Implants buff (#798)
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@@ -11,6 +11,7 @@ using Content.Shared.Ensnaring.Components;
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using Content.Shared.IdentityManagement;
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using Content.Shared.StepTrigger.Systems;
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using Content.Shared.Throwing;
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using Content.Shared.Popups;
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namespace Content.Server.Ensnaring;
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@@ -151,9 +152,11 @@ public sealed partial class EnsnareableSystem
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Dirty(component.Ensnared.Value, ensnareable);
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component.Ensnared = null;
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_popup.PopupEntity(Loc.GetString("ensnare-component-try-free-complete", ("ensnare", ensnare)), target, target, PopupType.Medium); // WD
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UpdateAlert(target, ensnareable);
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var ev = new EnsnareRemoveEvent(component.WalkSpeed, component.SprintSpeed);
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RaiseLocalEvent(ensnare, ev);
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RaiseLocalEvent(target, ev); // WD fix from ensnare to target
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}
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/// <summary>
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@@ -23,6 +23,9 @@ using Content.Shared.Movement.Pulling.Components;
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using Content.Shared.Movement.Pulling.Systems;
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using Robust.Shared.Collections;
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using Robust.Shared.Map.Components;
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using Content.Server.Ensnaring;
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using Content.Shared.Ensnaring.Components;
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using System.Linq;
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namespace Content.Server.Implants;
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@@ -41,6 +44,7 @@ public sealed class SubdermalImplantSystem : SharedSubdermalImplantSystem
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[Dependency] private readonly EntityLookupSystem _lookupSystem = default!;
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[Dependency] private readonly SharedMapSystem _mapSystem = default!;
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[Dependency] private readonly IdentitySystem _identity = default!; // WD
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[Dependency] private readonly EnsnareableSystem _ensnareable = default!; // WD
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private EntityQuery<PhysicsComponent> _physicsQuery;
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private HashSet<Entity<MapGridComponent>> _targetGrids = [];
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@@ -84,11 +88,26 @@ public sealed class SubdermalImplantSystem : SharedSubdermalImplantSystem
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private void OnFreedomImplant(EntityUid uid, SubdermalImplantComponent component, UseFreedomImplantEvent args)
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{
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if (!TryComp<CuffableComponent>(component.ImplantedEntity, out var cuffs) || cuffs.Container.ContainedEntities.Count < 1)
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return;
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// WD EDIT START
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var ensnareCheck = TryComp<EnsnareableComponent>(component.ImplantedEntity, out var ensnareable) && ensnareable.Container.ContainedEntities.Count > 0;
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if (ensnareCheck && ensnareable != null)
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{
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var ensnaringUid = ensnareable.Container.ContainedEntities.First();
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if (TryComp<EnsnaringComponent>(ensnaringUid, out var ensnaringComp))
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_ensnareable.ForceFree(ensnaringUid, ensnaringComp);
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}
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_cuffable.Uncuff(component.ImplantedEntity.Value, cuffs.LastAddedCuffs, cuffs.LastAddedCuffs);
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args.Handled = true;
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var cuffCheck = TryComp<CuffableComponent>(component.ImplantedEntity, out var cuffs) && cuffs.Container.ContainedEntities.Count > 0;
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if (cuffCheck && cuffs != null && component.ImplantedEntity != null)
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{
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_cuffable.Uncuff(component.ImplantedEntity.Value, cuffs.LastAddedCuffs, cuffs.LastAddedCuffs);
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}
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if (ensnareCheck || cuffCheck)
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{
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args.Handled = true;
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}
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// WD EDIT END
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}
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private void OnActivateImplantEvent(EntityUid uid, SubdermalImplantComponent component, ActivateImplantEvent args)
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@@ -18,7 +18,7 @@ public sealed class NeuroStabilizationSystem : EntitySystem
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private void BeforeStaminaDamage(Entity<NeuroStabilizationComponent> ent, ref BeforeStaminaDamageEvent args)
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{
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args.Cancelled = true;
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Electrocute(ent, (int) MathF.Round(args.Value * 2f / 3f));
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Electrocute(ent, (int) MathF.Round(args.Value * 2f / 4f));
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}
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public void Electrocute(EntityUid uid, int damage, StatusEffectsComponent? status = null)
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@@ -4,6 +4,8 @@ using Content.Shared.Speech.EntitySystems;
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using Content.Shared.Standing;
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using Content.Shared.StatusEffect;
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using Content.Shared.Stunnable;
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using Content.Shared._White.Implants.NeuroControl;
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using Content.Shared.Electrocution;
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using Robust.Shared.Timing;
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namespace Content.Shared._White.Item.DelayedKnockdown;
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@@ -14,6 +16,7 @@ public sealed class DelayedKnockdownOnHitSystem : EntitySystem
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[Dependency] private readonly SharedJitteringSystem _jitter = default!;
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[Dependency] private readonly SharedStutteringSystem _stutter = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly SharedElectrocutionSystem _electrocution = default!;
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public override void Initialize()
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{
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@@ -36,6 +39,12 @@ public sealed class DelayedKnockdownOnHitSystem : EntitySystem
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if (!TryComp(uid, out StandingStateComponent? standingState) || !standingState.CanLieDown)
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continue;
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if (HasComp<NeuroStabilizationComponent>(uid))
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{
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_electrocution.TryDoElectrocution(uid, null, 5, TimeSpan.FromSeconds(1), false, 0.5f, null, true);
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continue;
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}
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if (jitterTime > TimeSpan.Zero)
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_jitter.DoJitter(uid, jitterTime, true, status: statusEffects);
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if (stutterTime > TimeSpan.Zero)
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