Adds the SWAT Helmet (#17384)

* adds swat helmet

* joever

* epic > rare

* A
This commit is contained in:
Flareguy
2023-06-18 18:38:55 -05:00
committed by GitHub
parent 9750a588e4
commit 0e238dabc9
13 changed files with 182 additions and 3 deletions

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@@ -22,13 +22,48 @@
parent: ClothingHeadHelmetHelmet
id: ClothingHeadHelmetHelmetOld
name: helmet
description: An old usual helmet.
description: Standard Security gear. Protects the head from impacts.
components:
- type: Sprite
sprite: Clothing/Head/Helmets/securityold.rsi
- type: Clothing
sprite: Clothing/Head/Helmets/securityold.rsi
#SWAT Helmet
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHelmetSwat
name: SWAT helmet
description: An extremely robust helmet, commonly used by paramilitary forces. This one has the Nanotrasen logo emblazoned on the top.
components:
- type: Sprite
sprite: Clothing/Head/Helmets/swat.rsi
- type: Clothing
sprite: Clothing/Head/Helmets/swat.rsi
- type: Armor #In SS13 this has 100% acid (caustic) protection, however it would be probably be silly to give this to a helmet without locational damage existing yet.
modifiers:
coefficients:
Blunt: 0.70
Slash: 0.70
Piercing: 0.80
Heat: 0.80
Radiation: 0.80
- type: ExplosionResistance
damageCoefficient: 0.75
#Syndicate SWAT Helmet
- type: entity
parent: ClothingHeadHelmetSwat
id: ClothingHeadHelmetSwatSyndicate
name: SWAT helmet
suffix: Syndicate
description: An extremely robust helmet, commonly used by paramilitary forces. It is adorned in a nefarious red and black stripe pattern.
components:
- type: Sprite
sprite: Clothing/Head/Helmets/swat_syndicate.rsi
- type: Clothing
sprite: Clothing/Head/Helmets/swat_syndicate.rsi
#Light Riot Helmet
- type: entity
parent: ClothingHeadBase

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@@ -39,6 +39,8 @@
CrateArmorySMG: 0.25
CrateArmoryLaser: 0.25
WeaponMakeshiftLaser: 0.25
# rare armor
ClothingHeadHelmetSwat: 0.1
# rare weapons
WeaponSubMachineGunC20r: 0.1

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@@ -54,7 +54,6 @@
satchel: ClothingBackpackDuffelSyndicateAmmo
duffelbag: ClothingBackpackDuffelSyndicateAmmo
# Syndicate Operative Outfit - Poverty
- type: startingGear
id: SyndicateOperativeGearExtremelyBasic
@@ -66,7 +65,6 @@
satchel: ClothingBackpackDuffelSyndicateOperative
duffelbag: ClothingBackpackDuffelSyndicateOperative
#Syndicate Operative Outfit - Basic
- type: startingGear
id: SyndicateOperativeGearBasic
@@ -103,6 +101,7 @@
satchel: ClothingBackpackDuffelSyndicateOperative
duffelbag: ClothingBackpackDuffelSyndicateOperative
#Nuclear Operative Commander Gear
- type: startingGear
id: SyndicateCommanderGearFull
equipment:
@@ -123,6 +122,7 @@
satchel: ClothingBackpackDuffelSyndicateOperative
duffelbag: ClothingBackpackDuffelSyndicateOperative
#Nuclear Operative Medic Gear
- type: startingGear
id: SyndicateOperativeMedicFull
equipment:
@@ -142,6 +142,96 @@
satchel: ClothingBackpackDuffelSyndicateOperativeMedic
duffelbag: ClothingBackpackDuffelSyndicateOperativeMedic
# Syndicate Footsoldier Gear - Unarmed
- type: startingGear
id: SyndicateFootsoldierGear
equipment:
jumpsuit: ClothingUniformJumpsuitOperative
head: ClothingHeadHelmetSwatSyndicate
mask: ClothingMaskGas
outerClothing: ClothingOuterVestKevlar
ears: ClothingHeadsetAltSyndicate
gloves: ClothingHandsGlovesCombat
back: ClothingBackpackFilled
shoes: ClothingShoesBootsCombat
id: SyndiPDA #a subtype of this for footsoldiers would probably be good to have
innerclothingskirt: ClothingUniformJumpsuitOperative
satchel: ClothingBackpackSatchelFilled
duffelbag: ClothingBackpackDuffelFilled
# Syndicate Footsoldier Gear - Knife
- type: startingGear
id: SyndicateFootsoldierGearKnife
equipment:
jumpsuit: ClothingUniformJumpsuitOperative
head: ClothingHeadHelmetSwatSyndicate
mask: ClothingMaskGas
outerClothing: ClothingOuterVestKevlar
ears: ClothingHeadsetAltSyndicate
gloves: ClothingHandsGlovesCombat
back: ClothingBackpackFilled
shoes: ClothingShoesBootsCombat
pocket1: CombatKnife
id: SyndiPDA
innerclothingskirt: ClothingUniformJumpsuitOperative
satchel: ClothingBackpackSatchelFilled
duffelbag: ClothingBackpackDuffelFilled
# Syndicate Footsoldier Gear - Energy Sword
#Add energy shield to this when that gets added.
- type: startingGear
id: SyndicateFootsoldierGearESword
equipment:
jumpsuit: ClothingUniformJumpsuitOperative
head: ClothingHeadHelmetSwatSyndicate
mask: ClothingMaskGas
outerClothing: ClothingOuterVestKevlar
ears: ClothingHeadsetAltSyndicate
gloves: ClothingHandsGlovesCombat
back: ClothingBackpackFilled
shoes: ClothingShoesBootsCombatFilled
pocket1: EnergySword
id: SyndiPDA
innerclothingskirt: ClothingUniformJumpsuitOperative
satchel: ClothingBackpackSatchelFilled
duffelbag: ClothingBackpackDuffelFilled
# Syndicate Footsoldier Gear - Viper
- type: startingGear
id: SyndicateFootsoldierGearPistol
equipment:
jumpsuit: ClothingUniformJumpsuitOperative
head: ClothingHeadHelmetSwatSyndicate
mask: ClothingMaskGas
outerClothing: ClothingOuterVestKevlar
ears: ClothingHeadsetAltSyndicate
gloves: ClothingHandsGlovesCombat
back: ClothingBackpackFilled
shoes: ClothingShoesBootsCombat
pocket1: WeaponPistolViper
id: SyndiPDA
innerclothingskirt: ClothingUniformJumpsuitOperative
satchel: ClothingBackpackSatchelFilled
duffelbag: ClothingBackpackDuffelFilled
# Nanotrasen Paramilitary Unit Gear - Unarmed
#I do not feel like doing more of these right now because this probably needs more stuff (like a different ID.)
- type: startingGear
id: NanotrasenParamilitaryGear
equipment:
jumpsuit: ClothingUniformJumpsuitSec
back: ClothingBackpackSecurityFilled
shoes: ClothingShoesBootsCombatFilled
eyes: ClothingEyesGlassesSecurity
head: ClothingHeadHelmetSwat
mask: ClothingMaskGasSwat
outerClothing: ClothingOuterVestKevlar
ears: ClothingHeadsetSecurity
gloves: ClothingHandsGlovesCombat
innerclothingskirt: ClothingUniformJumpskirtSec
satchel: ClothingBackpackSatchelSecurityFilled
duffelbag: ClothingBackpackDuffelSecurityFilled
#CBURN Unit Gear - Full Kit
- type: startingGear
id: CBURNGear

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@@ -0,0 +1,26 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/fb2d71495bfe81446159ef528534193d09dd8d34, inhand sprites by Flareguy",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-HELMET",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}

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@@ -0,0 +1,26 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/fb2d71495bfe81446159ef528534193d09dd8d34, inhand sprites by Flareguy, icon edited by Flareguy",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-HELMET",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}