Upstream core (#282)

* yes

(cherry picked from commit a6b5e1c66dfe4241977bcde753af594392164eca)

* Is real, navernoe (#944)

* its real

* fix shield

* remove comments game preset

* maximum predicted

* fixes

* АААААААААААААААААААААААААААА ПОМОГИТЕ Я ЕБНУЛСЯ ПОКА ФИКСИЛ ЭТУ ЗАЛУПУ

* govnoedit

* secret

(cherry picked from commit 22c7b68048590b5098efbfff0d0f5205d3a64c48)

* [Feature/Tweaks] Raznoe (#934)

* make thruster great again

* make hardsuit hos great again

* new ficha for medical hud

* fix

* vrode da

* GOOOVNO REMIX REVERB EXTRA

* fix

* правки

---------

Co-authored-by: BIGZi0348 <svalker0348@gmail.com>
(cherry picked from commit 141e61a0449873842f46d83eff9e9ce857147d60)

* Automatic changelog update

(cherry picked from commit d14fe5fb6c934ed522df0b5bc453e4c04707a6db)

* [Feature] Executions (#932)

* based

* cleanup

* cleanup + fixes

* fix

* fix

* fix ftl

* Update Resources/Locale/ru-RU/_white/executions/execution.ftl

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* Update execution.ftl

* правки

* vrode norm

* da

---------

Co-authored-by: BIGZi0348 <118811750+BIGZi0348@users.noreply.github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Co-authored-by: BIGZi0348 <svalker0348@gmail.com>
(cherry picked from commit 83e164172f8e290acee7634f14ac51281be020ad)

* Automatic changelog update

(cherry picked from commit 71f907c563a30a1fc7ef5751a4d6f2c780a14f4c)

* hotfix (#946)

(cherry picked from commit f577caec41ab277ee8fc1c18fe64f7e26a6e50f5)

---------

Co-authored-by: RavmorganButOnCocaine <valtos@nextmail.ru>
This commit is contained in:
withoutcode333
2025-04-13 19:03:49 +05:00
committed by GitHub
parent a444b16d7d
commit 0e4e5b7805
38 changed files with 748 additions and 161 deletions

View File

@@ -42,8 +42,8 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
[Dependency] private readonly ContainerSystem _container = default!;
[Dependency] private readonly HandsSystem _hands = default!;
[Dependency] private readonly GulagSystem _gulag = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly AlertsSystem _alertsSystem = default!;
[Dependency] private readonly IRobustRandom _random = default!;
public override void Initialize()
{
@@ -61,9 +61,6 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
protected override void Added(EntityUid uid, CultRuleComponent rule, GameRuleComponent gameRule, GameRuleAddedEvent args)
{
base.Added(uid, rule, gameRule, args);
var potentialTargets = FindPotentialTargets();
rule.CultTarget = _random.PickAndTake(potentialTargets).Mind;
}
private void OnClone(Entity<CultistComponent> ent, ref CloningEvent args)
@@ -266,6 +263,17 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
private void AfterEntitySelected(Entity<CultRuleComponent> ent, ref AfterAntagEntitySelectedEvent args)
{
if (ent.Comp.CultTarget == null)
{
var potentialTargets = FindPotentialTargets();
if (potentialTargets.Count == 0)
{
ent.Comp.CultTarget = null;
return;
}
ent.Comp.CultTarget = _random.PickAndTake(potentialTargets).Mind;
}
MakeCultist(args.EntityUid, ent);
}
@@ -335,12 +343,11 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
private List<MindContainerComponent> FindPotentialTargets()
{
var querry =
EntityManager.EntityQueryEnumerator<MindContainerComponent, HumanoidAppearanceComponent, ActorComponent>();
var query = EntityQueryEnumerator<MindContainerComponent, HumanoidAppearanceComponent, ActorComponent>();
var potentialTargets = new List<MindContainerComponent>();
while (querry.MoveNext(out var uid, out var mind, out _, out var actor))
while (query.MoveNext(out var uid, out var mind, out _, out var actor))
{
var entity = mind.Mind;
@@ -350,7 +357,7 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
if (_gulag.IsUserGulagged(actor.PlayerSession.UserId, out _))
continue;
if (HasComp<CultistComponent>(entity))
if (HasComp<CultistComponent>(uid))
continue;
potentialTargets.Add(mind);