Adds the SWAT Helmet (#17384)
* adds swat helmet * joever * epic > rare * A
@@ -22,13 +22,48 @@
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parent: ClothingHeadHelmetHelmet
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id: ClothingHeadHelmetHelmetOld
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name: helmet
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description: An old usual helmet.
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description: Standard Security gear. Protects the head from impacts.
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components:
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- type: Sprite
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sprite: Clothing/Head/Helmets/securityold.rsi
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- type: Clothing
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sprite: Clothing/Head/Helmets/securityold.rsi
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#SWAT Helmet
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- type: entity
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parent: ClothingHeadBase
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id: ClothingHeadHelmetSwat
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name: SWAT helmet
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description: An extremely robust helmet, commonly used by paramilitary forces. This one has the Nanotrasen logo emblazoned on the top.
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components:
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- type: Sprite
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sprite: Clothing/Head/Helmets/swat.rsi
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- type: Clothing
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sprite: Clothing/Head/Helmets/swat.rsi
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- type: Armor #In SS13 this has 100% acid (caustic) protection, however it would be probably be silly to give this to a helmet without locational damage existing yet.
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modifiers:
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coefficients:
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Blunt: 0.70
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Slash: 0.70
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Piercing: 0.80
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Heat: 0.80
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Radiation: 0.80
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- type: ExplosionResistance
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damageCoefficient: 0.75
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#Syndicate SWAT Helmet
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- type: entity
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parent: ClothingHeadHelmetSwat
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id: ClothingHeadHelmetSwatSyndicate
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name: SWAT helmet
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suffix: Syndicate
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description: An extremely robust helmet, commonly used by paramilitary forces. It is adorned in a nefarious red and black stripe pattern.
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components:
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- type: Sprite
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sprite: Clothing/Head/Helmets/swat_syndicate.rsi
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- type: Clothing
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sprite: Clothing/Head/Helmets/swat_syndicate.rsi
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#Light Riot Helmet
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- type: entity
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parent: ClothingHeadBase
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@@ -39,6 +39,8 @@
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CrateArmorySMG: 0.25
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CrateArmoryLaser: 0.25
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WeaponMakeshiftLaser: 0.25
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# rare armor
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ClothingHeadHelmetSwat: 0.1
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# rare weapons
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WeaponSubMachineGunC20r: 0.1
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@@ -54,7 +54,6 @@
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satchel: ClothingBackpackDuffelSyndicateAmmo
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duffelbag: ClothingBackpackDuffelSyndicateAmmo
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# Syndicate Operative Outfit - Poverty
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- type: startingGear
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id: SyndicateOperativeGearExtremelyBasic
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@@ -66,7 +65,6 @@
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satchel: ClothingBackpackDuffelSyndicateOperative
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duffelbag: ClothingBackpackDuffelSyndicateOperative
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#Syndicate Operative Outfit - Basic
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- type: startingGear
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id: SyndicateOperativeGearBasic
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@@ -103,6 +101,7 @@
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satchel: ClothingBackpackDuffelSyndicateOperative
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duffelbag: ClothingBackpackDuffelSyndicateOperative
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#Nuclear Operative Commander Gear
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- type: startingGear
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id: SyndicateCommanderGearFull
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equipment:
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@@ -123,6 +122,7 @@
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satchel: ClothingBackpackDuffelSyndicateOperative
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duffelbag: ClothingBackpackDuffelSyndicateOperative
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#Nuclear Operative Medic Gear
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- type: startingGear
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id: SyndicateOperativeMedicFull
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equipment:
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@@ -142,6 +142,96 @@
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satchel: ClothingBackpackDuffelSyndicateOperativeMedic
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duffelbag: ClothingBackpackDuffelSyndicateOperativeMedic
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# Syndicate Footsoldier Gear - Unarmed
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- type: startingGear
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id: SyndicateFootsoldierGear
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equipment:
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jumpsuit: ClothingUniformJumpsuitOperative
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head: ClothingHeadHelmetSwatSyndicate
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mask: ClothingMaskGas
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outerClothing: ClothingOuterVestKevlar
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ears: ClothingHeadsetAltSyndicate
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gloves: ClothingHandsGlovesCombat
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back: ClothingBackpackFilled
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shoes: ClothingShoesBootsCombat
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id: SyndiPDA #a subtype of this for footsoldiers would probably be good to have
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innerclothingskirt: ClothingUniformJumpsuitOperative
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satchel: ClothingBackpackSatchelFilled
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duffelbag: ClothingBackpackDuffelFilled
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# Syndicate Footsoldier Gear - Knife
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- type: startingGear
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id: SyndicateFootsoldierGearKnife
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equipment:
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jumpsuit: ClothingUniformJumpsuitOperative
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head: ClothingHeadHelmetSwatSyndicate
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mask: ClothingMaskGas
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outerClothing: ClothingOuterVestKevlar
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ears: ClothingHeadsetAltSyndicate
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gloves: ClothingHandsGlovesCombat
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back: ClothingBackpackFilled
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shoes: ClothingShoesBootsCombat
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pocket1: CombatKnife
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id: SyndiPDA
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innerclothingskirt: ClothingUniformJumpsuitOperative
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satchel: ClothingBackpackSatchelFilled
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duffelbag: ClothingBackpackDuffelFilled
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# Syndicate Footsoldier Gear - Energy Sword
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#Add energy shield to this when that gets added.
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- type: startingGear
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id: SyndicateFootsoldierGearESword
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equipment:
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jumpsuit: ClothingUniformJumpsuitOperative
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head: ClothingHeadHelmetSwatSyndicate
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mask: ClothingMaskGas
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outerClothing: ClothingOuterVestKevlar
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ears: ClothingHeadsetAltSyndicate
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gloves: ClothingHandsGlovesCombat
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back: ClothingBackpackFilled
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shoes: ClothingShoesBootsCombatFilled
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pocket1: EnergySword
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id: SyndiPDA
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innerclothingskirt: ClothingUniformJumpsuitOperative
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satchel: ClothingBackpackSatchelFilled
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duffelbag: ClothingBackpackDuffelFilled
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# Syndicate Footsoldier Gear - Viper
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- type: startingGear
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id: SyndicateFootsoldierGearPistol
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equipment:
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jumpsuit: ClothingUniformJumpsuitOperative
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head: ClothingHeadHelmetSwatSyndicate
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mask: ClothingMaskGas
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outerClothing: ClothingOuterVestKevlar
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ears: ClothingHeadsetAltSyndicate
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gloves: ClothingHandsGlovesCombat
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back: ClothingBackpackFilled
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shoes: ClothingShoesBootsCombat
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pocket1: WeaponPistolViper
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id: SyndiPDA
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innerclothingskirt: ClothingUniformJumpsuitOperative
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satchel: ClothingBackpackSatchelFilled
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duffelbag: ClothingBackpackDuffelFilled
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# Nanotrasen Paramilitary Unit Gear - Unarmed
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#I do not feel like doing more of these right now because this probably needs more stuff (like a different ID.)
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- type: startingGear
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id: NanotrasenParamilitaryGear
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equipment:
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jumpsuit: ClothingUniformJumpsuitSec
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back: ClothingBackpackSecurityFilled
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shoes: ClothingShoesBootsCombatFilled
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eyes: ClothingEyesGlassesSecurity
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head: ClothingHeadHelmetSwat
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mask: ClothingMaskGasSwat
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outerClothing: ClothingOuterVestKevlar
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ears: ClothingHeadsetSecurity
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gloves: ClothingHandsGlovesCombat
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innerclothingskirt: ClothingUniformJumpskirtSec
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satchel: ClothingBackpackSatchelSecurityFilled
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duffelbag: ClothingBackpackDuffelSecurityFilled
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#CBURN Unit Gear - Full Kit
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- type: startingGear
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id: CBURNGear
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After Width: | Height: | Size: 688 B |
BIN
Resources/Textures/Clothing/Head/Helmets/swat.rsi/icon.png
Normal file
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After Width: | Height: | Size: 291 B |
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After Width: | Height: | Size: 649 B |
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After Width: | Height: | Size: 845 B |
26
Resources/Textures/Clothing/Head/Helmets/swat.rsi/meta.json
Normal file
@@ -0,0 +1,26 @@
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{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/fb2d71495bfe81446159ef528534193d09dd8d34, inhand sprites by Flareguy",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "icon"
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},
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{
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"name": "equipped-HELMET",
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"directions": 4
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},
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{
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"name": "inhand-left",
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"directions": 4
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},
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{
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"name": "inhand-right",
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"directions": 4
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}
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]
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}
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After Width: | Height: | Size: 744 B |
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After Width: | Height: | Size: 291 B |
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After Width: | Height: | Size: 658 B |
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After Width: | Height: | Size: 666 B |
@@ -0,0 +1,26 @@
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{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/fb2d71495bfe81446159ef528534193d09dd8d34, inhand sprites by Flareguy, icon edited by Flareguy",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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||||
{
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||||
"name": "icon"
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||||
},
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||||
{
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"name": "equipped-HELMET",
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"directions": 4
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},
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{
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"name": "inhand-left",
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"directions": 4
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},
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{
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"name": "inhand-right",
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"directions": 4
|
||||
}
|
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]
|
||||
}
|
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