Rework climbing (#7706)
This commit is contained in:
@@ -1,9 +0,0 @@
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using Content.Shared.Climbing;
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namespace Content.Client.Climbing
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{
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public sealed class ClimbingSystem : SharedClimbSystem
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{
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}
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}
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44
Content.Client/Movement/ClimbSystem.cs
Normal file
44
Content.Client/Movement/ClimbSystem.cs
Normal file
@@ -0,0 +1,44 @@
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using Content.Client.Interactable;
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using Content.Client.Movement.Components;
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using Content.Shared.Climbing;
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using Content.Shared.DragDrop;
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using Robust.Shared.GameStates;
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namespace Content.Client.Movement;
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public sealed class ClimbSystem : SharedClimbSystem
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{
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[Dependency] private readonly InteractionSystem _interactionSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ClimbingComponent, ComponentHandleState>(OnClimbingState);
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}
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private static void OnClimbingState(EntityUid uid, ClimbingComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not SharedClimbingComponent.ClimbModeComponentState climbModeState)
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return;
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component.IsClimbing = climbModeState.Climbing;
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component.OwnerIsTransitioning = climbModeState.IsTransitioning;
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}
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protected override void OnCanDragDropOn(EntityUid uid, SharedClimbableComponent component, CanDragDropOnEvent args)
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{
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base.OnCanDragDropOn(uid, component, args);
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if (!args.CanDrop)
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return;
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var user = args.User;
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var target = args.Target;
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var dragged = args.Dragged;
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bool Ignored(EntityUid entity) => entity == target || entity == user || entity == dragged;
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args.CanDrop = _interactionSystem.InRangeUnobstructed(user, target, component.Range, predicate: Ignored)
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&& _interactionSystem.InRangeUnobstructed(user, dragged, component.Range, predicate: Ignored);
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args.Handled = true;
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}
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}
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@@ -1,34 +1,8 @@
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using Content.Shared.Climbing;
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using Content.Shared.DragDrop;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Movement.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(IClimbable))]
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public sealed class ClimbableComponent : SharedClimbableComponent
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{
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public override bool CanDragDropOn(DragDropEvent eventArgs)
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{
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if (!base.CanDragDropOn(eventArgs))
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return false;
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namespace Content.Client.Movement.Components;
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var user = eventArgs.User;
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var target = eventArgs.Target;
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var dragged = eventArgs.Dragged;
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bool Ignored(EntityUid entity) => entity == target || entity == user || entity == dragged;
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var sys = EntitySystem.Get<SharedInteractionSystem>();
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return sys.InRangeUnobstructed(user, target, Range, predicate: Ignored)
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&& sys.InRangeUnobstructed(user, dragged, Range, predicate: Ignored);
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}
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public override bool DragDropOn(DragDropEvent eventArgs)
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{
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return false;
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}
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}
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}
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[RegisterComponent]
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[Friend(typeof(ClimbSystem))]
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[ComponentReference(typeof(SharedClimbableComponent))]
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public sealed class ClimbableComponent : SharedClimbableComponent { }
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@@ -1,23 +1,8 @@
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using Content.Shared.Climbing;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Movement.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedClimbingComponent))]
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public sealed class ClimbingComponent : SharedClimbingComponent
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{
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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base.HandleComponentState(curState, nextState);
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namespace Content.Client.Movement.Components;
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if (curState is not ClimbModeComponentState climbModeState)
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{
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return;
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}
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IsClimbing = climbModeState.Climbing;
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OwnerIsTransitioning = climbModeState.IsTransitioning;
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}
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}
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}
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[RegisterComponent]
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[Friend(typeof(ClimbSystem))]
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[ComponentReference(typeof(SharedClimbingComponent))]
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public sealed class ClimbingComponent : SharedClimbingComponent { }
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@@ -7,6 +7,7 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Content.Server.Climbing;
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namespace Content.IntegrationTests.Tests.GameObjects.Components.Movement
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{
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@@ -59,7 +60,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Movement
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// Now let's make the player enter a climbing transitioning state.
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climbing.IsClimbing = true;
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climbing.TryMoveTo(entityManager.GetComponent<TransformComponent>(human).WorldPosition, entityManager.GetComponent<TransformComponent>(table).WorldPosition);
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EntitySystem.Get<ClimbSystem>().MoveEntityToward(human, table, climbing:climbing);
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var body = entityManager.GetComponent<IPhysBody>(human);
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// TODO: Check it's climbing
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@@ -1,121 +1,421 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Climbing.Components;
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using Content.Server.DoAfter;
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using Content.Server.Popups;
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using Content.Server.Stunnable;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Part;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Climbing;
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using Content.Shared.Damage;
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using Content.Shared.DragDrop;
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using Content.Shared.GameTicking;
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using Content.Shared.Interaction;
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using Content.Shared.Physics;
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using Content.Shared.Popups;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.GameStates;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Collision.Shapes;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Player;
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namespace Content.Server.Climbing
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namespace Content.Server.Climbing;
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[UsedImplicitly]
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public sealed class ClimbSystem : SharedClimbSystem
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{
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[UsedImplicitly]
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internal sealed class ClimbSystem : SharedClimbSystem
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly FixtureSystem _fixtureSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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[Dependency] private readonly StunSystem _stunSystem = default!;
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private const string ClimbingFixtureName = "climb";
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private const int ClimbingCollisionGroup = (int) CollisionGroup.VaultImpassable;
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private readonly Dictionary<EntityUid, List<Fixture>> _fixtureRemoveQueue = new();
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public override void Initialize()
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{
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private readonly HashSet<ClimbingComponent> _activeClimbers = new();
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base.Initialize();
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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[Dependency] private readonly StunSystem _stunSystem = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
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SubscribeLocalEvent<ClimbableComponent, GetVerbsEvent<AlternativeVerb>>(AddClimbableVerb);
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SubscribeLocalEvent<ClimbableComponent, DragDropEvent>(OnClimbableDragDrop);
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public override void Initialize()
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SubscribeLocalEvent<ClimbingComponent, ClimbFinishedEvent>(OnClimbFinished);
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SubscribeLocalEvent<ClimbingComponent, EndCollideEvent>(OnClimbEndCollide);
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SubscribeLocalEvent<ClimbingComponent, BuckleChangeEvent>(OnBuckleChange);
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SubscribeLocalEvent<ClimbingComponent, ComponentGetState>(OnClimbingGetState);
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SubscribeLocalEvent<GlassTableComponent, ClimbedOnEvent>(OnGlassClimbed);
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}
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protected override void OnCanDragDropOn(EntityUid uid, SharedClimbableComponent component, CanDragDropOnEvent args)
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{
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base.OnCanDragDropOn(uid, component, args);
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if (!args.CanDrop)
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return;
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string reason;
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var canVault = args.User == args.Dragged
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? CanVault(component, args.User, args.Target, out reason)
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: CanVault(component, args.User, args.Dragged, args.Target, out reason);
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if (!canVault)
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_popupSystem.PopupEntity(reason, args.User, Filter.Entities(args.User));
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args.CanDrop = canVault;
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args.Handled = true;
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}
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private void AddClimbableVerb(EntityUid uid, ClimbableComponent component, GetVerbsEvent<AlternativeVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract || !_actionBlockerSystem.CanMove(args.User))
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return;
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if (!TryComp(args.User, out ClimbingComponent? climbingComponent) || climbingComponent.IsClimbing)
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return;
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// TODO VERBS ICON add a climbing icon?
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args.Verbs.Add(new AlternativeVerb
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{
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base.Initialize();
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Act = () => TryMoveEntity(component, args.User, args.User, args.Target),
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Text = Loc.GetString("comp-climbable-verb-climb")
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});
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}
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SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
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SubscribeLocalEvent<ClimbableComponent, GetVerbsEvent<AlternativeVerb>>(AddClimbVerb);
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SubscribeLocalEvent<ClimbingComponent, BuckleChangeEvent>(OnBuckleChange);
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SubscribeLocalEvent<GlassTableComponent, ClimbedOnEvent>(OnGlassClimbed);
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private void OnClimbableDragDrop(EntityUid uid, ClimbableComponent component, DragDropEvent args)
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{
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TryMoveEntity(component, args.User, args.Dragged, args.Target);
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}
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private void TryMoveEntity(ClimbableComponent component, EntityUid user, EntityUid entityToMove,
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EntityUid climbable)
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{
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if (!TryComp(entityToMove, out ClimbingComponent? climbingComponent) || climbingComponent.IsClimbing)
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return;
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_doAfterSystem.DoAfter(new DoAfterEventArgs(entityToMove, component.ClimbDelay, default, climbable)
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{
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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BreakOnDamage = true,
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BreakOnStun = true,
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UserFinishedEvent = new ClimbFinishedEvent(user, climbable)
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});
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}
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private void OnClimbFinished(EntityUid uid, ClimbingComponent climbingComp, ClimbFinishedEvent args)
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{
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if (!TryComp<PhysicsComponent>(uid, out var physicsComp)
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|| !TryComp<FixturesComponent>(uid, out var fixturesComp))
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return;
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if (!ReplaceFixtures(climbingComp, physicsComp, fixturesComp))
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return;
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climbingComp.IsClimbing = true;
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MoveEntityToward(uid, args.Climbable, physicsComp, climbingComp);
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// we may potentially need additional logic since we're forcing a player onto a climbable
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// there's also the cases where the user might collide with the person they are forcing onto the climbable that i haven't accounted for
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RaiseLocalEvent(uid, new StartClimbEvent(args.Climbable), false);
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RaiseLocalEvent(args.Climbable, new ClimbedOnEvent(uid), false);
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if (args.User == uid)
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{
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var othersMessage = Loc.GetString("comp-climbable-user-climbs-other", ("user", uid),
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("climbable", args.Climbable));
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uid.PopupMessageOtherClients(othersMessage);
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var selfMessage = Loc.GetString("comp-climbable-user-climbs", ("climbable", args.Climbable));
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uid.PopupMessage(selfMessage);
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}
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else
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{
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var othersMessage = Loc.GetString("comp-climbable-user-climbs-force-other", ("user", args.User),
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("moved-user", uid), ("climbable", args.Climbable));
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args.User.PopupMessageOtherClients(othersMessage);
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var selfMessage = Loc.GetString("comp-climbable-user-climbs-force", ("moved-user", uid),
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("climbable", args.Climbable));
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args.User.PopupMessage(selfMessage);
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}
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}
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/// <summary>
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/// Replaces the current fixtures with non-climbing collidable versions so that climb end can be detected
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/// </summary>
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/// <returns>Returns whether adding the new fixtures was successful</returns>
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private bool ReplaceFixtures(ClimbingComponent climbingComp, PhysicsComponent physicsComp, FixturesComponent fixturesComp)
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{
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// Swap fixtures
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foreach (var (name, fixture) in fixturesComp.Fixtures)
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{
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if (climbingComp.DisabledFixtureMasks.ContainsKey(name)
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|| fixture.Hard == false
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|| (fixture.CollisionMask & ClimbingCollisionGroup) == 0)
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continue;
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climbingComp.DisabledFixtureMasks.Add(fixture.ID, fixture.CollisionMask & ClimbingCollisionGroup);
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fixture.CollisionMask &= ~ClimbingCollisionGroup;
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}
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public void ForciblySetClimbing(EntityUid uid, ClimbingComponent? component = null)
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if (!_fixtureSystem.TryCreateFixture(physicsComp,
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new Fixture(new PhysShapeCircle { Radius = 0.35f }, (int) CollisionGroup.None, ClimbingCollisionGroup, false)
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{ID = ClimbingFixtureName}, manager: fixturesComp))
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return false;
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return true;
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}
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private void OnClimbEndCollide(EntityUid uid, ClimbingComponent component, EndCollideEvent args)
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{
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if (args.OurFixture.ID != ClimbingFixtureName
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|| !component.IsClimbing
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|| component.OwnerIsTransitioning
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|| !TryComp<TransformComponent>(uid, out var transformComp)
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|| !TryComp<PhysicsComponent>(uid, out var physicsComp)
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|| !TryComp<FixturesComponent>(uid, out var fixturesComp))
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return;
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foreach (var fixture in args.OurFixture.Contacts.Keys)
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{
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if (!Resolve(uid, ref component, false))
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if (fixture == args.OtherFixture)
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continue;
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// If still colliding with a climbable, do not stop climbing
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if (HasComp<ClimbableComponent>(fixture.Body.Owner))
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return;
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component.IsClimbing = true;
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UnsetTransitionBoolAfterBufferTime(uid, component);
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}
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private void AddClimbVerb(EntityUid uid, ClimbableComponent component, GetVerbsEvent<AlternativeVerb> args)
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foreach (var (name, fixtureMask) in component.DisabledFixtureMasks)
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{
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if (!args.CanAccess || !args.CanInteract || !_actionBlockerSystem.CanMove(args.User))
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return;
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if (!fixturesComp.Fixtures.TryGetValue(name, out var fixture))
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continue;
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fixture.CollisionMask |= fixtureMask;
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}
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component.DisabledFixtureMasks.Clear();
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// Check that the user climb.
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if (!EntityManager.TryGetComponent(args.User, out ClimbingComponent? climbingComponent) ||
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climbingComponent.IsClimbing)
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return;
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// Add a climb verb
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AlternativeVerb verb = new();
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verb.Act = () => component.TryClimb(args.User, args.Target);
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verb.Text = Loc.GetString("comp-climbable-verb-climb");
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// TODO VERBS ICON add a climbing icon?
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args.Verbs.Add(verb);
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if (!_fixtureRemoveQueue.TryGetValue(uid, out var removeQueue))
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{
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removeQueue = new List<Fixture>();
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_fixtureRemoveQueue.Add(uid, removeQueue);
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}
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private void OnBuckleChange(EntityUid uid, ClimbingComponent component, BuckleChangeEvent args)
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if (fixturesComp.Fixtures.TryGetValue(ClimbingFixtureName, out var climbingFixture))
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removeQueue.Add(climbingFixture);
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component.IsClimbing = false;
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}
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/// <summary>
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/// Checks if the user can vault the target
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/// </summary>
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/// <param name="component">The component of the entity that is being vaulted</param>
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/// <param name="user">The entity that wants to vault</param>
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/// <param name="target">The object that is being vaulted</param>
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/// <param name="reason">The reason why it cant be dropped</param>
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/// <returns></returns>
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private bool CanVault(SharedClimbableComponent component, EntityUid user, EntityUid target, out string reason)
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{
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if (!_actionBlockerSystem.CanInteract(user, target))
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{
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if (args.Buckling)
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component.IsClimbing = false;
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reason = Loc.GetString("comp-climbable-cant-interact");
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return false;
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}
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private void OnGlassClimbed(EntityUid uid, GlassTableComponent component, ClimbedOnEvent args)
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if (!HasComp<ClimbingComponent>(user)
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|| !TryComp(user, out SharedBodyComponent? body)
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|| !body.HasPartOfType(BodyPartType.Leg)
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|| !body.HasPartOfType(BodyPartType.Foot))
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{
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if (TryComp<PhysicsComponent>(args.Climber, out var physics) && physics.Mass <= component.MassLimit)
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return;
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_damageableSystem.TryChangeDamage(args.Climber, component.ClimberDamage);
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_damageableSystem.TryChangeDamage(uid, component.TableDamage);
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_stunSystem.TryParalyze(args.Climber, TimeSpan.FromSeconds(component.StunTime), true);
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// Not shown to the user, since they already get a 'you climb on the glass table' popup
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_popupSystem.PopupEntity(Loc.GetString("glass-table-shattered-others",
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("table", uid), ("climber", args.Climber)), args.Climber,
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Filter.Pvs(uid).RemoveWhereAttachedEntity(puid => puid == args.Climber));
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reason = Loc.GetString("comp-climbable-cant-climb");
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return false;
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}
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public void AddActiveClimber(ClimbingComponent climbingComponent)
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if (!_interactionSystem.InRangeUnobstructed(user, target, component.Range))
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{
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_activeClimbers.Add(climbingComponent);
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reason = Loc.GetString("comp-climbable-cant-reach");
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return false;
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}
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|
||||
public void RemoveActiveClimber(ClimbingComponent climbingComponent)
|
||||
reason = string.Empty;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the user can vault the dragged entity onto the the target
|
||||
/// </summary>
|
||||
/// <param name="component">The climbable component of the object being vaulted onto</param>
|
||||
/// <param name="user">The user that wants to vault the entity</param>
|
||||
/// <param name="dragged">The entity that is being vaulted</param>
|
||||
/// <param name="target">The object that is being vaulted onto</param>
|
||||
/// <param name="reason">The reason why it cant be dropped</param>
|
||||
/// <returns></returns>
|
||||
private bool CanVault(SharedClimbableComponent component, EntityUid user, EntityUid dragged, EntityUid target,
|
||||
out string reason)
|
||||
{
|
||||
if (!_actionBlockerSystem.CanInteract(user, dragged) || !_actionBlockerSystem.CanInteract(user, target))
|
||||
{
|
||||
_activeClimbers.Remove(climbingComponent);
|
||||
reason = Loc.GetString("comp-climbable-cant-interact");
|
||||
return false;
|
||||
}
|
||||
|
||||
public void UnsetTransitionBoolAfterBufferTime(EntityUid uid, ClimbingComponent? component = null)
|
||||
if (!HasComp<ClimbingComponent>(dragged))
|
||||
{
|
||||
if (!Resolve(uid, ref component, false))
|
||||
return;
|
||||
component.Owner.SpawnTimer((int) (SharedClimbingComponent.BufferTime * 1000), () =>
|
||||
reason = Loc.GetString("comp-climbable-cant-climb");
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Ignored(EntityUid entity) => entity == target || entity == user || entity == dragged;
|
||||
|
||||
if (!_interactionSystem.InRangeUnobstructed(user, target, component.Range, predicate: Ignored)
|
||||
|| !_interactionSystem.InRangeUnobstructed(user, dragged, component.Range, predicate: Ignored))
|
||||
{
|
||||
reason = Loc.GetString("comp-climbable-cant-reach");
|
||||
return false;
|
||||
}
|
||||
|
||||
reason = string.Empty;
|
||||
return true;
|
||||
}
|
||||
|
||||
public void ForciblySetClimbing(EntityUid uid, ClimbingComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component, false))
|
||||
return;
|
||||
component.IsClimbing = true;
|
||||
}
|
||||
|
||||
private static void OnBuckleChange(EntityUid uid, ClimbingComponent component, BuckleChangeEvent args)
|
||||
{
|
||||
if (!args.Buckling)
|
||||
return;
|
||||
component.IsClimbing = false;
|
||||
component.OwnerIsTransitioning = false;
|
||||
}
|
||||
|
||||
private static void OnClimbingGetState(EntityUid uid, ClimbingComponent component, ref ComponentGetState args)
|
||||
{
|
||||
args.State = new SharedClimbingComponent.ClimbModeComponentState(component.IsClimbing, component.OwnerIsTransitioning);
|
||||
}
|
||||
|
||||
private void OnGlassClimbed(EntityUid uid, GlassTableComponent component, ClimbedOnEvent args)
|
||||
{
|
||||
if (TryComp<PhysicsComponent>(args.Climber, out var physics) && physics.Mass <= component.MassLimit)
|
||||
return;
|
||||
|
||||
_damageableSystem.TryChangeDamage(args.Climber, component.ClimberDamage);
|
||||
_damageableSystem.TryChangeDamage(uid, component.TableDamage);
|
||||
_stunSystem.TryParalyze(args.Climber, TimeSpan.FromSeconds(component.StunTime), true);
|
||||
|
||||
// Not shown to the user, since they already get a 'you climb on the glass table' popup
|
||||
_popupSystem.PopupEntity(
|
||||
Loc.GetString("glass-table-shattered-others", ("table", uid), ("climber", args.Climber)), args.Climber,
|
||||
Filter.Pvs(uid).RemoveWhereAttachedEntity(puid => puid == args.Climber));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Moves the entity toward the target climbed entity
|
||||
/// </summary>
|
||||
public void MoveEntityToward(EntityUid uid, EntityUid target, PhysicsComponent? physics = null, ClimbingComponent? climbing = null)
|
||||
{
|
||||
if (!Resolve(uid, ref physics, ref climbing, false))
|
||||
return;
|
||||
|
||||
var from = Transform(uid).WorldPosition;
|
||||
var to = Transform(target).WorldPosition;
|
||||
var (x, y) = (to - from).Normalized;
|
||||
|
||||
if (MathF.Abs(x) < 0.6f) // user climbed mostly vertically so lets make it a clean straight line
|
||||
to = new Vector2(from.X, to.Y);
|
||||
else if (MathF.Abs(y) < 0.6f) // user climbed mostly horizontally so lets make it a clean straight line
|
||||
to = new Vector2(to.X, from.Y);
|
||||
|
||||
var velocity = (to - from).Length;
|
||||
|
||||
if (velocity <= 0.0f) return;
|
||||
|
||||
// Since there are bodies with different masses:
|
||||
// mass * 10 seems enough to move entity
|
||||
// instead of launching cats like rockets against the walls with constant impulse value.
|
||||
physics.ApplyLinearImpulse((to - from).Normalized * velocity * physics.Mass * 10);
|
||||
physics.BodyType = BodyType.Dynamic;
|
||||
climbing.OwnerIsTransitioning = true;
|
||||
_actionBlockerSystem.UpdateCanMove(uid);
|
||||
|
||||
// Transition back to KinematicController after BufferTime
|
||||
climbing.Owner.SpawnTimer((int) (SharedClimbingComponent.BufferTime * 1000), () =>
|
||||
{
|
||||
if (climbing.Deleted) return;
|
||||
physics.BodyType = BodyType.KinematicController;
|
||||
climbing.OwnerIsTransitioning = false;
|
||||
_actionBlockerSystem.UpdateCanMove(uid);
|
||||
});
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
foreach (var (uid, fixtures) in _fixtureRemoveQueue)
|
||||
{
|
||||
if (!TryComp<PhysicsComponent>(uid, out var physicsComp)
|
||||
|| !TryComp<FixturesComponent>(uid, out var fixturesComp))
|
||||
continue;
|
||||
foreach (var fixture in fixtures)
|
||||
{
|
||||
if (component.Deleted) return;
|
||||
component.OwnerIsTransitioning = false;
|
||||
});
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
foreach (var climber in _activeClimbers.ToArray())
|
||||
{
|
||||
climber.Update();
|
||||
_fixtureSystem.DestroyFixture(physicsComp, fixture, true, fixturesComp);
|
||||
}
|
||||
}
|
||||
|
||||
public void Reset(RoundRestartCleanupEvent ev)
|
||||
{
|
||||
_activeClimbers.Clear();
|
||||
}
|
||||
_fixtureRemoveQueue.Clear();
|
||||
}
|
||||
|
||||
private void Reset(RoundRestartCleanupEvent ev)
|
||||
{
|
||||
_fixtureRemoveQueue.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class ClimbFinishedEvent : EntityEventArgs
|
||||
{
|
||||
public ClimbFinishedEvent(EntityUid user, EntityUid climbable)
|
||||
{
|
||||
User = user;
|
||||
Climbable = climbable;
|
||||
}
|
||||
|
||||
public EntityUid User { get; }
|
||||
public EntityUid Climbable { get; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised on an entity when it is climbed on.
|
||||
/// </summary>
|
||||
public sealed class ClimbedOnEvent : EntityEventArgs
|
||||
{
|
||||
public EntityUid Climber;
|
||||
|
||||
public ClimbedOnEvent(EntityUid climber)
|
||||
{
|
||||
Climber = climber;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised on an entity when it successfully climbs on something.
|
||||
/// </summary>
|
||||
public sealed class StartClimbEvent : EntityEventArgs
|
||||
{
|
||||
public EntityUid Climbable;
|
||||
|
||||
public StartClimbEvent(EntityUid climbable)
|
||||
{
|
||||
Climbable = climbable;
|
||||
}
|
||||
}
|
||||
@@ -1,277 +1,14 @@
|
||||
using Content.Server.DoAfter;
|
||||
using Content.Server.Popups;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Body.Components;
|
||||
using Content.Shared.Body.Part;
|
||||
using Content.Shared.Climbing;
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.Popups;
|
||||
using Robust.Shared.Physics;
|
||||
|
||||
namespace Content.Server.Climbing.Components
|
||||
namespace Content.Server.Climbing.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed class ClimbableComponent : SharedClimbableComponent
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IClimbable))]
|
||||
public sealed class ClimbableComponent : SharedClimbableComponent
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entities = default!;
|
||||
|
||||
/// <summary>
|
||||
/// The time it takes to climb onto the entity.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
[DataField("delay")]
|
||||
private float _climbDelay = 0.8f;
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
if (!Owner.EnsureComponent(out PhysicsComponent _))
|
||||
{
|
||||
Logger.Warning($"Entity {_entities.GetComponent<MetaDataComponent>(Owner).EntityName} at {_entities.GetComponent<TransformComponent>(Owner).MapPosition} didn't have a {nameof(PhysicsComponent)}");
|
||||
}
|
||||
}
|
||||
|
||||
public override bool CanDragDropOn(DragDropEvent eventArgs)
|
||||
{
|
||||
if (!base.CanDragDropOn(eventArgs))
|
||||
return false;
|
||||
|
||||
string reason;
|
||||
bool canVault;
|
||||
|
||||
if (eventArgs.User == eventArgs.Dragged)
|
||||
canVault = CanVault(eventArgs.User, eventArgs.Target, out reason);
|
||||
else
|
||||
canVault = CanVault(eventArgs.User, eventArgs.Dragged, eventArgs.Target, out reason);
|
||||
|
||||
if (!canVault)
|
||||
eventArgs.User.PopupMessage(reason);
|
||||
|
||||
return canVault;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the user can vault the target
|
||||
/// </summary>
|
||||
/// <param name="user">The entity that wants to vault</param>
|
||||
/// <param name="target">The object that is being vaulted</param>
|
||||
/// <param name="reason">The reason why it cant be dropped</param>
|
||||
/// <returns></returns>
|
||||
private bool CanVault(EntityUid user, EntityUid target, out string reason)
|
||||
{
|
||||
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user, target))
|
||||
{
|
||||
reason = Loc.GetString("comp-climbable-cant-interact");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!_entities.HasComponent<ClimbingComponent>(user) ||
|
||||
!_entities.TryGetComponent(user, out SharedBodyComponent? body))
|
||||
{
|
||||
reason = Loc.GetString("comp-climbable-cant-climb");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!body.HasPartOfType(BodyPartType.Leg) ||
|
||||
!body.HasPartOfType(BodyPartType.Foot))
|
||||
{
|
||||
reason = Loc.GetString("comp-climbable-cant-climb");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!EntitySystem.Get<SharedInteractionSystem>().InRangeUnobstructed(user, target, Range))
|
||||
{
|
||||
reason = Loc.GetString("comp-climbable-cant-reach");
|
||||
return false;
|
||||
}
|
||||
|
||||
reason = string.Empty;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the user can vault the dragged entity onto the the target
|
||||
/// </summary>
|
||||
/// <param name="user">The user that wants to vault the entity</param>
|
||||
/// <param name="dragged">The entity that is being vaulted</param>
|
||||
/// <param name="target">The object that is being vaulted onto</param>
|
||||
/// <param name="reason">The reason why it cant be dropped</param>
|
||||
/// <returns></returns>
|
||||
private bool CanVault(EntityUid user, EntityUid dragged, EntityUid target, out string reason)
|
||||
{
|
||||
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user, dragged))
|
||||
{
|
||||
reason = Loc.GetString("comp-climbable-cant-interact");
|
||||
return false;
|
||||
}
|
||||
|
||||
// CanInteract() doesn't support checking a second "target" entity.
|
||||
// Doing so manually:
|
||||
var ev = new GettingInteractedWithAttemptEvent(user, target);
|
||||
_entities.EventBus.RaiseLocalEvent(target, ev);
|
||||
if (ev.Cancelled)
|
||||
{
|
||||
reason = Loc.GetString("comp-climbable-cant-interact");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!_entities.HasComponent<ClimbingComponent>(dragged))
|
||||
{
|
||||
reason = Loc.GetString("comp-climbable-cant-climb");
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Ignored(EntityUid entity) => entity == target || entity == user || entity == dragged;
|
||||
|
||||
var sys = EntitySystem.Get<SharedInteractionSystem>();
|
||||
if (!sys.InRangeUnobstructed(user, target, Range, predicate: Ignored) ||
|
||||
!sys.InRangeUnobstructed(user, dragged, Range, predicate: Ignored))
|
||||
{
|
||||
reason = Loc.GetString("comp-climbable-cant-reach");
|
||||
return false;
|
||||
}
|
||||
|
||||
reason = string.Empty;
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool DragDropOn(DragDropEvent eventArgs)
|
||||
{
|
||||
if (eventArgs.User == eventArgs.Dragged)
|
||||
{
|
||||
TryClimb(eventArgs.User, eventArgs.Target);
|
||||
}
|
||||
else
|
||||
{
|
||||
TryMoveEntity(eventArgs.User, eventArgs.Dragged, eventArgs.Target);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private async void TryMoveEntity(EntityUid user, EntityUid entityToMove, EntityUid climbable)
|
||||
{
|
||||
var doAfterEventArgs = new DoAfterEventArgs(user, _climbDelay, default, entityToMove)
|
||||
{
|
||||
BreakOnTargetMove = true,
|
||||
BreakOnUserMove = true,
|
||||
BreakOnDamage = true,
|
||||
BreakOnStun = true
|
||||
};
|
||||
|
||||
var result = await EntitySystem.Get<DoAfterSystem>().WaitDoAfter(doAfterEventArgs);
|
||||
|
||||
if (result != DoAfterStatus.Cancelled && _entities.TryGetComponent(entityToMove, out FixturesComponent? body) && body.FixtureCount >= 1)
|
||||
{
|
||||
var entityPos = _entities.GetComponent<TransformComponent>(entityToMove).WorldPosition;
|
||||
|
||||
var direction = (_entities.GetComponent<TransformComponent>(Owner).WorldPosition - entityPos).Normalized;
|
||||
var endPoint = _entities.GetComponent<TransformComponent>(Owner).WorldPosition;
|
||||
|
||||
var climbMode = _entities.GetComponent<ClimbingComponent>(entityToMove);
|
||||
climbMode.IsClimbing = true;
|
||||
|
||||
if (MathF.Abs(direction.X) < 0.6f) // user climbed mostly vertically so lets make it a clean straight line
|
||||
{
|
||||
endPoint = new Vector2(entityPos.X, endPoint.Y);
|
||||
}
|
||||
else if (MathF.Abs(direction.Y) < 0.6f) // user climbed mostly horizontally so lets make it a clean straight line
|
||||
{
|
||||
endPoint = new Vector2(endPoint.X, entityPos.Y);
|
||||
}
|
||||
|
||||
climbMode.TryMoveTo(entityPos, endPoint);
|
||||
// we may potentially need additional logic since we're forcing a player onto a climbable
|
||||
// there's also the cases where the user might collide with the person they are forcing onto the climbable that i haven't accounted for
|
||||
|
||||
_entities.EventBus.RaiseLocalEvent(entityToMove, new StartClimbEvent(climbable), false);
|
||||
_entities.EventBus.RaiseLocalEvent(climbable, new ClimbedOnEvent(entityToMove), false);
|
||||
|
||||
var othersMessage = Loc.GetString("comp-climbable-user-climbs-force-other",
|
||||
("user", user), ("moved-user", entityToMove), ("climbable", Owner));
|
||||
user.PopupMessageOtherClients(othersMessage);
|
||||
|
||||
var selfMessage = Loc.GetString("comp-climbable-user-climbs-force", ("moved-user", entityToMove), ("climbable", Owner));
|
||||
user.PopupMessage(selfMessage);
|
||||
}
|
||||
}
|
||||
|
||||
public async void TryClimb(EntityUid user, EntityUid climbable)
|
||||
{
|
||||
if (!_entities.TryGetComponent(user, out ClimbingComponent? climbingComponent) || climbingComponent.IsClimbing)
|
||||
return;
|
||||
|
||||
var doAfterEventArgs = new DoAfterEventArgs(user, _climbDelay, default, Owner)
|
||||
{
|
||||
BreakOnTargetMove = true,
|
||||
BreakOnUserMove = true,
|
||||
BreakOnDamage = true,
|
||||
BreakOnStun = true
|
||||
};
|
||||
|
||||
var result = await EntitySystem.Get<DoAfterSystem>().WaitDoAfter(doAfterEventArgs);
|
||||
|
||||
if (result != DoAfterStatus.Cancelled && _entities.TryGetComponent(user, out FixturesComponent? fixtureComp) && fixtureComp.Fixtures.Count >= 1)
|
||||
{
|
||||
// TODO: Remove the copy-paste code
|
||||
var userPos = _entities.GetComponent<TransformComponent>(user).WorldPosition;
|
||||
|
||||
var direction = (_entities.GetComponent<TransformComponent>(Owner).WorldPosition - userPos).Normalized;
|
||||
var endPoint = _entities.GetComponent<TransformComponent>(Owner).WorldPosition;
|
||||
|
||||
_entities.EventBus.RaiseLocalEvent(user, new StartClimbEvent(climbable), false);
|
||||
_entities.EventBus.RaiseLocalEvent(climbable, new ClimbedOnEvent(user), false);
|
||||
|
||||
var climbMode = _entities.GetComponent<ClimbingComponent>(user);
|
||||
climbMode.IsClimbing = true;
|
||||
|
||||
if (MathF.Abs(direction.X) < 0.6f) // user climbed mostly vertically so lets make it a clean straight line
|
||||
{
|
||||
endPoint = new Vector2(_entities.GetComponent<TransformComponent>(user).WorldPosition.X, endPoint.Y);
|
||||
}
|
||||
else if (MathF.Abs(direction.Y) < 0.6f) // user climbed mostly horizontally so lets make it a clean straight line
|
||||
{
|
||||
endPoint = new Vector2(endPoint.X, _entities.GetComponent<TransformComponent>(user).WorldPosition.Y);
|
||||
}
|
||||
|
||||
climbMode.TryMoveTo(userPos, endPoint);
|
||||
|
||||
var othersMessage = Loc.GetString("comp-climbable-user-climbs-other", ("user", user), ("climbable", Owner));
|
||||
user.PopupMessageOtherClients(othersMessage);
|
||||
|
||||
var selfMessage = Loc.GetString("comp-climbable-user-climbs", ("climbable", Owner));
|
||||
user.PopupMessage(selfMessage);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised on an entity when it is climbed on.
|
||||
/// </summary>
|
||||
public sealed class ClimbedOnEvent : EntityEventArgs
|
||||
{
|
||||
public EntityUid Climber;
|
||||
|
||||
public ClimbedOnEvent(EntityUid climber)
|
||||
{
|
||||
Climber = climber;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised on an entity when it successfully climbs on something.
|
||||
/// </summary>
|
||||
public sealed class StartClimbEvent : EntityEventArgs
|
||||
{
|
||||
public EntityUid Climbable;
|
||||
|
||||
public StartClimbEvent(EntityUid climbable)
|
||||
{
|
||||
Climbable = climbable;
|
||||
}
|
||||
/// <summary>
|
||||
/// The time it takes to climb onto the entity.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
[DataField("delay")]
|
||||
public float ClimbDelay = 0.8f;
|
||||
}
|
||||
|
||||
@@ -1,92 +1,34 @@
|
||||
using System;
|
||||
using Content.Shared.Buckle.Components;
|
||||
using Content.Shared.Climbing;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Server.Climbing.Components
|
||||
namespace Content.Server.Climbing.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedClimbingComponent))]
|
||||
public sealed class ClimbingComponent : SharedClimbingComponent
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedClimbingComponent))]
|
||||
public sealed class ClimbingComponent : SharedClimbingComponent
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public override bool IsClimbing
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
|
||||
public override bool IsClimbing
|
||||
get => base.IsClimbing;
|
||||
set
|
||||
{
|
||||
get => base.IsClimbing;
|
||||
set
|
||||
{
|
||||
if (base.IsClimbing == value)
|
||||
return;
|
||||
|
||||
base.IsClimbing = value;
|
||||
|
||||
if (value)
|
||||
{
|
||||
StartClimbTime = IoCManager.Resolve<IGameTiming>().CurTime;
|
||||
EntitySystem.Get<ClimbSystem>().AddActiveClimber(this);
|
||||
OwnerIsTransitioning = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
EntitySystem.Get<ClimbSystem>().RemoveActiveClimber(this);
|
||||
OwnerIsTransitioning = false;
|
||||
}
|
||||
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OwnerIsTransitioning
|
||||
{
|
||||
get => base.OwnerIsTransitioning;
|
||||
set
|
||||
{
|
||||
if (value == base.OwnerIsTransitioning) return;
|
||||
base.OwnerIsTransitioning = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Make the owner climb from one point to another
|
||||
/// </summary>
|
||||
public void TryMoveTo(Vector2 from, Vector2 to)
|
||||
{
|
||||
if (!_entityManager.TryGetComponent<PhysicsComponent>(Owner, out var physicsComponent)) return;
|
||||
|
||||
var velocity = (to - from).Length;
|
||||
|
||||
if (velocity <= 0.0f) return;
|
||||
|
||||
// Since there are bodies with different masses:
|
||||
// mass * 5 seems enough to move entity
|
||||
// instead of launching cats like rockets against the walls with constant impulse value.
|
||||
physicsComponent.ApplyLinearImpulse((to - from).Normalized * velocity * physicsComponent.Mass * 5);
|
||||
OwnerIsTransitioning = true;
|
||||
|
||||
EntitySystem.Get<ClimbSystem>().UnsetTransitionBoolAfterBufferTime(Owner, this);
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (!IsClimbing || _gameTiming.CurTime < TimeSpan.FromSeconds(BufferTime) + StartClimbTime)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!IsOnClimbableThisFrame && IsClimbing)
|
||||
IsClimbing = false;
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState()
|
||||
{
|
||||
return new ClimbModeComponentState(base.IsClimbing, OwnerIsTransitioning);
|
||||
if (base.IsClimbing == value) return;
|
||||
base.IsClimbing = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OwnerIsTransitioning
|
||||
{
|
||||
get => base.OwnerIsTransitioning;
|
||||
set
|
||||
{
|
||||
if (value == base.OwnerIsTransitioning) return;
|
||||
base.OwnerIsTransitioning = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables]
|
||||
public Dictionary<string, int> DisabledFixtureMasks { get; } = new();
|
||||
}
|
||||
|
||||
@@ -1,23 +1,28 @@
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Movement;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Shared.Climbing
|
||||
namespace Content.Shared.Climbing;
|
||||
|
||||
public abstract class SharedClimbSystem : EntitySystem
|
||||
{
|
||||
public abstract class SharedClimbSystem : EntitySystem
|
||||
public override void Initialize()
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<SharedClimbingComponent, UpdateCanMoveEvent>(HandleMoveAttempt);
|
||||
}
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<SharedClimbingComponent, UpdateCanMoveEvent>(HandleMoveAttempt);
|
||||
SubscribeLocalEvent<SharedClimbableComponent, CanDragDropOnEvent>(OnCanDragDropOn);
|
||||
}
|
||||
|
||||
private void HandleMoveAttempt(EntityUid uid, SharedClimbingComponent component, UpdateCanMoveEvent args)
|
||||
{
|
||||
if (component.LifeStage > ComponentLifeStage.Running)
|
||||
return;
|
||||
private static void HandleMoveAttempt(EntityUid uid, SharedClimbingComponent component, UpdateCanMoveEvent args)
|
||||
{
|
||||
if (component.LifeStage > ComponentLifeStage.Running)
|
||||
return;
|
||||
|
||||
if (component.OwnerIsTransitioning)
|
||||
args.Cancel();
|
||||
}
|
||||
if (component.OwnerIsTransitioning)
|
||||
args.Cancel();
|
||||
}
|
||||
|
||||
protected virtual void OnCanDragDropOn(EntityUid uid, SharedClimbableComponent component, CanDragDropOnEvent args)
|
||||
{
|
||||
args.CanDrop = HasComp<SharedClimbingComponent>(args.Dragged);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,26 +1,13 @@
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Interaction;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Climbing
|
||||
{
|
||||
public interface IClimbable { }
|
||||
|
||||
public abstract class SharedClimbableComponent : Component, IClimbable, IDragDropOn
|
||||
public abstract class SharedClimbableComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// The range from which this entity can be climbed.
|
||||
/// </summary>
|
||||
[ViewVariables] [DataField("range")] protected float Range = SharedInteractionSystem.InteractionRange / 1.4f;
|
||||
|
||||
public virtual bool CanDragDropOn(DragDropEvent eventArgs)
|
||||
{
|
||||
return IoCManager.Resolve<IEntityManager>().HasComponent<SharedClimbingComponent>(eventArgs.Dragged);
|
||||
}
|
||||
|
||||
public abstract bool DragDropOn(DragDropEvent eventArgs);
|
||||
[ViewVariables] [DataField("range")] public float Range = SharedInteractionSystem.InteractionRange / 1.4f;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,122 +1,38 @@
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Physics;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Climbing
|
||||
namespace Content.Shared.Climbing;
|
||||
|
||||
[NetworkedComponent]
|
||||
public abstract class SharedClimbingComponent : Component
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedClimbingComponent : Component
|
||||
/// <summary>
|
||||
/// Whether the owner is climbing on a climbable entity.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public virtual bool IsClimbing { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the owner is being moved onto the climbed entity.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public virtual bool OwnerIsTransitioning { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// We'll launch the mob onto the table and give them at least this amount of time to be on it.
|
||||
/// </summary>
|
||||
public const float BufferTime = 0.3f;
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class ClimbModeComponentState : ComponentState
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entMan = default!;
|
||||
[Dependency] private readonly IEntitySystemManager _sysMan = default!;
|
||||
|
||||
/// <summary>
|
||||
/// List of fixtures that had vault-impassable prior to an entity being downed. Required when re-adding the
|
||||
/// collision mask.
|
||||
/// </summary>
|
||||
[DataField("vaultImpassableFixtures")]
|
||||
public List<string> VaultImpassableFixtures = new();
|
||||
|
||||
protected bool IsOnClimbableThisFrame
|
||||
public ClimbModeComponentState(bool climbing, bool isTransitioning)
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!_entMan.TryGetComponent<PhysicsComponent>(Owner, out var physicsComponent)) return false;
|
||||
|
||||
foreach (var entity in physicsComponent.GetBodiesIntersecting())
|
||||
{
|
||||
if ((entity.CollisionLayer & (int) CollisionGroup.VaultImpassable) != 0) return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
Climbing = climbing;
|
||||
IsTransitioning = isTransitioning;
|
||||
}
|
||||
|
||||
[ViewVariables]
|
||||
public virtual bool OwnerIsTransitioning
|
||||
{
|
||||
get => _ownerIsTransitioning;
|
||||
set
|
||||
{
|
||||
if (_ownerIsTransitioning == value) return;
|
||||
_ownerIsTransitioning = value;
|
||||
if (!_entMan.TryGetComponent<PhysicsComponent>(Owner, out var physicsComponent)) return;
|
||||
if (value)
|
||||
{
|
||||
physicsComponent.BodyType = BodyType.Dynamic;
|
||||
}
|
||||
else
|
||||
{
|
||||
physicsComponent.BodyType = BodyType.KinematicController;
|
||||
}
|
||||
|
||||
_sysMan.GetEntitySystem<ActionBlockerSystem>().UpdateCanMove(Owner);
|
||||
}
|
||||
}
|
||||
|
||||
private bool _ownerIsTransitioning = false;
|
||||
|
||||
protected TimeSpan StartClimbTime = TimeSpan.Zero;
|
||||
|
||||
/// <summary>
|
||||
/// We'll launch the mob onto the table and give them at least this amount of time to be on it.
|
||||
/// </summary>
|
||||
public const float BufferTime = 0.3f;
|
||||
|
||||
public virtual bool IsClimbing
|
||||
{
|
||||
get => _isClimbing;
|
||||
set
|
||||
{
|
||||
if (_isClimbing == value) return;
|
||||
_isClimbing = value;
|
||||
|
||||
ToggleSmallPassable(value);
|
||||
}
|
||||
}
|
||||
|
||||
private bool _isClimbing;
|
||||
|
||||
// TODO: Layers need a re-work
|
||||
private void ToggleSmallPassable(bool value)
|
||||
{
|
||||
// Hope the mob has one fixture
|
||||
if (!_entMan.TryGetComponent<FixturesComponent>(Owner, out var fixturesComponent) || fixturesComponent.Deleted) return;
|
||||
|
||||
if (value)
|
||||
{
|
||||
foreach (var (key, fixture) in fixturesComponent.Fixtures)
|
||||
{
|
||||
if ((fixture.CollisionMask & (int) CollisionGroup.VaultImpassable) == 0)
|
||||
continue;
|
||||
|
||||
VaultImpassableFixtures.Add(key);
|
||||
fixture.CollisionMask &= ~(int) CollisionGroup.VaultImpassable;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var key in VaultImpassableFixtures)
|
||||
{
|
||||
if (fixturesComponent.Fixtures.TryGetValue(key, out var fixture))
|
||||
fixture.CollisionMask |= (int) CollisionGroup.VaultImpassable;
|
||||
}
|
||||
VaultImpassableFixtures.Clear();
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
protected sealed class ClimbModeComponentState : ComponentState
|
||||
{
|
||||
public ClimbModeComponentState(bool climbing, bool isTransitioning)
|
||||
{
|
||||
Climbing = climbing;
|
||||
IsTransitioning = isTransitioning;
|
||||
}
|
||||
|
||||
public bool Climbing { get; }
|
||||
public bool IsTransitioning { get; }
|
||||
}
|
||||
public bool Climbing { get; }
|
||||
public bool IsTransitioning { get; }
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user