Upstream core (#282)
* yes (cherry picked from commit a6b5e1c66dfe4241977bcde753af594392164eca) * Is real, navernoe (#944) * its real * fix shield * remove comments game preset * maximum predicted * fixes * АААААААААААААААААААААААААААА ПОМОГИТЕ Я ЕБНУЛСЯ ПОКА ФИКСИЛ ЭТУ ЗАЛУПУ * govnoedit * secret (cherry picked from commit 22c7b68048590b5098efbfff0d0f5205d3a64c48) * [Feature/Tweaks] Raznoe (#934) * make thruster great again * make hardsuit hos great again * new ficha for medical hud * fix * vrode da * GOOOVNO REMIX REVERB EXTRA * fix * правки --------- Co-authored-by: BIGZi0348 <svalker0348@gmail.com> (cherry picked from commit 141e61a0449873842f46d83eff9e9ce857147d60) * Automatic changelog update (cherry picked from commit d14fe5fb6c934ed522df0b5bc453e4c04707a6db) * [Feature] Executions (#932) * based * cleanup * cleanup + fixes * fix * fix * fix ftl * Update Resources/Locale/ru-RU/_white/executions/execution.ftl Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update execution.ftl * правки * vrode norm * da --------- Co-authored-by: BIGZi0348 <118811750+BIGZi0348@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> Co-authored-by: BIGZi0348 <svalker0348@gmail.com> (cherry picked from commit 83e164172f8e290acee7634f14ac51281be020ad) * Automatic changelog update (cherry picked from commit 71f907c563a30a1fc7ef5751a4d6f2c780a14f4c) * hotfix (#946) (cherry picked from commit f577caec41ab277ee8fc1c18fe64f7e26a6e50f5) --------- Co-authored-by: RavmorganButOnCocaine <valtos@nextmail.ru>
This commit is contained in:
24
Content.Client/_White/Cult/UI/CultAltarSystem.cs
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24
Content.Client/_White/Cult/UI/CultAltarSystem.cs
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@@ -0,0 +1,24 @@
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using Content.Client._White.Cult.UI.CultistFactory;
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using Content.Shared._White.Cult.Components;
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using Content.Shared._White.Cult.UI;
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namespace Content.Client._White.Cult.UI;
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public sealed class CultAltarSystem : EntitySystem
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{
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[Dependency] private readonly SharedUserInterfaceSystem _uiSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CultistFactoryComponent, AfterAutoHandleStateEvent>(OnAltarAfterState);
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}
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private void OnAltarAfterState(Entity<CultistFactoryComponent> ent, ref AfterAutoHandleStateEvent args)
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{
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if (!_uiSystem.TryGetOpenUi<CultistFactoryBUI>(ent.Owner, CultistAltarUiKey.Key, out var bui))
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return;
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bui.Dispose();
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}
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}
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@@ -1,6 +1,8 @@
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using Content.Client._White.UserInterface.Radial;
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using Content.Shared._White.Cult;
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using Content.Shared._White.Cult.Components;
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using Content.Shared._White.Cult.UI;
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using Robust.Client.Player;
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using Robust.Shared.Prototypes;
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namespace Content.Client._White.Cult.UI.CultistFactory;
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@@ -8,6 +10,7 @@ namespace Content.Client._White.Cult.UI.CultistFactory;
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public sealed class CultistFactoryBUI : BoundUserInterface
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly EntityManager _entityManager = default!;
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private RadialContainer? _radialContainer;
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private bool _updated = false;
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@@ -18,7 +21,7 @@ public sealed class CultistFactoryBUI : BoundUserInterface
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}
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private void ResetUI()
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{
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_radialContainer?.Close();
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_radialContainer?.Dispose();
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_radialContainer = null;
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_updated = false;
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}
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@@ -30,6 +33,9 @@ public sealed class CultistFactoryBUI : BoundUserInterface
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if (_radialContainer != null)
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ResetUI();
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if(!CanOpen())
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return;
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_radialContainer = new RadialContainer();
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_radialContainer.Closed += Close;
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@@ -58,11 +64,20 @@ public sealed class CultistFactoryBUI : BoundUserInterface
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private void Select(string id)
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{
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SendMessage(new CultistFactoryItemSelectedMessage(id));
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SendPredictedMessage(new CultistFactoryItemSelectedMessage(id));
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ResetUI();
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Close();
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}
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private bool CanOpen()
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{
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var localPlayer = IoCManager.Resolve<IPlayerManager>().LocalPlayer;
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var uid = localPlayer?.ControlledEntity;
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return uid != null && _entityManager.HasComponent<CultistComponent>(uid);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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@@ -32,6 +32,8 @@ public sealed class StructureCraftBoundUserInterface : BoundUserInterface
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_radialContainer = new RadialContainer();
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_radialContainer.Closed += Close;
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foreach (var prototype in _prototypeManager.EnumeratePrototypes<CultStructurePrototype>())
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{
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var radialButton = _radialContainer.AddButton(prototype.StructureName, prototype.Icon);
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@@ -0,0 +1,42 @@
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using Content.Client.Overlays;
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using Content.Shared._White.DeadWithoutMind;
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using Content.Shared.Humanoid;
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using Content.Shared.Mind.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.StatusIcon;
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using Content.Shared.StatusIcon.Components;
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using Robust.Shared.Prototypes;
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namespace Content.Client._White.DeadWithoutMind;
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public sealed class ShowDeadWithoutMindSystem : EquipmentHudSystem<ShowDeadWithoutMindComponent>
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{
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<HumanoidAppearanceComponent, GetStatusIconsEvent>(OnGetStatusIconsEvent);
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}
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private void OnGetStatusIconsEvent(Entity<HumanoidAppearanceComponent> entity, ref GetStatusIconsEvent args)
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{
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if (!IsActive || args.InContainer)
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return;
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if (!TryComp<MindContainerComponent>(entity.Owner, out var mindContainer))
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return;
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var dead = _mobStateSystem.IsDead(entity.Owner);
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if (!dead)
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return;
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if (mindContainer.Mind != null)
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return;
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if (_prototype.TryIndex<StatusIconPrototype>(entity.Comp.DeadWithoutMindIcon.Id, out var iconPrototype))
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args.StatusIcons.Add(iconPrototype);
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}
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}
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@@ -55,7 +55,8 @@ public sealed class RadialUIController : UIController, IOnStateEntered<GameplayS
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_combatMode.IsInCombatMode(user))
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return;
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Close();
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if(OpenMenu != null)
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Close();
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CurrentTarget = target;
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CurrentRadials = _radialSystem.GetRadials(target, user, Radial.RadialTypes, force);
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@@ -71,7 +72,10 @@ public sealed class RadialUIController : UIController, IOnStateEntered<GameplayS
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{
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OpenMenu ??= new RadialContainer();
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OpenMenu.CloseButton.Controller.OnPressed += _ => Close();
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OpenMenu.CloseButton.Controller.OnPressed += _ =>
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{
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Close();
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};
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foreach (var radial in CurrentRadials)
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{
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@@ -93,7 +97,7 @@ public sealed class RadialUIController : UIController, IOnStateEntered<GameplayS
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if (OpenMenu == null)
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return;
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OpenMenu.Close();
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OpenMenu.Close(true);
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OpenMenu = null;
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}
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@@ -1,5 +1,4 @@
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using System.Linq;
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using Content.Server._Miracle.Components;
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using Content.Server._Miracle.GulagSystem;
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using Content.Server._White.Cult.GameRule;
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using Content.Server.Objectives.Components;
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@@ -122,6 +121,7 @@ public sealed class KillPersonConditionSystem : EntitySystem
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return;
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var cultistRule = EntityManager.EntityQuery<CultRuleComponent>().FirstOrDefault();
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if (cultistRule?.CultTarget is null)
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{
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return;
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@@ -1,8 +1,10 @@
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using System.Numerics;
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using Content.Server.Shuttles.Systems;
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using Content.Shared.Damage;
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using Content.Shared.DeviceLinking;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Shuttles.Components
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{
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@@ -55,6 +57,17 @@ namespace Content.Server.Shuttles.Components
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("nextFire", customTypeSerializer:typeof(TimeOffsetSerializer))]
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public TimeSpan NextFire;
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// Parsec edit start
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[DataField("onPort", customTypeSerializer: typeof(PrototypeIdSerializer<SinkPortPrototype>))]
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public string OnPort = "On";
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[DataField("offPort", customTypeSerializer: typeof(PrototypeIdSerializer<SinkPortPrototype>))]
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public string OffPort = "Off";
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[DataField("togglePort", customTypeSerializer: typeof(PrototypeIdSerializer<SinkPortPrototype>))]
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public string TogglePort = "Toggle";
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// Parsec edit end
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}
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public enum ThrusterType
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@@ -1,5 +1,6 @@
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using System.Numerics;
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using Content.Server.Audio;
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using Content.Server.DeviceLinking.Events;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Shuttles.Components;
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@@ -48,6 +49,7 @@ public sealed class ThrusterSystem : EntitySystem
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SubscribeLocalEvent<ThrusterComponent, IsHotEvent>(OnIsHotEvent);
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SubscribeLocalEvent<ThrusterComponent, StartCollideEvent>(OnStartCollide);
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SubscribeLocalEvent<ThrusterComponent, EndCollideEvent>(OnEndCollide);
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SubscribeLocalEvent<ThrusterComponent, SignalReceivedEvent>(OnSignalReceived);
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SubscribeLocalEvent<ThrusterComponent, ExaminedEvent>(OnThrusterExamine);
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@@ -576,4 +578,30 @@ public sealed class ThrusterSystem : EntitySystem
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{
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return (int) Math.Log2((int) flag);
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}
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// Parsec edit start
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private void OnSignalReceived(EntityUid uid, ThrusterComponent component, ref SignalReceivedEvent args)
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{
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if (args.Port == component.OffPort && component.IsOn)
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{
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DisableThruster(uid, component);
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return;
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}
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if (args.Port == component.OnPort && !component.IsOn)
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{
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EnableThruster(uid, component);
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return;
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}
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switch (component.IsOn && args.Port == component.TogglePort)
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{
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case true:
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DisableThruster(uid, component);
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break;
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case false:
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EnableThruster(uid, component);
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break;
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}
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}
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// Parsec edit end
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}
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@@ -42,8 +42,8 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
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[Dependency] private readonly ContainerSystem _container = default!;
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[Dependency] private readonly HandsSystem _hands = default!;
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[Dependency] private readonly GulagSystem _gulag = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly AlertsSystem _alertsSystem = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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public override void Initialize()
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{
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@@ -61,9 +61,6 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
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protected override void Added(EntityUid uid, CultRuleComponent rule, GameRuleComponent gameRule, GameRuleAddedEvent args)
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{
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base.Added(uid, rule, gameRule, args);
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var potentialTargets = FindPotentialTargets();
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rule.CultTarget = _random.PickAndTake(potentialTargets).Mind;
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}
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private void OnClone(Entity<CultistComponent> ent, ref CloningEvent args)
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@@ -266,6 +263,17 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
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private void AfterEntitySelected(Entity<CultRuleComponent> ent, ref AfterAntagEntitySelectedEvent args)
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{
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if (ent.Comp.CultTarget == null)
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{
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var potentialTargets = FindPotentialTargets();
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if (potentialTargets.Count == 0)
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{
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ent.Comp.CultTarget = null;
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return;
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}
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ent.Comp.CultTarget = _random.PickAndTake(potentialTargets).Mind;
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}
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MakeCultist(args.EntityUid, ent);
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}
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@@ -335,12 +343,11 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
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private List<MindContainerComponent> FindPotentialTargets()
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{
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var querry =
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EntityManager.EntityQueryEnumerator<MindContainerComponent, HumanoidAppearanceComponent, ActorComponent>();
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var query = EntityQueryEnumerator<MindContainerComponent, HumanoidAppearanceComponent, ActorComponent>();
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var potentialTargets = new List<MindContainerComponent>();
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while (querry.MoveNext(out var uid, out var mind, out _, out var actor))
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while (query.MoveNext(out var uid, out var mind, out _, out var actor))
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{
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var entity = mind.Mind;
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@@ -350,7 +357,7 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
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if (_gulag.IsUserGulagged(actor.PlayerSession.UserId, out _))
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continue;
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if (HasComp<CultistComponent>(entity))
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if (HasComp<CultistComponent>(uid))
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continue;
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potentialTargets.Add(mind);
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@@ -2,6 +2,7 @@
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using Content.Server.Stunnable;
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using Content.Server._White.Cult.Items.Components;
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using Content.Shared._White.Chaplain;
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using Content.Shared.Humanoid;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Throwing;
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using CultistComponent = Content.Shared._White.Cult.Components.CultistComponent;
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@@ -25,12 +26,16 @@ public sealed class ReturnItemOnThrowSystem : EntitySystem
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{
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var isCultist = HasComp<CultistComponent>(args.Target);
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var thrower = args.Component.Thrower;
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var isHumanoid = HasComp<HumanoidAppearanceComponent>(args.Target);
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if (!HasComp<CultistComponent>(thrower))
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return;
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|
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if (!HasComp<MobStateComponent>(args.Target))
|
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return;
|
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|
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if(!isHumanoid)
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return;
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|
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if (!isCultist && !_holyWeapon.IsHoldingHolyWeapon(args.Target))
|
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{
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_stun.TryParalyze(args.Target, TimeSpan.FromSeconds(component.StunTime), true);
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@@ -1327,13 +1327,15 @@ public sealed partial class CultSystem : EntitySystem
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if (transform == null)
|
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return false;
|
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|
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if (!mindComponent.Mind.HasValue)
|
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if (mindComponent.Mind.HasValue == false)
|
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return false;
|
||||
|
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var shard = _entityManager.SpawnEntity("SoulShard", transform.Value);
|
||||
|
||||
if (shard.Valid == false)
|
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return false;
|
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|
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_mindSystem.TransferTo(mindComponent.Mind.Value, shard);
|
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_mindSystem.UnVisit(mindComponent.Mind.Value);
|
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|
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_bodySystem.GibBody(target);
|
||||
|
||||
|
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@@ -24,7 +24,9 @@ public sealed class CultStructureCraftSystem : EntitySystem
|
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if (!HasComp<CultistComponent>(args.User))
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return;
|
||||
|
||||
_uiSystem.CloseUi(uid, component.UserInterfaceKey, args.User);
|
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if(_uiSystem.HasUi(args.User, component.UserInterfaceKey))
|
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_uiSystem.CloseUi(uid, component.UserInterfaceKey, args.User);
|
||||
|
||||
_uiSystem.OpenUi(uid, component.UserInterfaceKey, args.User);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,9 +4,11 @@ using Content.Shared.Hands.EntitySystems;
|
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using Content.Shared.Interaction;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared._White.Cult;
|
||||
using Content.Shared._White.Cult.Components;
|
||||
using Content.Shared._White.Cult.Structures;
|
||||
using Content.Shared._White.Cult.Systems;
|
||||
using Content.Shared._White.Cult.UI;
|
||||
using Content.Shared.UserInterface;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Player;
|
||||
@@ -37,11 +39,12 @@ public sealed class CultistFactorySystem : EntitySystem
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<CultistFactoryComponent, InteractHandEvent>(OnInteract);
|
||||
SubscribeLocalEvent<CultistFactoryComponent, ComponentInit>(OnInit);
|
||||
SubscribeLocalEvent<CultistFactoryComponent, CultistFactoryItemSelectedMessage>(OnSelected);
|
||||
|
||||
SubscribeLocalEvent<CultistFactoryComponent, InteractUsingEvent>(TryToggleAnchor);
|
||||
SubscribeLocalEvent<CultistFactoryComponent, BeforeActivatableUIOpenEvent>((u, c, args) => UpdateUserInterfaceState(u, args, c));
|
||||
SubscribeLocalEvent<CultistFactoryComponent, ActivatableUIOpenAttemptEvent>((u, c, args) => OnActivatableUI(u, args, c));
|
||||
SubscribeLocalEvent<CultistFactoryComponent, CultAnchorDoAfterEvent>(OnAnchorDoAfter);
|
||||
SubscribeLocalEvent<CultistFactoryComponent, ExaminedEvent>(OnExamine);
|
||||
SubscribeLocalEvent<CultistFactoryComponent, ConcealEvent>(OnConceal);
|
||||
@@ -70,28 +73,32 @@ public sealed class CultistFactorySystem : EntitySystem
|
||||
}
|
||||
}
|
||||
|
||||
private void OnInit(EntityUid uid, CultistFactoryComponent component, ComponentInit args)
|
||||
public void UpdateUserInterfaceState(EntityUid uid, BeforeActivatableUIOpenEvent args, CultistFactoryComponent? component = null)
|
||||
{
|
||||
UpdateAppearance(uid, component);
|
||||
}
|
||||
|
||||
private void OnInteract(EntityUid uid, CultistFactoryComponent component, InteractHandEvent args)
|
||||
{
|
||||
if (!HasComp<ActorComponent>(args.User))
|
||||
return;
|
||||
|
||||
if (!HasComp<CultistComponent>(args.User))
|
||||
return;
|
||||
|
||||
if (!CanCraft(uid, component, args.User))
|
||||
return;
|
||||
|
||||
var xform = Transform(uid);
|
||||
if (!xform.Anchored)
|
||||
if (!Resolve(uid, ref component))
|
||||
return;
|
||||
|
||||
_ui.SetUiState(uid, CultistAltarUiKey.Key, new CultistFactoryBUIState(component.Products));
|
||||
_ui.OpenUi(uid, CultistAltarUiKey.Key, uid);
|
||||
|
||||
Dirty(uid, component);
|
||||
}
|
||||
|
||||
private void OnActivatableUI(EntityUid uid, ActivatableUIOpenAttemptEvent args, CultistFactoryComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return;
|
||||
|
||||
var user = args.User;
|
||||
|
||||
if (!HasComp<CultistComponent>(user))
|
||||
args.Cancel();
|
||||
|
||||
Dirty(uid, component);
|
||||
}
|
||||
|
||||
private void OnInit(EntityUid uid, CultistFactoryComponent component, ComponentInit args)
|
||||
{
|
||||
UpdateAppearance(uid, component);
|
||||
}
|
||||
|
||||
private void OnSelected(EntityUid uid, CultistFactoryComponent component, CultistFactoryItemSelectedMessage args)
|
||||
|
||||
367
Content.Server/_White/Executions/ExecutionSystem.cs
Normal file
367
Content.Server/_White/Executions/ExecutionSystem.cs
Normal file
@@ -0,0 +1,367 @@
|
||||
using Content.Server.DoAfter;
|
||||
using Content.Server.Interaction;
|
||||
using Content.Server.Kitchen.Components;
|
||||
using Content.Server.Popups;
|
||||
using Content.Shared._White.Executions;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.DoAfter;
|
||||
using Content.Shared.Interaction.Components;
|
||||
using Content.Shared.Mobs.Components;
|
||||
using Content.Shared.Mobs.Systems;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Projectiles;
|
||||
using Content.Shared.Verbs;
|
||||
using Content.Shared.Weapons.Melee;
|
||||
using Content.Shared.Weapons.Ranged;
|
||||
using Content.Shared.Weapons.Ranged.Components;
|
||||
using Content.Shared.Weapons.Ranged.Events;
|
||||
using Content.Shared.Weapons.Ranged.Systems;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Server._White.Executions;
|
||||
|
||||
public sealed class ExecutionSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
|
||||
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
|
||||
[Dependency] private readonly InteractionSystem _interactionSystem = default!;
|
||||
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
|
||||
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IComponentFactory _componentFactory = default!;
|
||||
[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
|
||||
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
|
||||
[Dependency] private readonly SharedGunSystem _gunSystem = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
|
||||
private const float MeleeExecutionTimeModifier = 5.0f;
|
||||
private const float GunExecutionTime = 6.0f;
|
||||
private const float DamageModifier = 10.0f;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<SharpComponent, GetVerbsEvent<UtilityVerb>>(OnGetInteractionVerbsMelee);
|
||||
SubscribeLocalEvent<GunComponent, GetVerbsEvent<UtilityVerb>>(OnGetInteractionVerbsGun);
|
||||
|
||||
SubscribeLocalEvent<SharpComponent, ExecutionDoAfterEvent>(OnDoafterMelee);
|
||||
SubscribeLocalEvent<GunComponent, ExecutionDoAfterEvent>(OnDoafterGun);
|
||||
}
|
||||
|
||||
private void OnGetInteractionVerbsMelee(
|
||||
EntityUid uid,
|
||||
SharpComponent component,
|
||||
GetVerbsEvent<UtilityVerb> args)
|
||||
{
|
||||
if (args.Hands == null || args.Using == null || !args.CanAccess || !args.CanInteract)
|
||||
return;
|
||||
|
||||
var attacker = args.User;
|
||||
var weapon = args.Using.Value;
|
||||
var victim = args.Target;
|
||||
|
||||
if (!CanExecute(weapon, victim, attacker, true))
|
||||
return;
|
||||
|
||||
EnsureComp<ExecutionComponent>(weapon, out var comp);
|
||||
|
||||
if (IsDelayed(comp))
|
||||
return;
|
||||
|
||||
UtilityVerb verb = new()
|
||||
{
|
||||
Act = () =>
|
||||
{
|
||||
TryStartMeleeExecutionDoafter(weapon, victim, attacker);
|
||||
},
|
||||
Impact = LogImpact.High,
|
||||
Text = Loc.GetString("execution-verb-name"),
|
||||
Message = Loc.GetString("execution-verb-message"),
|
||||
};
|
||||
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
|
||||
private void OnGetInteractionVerbsGun(
|
||||
EntityUid uid,
|
||||
GunComponent component,
|
||||
GetVerbsEvent<UtilityVerb> args)
|
||||
{
|
||||
if (args.Hands == null || args.Using == null || !args.CanAccess || !args.CanInteract)
|
||||
return;
|
||||
|
||||
var attacker = args.User;
|
||||
var weapon = args.Using!.Value;
|
||||
var victim = args.Target;
|
||||
|
||||
if (!CanExecute(weapon, victim, attacker, false))
|
||||
return;
|
||||
|
||||
EnsureComp<ExecutionComponent>(weapon, out var comp);
|
||||
|
||||
if (IsDelayed(comp))
|
||||
return;
|
||||
|
||||
UtilityVerb verb = new()
|
||||
{
|
||||
Act = () =>
|
||||
{
|
||||
TryStartGunExecutionDoafter(weapon, victim, attacker);
|
||||
},
|
||||
Impact = LogImpact.High,
|
||||
Text = Loc.GetString("execution-verb-name"),
|
||||
Message = Loc.GetString("execution-verb-message"),
|
||||
};
|
||||
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
|
||||
private bool CanExecuteWithAny(EntityUid victim, EntityUid attacker)
|
||||
{
|
||||
if (!HasComp<DamageableComponent>(victim))
|
||||
return false;
|
||||
|
||||
if (!TryComp<MobStateComponent>(victim, out var mobState))
|
||||
return false;
|
||||
|
||||
if (_mobStateSystem.IsDead(victim, mobState))
|
||||
return false;
|
||||
|
||||
if (!_actionBlockerSystem.CanAttack(attacker, victim))
|
||||
return false;
|
||||
|
||||
return victim == attacker || !_actionBlockerSystem.CanInteract(victim, null);
|
||||
}
|
||||
|
||||
private bool CanExecute(EntityUid weapon, EntityUid victim, EntityUid user, bool isMelee)
|
||||
{
|
||||
if (!CanExecuteWithAny(victim, user))
|
||||
return false;
|
||||
|
||||
if (isMelee)
|
||||
{
|
||||
return (TryComp<MeleeWeaponComponent>(weapon, out var melee) || melee!.Damage.GetTotal() <= 0.0f);
|
||||
}
|
||||
|
||||
return (TryComp<GunComponent>(weapon, out var gun) || !_gunSystem.CanShoot(gun!));
|
||||
}
|
||||
|
||||
|
||||
private void TryStartMeleeExecutionDoafter(EntityUid weapon, EntityUid victim, EntityUid attacker)
|
||||
{
|
||||
if (!CanExecute(weapon, victim, attacker, true))
|
||||
return;
|
||||
|
||||
var executionTime = (1.0f / Comp<MeleeWeaponComponent>(weapon).AttackRate) * MeleeExecutionTimeModifier;
|
||||
|
||||
ShowExecutionPopup(
|
||||
attacker == victim ? "suicide-popup-melee-initial-external" : "execution-popup-melee-initial-external",
|
||||
PopupType.Medium,
|
||||
attacker,
|
||||
victim,
|
||||
weapon);
|
||||
|
||||
var doAfter =
|
||||
new DoAfterArgs(EntityManager, attacker, executionTime, new ExecutionDoAfterEvent(), weapon, target: victim, used: weapon)
|
||||
{
|
||||
BreakOnMove = true,
|
||||
BreakOnHandChange = true,
|
||||
BreakOnDamage = true,
|
||||
NeedHand = true
|
||||
};
|
||||
|
||||
_doAfterSystem.TryStartDoAfter(doAfter);
|
||||
|
||||
EnsureComp<ExecutionComponent>(weapon, out var comp);
|
||||
|
||||
comp.NextUse = _gameTiming.CurTime + comp.NextAttempt;
|
||||
}
|
||||
|
||||
private void TryStartGunExecutionDoafter(EntityUid weapon, EntityUid victim, EntityUid attacker)
|
||||
{
|
||||
if (!CanExecute(weapon, victim, attacker, false))
|
||||
return;
|
||||
|
||||
ShowExecutionPopup(
|
||||
attacker == victim ? "suicide-popup-gun-initial-external" : "execution-popup-gun-initial-external",
|
||||
PopupType.Medium,
|
||||
attacker,
|
||||
victim,
|
||||
weapon);
|
||||
|
||||
var doAfter =
|
||||
new DoAfterArgs(EntityManager, attacker, GunExecutionTime, new ExecutionDoAfterEvent(), weapon, target: victim, used: weapon)
|
||||
{
|
||||
BreakOnMove = true,
|
||||
BreakOnHandChange = true,
|
||||
BreakOnDamage = true,
|
||||
NeedHand = true
|
||||
};
|
||||
|
||||
_doAfterSystem.TryStartDoAfter(doAfter);
|
||||
|
||||
EnsureComp<ExecutionComponent>(weapon, out var comp);
|
||||
|
||||
comp.NextUse = _gameTiming.CurTime + comp.NextAttempt;
|
||||
}
|
||||
|
||||
private void OnDoafterMelee(EntityUid uid, SharpComponent component, DoAfterEvent args)
|
||||
{
|
||||
if (args.Handled || args.Cancelled || args.Used == null || args.Target == null)
|
||||
return;
|
||||
|
||||
var attacker = args.User;
|
||||
var victim = args.Target.Value;
|
||||
var weapon = args.Used.Value;
|
||||
|
||||
if (!CanExecute(weapon, victim, attacker, true))
|
||||
return;
|
||||
|
||||
if (!TryComp<MeleeWeaponComponent>(weapon, out var melee) && melee!.Damage.GetTotal() > 0.0f)
|
||||
return;
|
||||
|
||||
_damageableSystem.TryChangeDamage(victim, melee.Damage * DamageModifier, true);
|
||||
_audioSystem.PlayEntity(melee.HitSound, Filter.Pvs(weapon), weapon, true, AudioParams.Default);
|
||||
|
||||
ShowExecutionPopup(
|
||||
attacker == victim ? "suicide-popup-melee-complete-external" : "execution-popup-melee-complete-external",
|
||||
PopupType.MediumCaution,
|
||||
attacker,
|
||||
victim,
|
||||
weapon);
|
||||
}
|
||||
|
||||
private void OnDoafterGun(EntityUid uid, GunComponent component, DoAfterEvent args)
|
||||
{
|
||||
if (args.Handled || args.Cancelled || args.Used == null || args.Target == null)
|
||||
return;
|
||||
|
||||
var attacker = args.User;
|
||||
var weapon = args.Used.Value;
|
||||
var victim = args.Target.Value;
|
||||
|
||||
if (!CanExecute(weapon, victim, attacker, false))
|
||||
return;
|
||||
|
||||
var prevention = new ShotAttemptedEvent
|
||||
{
|
||||
User = attacker,
|
||||
Used = weapon!
|
||||
};
|
||||
|
||||
RaiseLocalEvent(weapon, ref prevention);
|
||||
if (prevention.Cancelled)
|
||||
return;
|
||||
|
||||
RaiseLocalEvent(attacker, ref prevention);
|
||||
if (prevention.Cancelled)
|
||||
return;
|
||||
|
||||
var attemptEv = new AttemptShootEvent(attacker, null);
|
||||
RaiseLocalEvent(weapon, ref attemptEv);
|
||||
|
||||
if (attemptEv is { Cancelled: true, Message: not null })
|
||||
{
|
||||
_popupSystem.PopupClient(attemptEv.Message, weapon, attacker);
|
||||
return;
|
||||
}
|
||||
|
||||
var fromCoordinates = Transform(attacker).Coordinates;
|
||||
var ev = new TakeAmmoEvent(1, new List<(EntityUid? Entity, IShootable Shootable)>(), fromCoordinates, attacker);
|
||||
RaiseLocalEvent(weapon, ev);
|
||||
|
||||
if (ev.Ammo.Count <= 0)
|
||||
{
|
||||
_audioSystem.PlayEntity(component.SoundEmpty, Filter.Pvs(weapon), weapon, true, AudioParams.Default);
|
||||
ShowExecutionPopup("execution-popup-gun-empty", PopupType.Medium, attacker, victim, weapon);
|
||||
return;
|
||||
}
|
||||
|
||||
var damage = new DamageSpecifier();
|
||||
|
||||
var ammoUid = ev.Ammo[0].Entity;
|
||||
switch (ev.Ammo[0].Shootable)
|
||||
{
|
||||
case CartridgeAmmoComponent cartridge:
|
||||
var prototype = _prototypeManager.Index<EntityPrototype>(cartridge.Prototype);
|
||||
prototype.TryGetComponent<ProjectileComponent>(out var projectileA, _componentFactory);
|
||||
if (projectileA != null)
|
||||
{
|
||||
damage = projectileA.Damage * cartridge.Count;
|
||||
}
|
||||
|
||||
cartridge.Spent = true;
|
||||
_appearanceSystem.SetData(ammoUid!.Value, AmmoVisuals.Spent, true);
|
||||
Dirty(ammoUid.Value, cartridge);
|
||||
|
||||
break;
|
||||
|
||||
case AmmoComponent:
|
||||
TryComp<ProjectileComponent>(ammoUid, out var projectileB);
|
||||
if (projectileB != null)
|
||||
{
|
||||
damage = projectileB.Damage;
|
||||
}
|
||||
Del(ammoUid);
|
||||
break;
|
||||
|
||||
case HitscanPrototype hitscan:
|
||||
damage = hitscan.Damage!;
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
if (TryComp<ClumsyComponent>(attacker, out var clumsy) && !component.ClumsyProof)
|
||||
{
|
||||
if (_interactionSystem.TryRollClumsy(attacker, 0.3F, clumsy))
|
||||
{
|
||||
ShowExecutionPopup("execution-popup-gun-clumsy-external", PopupType.MediumCaution, attacker, victim, weapon);
|
||||
|
||||
_damageableSystem.TryChangeDamage(attacker, damage, origin: attacker);
|
||||
_audioSystem.PlayEntity(component.SoundGunshot, Filter.Pvs(weapon), weapon, true, AudioParams.Default);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
_damageableSystem.TryChangeDamage(victim, damage * DamageModifier, true);
|
||||
_audioSystem.PlayEntity(component.SoundGunshot, Filter.Pvs(weapon), weapon, false, AudioParams.Default);
|
||||
|
||||
ShowExecutionPopup(
|
||||
attacker != victim ? "execution-popup-gun-complete-external" : "suicide-popup-gun-complete-external",
|
||||
PopupType.LargeCaution,
|
||||
attacker,
|
||||
victim,
|
||||
weapon);
|
||||
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
private void ShowExecutionPopup(string locString,
|
||||
PopupType type,
|
||||
EntityUid attacker,
|
||||
EntityUid victim,
|
||||
EntityUid weapon)
|
||||
{
|
||||
var message = Loc.GetString(locString,
|
||||
("attacker", attacker),
|
||||
("victim", victim),
|
||||
("weapon", weapon));
|
||||
|
||||
_popupSystem.PopupEntity(message, attacker, type);
|
||||
}
|
||||
|
||||
private bool IsDelayed(ExecutionComponent comp)
|
||||
{
|
||||
return comp.NextUse > _gameTiming.CurTime;
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
using Content.Shared.Humanoid.Markings;
|
||||
using Content.Shared.Humanoid.Prototypes;
|
||||
using Content.Shared._White.TTS;
|
||||
using Content.Shared.StatusIcon;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Prototypes;
|
||||
@@ -101,6 +102,10 @@ public sealed partial class HumanoidAppearanceComponent : Component
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public HashSet<HumanoidVisualLayers> HideLayersOnEquip = [HumanoidVisualLayers.Hair];
|
||||
|
||||
// Parsec
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public ProtoId<StatusIconPrototype> DeadWithoutMindIcon = "DeadWithoutMindIcon";
|
||||
}
|
||||
|
||||
[DataDefinition]
|
||||
@@ -127,4 +132,4 @@ public readonly partial struct CustomBaseLayerInfo
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public Color? Color { get; init; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Content.Shared._White.BuffedFlashGrenade;
|
||||
using Content.Shared._White.DeadWithoutMind;
|
||||
using Content.Shared._White.Events;
|
||||
using Content.Shared._White.StaminaProtection;
|
||||
using Content.Shared.Changeling;
|
||||
@@ -56,6 +57,7 @@ public partial class InventorySystem
|
||||
SubscribeLocalEvent<InventoryComponent, RefreshEquipmentHudEvent<ShowMindShieldIconsComponent>>(RelayInventoryEvent);
|
||||
SubscribeLocalEvent<InventoryComponent, RefreshEquipmentHudEvent<ShowAntagonistIconsComponent>>(RelayInventoryEvent);
|
||||
SubscribeLocalEvent<InventoryComponent, RefreshEquipmentHudEvent<ShowCriminalRecordIconsComponent>>(RelayInventoryEvent);
|
||||
SubscribeLocalEvent<InventoryComponent, RefreshEquipmentHudEvent<ShowDeadWithoutMindComponent>>(RelayInventoryEvent); // Parsec
|
||||
|
||||
SubscribeLocalEvent<InventoryComponent, GetVerbsEvent<EquipmentVerb>>(OnGetEquipmentVerbs);
|
||||
}
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Mobs.Systems;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Mobs.Components
|
||||
{
|
||||
|
||||
@@ -1,12 +1,11 @@
|
||||
using Content.Server.UserInterface;
|
||||
using Content.Shared._White.Cult;
|
||||
using Content.Shared._White.Cult.UI;
|
||||
using Robust.Server.GameObjects;
|
||||
using Content.Shared._White.Cult.UI;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
|
||||
|
||||
namespace Content.Server._White.Cult.TimedProduction;
|
||||
namespace Content.Shared._White.Cult.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
public sealed partial class CultistFactoryComponent : Component
|
||||
{
|
||||
[ViewVariables(VVAccess.ReadOnly)]
|
||||
@@ -0,0 +1,11 @@
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared._White.DeadWithoutMind;
|
||||
|
||||
/// <summary>
|
||||
/// PARSEC. This component adds hud to see no mind dead players.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
public sealed partial class ShowDeadWithoutMindComponent : Component
|
||||
{
|
||||
}
|
||||
9
Content.Shared/_White/Executions/DoafterEvent.cs
Normal file
9
Content.Shared/_White/Executions/DoafterEvent.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using Content.Shared.DoAfter;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared._White.Executions;
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed partial class ExecutionDoAfterEvent : SimpleDoAfterEvent
|
||||
{
|
||||
}
|
||||
16
Content.Shared/_White/Executions/ExecutionComponent.cs
Normal file
16
Content.Shared/_White/Executions/ExecutionComponent.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared._White.Executions;
|
||||
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
public sealed partial class ExecutionComponent : Component
|
||||
{
|
||||
[DataField]
|
||||
public bool Enabled = true;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public TimeSpan NextAttempt = TimeSpan.FromSeconds(3);
|
||||
|
||||
[ViewVariables(VVAccess.ReadOnly)]
|
||||
public TimeSpan NextUse = TimeSpan.Zero;
|
||||
}
|
||||
@@ -1,65 +1,4 @@
|
||||
Entries:
|
||||
- author: Aviu
|
||||
changes:
|
||||
- message: "\u0421\u0432\u044F\u0442\u0430\u044F \u0432\u043E\u0434\u0430 \u0442\
|
||||
\u0435\u043F\u0435\u0440\u044C \u0443\u0442\u043E\u043B\u044F\u0435\u0442 \u0436\
|
||||
\u0430\u0436\u0434\u0443, \u0438\u0441\u043F\u0430\u0440\u044F\u0435\u0442\u0441\
|
||||
\u044F, \u0438 \u043D\u0430 \u043D\u0435\u0439 \u043C\u043E\u0436\u043D\u043E\
|
||||
\ \u043F\u043E\u0441\u043A\u043E\u043B\u044C\u0437\u043D\u0443\u0442\u044C\u0441\
|
||||
\u044F."
|
||||
type: Fix
|
||||
- message: "\u0420\u0443\u043D\u044B \u0432\u043D\u043E\u0432\u044C \u0441\u0442\
|
||||
\u0438\u0440\u0430\u044E\u0442\u0441\u044F \u0431\u0438\u0431\u043B\u0438\u0435\
|
||||
\u0439 \u0438 \u0431\u0440\u044B\u0437\u0433\u0430\u043D\u044C\u0435\u043C \u0441\
|
||||
\u0432\u044F\u0442\u043E\u0439 \u0432\u043E\u0434\u043E\u0439."
|
||||
type: Fix
|
||||
id: 174
|
||||
time: '2024-03-02T09:08:32.0000000+00:00'
|
||||
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/159
|
||||
- author: Aviu
|
||||
changes:
|
||||
- message: "\u0421\u043A\u0435\u043B\u0435\u0442 \u0438\u0437 \u0448\u043A\u0430\
|
||||
\u0444\u0430 \u0442\u0435\u043F\u0435\u0440\u044C \u0432\u044B\u0433\u043B\u044F\
|
||||
\u0434\u0438\u0442 \u043A\u0430\u043A \u0441\u043A\u0435\u043B\u0435\u0442."
|
||||
type: Fix
|
||||
id: 175
|
||||
time: '2024-03-02T09:10:00.0000000+00:00'
|
||||
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/160
|
||||
- author: Remuchi
|
||||
changes:
|
||||
- message: "\u0438\u0441\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u044B \u043E\u0442\
|
||||
\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u0438\u044F \u0430\u043D\u0442\u0430\
|
||||
\u0436\u043A\u0438, \u0441\u0442\u0430\u0442\u0443\u0441\u0430 \u0438 \u043F\
|
||||
\u043E\u0434\u043E\u0431\u043D\u043E\u0433\u043E \u0432 \u0430\u0445\u0435\u043B\
|
||||
\u043F\u0435."
|
||||
type: Fix
|
||||
- message: "\u043D\u043E\u0442\u0435\u0441\u044B, \u043E\u0442\u043F\u0440\u0430\
|
||||
\u0432\u043B\u044F\u0435\u043C\u044B\u0435 \u0432 \u0447\u0430\u0442, \u0431\
|
||||
\u043E\u043B\u044C\u0448\u0435 \u043D\u0435 \u043E\u0442\u043F\u0440\u0430\u0432\
|
||||
\u043B\u044F\u044E\u0442\u0441\u044F \u0435\u0449\u0451 \u0438 \u0432 \u043A\
|
||||
\u043E\u043D\u0441\u043E\u043B\u044C."
|
||||
type: Fix
|
||||
- message: "\u0442\u0435\u043A\u0441\u0442\u0443\u0440\u0430 \u0441\u0435\u043A\u0440\
|
||||
\u0435\u0442\u043D\u043E\u0439 \u0434\u0432\u0435\u0440\u0438 \u0431\u044B\u043B\
|
||||
\u0430 \u043F\u0435\u0440\u0435\u0440\u0438\u0441\u043E\u0432\u0430\u043D\u0430\
|
||||
\ \u0434\u043B\u044F \u0441\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\
|
||||
\u0438\u044F \u0441 \u0430\u043A\u0442\u0443\u0430\u043B\u044C\u043D\u044B\u043C\
|
||||
\u0438 \u0442\u0435\u043A\u0441\u0442\u0443\u0440\u0430\u043C\u0438 \u0441\u0442\
|
||||
\u0435\u043D"
|
||||
type: Fix
|
||||
- message: "\u0438\u0441\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u044B \u043E\u0448\
|
||||
\u0438\u0431\u043A\u0438 \u043F\u0435\u0440\u0435\u0432\u043E\u0434\u0430 \u043F\
|
||||
\u0440\u0438 \u0432\u044B\u043B\u0438\u0437\u044B\u0432\u0430\u043D\u0438\u0438\
|
||||
\ \u0440\u0430\u043D \u0437\u0430 \u0444\u0435\u043B\u0438\u043D\u0438\u0434\
|
||||
\u0430"
|
||||
type: Fix
|
||||
- message: "\u043F\u0435\u0440\u0435\u0432\u043E\u0434\u044B \u0434\u043B\u044F\
|
||||
\ \u0441\u0435\u043A\u0440\u0435\u0442\u043D\u043E\u0439 \u0434\u0432\u0435\u0440\
|
||||
\u0438"
|
||||
type: Add
|
||||
id: 176
|
||||
time: '2024-03-02T14:16:27.0000000+00:00'
|
||||
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/161
|
||||
- author: Remuchi
|
||||
changes:
|
||||
- message: "\u0418\u043C\u043F\u043B\u0430\u043D\u0442 \u043F\u043E\u0434\u0447\u0438\
|
||||
@@ -9079,3 +9018,56 @@
|
||||
id: 673
|
||||
time: '2025-04-03T17:50:03.0000000+00:00'
|
||||
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/942
|
||||
- author: CaypenNow
|
||||
changes:
|
||||
- message: "\u0422\u0435\u043F\u0435\u0440\u044C \u0432 \u043C\u0435\u0434\u0438\
|
||||
\u0446\u0438\u043D\u0441\u043A\u043E\u043C \u0432\u0438\u0437\u043E\u0440\u0435\
|
||||
\ \u0435\u0441\u0442\u044C \u0441\u043F\u0435\u0446\u0438\u0430\u043B\u044C\u043D\
|
||||
\u0430\u044F \u0432\u0438\u0437\u0443\u0430\u043B\u044C\u043D\u0430\u044F \u043F\
|
||||
\u043E\u043C\u0435\u0442\u043A\u0430, \u0432 \u0441\u043B\u0443\u0447\u0430\u0435\
|
||||
\ \u0435\u0441\u043B\u0438 \u0447\u0435\u043B\u043E\u0432\u0435\u043A \u043C\
|
||||
\u0435\u0440\u0442\u0432 \u0438 \u0432 \u043D\u0435\u043C \u043D\u0435\u0442\
|
||||
\ \u0434\u0443\u0448\u0438."
|
||||
type: Add
|
||||
- message: "\u0422\u0435\u043F\u0435\u0440\u044C \u043C\u043E\u0436\u043D\u043E\
|
||||
\ \u043F\u0440\u0438\u0432\u044F\u0437\u0430\u0442\u044C \u0434\u0432\u0438\u0433\
|
||||
\u0430\u0442\u0435\u043B\u0438 \u0448\u0430\u0442\u0442\u043B\u043E\u0432 \u043A\
|
||||
\ \u043F\u0435\u0440\u0435\u0434\u0430\u0442\u0447\u0438\u043A\u0443 \u0441\u0438\
|
||||
\u0433\u043D\u0430\u043B\u043E\u0432 \u0438 \u043A\u043D\u043E\u043F\u043A\u0430\
|
||||
\u043C."
|
||||
type: Add
|
||||
- message: "\u0417\u0430\u0449\u0438\u0442\u0430 \u0438 \u043C\u043E\u0434\u0438\
|
||||
\u0444\u0438\u043A\u0430\u0442\u043E\u0440\u044B \u0441\u043A\u043E\u0440\u043E\
|
||||
\u0441\u0442\u0438 \u0441\u043A\u0430\u0444\u0430\u043D\u0434\u0440\u0430 \u0413\
|
||||
\u0421\u0411 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u044B."
|
||||
type: Tweak
|
||||
id: 674
|
||||
time: '2025-04-13T11:46:23.0000000+00:00'
|
||||
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/934
|
||||
- author: CaypenNow
|
||||
changes:
|
||||
- message: "\u0418\u0441\u043F\u0440\u0430\u0432\u043B\u0435\u043D \u043A\u0443\u043B\
|
||||
\u044C\u0442. \u041F\u043E\u043A\u0430 \u0432 \u0442\u0435\u0441\u0442\u043E\
|
||||
\u0432\u043E\u043C \u0440\u0435\u0436\u0438\u043C\u0435."
|
||||
type: Add
|
||||
- message: "\u0422\u0435\u043F\u0435\u0440\u044C \u0449\u0438\u0442 \u043A\u0443\
|
||||
\u043B\u044C\u0442\u0430 \u043F\u0440\u043E\u043B\u0435\u0442\u0430\u0435\u0442\
|
||||
\ \u0441\u043A\u0432\u043E\u0437\u044C \u043C\u0430\u043B\u0435\u043D\u044C\u043A\
|
||||
\u0438\u0445 \u0436\u0438\u0432\u043E\u0442\u043D\u044B\u0445 (\u043C\u044B\u0448\
|
||||
\u0438, \u043A\u0440\u044B\u0441\u044B)."
|
||||
type: Tweak
|
||||
id: 675
|
||||
time: '2025-04-13T11:46:00.0000000+00:00'
|
||||
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/944
|
||||
- author: CaypenNow
|
||||
changes:
|
||||
- message: "\u0414\u043E\u0431\u0430\u0432\u043B\u0435\u043D\u0430 \u0432\u043E\u0437\
|
||||
\u043C\u043E\u0436\u043D\u043E\u0441\u0442\u044C \u043A\u0430\u0437\u043D\u0438\
|
||||
\u0442\u044C/\u0441\u0430\u043C\u043E\u0443\u0431\u0438\u0439\u0442\u044C\u0441\
|
||||
\u044F \u0441 \u043F\u043E\u043C\u043E\u0449\u044C\u044E \u0431\u043B\u0438\u0436\
|
||||
\u043D\u0435\u0433\u043E/\u043E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\
|
||||
\u044C\u043D\u043E\u0433\u043E \u043E\u0440\u0443\u0436\u0438\u044F."
|
||||
type: Add
|
||||
id: 676
|
||||
time: '2025-04-13T12:32:46.0000000+00:00'
|
||||
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/932
|
||||
|
||||
13
Resources/Locale/ru-RU/_white/executions/execution.ftl
Normal file
13
Resources/Locale/ru-RU/_white/executions/execution.ftl
Normal file
@@ -0,0 +1,13 @@
|
||||
execution-verb-name = Казнить
|
||||
execution-verb-message = Казнить кого-либо при помощи вашего оружия.
|
||||
|
||||
execution-popup-gun-initial-external = {$attacker} приставляет {$weapon} к голове {$victim}.
|
||||
execution-popup-gun-complete-external = {$attacker} стреляет в голову {$victim}!
|
||||
execution-popup-gun-clumsy-external = {$attacker} промахивается в {$victim} и стреляет в себя!
|
||||
execution-popup-gun-empty = {CAPITALIZE($weapon)} щелкает.
|
||||
suicide-popup-gun-initial-external = {$attacker} направляет ствол {$weapon} в свой рот.
|
||||
suicide-popup-gun-complete-external = {$attacker} стреляет {REFLEXIVE($attacker)} себе в голову!
|
||||
execution-popup-melee-initial-external = {$attacker} приставляет {$weapon} к горлу {$victim}.
|
||||
execution-popup-melee-complete-external = {$attacker} перерезает горло {$victim}!
|
||||
suicide-popup-melee-initial-external = {$attacker} приставляет {$weapon} к своему горлу.
|
||||
suicide-popup-melee-complete-external = {$attacker} перерезает себе горло с помощью {$weapon}!
|
||||
@@ -5,6 +5,8 @@ device-frequency-prototype-name-crew-monitor = Отслеживатель эки
|
||||
device-frequency-prototype-name-lights = Умное освещение
|
||||
device-frequency-prototype-name-mailing-units = Почтовый блок
|
||||
device-frequency-prototype-name-pdas = ПДА
|
||||
# Thrusters | Parsec
|
||||
device-frequency-prototype-name-thrusters = Двигатели
|
||||
# prefixes for randomly generated device addresses
|
||||
device-address-prefix-vent = Вент-
|
||||
device-frequency-prototype-name-basic-device = Простые устройства
|
||||
|
||||
@@ -1,30 +0,0 @@
|
||||
execution-verb-name = Казнить
|
||||
execution-verb-message = Казнить кого-либо при помощи вашего оружия.
|
||||
|
||||
# All the below localisation strings have access to the following variables
|
||||
# attacker (the person committing the execution)
|
||||
# victim (the person being executed)
|
||||
# weapon (the weapon used for the execution)
|
||||
|
||||
execution-popup-gun-initial-internal = Вы направляете ствол {$weapon} на голову {$victim}.
|
||||
execution-popup-gun-initial-external = {$attacker} направляет ствол {$weapon} на голову {$victim}.
|
||||
execution-popup-gun-complete-internal = Вы выстреливаете в голову {$victim}!
|
||||
execution-popup-gun-complete-external = {$attacker} выстреливает в голову {$victim}!
|
||||
execution-popup-gun-clumsy-internal = Вы промахиваетесь мимо головы {$victim} и стреляете себе в ногу!
|
||||
execution-popup-gun-clumsy-external = {$attacker} промахивается мимо головы {$victim} и стреляет в {POSS-ADJ($attacker)} ногу!
|
||||
execution-popup-gun-empty = {CAPITALIZE($weapon)} щёлкает.
|
||||
|
||||
suicide-popup-gun-initial-internal = Вы суёте ствол {$weapon} себе в рот.
|
||||
suicide-popup-gun-initial-external = {$attacker} суёт ствол {$weapon} в {POSS-ADJ($attacker)} рот.
|
||||
suicide-popup-gun-complete-internal = Вы стреляете себе в голову!
|
||||
suicide-popup-gun-complete-external = {$attacker} стреляет {REFLEXIVE($attacker)} себе в голову!
|
||||
|
||||
execution-popup-melee-initial-internal = Вы заносите {$weapon} над горлом {$victim}.
|
||||
execution-popup-melee-initial-external = {$attacker} заносит {POSS-ADJ($attacker)} {$weapon} над горлом {$victim}.
|
||||
execution-popup-melee-complete-internal = Вы перерезаете горло {$victim}!
|
||||
execution-popup-melee-complete-external = {$attacker} перерезает горло {$victim}!
|
||||
|
||||
suicide-popup-melee-initial-internal = Вы заносите {$weapon} над своим горлом.
|
||||
suicide-popup-melee-initial-external = {$attacker} заносит {POSS-ADJ($attacker)} {$weapon} над горлом {POSS-ADJ($attacker)}.
|
||||
suicide-popup-melee-complete-internal = Вы перерезаете себе горло при помощи {$weapon}!
|
||||
suicide-popup-melee-complete-external = {$attacker} перерезает горло {POSS-ADJ($attacker)} при помощи {$weapon}!
|
||||
@@ -131,4 +131,9 @@
|
||||
- type: deviceFrequency
|
||||
id: SyndicateMessagesClient
|
||||
name: device-frequency-prototype-name-syndicate-messages-client
|
||||
frequency: 2793
|
||||
frequency: 2793
|
||||
# PARSEC
|
||||
- type: deviceFrequency
|
||||
id: Thruster #used by thrusters
|
||||
name: device-frequency-prototype-name-thrusters
|
||||
frequency: 1512
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
abstract: true
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: ShowDeadWithoutMind
|
||||
- type: ShowHealthBars
|
||||
damageContainers:
|
||||
- Biological
|
||||
|
||||
@@ -411,14 +411,15 @@
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.6
|
||||
Slash: 0.5
|
||||
Piercing: 0.5
|
||||
Blunt: 0.55
|
||||
Slash: 0.55
|
||||
Piercing: 0.6
|
||||
Radiation: 0.5
|
||||
Caustic: 0.6
|
||||
Caustic: 0.5
|
||||
Heat: 0.6
|
||||
- type: ClothingSpeedModifier
|
||||
walkModifier: 0.8
|
||||
sprintModifier: 0.8
|
||||
walkModifier: 0.9
|
||||
sprintModifier: 0.9
|
||||
- type: HeldSpeedModifier
|
||||
- type: ToggleableClothing
|
||||
clothingPrototype: ClothingHeadHelmetHardsuitSecurityRed
|
||||
|
||||
@@ -89,6 +89,7 @@
|
||||
- type: ShowRevIcons
|
||||
- type: ShowZombieIcons
|
||||
- type: ShowCultHud
|
||||
- type: ShowDeadWithoutMind
|
||||
- type: Inventory
|
||||
templateId: aghost
|
||||
- type: InventorySlots
|
||||
|
||||
@@ -35,6 +35,16 @@
|
||||
- type: InteractionOutline
|
||||
- type: Sprite
|
||||
- type: Appearance
|
||||
- type: DeviceNetwork # Parsec
|
||||
deviceNetId: Wireless
|
||||
receiveFrequencyId: Thruster
|
||||
- type: WirelessNetworkConnection # Parsec
|
||||
range: 200
|
||||
- type: DeviceLinkSink # Parsec
|
||||
ports:
|
||||
- Toggle
|
||||
- On
|
||||
- Off
|
||||
- type: ThrusterVisuals
|
||||
- type: ApcPowerReceiver
|
||||
powerLoad: 1500
|
||||
|
||||
@@ -274,7 +274,7 @@
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: GameRule
|
||||
minPlayers: 30 # Amour
|
||||
minPlayers: 20
|
||||
- type: CultRule
|
||||
- type: AntagSelection
|
||||
definitions:
|
||||
|
||||
@@ -43,3 +43,13 @@
|
||||
icon:
|
||||
sprite: /Textures/Interface/Misc/job_icons.rsi
|
||||
state: Syndicate
|
||||
# Parsec
|
||||
- type: statusIcon
|
||||
id: DeadWithoutMindIcon
|
||||
priority: 10
|
||||
locationPreference: Left
|
||||
layer: Mod
|
||||
isShaded: true
|
||||
icon:
|
||||
sprite: /Textures/Interface/Misc/job_icons.rsi
|
||||
state: DeadWithoutMind
|
||||
|
||||
@@ -121,6 +121,8 @@
|
||||
- FactoryCultShuttleCurse
|
||||
- FactoryCultClothingBlindfold
|
||||
- FactoryCultVeilShifter
|
||||
- type: ActivatableUI
|
||||
key: enum.CultistAltarUiKey.Key
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
enum.CultistAltarUiKey.Key:
|
||||
@@ -180,6 +182,8 @@
|
||||
products:
|
||||
- FactoryWhetstone
|
||||
- FactoryConstructShell
|
||||
- type: ActivatableUI
|
||||
key: enum.CultistAltarUiKey.Key
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
enum.CultistAltarUiKey.Key:
|
||||
@@ -243,6 +247,8 @@
|
||||
- FactoryUnholyHalberd
|
||||
- FactoryCultRobeModify
|
||||
- FactoryCultMirrorShield
|
||||
- type: ActivatableUI
|
||||
key: enum.CultistAltarUiKey.Key
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
enum.CultistAltarUiKey.Key:
|
||||
|
||||
@@ -141,11 +141,11 @@
|
||||
size: 0.8, 0.8
|
||||
|
||||
- type: customGhost
|
||||
id: hitpanda-ghost
|
||||
ckey: hitpanda
|
||||
id: caypennow-ghost
|
||||
ckey: CaypenNow
|
||||
sprite: White/Ghosts/hitpanda_ghost.rsi
|
||||
alpha: 0.8
|
||||
ghostName: Панда
|
||||
ghostName: Undefined
|
||||
ghostDescription: Полыхает...
|
||||
size: 1, 1
|
||||
|
||||
|
||||
@@ -173,20 +173,20 @@
|
||||
- BasicRoundstartVariation
|
||||
|
||||
#WD EDIT START
|
||||
# - type: gamePreset
|
||||
# id: Cult
|
||||
# alias:
|
||||
# - cult
|
||||
# name: cult-title
|
||||
# description: cult-description
|
||||
# showInVote: true
|
||||
# minPlayers: 20
|
||||
# rules:
|
||||
# - Cult
|
||||
# - SubGamemodesRule
|
||||
# - BasicStationEventScheduler
|
||||
# - BasicRoundstartVariation
|
||||
# - GameRuleMeteorScheduler
|
||||
- type: gamePreset
|
||||
id: Cult
|
||||
alias:
|
||||
- cult
|
||||
name: cult-title
|
||||
description: cult-description
|
||||
showInVote: true
|
||||
minPlayers: 20
|
||||
rules:
|
||||
- Cult
|
||||
- SubGamemodesRule
|
||||
- BasicStationEventScheduler
|
||||
- BasicRoundstartVariation
|
||||
- GameRuleMeteorScheduler
|
||||
|
||||
- type: gamePreset
|
||||
id: Changeling
|
||||
@@ -313,4 +313,18 @@
|
||||
- BasicStationEventScheduler
|
||||
- BasicRoundstartVariation
|
||||
- GameRuleMeteorScheduler
|
||||
|
||||
- type: gamePreset
|
||||
id: SecretCult #For Admin Use: Runs Cult, but shows "Secret" in lobby.
|
||||
alias:
|
||||
- secretcult
|
||||
name: secret-title
|
||||
showInVote: false #Admin Use
|
||||
description: secret-description
|
||||
rules:
|
||||
- Cult
|
||||
- SubGamemodesRule
|
||||
- BasicStationEventScheduler
|
||||
- BasicRoundstartVariation
|
||||
- GameRuleMeteorScheduler
|
||||
#WD EDIT END
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
Traitor: 0.35
|
||||
Changeling: 0.14
|
||||
Nukeops: 0.14
|
||||
# Cult: 0.15
|
||||
Cult: 0.15
|
||||
Wizard: 0.09
|
||||
Revolutionary: 0.1
|
||||
Zombie: 0.09
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 512 B |
@@ -180,6 +180,9 @@
|
||||
[1.0,1.0]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "DeadWithoutMind"
|
||||
},
|
||||
{
|
||||
"name": "Syndicate"
|
||||
},
|
||||
|
||||
Reference in New Issue
Block a user