Upstream core (#282)
* yes (cherry picked from commit a6b5e1c66dfe4241977bcde753af594392164eca) * Is real, navernoe (#944) * its real * fix shield * remove comments game preset * maximum predicted * fixes * АААААААААААААААААААААААААААА ПОМОГИТЕ Я ЕБНУЛСЯ ПОКА ФИКСИЛ ЭТУ ЗАЛУПУ * govnoedit * secret (cherry picked from commit 22c7b68048590b5098efbfff0d0f5205d3a64c48) * [Feature/Tweaks] Raznoe (#934) * make thruster great again * make hardsuit hos great again * new ficha for medical hud * fix * vrode da * GOOOVNO REMIX REVERB EXTRA * fix * правки --------- Co-authored-by: BIGZi0348 <svalker0348@gmail.com> (cherry picked from commit 141e61a0449873842f46d83eff9e9ce857147d60) * Automatic changelog update (cherry picked from commit d14fe5fb6c934ed522df0b5bc453e4c04707a6db) * [Feature] Executions (#932) * based * cleanup * cleanup + fixes * fix * fix * fix ftl * Update Resources/Locale/ru-RU/_white/executions/execution.ftl Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update execution.ftl * правки * vrode norm * da --------- Co-authored-by: BIGZi0348 <118811750+BIGZi0348@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> Co-authored-by: BIGZi0348 <svalker0348@gmail.com> (cherry picked from commit 83e164172f8e290acee7634f14ac51281be020ad) * Automatic changelog update (cherry picked from commit 71f907c563a30a1fc7ef5751a4d6f2c780a14f4c) * hotfix (#946) (cherry picked from commit f577caec41ab277ee8fc1c18fe64f7e26a6e50f5) --------- Co-authored-by: RavmorganButOnCocaine <valtos@nextmail.ru>
This commit is contained in:
@@ -42,8 +42,8 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
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[Dependency] private readonly ContainerSystem _container = default!;
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[Dependency] private readonly HandsSystem _hands = default!;
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[Dependency] private readonly GulagSystem _gulag = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly AlertsSystem _alertsSystem = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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public override void Initialize()
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{
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@@ -61,9 +61,6 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
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protected override void Added(EntityUid uid, CultRuleComponent rule, GameRuleComponent gameRule, GameRuleAddedEvent args)
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{
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base.Added(uid, rule, gameRule, args);
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var potentialTargets = FindPotentialTargets();
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rule.CultTarget = _random.PickAndTake(potentialTargets).Mind;
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}
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private void OnClone(Entity<CultistComponent> ent, ref CloningEvent args)
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@@ -266,6 +263,17 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
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private void AfterEntitySelected(Entity<CultRuleComponent> ent, ref AfterAntagEntitySelectedEvent args)
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{
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if (ent.Comp.CultTarget == null)
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{
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var potentialTargets = FindPotentialTargets();
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if (potentialTargets.Count == 0)
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{
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ent.Comp.CultTarget = null;
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return;
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}
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ent.Comp.CultTarget = _random.PickAndTake(potentialTargets).Mind;
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}
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MakeCultist(args.EntityUid, ent);
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}
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@@ -335,12 +343,11 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
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private List<MindContainerComponent> FindPotentialTargets()
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{
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var querry =
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EntityManager.EntityQueryEnumerator<MindContainerComponent, HumanoidAppearanceComponent, ActorComponent>();
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var query = EntityQueryEnumerator<MindContainerComponent, HumanoidAppearanceComponent, ActorComponent>();
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var potentialTargets = new List<MindContainerComponent>();
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while (querry.MoveNext(out var uid, out var mind, out _, out var actor))
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while (query.MoveNext(out var uid, out var mind, out _, out var actor))
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{
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var entity = mind.Mind;
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@@ -350,7 +357,7 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
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if (_gulag.IsUserGulagged(actor.PlayerSession.UserId, out _))
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continue;
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if (HasComp<CultistComponent>(entity))
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if (HasComp<CultistComponent>(uid))
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continue;
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potentialTargets.Add(mind);
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@@ -2,6 +2,7 @@
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using Content.Server.Stunnable;
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using Content.Server._White.Cult.Items.Components;
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using Content.Shared._White.Chaplain;
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using Content.Shared.Humanoid;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Throwing;
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using CultistComponent = Content.Shared._White.Cult.Components.CultistComponent;
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@@ -25,12 +26,16 @@ public sealed class ReturnItemOnThrowSystem : EntitySystem
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{
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var isCultist = HasComp<CultistComponent>(args.Target);
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var thrower = args.Component.Thrower;
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var isHumanoid = HasComp<HumanoidAppearanceComponent>(args.Target);
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if (!HasComp<CultistComponent>(thrower))
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return;
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if (!HasComp<MobStateComponent>(args.Target))
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return;
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if(!isHumanoid)
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return;
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if (!isCultist && !_holyWeapon.IsHoldingHolyWeapon(args.Target))
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{
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_stun.TryParalyze(args.Target, TimeSpan.FromSeconds(component.StunTime), true);
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@@ -1327,13 +1327,15 @@ public sealed partial class CultSystem : EntitySystem
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if (transform == null)
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return false;
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if (!mindComponent.Mind.HasValue)
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if (mindComponent.Mind.HasValue == false)
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return false;
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var shard = _entityManager.SpawnEntity("SoulShard", transform.Value);
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if (shard.Valid == false)
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return false;
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_mindSystem.TransferTo(mindComponent.Mind.Value, shard);
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_mindSystem.UnVisit(mindComponent.Mind.Value);
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_bodySystem.GibBody(target);
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@@ -24,7 +24,9 @@ public sealed class CultStructureCraftSystem : EntitySystem
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if (!HasComp<CultistComponent>(args.User))
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return;
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_uiSystem.CloseUi(uid, component.UserInterfaceKey, args.User);
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if(_uiSystem.HasUi(args.User, component.UserInterfaceKey))
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_uiSystem.CloseUi(uid, component.UserInterfaceKey, args.User);
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_uiSystem.OpenUi(uid, component.UserInterfaceKey, args.User);
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}
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}
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@@ -1,27 +0,0 @@
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using Content.Server.UserInterface;
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using Content.Shared._White.Cult;
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using Content.Shared._White.Cult.UI;
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using Robust.Server.GameObjects;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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namespace Content.Server._White.Cult.TimedProduction;
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[RegisterComponent]
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public sealed partial class CultistFactoryComponent : Component
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{
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[ViewVariables(VVAccess.ReadOnly)]
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[DataField("cooldown")]
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public int Cooldown = 240;
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[ViewVariables(VVAccess.ReadOnly)]
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public TimeSpan? NextTimeUse;
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[ViewVariables(VVAccess.ReadOnly)]
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[DataField("products", customTypeSerializer: typeof(PrototypeIdListSerializer<CultistFactoryProductionPrototype>))]
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public IReadOnlyCollection<string> Products = ArraySegment<string>.Empty;
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public Enum UserInterfaceKey = CultistAltarUiKey.Key;
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[ViewVariables(VVAccess.ReadOnly)]
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public bool Active = true;
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}
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@@ -4,9 +4,11 @@ using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared._White.Cult;
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using Content.Shared._White.Cult.Components;
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using Content.Shared._White.Cult.Structures;
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using Content.Shared._White.Cult.Systems;
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using Content.Shared._White.Cult.UI;
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using Content.Shared.UserInterface;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Player;
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@@ -37,11 +39,12 @@ public sealed class CultistFactorySystem : EntitySystem
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{
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base.Initialize();
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SubscribeLocalEvent<CultistFactoryComponent, InteractHandEvent>(OnInteract);
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SubscribeLocalEvent<CultistFactoryComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<CultistFactoryComponent, CultistFactoryItemSelectedMessage>(OnSelected);
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SubscribeLocalEvent<CultistFactoryComponent, InteractUsingEvent>(TryToggleAnchor);
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SubscribeLocalEvent<CultistFactoryComponent, BeforeActivatableUIOpenEvent>((u, c, args) => UpdateUserInterfaceState(u, args, c));
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SubscribeLocalEvent<CultistFactoryComponent, ActivatableUIOpenAttemptEvent>((u, c, args) => OnActivatableUI(u, args, c));
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SubscribeLocalEvent<CultistFactoryComponent, CultAnchorDoAfterEvent>(OnAnchorDoAfter);
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SubscribeLocalEvent<CultistFactoryComponent, ExaminedEvent>(OnExamine);
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SubscribeLocalEvent<CultistFactoryComponent, ConcealEvent>(OnConceal);
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@@ -70,28 +73,32 @@ public sealed class CultistFactorySystem : EntitySystem
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}
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}
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private void OnInit(EntityUid uid, CultistFactoryComponent component, ComponentInit args)
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public void UpdateUserInterfaceState(EntityUid uid, BeforeActivatableUIOpenEvent args, CultistFactoryComponent? component = null)
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{
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UpdateAppearance(uid, component);
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}
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private void OnInteract(EntityUid uid, CultistFactoryComponent component, InteractHandEvent args)
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{
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if (!HasComp<ActorComponent>(args.User))
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return;
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if (!HasComp<CultistComponent>(args.User))
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return;
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if (!CanCraft(uid, component, args.User))
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return;
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var xform = Transform(uid);
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if (!xform.Anchored)
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if (!Resolve(uid, ref component))
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return;
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_ui.SetUiState(uid, CultistAltarUiKey.Key, new CultistFactoryBUIState(component.Products));
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_ui.OpenUi(uid, CultistAltarUiKey.Key, uid);
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Dirty(uid, component);
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}
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private void OnActivatableUI(EntityUid uid, ActivatableUIOpenAttemptEvent args, CultistFactoryComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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var user = args.User;
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if (!HasComp<CultistComponent>(user))
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args.Cancel();
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Dirty(uid, component);
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}
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private void OnInit(EntityUid uid, CultistFactoryComponent component, ComponentInit args)
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{
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UpdateAppearance(uid, component);
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}
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private void OnSelected(EntityUid uid, CultistFactoryComponent component, CultistFactoryItemSelectedMessage args)
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