Rework climbing (#7706)
This commit is contained in:
@@ -1,277 +1,14 @@
|
||||
using Content.Server.DoAfter;
|
||||
using Content.Server.Popups;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Body.Components;
|
||||
using Content.Shared.Body.Part;
|
||||
using Content.Shared.Climbing;
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.Popups;
|
||||
using Robust.Shared.Physics;
|
||||
|
||||
namespace Content.Server.Climbing.Components
|
||||
namespace Content.Server.Climbing.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed class ClimbableComponent : SharedClimbableComponent
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IClimbable))]
|
||||
public sealed class ClimbableComponent : SharedClimbableComponent
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entities = default!;
|
||||
|
||||
/// <summary>
|
||||
/// The time it takes to climb onto the entity.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
[DataField("delay")]
|
||||
private float _climbDelay = 0.8f;
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
if (!Owner.EnsureComponent(out PhysicsComponent _))
|
||||
{
|
||||
Logger.Warning($"Entity {_entities.GetComponent<MetaDataComponent>(Owner).EntityName} at {_entities.GetComponent<TransformComponent>(Owner).MapPosition} didn't have a {nameof(PhysicsComponent)}");
|
||||
}
|
||||
}
|
||||
|
||||
public override bool CanDragDropOn(DragDropEvent eventArgs)
|
||||
{
|
||||
if (!base.CanDragDropOn(eventArgs))
|
||||
return false;
|
||||
|
||||
string reason;
|
||||
bool canVault;
|
||||
|
||||
if (eventArgs.User == eventArgs.Dragged)
|
||||
canVault = CanVault(eventArgs.User, eventArgs.Target, out reason);
|
||||
else
|
||||
canVault = CanVault(eventArgs.User, eventArgs.Dragged, eventArgs.Target, out reason);
|
||||
|
||||
if (!canVault)
|
||||
eventArgs.User.PopupMessage(reason);
|
||||
|
||||
return canVault;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the user can vault the target
|
||||
/// </summary>
|
||||
/// <param name="user">The entity that wants to vault</param>
|
||||
/// <param name="target">The object that is being vaulted</param>
|
||||
/// <param name="reason">The reason why it cant be dropped</param>
|
||||
/// <returns></returns>
|
||||
private bool CanVault(EntityUid user, EntityUid target, out string reason)
|
||||
{
|
||||
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user, target))
|
||||
{
|
||||
reason = Loc.GetString("comp-climbable-cant-interact");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!_entities.HasComponent<ClimbingComponent>(user) ||
|
||||
!_entities.TryGetComponent(user, out SharedBodyComponent? body))
|
||||
{
|
||||
reason = Loc.GetString("comp-climbable-cant-climb");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!body.HasPartOfType(BodyPartType.Leg) ||
|
||||
!body.HasPartOfType(BodyPartType.Foot))
|
||||
{
|
||||
reason = Loc.GetString("comp-climbable-cant-climb");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!EntitySystem.Get<SharedInteractionSystem>().InRangeUnobstructed(user, target, Range))
|
||||
{
|
||||
reason = Loc.GetString("comp-climbable-cant-reach");
|
||||
return false;
|
||||
}
|
||||
|
||||
reason = string.Empty;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the user can vault the dragged entity onto the the target
|
||||
/// </summary>
|
||||
/// <param name="user">The user that wants to vault the entity</param>
|
||||
/// <param name="dragged">The entity that is being vaulted</param>
|
||||
/// <param name="target">The object that is being vaulted onto</param>
|
||||
/// <param name="reason">The reason why it cant be dropped</param>
|
||||
/// <returns></returns>
|
||||
private bool CanVault(EntityUid user, EntityUid dragged, EntityUid target, out string reason)
|
||||
{
|
||||
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user, dragged))
|
||||
{
|
||||
reason = Loc.GetString("comp-climbable-cant-interact");
|
||||
return false;
|
||||
}
|
||||
|
||||
// CanInteract() doesn't support checking a second "target" entity.
|
||||
// Doing so manually:
|
||||
var ev = new GettingInteractedWithAttemptEvent(user, target);
|
||||
_entities.EventBus.RaiseLocalEvent(target, ev);
|
||||
if (ev.Cancelled)
|
||||
{
|
||||
reason = Loc.GetString("comp-climbable-cant-interact");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!_entities.HasComponent<ClimbingComponent>(dragged))
|
||||
{
|
||||
reason = Loc.GetString("comp-climbable-cant-climb");
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Ignored(EntityUid entity) => entity == target || entity == user || entity == dragged;
|
||||
|
||||
var sys = EntitySystem.Get<SharedInteractionSystem>();
|
||||
if (!sys.InRangeUnobstructed(user, target, Range, predicate: Ignored) ||
|
||||
!sys.InRangeUnobstructed(user, dragged, Range, predicate: Ignored))
|
||||
{
|
||||
reason = Loc.GetString("comp-climbable-cant-reach");
|
||||
return false;
|
||||
}
|
||||
|
||||
reason = string.Empty;
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool DragDropOn(DragDropEvent eventArgs)
|
||||
{
|
||||
if (eventArgs.User == eventArgs.Dragged)
|
||||
{
|
||||
TryClimb(eventArgs.User, eventArgs.Target);
|
||||
}
|
||||
else
|
||||
{
|
||||
TryMoveEntity(eventArgs.User, eventArgs.Dragged, eventArgs.Target);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private async void TryMoveEntity(EntityUid user, EntityUid entityToMove, EntityUid climbable)
|
||||
{
|
||||
var doAfterEventArgs = new DoAfterEventArgs(user, _climbDelay, default, entityToMove)
|
||||
{
|
||||
BreakOnTargetMove = true,
|
||||
BreakOnUserMove = true,
|
||||
BreakOnDamage = true,
|
||||
BreakOnStun = true
|
||||
};
|
||||
|
||||
var result = await EntitySystem.Get<DoAfterSystem>().WaitDoAfter(doAfterEventArgs);
|
||||
|
||||
if (result != DoAfterStatus.Cancelled && _entities.TryGetComponent(entityToMove, out FixturesComponent? body) && body.FixtureCount >= 1)
|
||||
{
|
||||
var entityPos = _entities.GetComponent<TransformComponent>(entityToMove).WorldPosition;
|
||||
|
||||
var direction = (_entities.GetComponent<TransformComponent>(Owner).WorldPosition - entityPos).Normalized;
|
||||
var endPoint = _entities.GetComponent<TransformComponent>(Owner).WorldPosition;
|
||||
|
||||
var climbMode = _entities.GetComponent<ClimbingComponent>(entityToMove);
|
||||
climbMode.IsClimbing = true;
|
||||
|
||||
if (MathF.Abs(direction.X) < 0.6f) // user climbed mostly vertically so lets make it a clean straight line
|
||||
{
|
||||
endPoint = new Vector2(entityPos.X, endPoint.Y);
|
||||
}
|
||||
else if (MathF.Abs(direction.Y) < 0.6f) // user climbed mostly horizontally so lets make it a clean straight line
|
||||
{
|
||||
endPoint = new Vector2(endPoint.X, entityPos.Y);
|
||||
}
|
||||
|
||||
climbMode.TryMoveTo(entityPos, endPoint);
|
||||
// we may potentially need additional logic since we're forcing a player onto a climbable
|
||||
// there's also the cases where the user might collide with the person they are forcing onto the climbable that i haven't accounted for
|
||||
|
||||
_entities.EventBus.RaiseLocalEvent(entityToMove, new StartClimbEvent(climbable), false);
|
||||
_entities.EventBus.RaiseLocalEvent(climbable, new ClimbedOnEvent(entityToMove), false);
|
||||
|
||||
var othersMessage = Loc.GetString("comp-climbable-user-climbs-force-other",
|
||||
("user", user), ("moved-user", entityToMove), ("climbable", Owner));
|
||||
user.PopupMessageOtherClients(othersMessage);
|
||||
|
||||
var selfMessage = Loc.GetString("comp-climbable-user-climbs-force", ("moved-user", entityToMove), ("climbable", Owner));
|
||||
user.PopupMessage(selfMessage);
|
||||
}
|
||||
}
|
||||
|
||||
public async void TryClimb(EntityUid user, EntityUid climbable)
|
||||
{
|
||||
if (!_entities.TryGetComponent(user, out ClimbingComponent? climbingComponent) || climbingComponent.IsClimbing)
|
||||
return;
|
||||
|
||||
var doAfterEventArgs = new DoAfterEventArgs(user, _climbDelay, default, Owner)
|
||||
{
|
||||
BreakOnTargetMove = true,
|
||||
BreakOnUserMove = true,
|
||||
BreakOnDamage = true,
|
||||
BreakOnStun = true
|
||||
};
|
||||
|
||||
var result = await EntitySystem.Get<DoAfterSystem>().WaitDoAfter(doAfterEventArgs);
|
||||
|
||||
if (result != DoAfterStatus.Cancelled && _entities.TryGetComponent(user, out FixturesComponent? fixtureComp) && fixtureComp.Fixtures.Count >= 1)
|
||||
{
|
||||
// TODO: Remove the copy-paste code
|
||||
var userPos = _entities.GetComponent<TransformComponent>(user).WorldPosition;
|
||||
|
||||
var direction = (_entities.GetComponent<TransformComponent>(Owner).WorldPosition - userPos).Normalized;
|
||||
var endPoint = _entities.GetComponent<TransformComponent>(Owner).WorldPosition;
|
||||
|
||||
_entities.EventBus.RaiseLocalEvent(user, new StartClimbEvent(climbable), false);
|
||||
_entities.EventBus.RaiseLocalEvent(climbable, new ClimbedOnEvent(user), false);
|
||||
|
||||
var climbMode = _entities.GetComponent<ClimbingComponent>(user);
|
||||
climbMode.IsClimbing = true;
|
||||
|
||||
if (MathF.Abs(direction.X) < 0.6f) // user climbed mostly vertically so lets make it a clean straight line
|
||||
{
|
||||
endPoint = new Vector2(_entities.GetComponent<TransformComponent>(user).WorldPosition.X, endPoint.Y);
|
||||
}
|
||||
else if (MathF.Abs(direction.Y) < 0.6f) // user climbed mostly horizontally so lets make it a clean straight line
|
||||
{
|
||||
endPoint = new Vector2(endPoint.X, _entities.GetComponent<TransformComponent>(user).WorldPosition.Y);
|
||||
}
|
||||
|
||||
climbMode.TryMoveTo(userPos, endPoint);
|
||||
|
||||
var othersMessage = Loc.GetString("comp-climbable-user-climbs-other", ("user", user), ("climbable", Owner));
|
||||
user.PopupMessageOtherClients(othersMessage);
|
||||
|
||||
var selfMessage = Loc.GetString("comp-climbable-user-climbs", ("climbable", Owner));
|
||||
user.PopupMessage(selfMessage);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised on an entity when it is climbed on.
|
||||
/// </summary>
|
||||
public sealed class ClimbedOnEvent : EntityEventArgs
|
||||
{
|
||||
public EntityUid Climber;
|
||||
|
||||
public ClimbedOnEvent(EntityUid climber)
|
||||
{
|
||||
Climber = climber;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised on an entity when it successfully climbs on something.
|
||||
/// </summary>
|
||||
public sealed class StartClimbEvent : EntityEventArgs
|
||||
{
|
||||
public EntityUid Climbable;
|
||||
|
||||
public StartClimbEvent(EntityUid climbable)
|
||||
{
|
||||
Climbable = climbable;
|
||||
}
|
||||
/// <summary>
|
||||
/// The time it takes to climb onto the entity.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
[DataField("delay")]
|
||||
public float ClimbDelay = 0.8f;
|
||||
}
|
||||
|
||||
@@ -1,92 +1,34 @@
|
||||
using System;
|
||||
using Content.Shared.Buckle.Components;
|
||||
using Content.Shared.Climbing;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Server.Climbing.Components
|
||||
namespace Content.Server.Climbing.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedClimbingComponent))]
|
||||
public sealed class ClimbingComponent : SharedClimbingComponent
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedClimbingComponent))]
|
||||
public sealed class ClimbingComponent : SharedClimbingComponent
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public override bool IsClimbing
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
|
||||
public override bool IsClimbing
|
||||
get => base.IsClimbing;
|
||||
set
|
||||
{
|
||||
get => base.IsClimbing;
|
||||
set
|
||||
{
|
||||
if (base.IsClimbing == value)
|
||||
return;
|
||||
|
||||
base.IsClimbing = value;
|
||||
|
||||
if (value)
|
||||
{
|
||||
StartClimbTime = IoCManager.Resolve<IGameTiming>().CurTime;
|
||||
EntitySystem.Get<ClimbSystem>().AddActiveClimber(this);
|
||||
OwnerIsTransitioning = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
EntitySystem.Get<ClimbSystem>().RemoveActiveClimber(this);
|
||||
OwnerIsTransitioning = false;
|
||||
}
|
||||
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OwnerIsTransitioning
|
||||
{
|
||||
get => base.OwnerIsTransitioning;
|
||||
set
|
||||
{
|
||||
if (value == base.OwnerIsTransitioning) return;
|
||||
base.OwnerIsTransitioning = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Make the owner climb from one point to another
|
||||
/// </summary>
|
||||
public void TryMoveTo(Vector2 from, Vector2 to)
|
||||
{
|
||||
if (!_entityManager.TryGetComponent<PhysicsComponent>(Owner, out var physicsComponent)) return;
|
||||
|
||||
var velocity = (to - from).Length;
|
||||
|
||||
if (velocity <= 0.0f) return;
|
||||
|
||||
// Since there are bodies with different masses:
|
||||
// mass * 5 seems enough to move entity
|
||||
// instead of launching cats like rockets against the walls with constant impulse value.
|
||||
physicsComponent.ApplyLinearImpulse((to - from).Normalized * velocity * physicsComponent.Mass * 5);
|
||||
OwnerIsTransitioning = true;
|
||||
|
||||
EntitySystem.Get<ClimbSystem>().UnsetTransitionBoolAfterBufferTime(Owner, this);
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (!IsClimbing || _gameTiming.CurTime < TimeSpan.FromSeconds(BufferTime) + StartClimbTime)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!IsOnClimbableThisFrame && IsClimbing)
|
||||
IsClimbing = false;
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState()
|
||||
{
|
||||
return new ClimbModeComponentState(base.IsClimbing, OwnerIsTransitioning);
|
||||
if (base.IsClimbing == value) return;
|
||||
base.IsClimbing = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OwnerIsTransitioning
|
||||
{
|
||||
get => base.OwnerIsTransitioning;
|
||||
set
|
||||
{
|
||||
if (value == base.OwnerIsTransitioning) return;
|
||||
base.OwnerIsTransitioning = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables]
|
||||
public Dictionary<string, int> DisabledFixtureMasks { get; } = new();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user