Syndie Commander and Syndie Elite Armors (#8003)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -337,7 +337,7 @@
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- type: PressureProtection
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highPressureMultiplier: 0.72
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lowPressureMultiplier: 10000
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- type: entity
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parent: ClothingHeadHardsuitBase
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id: ClothingHeadHelmetHardsuitCybersun
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@@ -352,3 +352,55 @@
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- type: PressureProtection
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highPressureMultiplier: 0.3
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lowPressureMultiplier: 1000
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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id: ClothingHeadHelmetHardsuitSyndieCommander
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noSpawn: true
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name: syndicate commander helmet
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description: A syndicate hardsuit helmet custom designed for commanders of syndicate operative squads.
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components:
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- type: Sprite
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sprite: Clothing/Head/Hardsuits/syndiecommander.rsi
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- type: Clothing
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sprite: Clothing/Head/Hardsuits/syndiecommader.rsi
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- type: PointLight
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color: green
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- type: PressureProtection
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highPressureMultiplier: 0.08
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lowPressureMultiplier: 1000
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.6
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Slash: 0.6
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Piercing: 0.6
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Heat: 0.8
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Radiation: 0.5
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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id: ClothingHeadHelmetHardsuitSyndieElite
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noSpawn: true
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name: syndicate elite helmet
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description: A variant of the blood red helmet designed by the gorlax marauders to be exceptionally fireproof and pressure proof.
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components:
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- type: Sprite
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sprite: Clothing/Head/Hardsuits/syndieelite.rsi
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- type: Clothing
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sprite: Clothing/Head/Hardsuits/syndieelite.rsi
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- type: PointLight
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color: red
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- type: PressureProtection
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highPressureMultiplier: 0.08
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lowPressureMultiplier: 1000
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- type: TemperatureProtection
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coefficient: 0.005
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.8
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Slash: 0.8
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Piercing: 0.8
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Heat: 0.2
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Radiation: 0.5
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@@ -479,7 +479,7 @@
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Slash: 0.95
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Heat: 0.90
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Radiation: 0.75
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- type: entity
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parent: ClothingOuterHardsuitBase
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id: ClothingOuterHardsuitJuggernaut
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@@ -509,3 +509,62 @@
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitCybersun
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- type: entity
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parent: ClothingOuterHardsuitBase
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id: ClothingOuterHardsuitSyndieCommander
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name: syndicate commander hardsuit
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description: A blood red hardsuit heavily modified for use by the commander of operative squads.
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components:
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- type: Sprite
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sprite: Clothing/OuterClothing/Hardsuits/syndiecommander.rsi
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/syndiecommander.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.05
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lowPressureMultiplier: 1000
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- type: ClothingSpeedModifier
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walkModifier: 1.0
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sprintModifier: 1.0
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.4
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Slash: 0.4
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Piercing: 0.3
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Heat: 0.3
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Radiation: 0.20
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- type: ExplosionResistance
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resistance: 0.5
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitSyndieCommander
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- type: entity
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parent: ClothingOuterHardsuitBase
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id: ClothingOuterHardsuitSyndieElite
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name: syndicate elite hardsuit
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description: An upgraded version of the blood red hardsuit that features enhanced fireproofing, pressure resist, and superior armor.
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components:
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- type: Sprite
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sprite: Clothing/OuterClothing/Hardsuits/syndiecommander.rsi
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/syndiecommander.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.02
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lowPressureMultiplier: 1000
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- type: ClothingSpeedModifier
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walkModifier: 1.0
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sprintModifier: 1.0
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- type: TemperatureProtection
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coefficient: 0.001
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.5
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Slash: 0.5
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Piercing: 0.4
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Heat: 0.2
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Radiation: 0.20
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- type: ExplosionResistance
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resistance: 0.3
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitSyndieElite
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