, transformed: {message}.");
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}
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}
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}
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private void SendEntityEmote(
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@@ -545,7 +551,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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// get the entity's apparent name (if no override provided).
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var ent = Identity.Entity(source, EntityManager);
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string name = FormattedMessage.EscapeText(nameOverride ?? Name(ent));
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var name = FormattedMessage.EscapeText(nameOverride ?? Name(ent));
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// Emotes use Identity.Name, since it doesn't actually involve your voice at all.
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var wrappedMessage = Loc.GetString("chat-manager-entity-me-wrap-message",
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@@ -556,11 +562,13 @@ public sealed partial class ChatSystem : SharedChatSystem
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if (checkEmote)
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TryEmoteChatInput(source, action);
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SendInVoiceRange(ChatChannel.Emotes, action, wrappedMessage, source, range, author);
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if (!hideLog)
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if (name != Name(source))
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Emote from {ToPrettyString(source):user} as {name}: {action}");
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else
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Emote from {ToPrettyString(source):user}: {action}");
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if (hideLog)
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return;
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if (name != Name(source))
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Emote from {ToPrettyString(source):user} as {name}: {action}");
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else
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Emote from {ToPrettyString(source):user}: {action}");
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}
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// ReSharper disable once InconsistentNaming
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@@ -570,9 +578,13 @@ public sealed partial class ChatSystem : SharedChatSystem
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if (_adminManager.IsAdmin(player))
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{
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if (!_adminLoocEnabled) return;
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if (!AdminLoocEnabled)
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return;
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}
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else if (!_loocEnabled)
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{
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return;
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}
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else if (!_loocEnabled) return;
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// If crit player LOOC is disabled, don't send the message at all.
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if (!_critLoocEnabled && _mobStateSystem.IsCritical(source))
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@@ -595,7 +607,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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{
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wrappedMessage = Loc.GetString("chat-manager-send-admin-dead-chat-wrap-message",
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("adminChannelName", Loc.GetString("chat-manager-admin-channel-name")),
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("userName", player.ConnectedClient.UserName),
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("userName", player.Channel.UserName),
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("message", FormattedMessage.EscapeText(message)));
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Admin dead chat from {player:Player}: {message}");
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}
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@@ -704,15 +716,13 @@ public sealed partial class ChatSystem : SharedChatSystem
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}
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// ReSharper disable once InconsistentNaming
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private string SanitizeInGameICMessage(EntityUid source, string message, out string? emoteStr, bool capitalize = true, bool punctuate = false, bool capitalizeTheWordI = true)
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private string SanitizeInGameICMessage(EntityUid source, string message, out string? emoteStr, bool capitalize = true, bool punctuate = false, bool sanitizeSlang = true)
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{
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var newMessage = message.Trim();
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newMessage = SanitizeMessageReplaceWords(newMessage);
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if(sanitizeSlang)
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newMessage = _sanitizer.SanitizeOutSlang(newMessage);
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if (capitalize)
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newMessage = SanitizeMessageCapital(newMessage);
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if (capitalizeTheWordI)
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newMessage = SanitizeMessageCapitalizeTheWordI(newMessage, "i");
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if (punctuate)
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newMessage = SanitizeMessagePeriod(newMessage);
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@@ -768,15 +778,16 @@ public sealed partial class ChatSystem : SharedChatSystem
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}
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[ValidatePrototypeId<ReplacementAccentPrototype>]
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public const string ChatSanitize_Accent = "chatsanitize";
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public const string ChatSanitizeAccent = "chatsanitize";
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public string SanitizeMessageReplaceWords(string message)
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{
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if (string.IsNullOrEmpty(message)) return message;
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if (string.IsNullOrEmpty(message))
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return message;
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var msg = message;
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msg = _wordreplacement.ApplyReplacements(msg, ChatSanitize_Accent);
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msg = _wordreplacement.ApplyReplacements(msg, ChatSanitizeAccent);
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return msg;
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}
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@@ -823,9 +834,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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return recipients;
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}
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public readonly record struct ICChatRecipientData(float Range, bool Observer, bool? HideChatOverride = null)
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{
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}
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public readonly record struct ICChatRecipientData(float Range, bool Observer, bool? HideChatOverride = null);
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private string ObfuscateMessageReadability(string message, float chance)
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{
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@@ -854,9 +863,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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/// This event is raised before chat messages are sent out to clients. This enables some systems to send the chat
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/// messages to otherwise out-of view entities (e.g. for multiple viewports from cameras).
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/// </summary>
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public record ExpandICChatRecipientstEvent(EntityUid Source, float VoiceRange, Dictionary<ICommonSession, ChatSystem.ICChatRecipientData> Recipients)
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{
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}
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public record ExpandICChatRecipientstEvent(EntityUid Source, float VoiceRange, Dictionary<ICommonSession, ChatSystem.ICChatRecipientData> Recipients);
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public sealed class TransformSpeakerNameEvent : EntityEventArgs
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{
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21
Content.Shared/White/WhiteCVars.cs
Normal file
21
Content.Shared/White/WhiteCVars.cs
Normal file
@@ -0,0 +1,21 @@
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using Robust.Shared.Configuration;
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namespace Content.Shared.White;
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/*
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* PUT YOUR CUSTOM VARS HERE
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* DO IT OR I WILL KILL YOU
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* with love, by Hail-Rakes
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*/
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[CVarDefs]
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public sealed class WhiteCVars
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{
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/*
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* Slang
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*/
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public static readonly CVarDef<bool> ChatSlangFilter =
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CVarDef.Create("ic.slang_filter", true, CVar.SERVER | CVar.REPLICATED | CVar.ARCHIVE);
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}
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@@ -48,15 +48,12 @@ ui-options-scale-150 = 150%
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ui-options-scale-175 = 175%
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ui-options-scale-200 = 200%
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ui-options-hud-theme = Тема HUD:
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ui-options-hud-theme-default = По умолчанию
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ui-options-hud-theme-modernized = Устаревший
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ui-options-hud-theme-classic = Стандартный
|
||||
ui-options-obsolete-interface-warning = ВНИМАНИЕ: Вы используете устаревшую версию интерфейса!
|
||||
ui-options-vp-stretch = Растянуть изображение для соответствия окну игры
|
||||
ui-options-vp-scale = Фиксированный масштаб окна игры: x{ $scale }
|
||||
ui-options-vp-integer-scaling = Предпочитать целочисленное масштабирование (может привести к появлению черных полос / отсечению)
|
||||
ui-options-vp-integer-scaling-tooltip =
|
||||
Если эта опция включена, видовой экран будет масштабироваться с использованием
|
||||
Если эта опция включена, видовой экран будет масштабироваться с использованием
|
||||
целочисленного значения в конкретных разрешениях экрана.
|
||||
Хотя в результате получается четкая текстура, также часто
|
||||
черные полосы могут появиться в верхней/нижней части экрана.
|
||||
|
||||
@@ -32,6 +32,6 @@ nuke-label-syndicate = SYN-{ $serial }
|
||||
|
||||
# Codes
|
||||
|
||||
nuke-codes-message = [color=red]СОВЕРШЕННО СЕКРЕТНО![/color] Код активации ядерной боеголовки: { $name } - { $code }
|
||||
nuke-codes-message = [color=red]СОВЕРШЕННО СЕКРЕТНО![/color]
|
||||
nuke-codes-fax-paper-name = коды ядерной аутентификации
|
||||
nuke-codes-list = код от {$name}: {$code}
|
||||
|
||||
139
Resources/White/ChatFilters/slang.json
Normal file
139
Resources/White/ChatFilters/slang.json
Normal file
@@ -0,0 +1,139 @@
|
||||
{
|
||||
"срп": "стандартные рабочие процедуры",
|
||||
"дек": "детектив",
|
||||
"дэк": "детектив",
|
||||
"инжинер": "инженер",
|
||||
"инжи": "инженеры",
|
||||
"мш": "имплант защиты разума",
|
||||
"лкм": "левая рука",
|
||||
"пкм": "правая рука",
|
||||
"бан": "МОЯ ЖОПА ГОРИТ",
|
||||
"нон рп": "МОЯ ЖОПА ГОРИТ",
|
||||
"рдм": "МОЯ ЖОПА ГОРИТ",
|
||||
"дм": "МОЯ ЖОПА ГОРИТ",
|
||||
"фрикил": "МОЯ ЖОПА ГОРИТ",
|
||||
"фрикилл": "МОЯ ЖОПА ГОРИТ",
|
||||
"админ": "МОЯ ЖОПА ГОРИТ",
|
||||
"админы": "МОЯ ЖОПА ГОРИТ",
|
||||
"админов": "МОЯ ЖОПА ГОРИТ",
|
||||
"хз": "я не знаю",
|
||||
"амогус": "я аутист",
|
||||
"го": "пошли",
|
||||
"рофл": "смешно",
|
||||
"ясн": "ясно",
|
||||
"пон": "понял",
|
||||
"всм": "всмысле",
|
||||
"чзх": "что за херня?",
|
||||
"чел": "мужик",
|
||||
"нюк": "оперативник",
|
||||
"збс": "заебись",
|
||||
"нюка": "оперативник",
|
||||
"поридж": "молодой",
|
||||
"бб": "пока",
|
||||
"быро": "быстро",
|
||||
"непон": "не понял",
|
||||
"заробастил": "победил",
|
||||
"анробаст": "слабый",
|
||||
"кек": "смешно",
|
||||
"лол": "смешно",
|
||||
"лмао": "смешно",
|
||||
"КК": "ладно",
|
||||
"чип и дейл": "космобурундуки",
|
||||
"корвакс": "я аутист",
|
||||
"пермач": "наказание",
|
||||
"перм": "наказание",
|
||||
"перма": "наказание",
|
||||
"запермили": "наказали",
|
||||
"запермят": "накажут",
|
||||
"нрп": "я даун",
|
||||
"нонрп": "я даун",
|
||||
"дискорд": "я аутист",
|
||||
"кринж": "стыд",
|
||||
"нипон": "не понял",
|
||||
"разлокать": "разблокировать",
|
||||
"юзать": "использовать",
|
||||
"юзай": "используй",
|
||||
"юзнул": "использовал",
|
||||
"кста": "кстати",
|
||||
"нинада": "не надо",
|
||||
"гг": "хорошо сработано",
|
||||
"хилл": "лечение",
|
||||
"подхиль": "полечи",
|
||||
"хильни": "полечи",
|
||||
"када": "когда",
|
||||
"шо": "что",
|
||||
"бебра": "форма жизни",
|
||||
"изи": "легко",
|
||||
"пруф": "доказательство",
|
||||
"пруфани": "докажи",
|
||||
"пруфанул": "доказал",
|
||||
"чилить": "отдыхать",
|
||||
"чилл": "отдых",
|
||||
"чиллит": "отдыхает",
|
||||
"чиллим": "отдыхаем",
|
||||
"жиза": "жизненно",
|
||||
"синди": "синдикат",
|
||||
"топ": "круто",
|
||||
"бургер кинг": "говно",
|
||||
"ревенант": "что-то непонятное",
|
||||
"нюкеры": "оперативники",
|
||||
"нюкер": "оперативник",
|
||||
"трейтор": "предатель",
|
||||
"брух": "братан...",
|
||||
"имба": "нечестно",
|
||||
"кеп": "капитан",
|
||||
"ку": "привет",
|
||||
"хелп": "помоги",
|
||||
"хелпани": "помоги",
|
||||
"хелпанул": "помог",
|
||||
"прив": "привет",
|
||||
"срочник": "неумеха",
|
||||
"райан гослинг": "знаменитый актер",
|
||||
"вв": "высоковольтные",
|
||||
"св": "средневольтные",
|
||||
"нв": "низковольтные",
|
||||
"мем": "смешно",
|
||||
"аирлок": "шлюз",
|
||||
"негр": "чернокожий",
|
||||
"негры": "чернокожие",
|
||||
"негра": "чернокожего",
|
||||
"негров": "чернокожих",
|
||||
"нигер": "чернокожий",
|
||||
"нигеры": "чернокожие",
|
||||
"нигера": "чернокожего",
|
||||
"нигеров": "чернокожих",
|
||||
"ниггер": "чернокожий",
|
||||
"ниггеры": "чернокожие",
|
||||
"ниггера": "чернокожего",
|
||||
"ниггеров": "чернокожих",
|
||||
"nigger": "чернокожий",
|
||||
"niggers": "чернокожие",
|
||||
"niger": "чернокожий",
|
||||
"nigers": "чернокожие",
|
||||
"пидор": "гей",
|
||||
"пидоры": "геи",
|
||||
"пидора": "гея",
|
||||
"пидоров": "геев",
|
||||
"пидорский": "гейский",
|
||||
"пидар": "гей",
|
||||
"пидары": "геи",
|
||||
"пидара": "гея",
|
||||
"пидаров": "геев",
|
||||
"пидарский": "гейский",
|
||||
"faggot": "гей",
|
||||
"fagot": "гей",
|
||||
"fag": "гей",
|
||||
"дебил": "глупый",
|
||||
"дебилы": "глупые",
|
||||
"дебила": "глупого",
|
||||
"дебилов": "глупых",
|
||||
"дебильный": "глупый",
|
||||
"петух": "цыпленок",
|
||||
"петухи": "цыпленки",
|
||||
"петуха": "цыпленка",
|
||||
"петухов": "цыпленков",
|
||||
"куколд": "олень",
|
||||
"куколды": "олени",
|
||||
"куколда": "оленя",
|
||||
"куколдов": "оленей"
|
||||
}
|
||||
Reference in New Issue
Block a user