@@ -8,7 +8,9 @@ using Content.Client.Sandbox;
|
||||
using Content.Client.UserInterface;
|
||||
using Content.Client.UserInterface.Stylesheets;
|
||||
using Content.Client.Utility;
|
||||
using Content.Shared.Chemistry;
|
||||
using Content.Shared.Interfaces;
|
||||
using Content.Shared.Interfaces.Chemistry;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Client
|
||||
|
||||
@@ -8,6 +8,7 @@ using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using Content.Shared.Chemistry;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Chemistry
|
||||
{
|
||||
@@ -17,8 +18,8 @@ namespace Content.Client.GameObjects.Components.Chemistry
|
||||
[RegisterComponent]
|
||||
public class InjectorComponent : SharedInjectorComponent, IItemStatus
|
||||
{
|
||||
[ViewVariables] private int CurrentVolume { get; set; }
|
||||
[ViewVariables] private int TotalVolume { get; set; }
|
||||
[ViewVariables] private ReagentUnit CurrentVolume { get; set; }
|
||||
[ViewVariables] private ReagentUnit TotalVolume { get; set; }
|
||||
[ViewVariables] private InjectorToggleMode CurrentMode { get; set; }
|
||||
[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
|
||||
|
||||
@@ -29,7 +30,7 @@ namespace Content.Client.GameObjects.Components.Chemistry
|
||||
//Handle net updates
|
||||
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
|
||||
{
|
||||
var cast = (InjectorComponentState)curState;
|
||||
var cast = (InjectorComponentState) curState;
|
||||
if (cast != null)
|
||||
{
|
||||
CurrentVolume = cast.CurrentVolume;
|
||||
|
||||
@@ -171,7 +171,7 @@ namespace Content.Client.GameObjects.Components.Chemistry
|
||||
Title = castState.DispenserName;
|
||||
UpdateContainerInfo(castState);
|
||||
|
||||
switch (castState.SelectedDispenseAmount)
|
||||
switch (castState.SelectedDispenseAmount.Int())
|
||||
{
|
||||
case 1:
|
||||
DispenseButton1.Pressed = true;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using Content.Server.GameObjects.Components.Nutrition;
|
||||
using Content.Shared.Chemistry;
|
||||
using Content.Shared.Interfaces.Chemistry;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Serialization;
|
||||
@@ -14,8 +15,8 @@ namespace Content.Server.Chemistry.Metabolism
|
||||
class DefaultDrink : IMetabolizable
|
||||
{
|
||||
//Rate of metabolism in units / second
|
||||
private int _metabolismRate;
|
||||
public int MetabolismRate => _metabolismRate;
|
||||
private ReagentUnit _metabolismRate;
|
||||
public ReagentUnit MetabolismRate => _metabolismRate;
|
||||
|
||||
//How much thirst is satiated when 1u of the reagent is metabolized
|
||||
private float _hydrationFactor;
|
||||
@@ -23,16 +24,16 @@ namespace Content.Server.Chemistry.Metabolism
|
||||
|
||||
void IExposeData.ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
serializer.DataField(ref _metabolismRate, "rate", 1);
|
||||
serializer.DataField(ref _metabolismRate, "rate", ReagentUnit.New(1));
|
||||
serializer.DataField(ref _hydrationFactor, "nutrimentFactor", 30.0f);
|
||||
}
|
||||
|
||||
//Remove reagent at set rate, satiate thirst if a ThirstComponent can be found
|
||||
int IMetabolizable.Metabolize(IEntity solutionEntity, string reagentId, float tickTime)
|
||||
ReagentUnit IMetabolizable.Metabolize(IEntity solutionEntity, string reagentId, float tickTime)
|
||||
{
|
||||
int metabolismAmount = (int)Math.Round(MetabolismRate * tickTime);
|
||||
var metabolismAmount = MetabolismRate * tickTime;
|
||||
if (solutionEntity.TryGetComponent(out ThirstComponent thirst))
|
||||
thirst.UpdateThirst(metabolismAmount * HydrationFactor);
|
||||
thirst.UpdateThirst(metabolismAmount.Float() * HydrationFactor);
|
||||
|
||||
//Return amount of reagent to be removed, remove reagent regardless of ThirstComponent presence
|
||||
return metabolismAmount;
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
using System;
|
||||
using Content.Server.GameObjects.Components.Nutrition;
|
||||
using Content.Server.GameObjects.Components.Nutrition;
|
||||
using Content.Shared.Chemistry;
|
||||
using Content.Shared.Interfaces.Chemistry;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Serialization;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Server.Chemistry.Metabolism
|
||||
@@ -14,8 +15,8 @@ namespace Content.Server.Chemistry.Metabolism
|
||||
class DefaultFood : IMetabolizable
|
||||
{
|
||||
//Rate of metabolism in units / second
|
||||
private int _metabolismRate;
|
||||
public int MetabolismRate => _metabolismRate;
|
||||
private ReagentUnit _metabolismRate;
|
||||
public ReagentUnit MetabolismRate => _metabolismRate;
|
||||
|
||||
//How much hunger is satiated when 1u of the reagent is metabolized
|
||||
private float _nutritionFactor;
|
||||
@@ -23,16 +24,16 @@ namespace Content.Server.Chemistry.Metabolism
|
||||
|
||||
void IExposeData.ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
serializer.DataField(ref _metabolismRate, "rate", 1);
|
||||
serializer.DataField(ref _metabolismRate, "rate", ReagentUnit.New(1M));
|
||||
serializer.DataField(ref _nutritionFactor, "nutrimentFactor", 30.0f);
|
||||
}
|
||||
|
||||
//Remove reagent at set rate, satiate hunger if a HungerComponent can be found
|
||||
int IMetabolizable.Metabolize(IEntity solutionEntity, string reagentId, float tickTime)
|
||||
ReagentUnit IMetabolizable.Metabolize(IEntity solutionEntity, string reagentId, float tickTime)
|
||||
{
|
||||
int metabolismAmount = (int)Math.Round(MetabolismRate * tickTime);
|
||||
var metabolismAmount = MetabolismRate * tickTime;
|
||||
if (solutionEntity.TryGetComponent(out HungerComponent hunger))
|
||||
hunger.UpdateFood(metabolismAmount * NutritionFactor);
|
||||
hunger.UpdateFood(metabolismAmount.Float() * NutritionFactor);
|
||||
|
||||
//Return amount of reagent to be removed, remove reagent regardless of HungerComponent presence
|
||||
return metabolismAmount;
|
||||
|
||||
@@ -35,9 +35,9 @@ namespace Content.Server.Chemistry.ReactionEffects
|
||||
serializer.DataField(ref _maxScale, "maxScale", 1);
|
||||
}
|
||||
|
||||
public void React(IEntity solutionEntity, int intensity)
|
||||
public void React(IEntity solutionEntity, decimal intensity)
|
||||
{
|
||||
float floatIntensity = intensity; //Use float to avoid truncation in scaling
|
||||
float floatIntensity = (float)intensity;
|
||||
if (solutionEntity == null)
|
||||
return;
|
||||
if(!solutionEntity.TryGetComponent(out SolutionComponent solution))
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.Chemistry;
|
||||
using Content.Shared.Interfaces;
|
||||
using Robust.Shared.Interfaces.Serialization;
|
||||
using Robust.Shared.Prototypes;
|
||||
@@ -16,7 +17,7 @@ namespace Content.Server.Chemistry
|
||||
private string _id;
|
||||
private string _name;
|
||||
private Dictionary<string, ReactantPrototype> _reactants;
|
||||
private Dictionary<string, uint> _products;
|
||||
private Dictionary<string, ReagentUnit> _products;
|
||||
private List<IReactionEffect> _effects;
|
||||
|
||||
public string ID => _id;
|
||||
@@ -28,7 +29,7 @@ namespace Content.Server.Chemistry
|
||||
/// <summary>
|
||||
/// Reagents created when the reaction occurs.
|
||||
/// </summary>
|
||||
public IReadOnlyDictionary<string, uint> Products => _products;
|
||||
public IReadOnlyDictionary<string, ReagentUnit> Products => _products;
|
||||
/// <summary>
|
||||
/// Effects to be triggered when the reaction occurs.
|
||||
/// </summary>
|
||||
@@ -41,7 +42,7 @@ namespace Content.Server.Chemistry
|
||||
serializer.DataField(ref _id, "id", string.Empty);
|
||||
serializer.DataField(ref _name, "name", string.Empty);
|
||||
serializer.DataField(ref _reactants, "reactants", new Dictionary<string, ReactantPrototype>());
|
||||
serializer.DataField(ref _products, "products", new Dictionary<string, uint>());
|
||||
serializer.DataField(ref _products, "products", new Dictionary<string, ReagentUnit>());
|
||||
serializer.DataField(ref _effects, "effects", new List<IReactionEffect>());
|
||||
}
|
||||
}
|
||||
@@ -51,13 +52,13 @@ namespace Content.Server.Chemistry
|
||||
/// </summary>
|
||||
public class ReactantPrototype : IExposeData
|
||||
{
|
||||
private int _amount;
|
||||
private ReagentUnit _amount;
|
||||
private bool _catalyst;
|
||||
|
||||
/// <summary>
|
||||
/// Minimum amount of the reactant needed for the reaction to occur.
|
||||
/// </summary>
|
||||
public int Amount => _amount;
|
||||
public ReagentUnit Amount => _amount;
|
||||
/// <summary>
|
||||
/// Whether or not the reactant is a catalyst. Catalysts aren't removed when a reaction occurs.
|
||||
/// </summary>
|
||||
@@ -65,7 +66,7 @@ namespace Content.Server.Chemistry
|
||||
|
||||
public void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
serializer.DataField(ref _amount, "amount", 1);
|
||||
serializer.DataField(ref _amount, "amount", ReagentUnit.New(1));
|
||||
serializer.DataField(ref _catalyst, "catalyst", false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -37,13 +37,13 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
/// attempt to inject it's entire contents upon use.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
private int _transferAmount;
|
||||
private ReagentUnit _transferAmount;
|
||||
|
||||
/// <summary>
|
||||
/// Initial storage volume of the injector
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
private int _initialMaxVolume;
|
||||
private ReagentUnit _initialMaxVolume;
|
||||
|
||||
/// <summary>
|
||||
/// The state of the injector. Determines it's attack behavior. Containers must have the
|
||||
@@ -62,8 +62,8 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
serializer.DataField(ref _injectOnly, "injectOnly", false);
|
||||
serializer.DataField(ref _initialMaxVolume, "initialMaxVolume", 15);
|
||||
serializer.DataField(ref _transferAmount, "transferAmount", 5);
|
||||
serializer.DataField(ref _initialMaxVolume, "initialMaxVolume", ReagentUnit.New(15));
|
||||
serializer.DataField(ref _transferAmount, "transferAmount", ReagentUnit.New(5));
|
||||
}
|
||||
protected override void Startup()
|
||||
{
|
||||
@@ -157,7 +157,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
}
|
||||
|
||||
//Get transfer amount. May be smaller than _transferAmount if not enough room
|
||||
int realTransferAmount = Math.Min(_transferAmount, targetBloodstream.EmptyVolume);
|
||||
var realTransferAmount = ReagentUnit.Min(_transferAmount, targetBloodstream.EmptyVolume);
|
||||
if (realTransferAmount <= 0)
|
||||
{
|
||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, user,
|
||||
@@ -185,7 +185,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
}
|
||||
|
||||
//Get transfer amount. May be smaller than _transferAmount if not enough room
|
||||
int realTransferAmount = Math.Min(_transferAmount, targetSolution.EmptyVolume);
|
||||
var realTransferAmount = ReagentUnit.Min(_transferAmount, targetSolution.EmptyVolume);
|
||||
if (realTransferAmount <= 0)
|
||||
{
|
||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, user,
|
||||
@@ -213,7 +213,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
}
|
||||
|
||||
//Get transfer amount. May be smaller than _transferAmount if not enough room
|
||||
int realTransferAmount = Math.Min(_transferAmount, targetSolution.CurrentVolume);
|
||||
var realTransferAmount = ReagentUnit.Min(_transferAmount, targetSolution.CurrentVolume);
|
||||
if (realTransferAmount <= 0)
|
||||
{
|
||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, user,
|
||||
|
||||
@@ -4,6 +4,7 @@ using System.Text;
|
||||
using Content.Server.GameObjects.Components.Nutrition;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Shared.Chemistry;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
@@ -28,13 +29,13 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
|
||||
public override string Name => "Pourable";
|
||||
|
||||
private int _transferAmount;
|
||||
private ReagentUnit _transferAmount;
|
||||
|
||||
/// <summary>
|
||||
/// The amount of solution to be transferred from this solution when clicking on other solutions with it.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public int TransferAmount
|
||||
public ReagentUnit TransferAmount
|
||||
{
|
||||
get => _transferAmount;
|
||||
set => _transferAmount = value;
|
||||
@@ -43,7 +44,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
serializer.DataField(ref _transferAmount, "transferAmount", 5);
|
||||
serializer.DataField(ref _transferAmount, "transferAmount", ReagentUnit.New(5.0M));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -69,7 +70,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
return false;
|
||||
|
||||
//Get transfer amount. May be smaller than _transferAmount if not enough room
|
||||
int realTransferAmount = Math.Min(attackPourable.TransferAmount, targetSolution.EmptyVolume);
|
||||
var realTransferAmount = ReagentUnit.Min(attackPourable.TransferAmount, targetSolution.EmptyVolume);
|
||||
if (realTransferAmount <= 0) //Special message if container is full
|
||||
{
|
||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, eventArgs.User,
|
||||
|
||||
@@ -42,7 +42,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
[ViewVariables] private string _packPrototypeId;
|
||||
|
||||
[ViewVariables] private bool HasBeaker => _beakerContainer.ContainedEntity != null;
|
||||
[ViewVariables] private int DispenseAmount = 10;
|
||||
[ViewVariables] private ReagentUnit _dispenseAmount = ReagentUnit.New(10);
|
||||
|
||||
[ViewVariables]
|
||||
private SolutionComponent Solution => _beakerContainer.ContainedEntity.GetComponent<SolutionComponent>();
|
||||
@@ -122,22 +122,22 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
TryClear();
|
||||
break;
|
||||
case UiButton.SetDispenseAmount1:
|
||||
DispenseAmount = 1;
|
||||
_dispenseAmount = ReagentUnit.New(1);
|
||||
break;
|
||||
case UiButton.SetDispenseAmount5:
|
||||
DispenseAmount = 5;
|
||||
_dispenseAmount = ReagentUnit.New(5);
|
||||
break;
|
||||
case UiButton.SetDispenseAmount10:
|
||||
DispenseAmount = 10;
|
||||
_dispenseAmount = ReagentUnit.New(10);
|
||||
break;
|
||||
case UiButton.SetDispenseAmount25:
|
||||
DispenseAmount = 25;
|
||||
_dispenseAmount = ReagentUnit.New(25);
|
||||
break;
|
||||
case UiButton.SetDispenseAmount50:
|
||||
DispenseAmount = 50;
|
||||
_dispenseAmount = ReagentUnit.New(50);
|
||||
break;
|
||||
case UiButton.SetDispenseAmount100:
|
||||
DispenseAmount = 100;
|
||||
_dispenseAmount = ReagentUnit.New(100);
|
||||
break;
|
||||
case UiButton.Dispense:
|
||||
if (HasBeaker)
|
||||
@@ -182,13 +182,13 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
var beaker = _beakerContainer.ContainedEntity;
|
||||
if (beaker == null)
|
||||
{
|
||||
return new ReagentDispenserBoundUserInterfaceState(false, 0, 0,
|
||||
"", Inventory, Owner.Name, null, DispenseAmount);
|
||||
return new ReagentDispenserBoundUserInterfaceState(false, ReagentUnit.New(0), ReagentUnit.New(0),
|
||||
"", Inventory, Owner.Name, null, _dispenseAmount);
|
||||
}
|
||||
|
||||
var solution = beaker.GetComponent<SolutionComponent>();
|
||||
return new ReagentDispenserBoundUserInterfaceState(true, solution.CurrentVolume, solution.MaxVolume,
|
||||
beaker.Name, Inventory, Owner.Name, solution.ReagentList.ToList(), DispenseAmount);
|
||||
beaker.Name, Inventory, Owner.Name, solution.ReagentList.ToList(), _dispenseAmount);
|
||||
}
|
||||
|
||||
private void UpdateUserInterface()
|
||||
@@ -237,7 +237,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
if (!HasBeaker) return;
|
||||
|
||||
var solution = _beakerContainer.ContainedEntity.GetComponent<SolutionComponent>();
|
||||
solution.TryAddReagent(Inventory[dispenseIndex].ID, DispenseAmount, out _);
|
||||
solution.TryAddReagent(Inventory[dispenseIndex].ID, _dispenseAmount, out _);
|
||||
|
||||
UpdateUserInterface();
|
||||
}
|
||||
|
||||
@@ -1,14 +1,8 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel.Design;
|
||||
using System.Linq;
|
||||
using Content.Server.Chemistry;
|
||||
using Content.Shared.GameObjects.Components.Chemistry;
|
||||
using Content.Server.GameObjects.Components.Nutrition;
|
||||
using Content.Server.Chemistry;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Shared.Chemistry;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Chemistry;
|
||||
using Content.Shared.Utility;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
@@ -21,6 +15,8 @@ using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Chemistry
|
||||
{
|
||||
@@ -43,7 +39,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
private SpriteComponent _spriteComponent;
|
||||
|
||||
private Solution _containedSolution = new Solution();
|
||||
private int _maxVolume;
|
||||
private ReagentUnit _maxVolume;
|
||||
private SolutionCaps _capabilities;
|
||||
private string _fillInitState;
|
||||
private int _fillInitSteps;
|
||||
@@ -55,7 +51,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
/// The maximum volume of the container.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public int MaxVolume
|
||||
public ReagentUnit MaxVolume
|
||||
{
|
||||
get => _maxVolume;
|
||||
set => _maxVolume = value; // Note that the contents won't spill out if the capacity is reduced.
|
||||
@@ -65,13 +61,13 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
/// The total volume of all the of the reagents in the container.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public int CurrentVolume => _containedSolution.TotalVolume;
|
||||
public ReagentUnit CurrentVolume => _containedSolution.TotalVolume;
|
||||
|
||||
/// <summary>
|
||||
/// The volume without reagents remaining in the container.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public int EmptyVolume => MaxVolume - CurrentVolume;
|
||||
public ReagentUnit EmptyVolume => MaxVolume - CurrentVolume;
|
||||
|
||||
/// <summary>
|
||||
/// The current blended color of all the reagents in the container.
|
||||
@@ -120,7 +116,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
serializer.DataField(ref _maxVolume, "maxVol", 0);
|
||||
serializer.DataField(ref _maxVolume, "maxVol", ReagentUnit.New(0));
|
||||
serializer.DataField(ref _containedSolution, "contents", _containedSolution);
|
||||
serializer.DataField(ref _capabilities, "caps", SolutionCaps.None);
|
||||
serializer.DataField(ref _fillInitState, "fillingState", "");
|
||||
@@ -155,7 +151,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
OnSolutionChanged(false);
|
||||
}
|
||||
|
||||
public bool TryRemoveReagent(string reagentId, int quantity)
|
||||
public bool TryRemoveReagent(string reagentId, ReagentUnit quantity)
|
||||
{
|
||||
if (!ContainsReagent(reagentId, out var currentQuantity)) return false;
|
||||
|
||||
@@ -169,7 +165,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
/// </summary>
|
||||
/// <param name="quantity">Quantity of this solution to remove</param>
|
||||
/// <returns>Whether or not the solution was successfully removed</returns>
|
||||
public bool TryRemoveSolution(int quantity)
|
||||
public bool TryRemoveSolution(ReagentUnit quantity)
|
||||
{
|
||||
if (CurrentVolume == 0)
|
||||
return false;
|
||||
@@ -179,7 +175,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
return true;
|
||||
}
|
||||
|
||||
public Solution SplitSolution(int quantity)
|
||||
public Solution SplitSolution(ReagentUnit quantity)
|
||||
{
|
||||
var solutionSplit = _containedSolution.SplitSolution(quantity);
|
||||
OnSolutionChanged(false);
|
||||
@@ -195,7 +191,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
}
|
||||
|
||||
Color mixColor = default;
|
||||
float runningTotalQuantity = 0;
|
||||
var runningTotalQuantity = ReagentUnit.New(0);
|
||||
|
||||
foreach (var reagent in _containedSolution)
|
||||
{
|
||||
@@ -206,7 +202,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
if (mixColor == default)
|
||||
mixColor = proto.SubstanceColor;
|
||||
mixColor = Color.InterpolateBetween(mixColor, proto.SubstanceColor,
|
||||
(1 / runningTotalQuantity) * reagent.Quantity);
|
||||
(1 / runningTotalQuantity.Float()) * reagent.Quantity.Float());
|
||||
}
|
||||
|
||||
SubstanceColor = mixColor;
|
||||
@@ -263,8 +259,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
if ((handSolutionComp.Capabilities & SolutionCaps.PourOut) == 0 || (component.Capabilities & SolutionCaps.PourIn) == 0)
|
||||
return;
|
||||
|
||||
var transferQuantity = Math.Min(component.MaxVolume - component.CurrentVolume, handSolutionComp.CurrentVolume);
|
||||
transferQuantity = Math.Min(transferQuantity, 10);
|
||||
var transferQuantity = ReagentUnit.Min(component.MaxVolume - component.CurrentVolume, handSolutionComp.CurrentVolume, ReagentUnit.New(10));
|
||||
|
||||
// nothing to transfer
|
||||
if (transferQuantity <= 0)
|
||||
@@ -347,8 +342,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
if ((handSolutionComp.Capabilities & SolutionCaps.PourIn) == 0 || (component.Capabilities & SolutionCaps.PourOut) == 0)
|
||||
return;
|
||||
|
||||
var transferQuantity = Math.Min(handSolutionComp.MaxVolume - handSolutionComp.CurrentVolume, component.CurrentVolume);
|
||||
transferQuantity = Math.Min(transferQuantity, 10);
|
||||
var transferQuantity = ReagentUnit.Min(handSolutionComp.MaxVolume - handSolutionComp.CurrentVolume, component.CurrentVolume, ReagentUnit.New(10));
|
||||
|
||||
// pulling from an empty container, pointless to continue
|
||||
if (transferQuantity <= 0)
|
||||
@@ -364,10 +358,11 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
bool checkForNewReaction = false;
|
||||
while (true)
|
||||
{
|
||||
//TODO: make a hashmap at startup and then look up reagents in the contents for a reaction
|
||||
//Check the solution for every reaction
|
||||
foreach (var reaction in _reactions)
|
||||
{
|
||||
if (SolutionValidReaction(reaction, out int unitReactions))
|
||||
if (SolutionValidReaction(reaction, out var unitReactions))
|
||||
{
|
||||
PerformReaction(reaction, unitReactions);
|
||||
checkForNewReaction = true;
|
||||
@@ -385,11 +380,12 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryAddReagent(string reagentId, int quantity, out int acceptedQuantity, bool skipReactionCheck = false, bool skipColor = false)
|
||||
public bool TryAddReagent(string reagentId, ReagentUnit quantity, out ReagentUnit acceptedQuantity, bool skipReactionCheck = false, bool skipColor = false)
|
||||
{
|
||||
if (quantity > _maxVolume - _containedSolution.TotalVolume)
|
||||
var toAcceptQuantity = MaxVolume - _containedSolution.TotalVolume;
|
||||
if (quantity > toAcceptQuantity)
|
||||
{
|
||||
acceptedQuantity = _maxVolume - _containedSolution.TotalVolume;
|
||||
acceptedQuantity = toAcceptQuantity;
|
||||
if (acceptedQuantity == 0) return false;
|
||||
}
|
||||
else
|
||||
@@ -398,6 +394,9 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
}
|
||||
|
||||
_containedSolution.AddReagent(reagentId, acceptedQuantity);
|
||||
if (!skipColor) {
|
||||
RecalculateColor();
|
||||
}
|
||||
if(!skipReactionCheck)
|
||||
CheckForReaction();
|
||||
OnSolutionChanged(skipColor);
|
||||
@@ -406,10 +405,13 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
|
||||
public bool TryAddSolution(Solution solution, bool skipReactionCheck = false, bool skipColor = false)
|
||||
{
|
||||
if (solution.TotalVolume > (_maxVolume - _containedSolution.TotalVolume))
|
||||
if (solution.TotalVolume > (MaxVolume - _containedSolution.TotalVolume))
|
||||
return false;
|
||||
|
||||
_containedSolution.AddSolution(solution);
|
||||
if (!skipColor) {
|
||||
RecalculateColor();
|
||||
}
|
||||
if(!skipReactionCheck)
|
||||
CheckForReaction();
|
||||
OnSolutionChanged(skipColor);
|
||||
@@ -423,16 +425,16 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
/// <param name="reaction">The reaction whose reactants will be checked for in the solution.</param>
|
||||
/// <param name="unitReactions">The number of times the reaction can occur with the given solution.</param>
|
||||
/// <returns></returns>
|
||||
private bool SolutionValidReaction(ReactionPrototype reaction, out int unitReactions)
|
||||
private bool SolutionValidReaction(ReactionPrototype reaction, out ReagentUnit unitReactions)
|
||||
{
|
||||
unitReactions = int.MaxValue; //Set to some impossibly large number initially
|
||||
unitReactions = ReagentUnit.MaxValue; //Set to some impossibly large number initially
|
||||
foreach (var reactant in reaction.Reactants)
|
||||
{
|
||||
if (!ContainsReagent(reactant.Key, out int reagentQuantity))
|
||||
if (!ContainsReagent(reactant.Key, out ReagentUnit reagentQuantity))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
int currentUnitReactions = reagentQuantity / reactant.Value.Amount;
|
||||
var currentUnitReactions = reagentQuantity / reactant.Value.Amount;
|
||||
if (currentUnitReactions < unitReactions)
|
||||
{
|
||||
unitReactions = currentUnitReactions;
|
||||
@@ -455,26 +457,26 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
/// <param name="solution">Solution to be reacted.</param>
|
||||
/// <param name="reaction">Reaction to occur.</param>
|
||||
/// <param name="unitReactions">The number of times to cause this reaction.</param>
|
||||
private void PerformReaction(ReactionPrototype reaction, int unitReactions)
|
||||
private void PerformReaction(ReactionPrototype reaction, ReagentUnit unitReactions)
|
||||
{
|
||||
//Remove non-catalysts
|
||||
foreach (var reactant in reaction.Reactants)
|
||||
{
|
||||
if (!reactant.Value.Catalyst)
|
||||
{
|
||||
int amountToRemove = unitReactions * reactant.Value.Amount;
|
||||
var amountToRemove = unitReactions * reactant.Value.Amount;
|
||||
TryRemoveReagent(reactant.Key, amountToRemove);
|
||||
}
|
||||
}
|
||||
//Add products
|
||||
foreach (var product in reaction.Products)
|
||||
{
|
||||
TryAddReagent(product.Key, (int)(unitReactions * product.Value), out int acceptedQuantity, true);
|
||||
TryAddReagent(product.Key, product.Value * unitReactions, out var acceptedQuantity, true);
|
||||
}
|
||||
//Trigger reaction effects
|
||||
foreach (var effect in reaction.Effects)
|
||||
{
|
||||
effect.React(Owner, unitReactions);
|
||||
effect.React(Owner, unitReactions.Decimal());
|
||||
}
|
||||
|
||||
//Play reaction sound client-side
|
||||
@@ -487,7 +489,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
/// <param name="reagentId">The reagent to check for.</param>
|
||||
/// <param name="quantity">Output the quantity of the reagent if it is contained, 0 if it isn't.</param>
|
||||
/// <returns>Return true if the solution contains the reagent.</returns>
|
||||
public bool ContainsReagent(string reagentId, out int quantity)
|
||||
public bool ContainsReagent(string reagentId, out ReagentUnit quantity)
|
||||
{
|
||||
foreach (var reagent in _containedSolution.Contents)
|
||||
{
|
||||
@@ -497,7 +499,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
return true;
|
||||
}
|
||||
}
|
||||
quantity = 0;
|
||||
quantity = ReagentUnit.New(0);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -515,7 +517,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
{
|
||||
if (string.IsNullOrEmpty(_fillInitState)) return;
|
||||
|
||||
var percentage = (double)CurrentVolume / MaxVolume;
|
||||
var percentage = (CurrentVolume / MaxVolume).Double();
|
||||
var level = ContentHelpers.RoundToLevels(percentage * 100, 100, _fillInitSteps);
|
||||
|
||||
//Transformed glass uses special fancy sprites so we don't bother
|
||||
|
||||
@@ -34,17 +34,17 @@ namespace Content.Server.GameObjects.Components.Metabolism
|
||||
/// Max volume of internal solution storage
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
private int _initialMaxVolume;
|
||||
private ReagentUnit _initialMaxVolume;
|
||||
|
||||
/// <summary>
|
||||
/// Empty volume of internal solution
|
||||
/// </summary>
|
||||
public int EmptyVolume => _internalSolution.EmptyVolume;
|
||||
public ReagentUnit EmptyVolume => _internalSolution.EmptyVolume;
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
serializer.DataField(ref _initialMaxVolume, "maxVolume", 250);
|
||||
serializer.DataField(ref _initialMaxVolume, "maxVolume", ReagentUnit.New(250));
|
||||
}
|
||||
|
||||
protected override void Startup()
|
||||
@@ -93,7 +93,7 @@ namespace Content.Server.GameObjects.Components.Metabolism
|
||||
//Run metabolism code for each reagent
|
||||
foreach (var metabolizable in proto.Metabolism)
|
||||
{
|
||||
int reagentDelta = metabolizable.Metabolize(Owner, reagent.ReagentId, tickTime);
|
||||
var reagentDelta = metabolizable.Metabolize(Owner, reagent.ReagentId, tickTime);
|
||||
_internalSolution.TryRemoveReagent(reagent.ReagentId, reagentDelta);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@ using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.Chemistry;
|
||||
using Content.Shared.GameObjects.Components.Nutrition;
|
||||
using Content.Shared.Interfaces;
|
||||
using Content.Shared.Maths;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
@@ -32,11 +33,11 @@ namespace Content.Server.GameObjects.Components.Nutrition
|
||||
[ViewVariables]
|
||||
private string _finishPrototype;
|
||||
|
||||
public int TransferAmount => _transferAmount;
|
||||
public ReagentUnit TransferAmount => _transferAmount;
|
||||
[ViewVariables]
|
||||
private int _transferAmount = 2;
|
||||
private ReagentUnit _transferAmount = ReagentUnit.New(2);
|
||||
|
||||
public int MaxVolume
|
||||
public ReagentUnit MaxVolume
|
||||
{
|
||||
get => _contents.MaxVolume;
|
||||
set => _contents.MaxVolume = value;
|
||||
@@ -53,7 +54,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
return Math.Max(1, _contents.CurrentVolume / _transferAmount);
|
||||
return Math.Max(1, (int)Math.Ceiling((_contents.CurrentVolume / _transferAmount).Float()));
|
||||
}
|
||||
|
||||
|
||||
@@ -114,7 +115,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
|
||||
if (user.TryGetComponent(out StomachComponent stomachComponent))
|
||||
{
|
||||
_drinking = true;
|
||||
var transferAmount = Math.Min(_transferAmount, _contents.CurrentVolume);
|
||||
var transferAmount = ReagentUnit.Min(_transferAmount, _contents.CurrentVolume);
|
||||
var split = _contents.SplitSolution(transferAmount);
|
||||
if (stomachComponent.TryTransferSolution(split))
|
||||
{
|
||||
|
||||
@@ -33,7 +33,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
|
||||
[ViewVariables]
|
||||
private SolutionComponent _contents;
|
||||
[ViewVariables]
|
||||
private int _transferAmount;
|
||||
private ReagentUnit _transferAmount;
|
||||
|
||||
private Solution _initialContents; // This is just for loading from yaml
|
||||
|
||||
@@ -44,7 +44,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
|
||||
serializer.DataField(ref _initialContents, "contents", null);
|
||||
serializer.DataField(ref _useSound, "use_sound", "/Audio/items/eatfood.ogg");
|
||||
// Default is transfer 30 units
|
||||
serializer.DataField(ref _transferAmount, "transfer_amount", 5);
|
||||
serializer.DataField(ref _transferAmount, "transfer_amount", ReagentUnit.New(5));
|
||||
// E.g. empty chip packet when done
|
||||
serializer.DataField(ref _finishPrototype, "spawn_on_finish", null);
|
||||
}
|
||||
@@ -78,7 +78,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
|
||||
_initialContents = null;
|
||||
if (_contents.CurrentVolume == 0)
|
||||
{
|
||||
_contents.TryAddReagent("chem.Nutriment", 5, out _);
|
||||
_contents.TryAddReagent("chem.Nutriment", ReagentUnit.New(5), out _);
|
||||
}
|
||||
Owner.TryGetComponent(out AppearanceComponent appearance);
|
||||
_appearanceComponent = appearance;
|
||||
@@ -99,7 +99,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
return Math.Max(1, _contents.CurrentVolume / _transferAmount);
|
||||
return Math.Max(1, (int)Math.Ceiling((_contents.CurrentVolume / _transferAmount).Float()));
|
||||
}
|
||||
|
||||
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
|
||||
@@ -130,7 +130,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
|
||||
// TODO: Add putting food back in boxes here?
|
||||
if (user.TryGetComponent(out StomachComponent stomachComponent))
|
||||
{
|
||||
var transferAmount = Math.Min(_transferAmount, _contents.CurrentVolume);
|
||||
var transferAmount = ReagentUnit.Min(_transferAmount, _contents.CurrentVolume);
|
||||
var split = _contents.SplitSolution(transferAmount);
|
||||
if (stomachComponent.TryTransferSolution(split))
|
||||
{
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
|
||||
/// <summary>
|
||||
/// Max volume of internal solution storage
|
||||
/// </summary>
|
||||
public int MaxVolume
|
||||
public ReagentUnit MaxVolume
|
||||
{
|
||||
get => _stomachContents.MaxVolume;
|
||||
set => _stomachContents.MaxVolume = value;
|
||||
@@ -43,7 +43,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
|
||||
/// Initial internal solution storage volume
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
private int _initialMaxVolume;
|
||||
private ReagentUnit _initialMaxVolume;
|
||||
|
||||
/// <summary>
|
||||
/// Time in seconds between reagents being ingested and them being transferred to <see cref="BloodstreamComponent"/>
|
||||
@@ -64,7 +64,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
serializer.DataField(ref _initialMaxVolume, "maxVolume", 100);
|
||||
serializer.DataField(ref _initialMaxVolume, "maxVolume", ReagentUnit.New(100));
|
||||
serializer.DataField(ref _digestionDelay, "digestionDelay", 20);
|
||||
}
|
||||
|
||||
@@ -134,10 +134,10 @@ namespace Content.Server.GameObjects.Components.Nutrition
|
||||
private class ReagentDelta
|
||||
{
|
||||
public readonly string ReagentId;
|
||||
public readonly int Quantity;
|
||||
public readonly ReagentUnit Quantity;
|
||||
public float Lifetime { get; private set; }
|
||||
|
||||
public ReagentDelta(string reagentId, int quantity)
|
||||
public ReagentDelta(string reagentId, ReagentUnit quantity)
|
||||
{
|
||||
ReagentId = reagentId;
|
||||
Quantity = quantity;
|
||||
|
||||
@@ -8,6 +8,6 @@ namespace Content.Shared.Interfaces
|
||||
/// </summary>
|
||||
public interface IReactionEffect : IExposeData
|
||||
{
|
||||
void React(IEntity solutionEntity, int intensity);
|
||||
void React(IEntity solutionEntity, decimal intensity);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using Content.Server.Cargo;
|
||||
using Content.Server.Cargo;
|
||||
using Content.Server.Chat;
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Server.Interfaces;
|
||||
@@ -7,7 +7,9 @@ using Content.Server.Interfaces.GameTicking;
|
||||
using Content.Server.Preferences;
|
||||
using Content.Server.Sandbox;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.Chemistry;
|
||||
using Content.Shared.Interfaces;
|
||||
using Content.Shared.Interfaces.Chemistry;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System;
|
||||
using Content.Shared.Interfaces.Chemistry;
|
||||
using Content.Shared.Interfaces.Chemistry;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Serialization;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Chemistry
|
||||
@@ -10,18 +10,17 @@ namespace Content.Shared.Chemistry
|
||||
class DefaultMetabolizable : IMetabolizable
|
||||
{
|
||||
//Rate of metabolism in units / second
|
||||
private int _metabolismRate = 1;
|
||||
public int MetabolismRate => _metabolismRate;
|
||||
private decimal _metabolismRate = 1;
|
||||
public decimal MetabolismRate => _metabolismRate;
|
||||
|
||||
void IExposeData.ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
serializer.DataField(ref _metabolismRate, "rate", 1);
|
||||
}
|
||||
|
||||
int IMetabolizable.Metabolize(IEntity solutionEntity, string reagentId, float tickTime)
|
||||
ReagentUnit IMetabolizable.Metabolize(IEntity solutionEntity, string reagentId, float tickTime)
|
||||
{
|
||||
int metabolismAmount = (int)Math.Round(MetabolismRate * tickTime);
|
||||
return metabolismAmount;
|
||||
return ReagentUnit.New(MetabolismRate * (decimal)tickTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
225
Content.Shared/Chemistry/ReagentUnit.cs
Normal file
225
Content.Shared/Chemistry/ReagentUnit.cs
Normal file
@@ -0,0 +1,225 @@
|
||||
using Robust.Shared.Interfaces.Serialization;
|
||||
using Robust.Shared.Serialization;
|
||||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
|
||||
namespace Content.Shared.Chemistry
|
||||
{
|
||||
[Serializable]
|
||||
public struct ReagentUnit : ISelfSerialize, IComparable<ReagentUnit>, IEquatable<ReagentUnit>
|
||||
{
|
||||
private int _value;
|
||||
private static readonly int Shift = 2;
|
||||
|
||||
public static ReagentUnit MaxValue => new ReagentUnit(int.MaxValue);
|
||||
|
||||
private double ShiftDown()
|
||||
{
|
||||
return _value / Math.Pow(10, Shift);
|
||||
}
|
||||
|
||||
private ReagentUnit(int value)
|
||||
{
|
||||
_value = value;
|
||||
}
|
||||
|
||||
public static ReagentUnit New(int value)
|
||||
{
|
||||
return new ReagentUnit(value * (int) Math.Pow(10, Shift));
|
||||
}
|
||||
|
||||
public static ReagentUnit New(decimal value)
|
||||
{
|
||||
return new ReagentUnit((int) Math.Round(value * (decimal) Math.Pow(10, Shift), MidpointRounding.AwayFromZero));
|
||||
}
|
||||
|
||||
public static ReagentUnit New(float value)
|
||||
{
|
||||
return new ReagentUnit(FromFloat(value));
|
||||
}
|
||||
|
||||
private static int FromFloat(float value)
|
||||
{
|
||||
return (int) Math.Round(value * (float) Math.Pow(10, Shift), MidpointRounding.AwayFromZero);
|
||||
}
|
||||
|
||||
public static ReagentUnit New(double value)
|
||||
{
|
||||
return new ReagentUnit((int) Math.Round(value * Math.Pow(10, Shift), MidpointRounding.AwayFromZero));
|
||||
}
|
||||
|
||||
public static ReagentUnit New(string value)
|
||||
{
|
||||
return New(FloatFromString(value));
|
||||
}
|
||||
|
||||
private static float FloatFromString(string value)
|
||||
{
|
||||
return float.Parse(value, CultureInfo.InvariantCulture);
|
||||
}
|
||||
|
||||
public static ReagentUnit operator +(ReagentUnit a) => a;
|
||||
|
||||
public static ReagentUnit operator -(ReagentUnit a) => new ReagentUnit(-a._value);
|
||||
|
||||
public static ReagentUnit operator +(ReagentUnit a, ReagentUnit b)
|
||||
=> new ReagentUnit(a._value + b._value);
|
||||
|
||||
public static ReagentUnit operator -(ReagentUnit a, ReagentUnit b)
|
||||
=> a + -b;
|
||||
|
||||
public static ReagentUnit operator *(ReagentUnit a, ReagentUnit b)
|
||||
{
|
||||
var aD = a.ShiftDown();
|
||||
var bD = b.ShiftDown();
|
||||
return New(aD * bD);
|
||||
}
|
||||
|
||||
public static ReagentUnit operator *(ReagentUnit a, float b)
|
||||
{
|
||||
var aD = (float) a.ShiftDown();
|
||||
return New(aD * b);
|
||||
}
|
||||
|
||||
public static ReagentUnit operator *(ReagentUnit a, decimal b)
|
||||
{
|
||||
var aD = (decimal) a.ShiftDown();
|
||||
return New(aD * b);
|
||||
}
|
||||
|
||||
public static ReagentUnit operator *(ReagentUnit a, double b)
|
||||
{
|
||||
var aD = a.ShiftDown();
|
||||
return New(aD * b);
|
||||
}
|
||||
|
||||
public static ReagentUnit operator *(ReagentUnit a, int b)
|
||||
{
|
||||
return new ReagentUnit(a._value * b);
|
||||
}
|
||||
|
||||
public static ReagentUnit operator /(ReagentUnit a, ReagentUnit b)
|
||||
{
|
||||
if (b._value == 0)
|
||||
{
|
||||
throw new DivideByZeroException();
|
||||
}
|
||||
var aD = a.ShiftDown();
|
||||
var bD = b.ShiftDown();
|
||||
return New(aD / bD);
|
||||
}
|
||||
|
||||
public static bool operator <=(ReagentUnit a, int b)
|
||||
{
|
||||
return a.ShiftDown() <= b;
|
||||
}
|
||||
|
||||
public static bool operator >=(ReagentUnit a, int b)
|
||||
{
|
||||
return a.ShiftDown() >= b;
|
||||
}
|
||||
|
||||
public static bool operator ==(ReagentUnit a, int b)
|
||||
{
|
||||
return a.ShiftDown() == b;
|
||||
}
|
||||
|
||||
public static bool operator !=(ReagentUnit a, int b)
|
||||
{
|
||||
return a.ShiftDown() != b;
|
||||
}
|
||||
|
||||
public static bool operator <=(ReagentUnit a, ReagentUnit b)
|
||||
{
|
||||
return a._value <= b._value;
|
||||
}
|
||||
|
||||
public static bool operator >=(ReagentUnit a, ReagentUnit b)
|
||||
{
|
||||
return a._value >= b._value;
|
||||
}
|
||||
|
||||
public static bool operator <(ReagentUnit a, ReagentUnit b)
|
||||
{
|
||||
return a._value < b._value;
|
||||
}
|
||||
|
||||
public static bool operator >(ReagentUnit a, ReagentUnit b)
|
||||
{
|
||||
return a._value > b._value;
|
||||
}
|
||||
|
||||
public float Float()
|
||||
{
|
||||
return (float) ShiftDown();
|
||||
}
|
||||
|
||||
public decimal Decimal()
|
||||
{
|
||||
return (decimal) ShiftDown();
|
||||
}
|
||||
|
||||
public double Double()
|
||||
{
|
||||
return ShiftDown();
|
||||
}
|
||||
|
||||
public int Int()
|
||||
{
|
||||
return (int) ShiftDown();
|
||||
}
|
||||
|
||||
public static ReagentUnit Min(params ReagentUnit[] reagentUnits)
|
||||
{
|
||||
return reagentUnits.Min();
|
||||
}
|
||||
|
||||
public static ReagentUnit Min(ReagentUnit a, ReagentUnit b)
|
||||
{
|
||||
return a < b ? a : b;
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
return obj is ReagentUnit unit &&
|
||||
_value == unit._value;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(_value);
|
||||
}
|
||||
|
||||
public void Deserialize(string value)
|
||||
{
|
||||
_value = FromFloat(FloatFromString(value));
|
||||
}
|
||||
|
||||
public override string ToString() => $"{ShiftDown().ToString(CultureInfo.InvariantCulture)}";
|
||||
|
||||
public string Serialize()
|
||||
{
|
||||
return ToString();
|
||||
}
|
||||
|
||||
public bool Equals([AllowNull] ReagentUnit other)
|
||||
{
|
||||
return _value == other._value;
|
||||
}
|
||||
|
||||
public int CompareTo([AllowNull] ReagentUnit other)
|
||||
{
|
||||
if(other._value > _value)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
if(other._value < _value)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +1,13 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Content.Shared.Interfaces.Chemistry;
|
||||
using Robust.Shared.Interfaces.Serialization;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
|
||||
namespace Content.Shared.Chemistry
|
||||
{
|
||||
@@ -23,7 +25,7 @@ namespace Content.Shared.Chemistry
|
||||
/// The calculated total volume of all reagents in the solution (ex. Total volume of liquid in beaker).
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public int TotalVolume { get; private set; }
|
||||
public ReagentUnit TotalVolume { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Constructs an empty solution (ex. an empty beaker).
|
||||
@@ -35,7 +37,7 @@ namespace Content.Shared.Chemistry
|
||||
/// </summary>
|
||||
/// <param name="reagentId">The prototype ID of the reagent to add.</param>
|
||||
/// <param name="quantity">The quantity in milli-units.</param>
|
||||
public Solution(string reagentId, int quantity)
|
||||
public Solution(string reagentId, ReagentUnit quantity)
|
||||
{
|
||||
AddReagent(reagentId, quantity);
|
||||
}
|
||||
@@ -47,7 +49,7 @@ namespace Content.Shared.Chemistry
|
||||
|
||||
if (serializer.Reading)
|
||||
{
|
||||
TotalVolume = 0;
|
||||
TotalVolume = ReagentUnit.New(0);
|
||||
foreach (var reagent in _contents)
|
||||
{
|
||||
TotalVolume += reagent.Quantity;
|
||||
@@ -60,9 +62,9 @@ namespace Content.Shared.Chemistry
|
||||
/// </summary>
|
||||
/// <param name="reagentId">The prototype ID of the reagent to add.</param>
|
||||
/// <param name="quantity">The quantity in milli-units.</param>
|
||||
public void AddReagent(string reagentId, int quantity)
|
||||
public void AddReagent(string reagentId, ReagentUnit quantity)
|
||||
{
|
||||
if(quantity <= 0)
|
||||
if (quantity <= 0)
|
||||
return;
|
||||
|
||||
for (var i = 0; i < _contents.Count; i++)
|
||||
@@ -85,7 +87,7 @@ namespace Content.Shared.Chemistry
|
||||
/// </summary>
|
||||
/// <param name="reagentId">The prototype ID of the reagent to add.</param>
|
||||
/// <returns>The quantity in milli-units.</returns>
|
||||
public int GetReagentQuantity(string reagentId)
|
||||
public ReagentUnit GetReagentQuantity(string reagentId)
|
||||
{
|
||||
for (var i = 0; i < _contents.Count; i++)
|
||||
{
|
||||
@@ -93,10 +95,10 @@ namespace Content.Shared.Chemistry
|
||||
return _contents[i].Quantity;
|
||||
}
|
||||
|
||||
return 0;
|
||||
return ReagentUnit.New(0);
|
||||
}
|
||||
|
||||
public void RemoveReagent(string reagentId, int quantity)
|
||||
public void RemoveReagent(string reagentId, ReagentUnit quantity)
|
||||
{
|
||||
if(quantity <= 0)
|
||||
return;
|
||||
@@ -129,12 +131,12 @@ namespace Content.Shared.Chemistry
|
||||
/// Remove the specified quantity from this solution.
|
||||
/// </summary>
|
||||
/// <param name="quantity">The quantity of this solution to remove</param>
|
||||
public void RemoveSolution(int quantity)
|
||||
public void RemoveSolution(ReagentUnit quantity)
|
||||
{
|
||||
if(quantity <= 0)
|
||||
return;
|
||||
|
||||
var ratio = (float)(TotalVolume - quantity) / TotalVolume;
|
||||
var ratio = (TotalVolume - quantity).Decimal() / TotalVolume.Decimal();
|
||||
|
||||
if (ratio <= 0)
|
||||
{
|
||||
@@ -149,21 +151,21 @@ namespace Content.Shared.Chemistry
|
||||
|
||||
// quantity taken is always a little greedy, so fractional quantities get rounded up to the nearest
|
||||
// whole unit. This should prevent little bits of chemical remaining because of float rounding errors.
|
||||
var newQuantity = (int)Math.Floor(oldQuantity * ratio);
|
||||
var newQuantity = oldQuantity * ratio;
|
||||
|
||||
_contents[i] = new ReagentQuantity(reagent.ReagentId, newQuantity);
|
||||
}
|
||||
|
||||
TotalVolume = (int)Math.Floor(TotalVolume * ratio);
|
||||
TotalVolume = TotalVolume * ratio;
|
||||
}
|
||||
|
||||
public void RemoveAllSolution()
|
||||
{
|
||||
_contents.Clear();
|
||||
TotalVolume = 0;
|
||||
TotalVolume = ReagentUnit.New(0);
|
||||
}
|
||||
|
||||
public Solution SplitSolution(int quantity)
|
||||
public Solution SplitSolution(ReagentUnit quantity)
|
||||
{
|
||||
if (quantity <= 0)
|
||||
return new Solution();
|
||||
@@ -178,14 +180,14 @@ namespace Content.Shared.Chemistry
|
||||
}
|
||||
|
||||
newSolution = new Solution();
|
||||
var newTotalVolume = 0;
|
||||
var ratio = (float)(TotalVolume - quantity) / TotalVolume;
|
||||
var newTotalVolume = ReagentUnit.New(0M);
|
||||
var ratio = (TotalVolume - quantity).Decimal() / TotalVolume.Decimal();
|
||||
|
||||
for (var i = 0; i < _contents.Count; i++)
|
||||
{
|
||||
var reagent = _contents[i];
|
||||
|
||||
var newQuantity = (int)Math.Floor(reagent.Quantity * ratio);
|
||||
var newQuantity = reagent.Quantity * ratio;
|
||||
var splitQuantity = reagent.Quantity - newQuantity;
|
||||
|
||||
_contents[i] = new ReagentQuantity(reagent.ReagentId, newQuantity);
|
||||
@@ -193,7 +195,7 @@ namespace Content.Shared.Chemistry
|
||||
newTotalVolume += splitQuantity;
|
||||
}
|
||||
|
||||
TotalVolume = (int)Math.Floor(TotalVolume * ratio);
|
||||
TotalVolume = TotalVolume * ratio;
|
||||
newSolution.TotalVolume = newTotalVolume;
|
||||
|
||||
return newSolution;
|
||||
@@ -228,7 +230,7 @@ namespace Content.Shared.Chemistry
|
||||
|
||||
public Solution Clone()
|
||||
{
|
||||
var volume = 0;
|
||||
var volume = ReagentUnit.New(0);
|
||||
var newSolution = new Solution();
|
||||
|
||||
for (var i = 0; i < _contents.Count; i++)
|
||||
@@ -246,9 +248,9 @@ namespace Content.Shared.Chemistry
|
||||
public readonly struct ReagentQuantity
|
||||
{
|
||||
public readonly string ReagentId;
|
||||
public readonly int Quantity;
|
||||
public readonly ReagentUnit Quantity;
|
||||
|
||||
public ReagentQuantity(string reagentId, int quantity)
|
||||
public ReagentQuantity(string reagentId, ReagentUnit quantity)
|
||||
{
|
||||
ReagentId = reagentId;
|
||||
Quantity = quantity;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using Content.Shared.Chemistry;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
@@ -18,11 +19,11 @@ namespace Content.Shared.GameObjects.Components.Chemistry
|
||||
[Serializable, NetSerializable]
|
||||
protected sealed class InjectorComponentState : ComponentState
|
||||
{
|
||||
public int CurrentVolume { get; }
|
||||
public int TotalVolume { get; }
|
||||
public ReagentUnit CurrentVolume { get; }
|
||||
public ReagentUnit TotalVolume { get; }
|
||||
public InjectorToggleMode CurrentMode { get; }
|
||||
|
||||
public InjectorComponentState(int currentVolume, int totalVolume, InjectorToggleMode currentMode) : base(ContentNetIDs.REAGENT_INJECTOR)
|
||||
public InjectorComponentState(ReagentUnit currentVolume, ReagentUnit totalVolume, InjectorToggleMode currentMode) : base(ContentNetIDs.REAGENT_INJECTOR)
|
||||
{
|
||||
CurrentVolume = currentVolume;
|
||||
TotalVolume = totalVolume;
|
||||
|
||||
@@ -26,8 +26,8 @@ namespace Content.Shared.GameObjects.Components.Chemistry
|
||||
public class ReagentDispenserBoundUserInterfaceState : BoundUserInterfaceState
|
||||
{
|
||||
public readonly bool HasBeaker;
|
||||
public readonly int BeakerCurrentVolume;
|
||||
public readonly int BeakerMaxVolume;
|
||||
public readonly ReagentUnit BeakerCurrentVolume;
|
||||
public readonly ReagentUnit BeakerMaxVolume;
|
||||
public readonly string ContainerName;
|
||||
/// <summary>
|
||||
/// A list of the reagents which this dispenser can dispense.
|
||||
@@ -38,10 +38,10 @@ namespace Content.Shared.GameObjects.Components.Chemistry
|
||||
/// </summary>
|
||||
public readonly List<Solution.ReagentQuantity> ContainerReagents;
|
||||
public readonly string DispenserName;
|
||||
public readonly int SelectedDispenseAmount;
|
||||
public readonly ReagentUnit SelectedDispenseAmount;
|
||||
|
||||
public ReagentDispenserBoundUserInterfaceState(bool hasBeaker, int beakerCurrentVolume, int beakerMaxVolume, string containerName,
|
||||
List<ReagentDispenserInventoryEntry> inventory, string dispenserName, List<Solution.ReagentQuantity> containerReagents, int selectedDispenseAmount)
|
||||
public ReagentDispenserBoundUserInterfaceState(bool hasBeaker, ReagentUnit beakerCurrentVolume, ReagentUnit beakerMaxVolume, string containerName,
|
||||
List<ReagentDispenserInventoryEntry> inventory, string dispenserName, List<Solution.ReagentQuantity> containerReagents, ReagentUnit selectedDispenseAmount)
|
||||
{
|
||||
HasBeaker = hasBeaker;
|
||||
BeakerCurrentVolume = beakerCurrentVolume;
|
||||
|
||||
@@ -19,6 +19,6 @@ namespace Content.Shared.Interfaces.Chemistry
|
||||
/// <param name="reagentId">The reagent id</param>
|
||||
/// <param name="tickTime">The time since the last metabolism tick in seconds.</param>
|
||||
/// <returns>The amount of reagent to be removed. The metabolizing organ should handle removing the reagent.</returns>
|
||||
int Metabolize(IEntity solutionEntity, string reagentId, float tickTime);
|
||||
ReagentUnit Metabolize(IEntity solutionEntity, string reagentId, float tickTime);
|
||||
}
|
||||
}
|
||||
|
||||
155
Content.Tests/Shared/Chemistry/ReagentUnit_Tests.cs
Normal file
155
Content.Tests/Shared/Chemistry/ReagentUnit_Tests.cs
Normal file
@@ -0,0 +1,155 @@
|
||||
using Content.Shared.Chemistry;
|
||||
using NUnit.Framework;
|
||||
using System;
|
||||
|
||||
namespace Content.Tests.Shared.Chemistry
|
||||
{
|
||||
[TestFixture, TestOf(typeof(ReagentUnit))]
|
||||
public class ReagentUnit_Tests
|
||||
{
|
||||
[Test]
|
||||
[TestCase(1, "1")]
|
||||
[TestCase(0, "0")]
|
||||
[TestCase(-1, "-1")]
|
||||
public void ReagentUnitIntegerTests(int value, string expected)
|
||||
{
|
||||
var result = ReagentUnit.New(value);
|
||||
Assert.AreEqual(expected, $"{result}");
|
||||
}
|
||||
|
||||
[Test]
|
||||
[TestCase(1.001f, "1")]
|
||||
[TestCase(0.999f, "1")]
|
||||
public void ReagentUnitFloatTests(float value, string expected)
|
||||
{
|
||||
var result = ReagentUnit.New(value);
|
||||
Assert.AreEqual(expected, $"{result}");
|
||||
}
|
||||
|
||||
[Test]
|
||||
[TestCase(1.001d, "1")]
|
||||
[TestCase(0.999d, "1")]
|
||||
public void ReagentUnitDoubleTests(double value, string expected)
|
||||
{
|
||||
var result = ReagentUnit.New(value);
|
||||
Assert.AreEqual(expected, $"{result}");
|
||||
}
|
||||
|
||||
[Test]
|
||||
[TestCase("1.001", "1")]
|
||||
[TestCase("0.999", "1")]
|
||||
public void ReagentUnitDecimalTests(string valueAsString, string expected)
|
||||
{
|
||||
var value = decimal.Parse(valueAsString);
|
||||
var result = ReagentUnit.New(value);
|
||||
Assert.AreEqual(expected, $"{result}");
|
||||
}
|
||||
|
||||
[Test]
|
||||
[TestCase("1.005", "1.01")]
|
||||
[TestCase("0.999", "1")]
|
||||
public void ReagentUnitStringTests(string value, string expected)
|
||||
{
|
||||
var result = ReagentUnit.New(value);
|
||||
Assert.AreEqual(expected, $"{result}");
|
||||
}
|
||||
|
||||
[Test]
|
||||
[TestCase(1.001f, 1.001f, "2")]
|
||||
[TestCase(1.001f, 1.004f, "2")]
|
||||
[TestCase(1f, 1.005f, "2.01")]
|
||||
[TestCase(1f, 2.005f, "3.01")]
|
||||
public void CalculusPlus(float aFloat, float bFloat, string expected)
|
||||
{
|
||||
var a = ReagentUnit.New(aFloat);
|
||||
var b = ReagentUnit.New(bFloat);
|
||||
|
||||
var result = a + b;
|
||||
|
||||
Assert.AreEqual(expected, $"{result}");
|
||||
}
|
||||
|
||||
[Test]
|
||||
[TestCase(1.001f, 1.001f, "0")]
|
||||
[TestCase(1.001f, 1.004f, "0")]
|
||||
[TestCase(1f, 2.005f, "-1.01")]
|
||||
public void CalculusMinus(float aFloat, float bFloat, string expected)
|
||||
{
|
||||
var a = ReagentUnit.New(aFloat);
|
||||
var b = ReagentUnit.New(bFloat);
|
||||
|
||||
var result = a - b;
|
||||
|
||||
Assert.AreEqual(expected, $"{result}");
|
||||
}
|
||||
|
||||
[Test]
|
||||
[TestCase(1.001f, 3f, "0.33")]
|
||||
[TestCase(0.999f, 3f, "0.33")]
|
||||
[TestCase(2.1f, 3f, "0.7")]
|
||||
public void CalculusDivision(float aFloat, float bFloat, string expected)
|
||||
{
|
||||
var a = ReagentUnit.New(aFloat);
|
||||
var b = ReagentUnit.New(bFloat);
|
||||
|
||||
var result = a / b;
|
||||
|
||||
Assert.AreEqual(expected, $"{result}");
|
||||
}
|
||||
|
||||
[Test]
|
||||
[TestCase(1.001f, 0.999f, "1")]
|
||||
[TestCase(0.999f, 3f, "3")]
|
||||
public void CalculusMultiplication(float aFloat, float bFloat, string expected)
|
||||
{
|
||||
var a = ReagentUnit.New(aFloat);
|
||||
var b = ReagentUnit.New(bFloat);
|
||||
|
||||
var result = a * b;
|
||||
|
||||
Assert.AreEqual(expected, $"{result}");
|
||||
}
|
||||
|
||||
[Test]
|
||||
[TestCase(0.995f, 100)]
|
||||
[TestCase(1.005f, 101)]
|
||||
[TestCase(2.005f, 201)]
|
||||
public void FloatRoundingTest(float a, int expected)
|
||||
{
|
||||
var result = (int) Math.Round(a * (float) Math.Pow(10, 2), MidpointRounding.AwayFromZero);
|
||||
Assert.AreEqual(expected, result);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ReagentUnitMin()
|
||||
{
|
||||
var unorderedList = new[]
|
||||
{
|
||||
ReagentUnit.New(5),
|
||||
ReagentUnit.New(3),
|
||||
ReagentUnit.New(1),
|
||||
ReagentUnit.New(2),
|
||||
ReagentUnit.New(4),
|
||||
};
|
||||
var min = ReagentUnit.Min(unorderedList);
|
||||
Assert.AreEqual(ReagentUnit.New(1), min);
|
||||
}
|
||||
|
||||
[Test]
|
||||
[TestCase(1, 0, false)]
|
||||
[TestCase(0, 0, true)]
|
||||
[TestCase(-1, 0, false)]
|
||||
[TestCase(null, 0, true)]
|
||||
[TestCase(1, 1, true)]
|
||||
[TestCase(0, 1, false)]
|
||||
[TestCase(-1, 1, false)]
|
||||
[TestCase(null, 1, false)]
|
||||
public void ReagentUnitEquals(int a, int b, bool expected)
|
||||
{
|
||||
var parameter = ReagentUnit.New(a);
|
||||
var comparison = ReagentUnit.New(b);
|
||||
Assert.AreEqual(comparison.Equals(parameter), parameter.Equals(comparison));
|
||||
Assert.AreEqual(expected, comparison.Equals(parameter));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -10,19 +10,19 @@ namespace Content.Tests.Shared.Chemistry
|
||||
public void AddReagentAndGetSolution()
|
||||
{
|
||||
var solution = new Solution();
|
||||
solution.AddReagent("water", 1000);
|
||||
solution.AddReagent("water", ReagentUnit.New(1000));
|
||||
var quantity = solution.GetReagentQuantity("water");
|
||||
|
||||
Assert.That(quantity, Is.EqualTo(1000));
|
||||
Assert.That(quantity.Int(), Is.EqualTo(1000));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConstructorAddReagent()
|
||||
{
|
||||
var solution = new Solution("water", 1000);
|
||||
var solution = new Solution("water", ReagentUnit.New(1000));
|
||||
var quantity = solution.GetReagentQuantity("water");
|
||||
|
||||
Assert.That(quantity, Is.EqualTo(1000));
|
||||
Assert.That(quantity.Int(), Is.EqualTo(1000));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -31,223 +31,276 @@ namespace Content.Tests.Shared.Chemistry
|
||||
var solution = new Solution();
|
||||
var quantity = solution.GetReagentQuantity("water");
|
||||
|
||||
Assert.That(quantity, Is.EqualTo(0));
|
||||
Assert.That(quantity.Int(), Is.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void AddLessThanZeroReagentReturnsZero()
|
||||
{
|
||||
var solution = new Solution("water", -1000);
|
||||
var solution = new Solution("water", ReagentUnit.New(-1000));
|
||||
var quantity = solution.GetReagentQuantity("water");
|
||||
|
||||
Assert.That(quantity, Is.EqualTo(0));
|
||||
Assert.That(quantity.Int(), Is.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void AddingReagentsSumsProperly()
|
||||
{
|
||||
var solution = new Solution();
|
||||
solution.AddReagent("water", 1000);
|
||||
solution.AddReagent("water", 2000);
|
||||
solution.AddReagent("water", ReagentUnit.New(1000));
|
||||
solution.AddReagent("water", ReagentUnit.New(2000));
|
||||
var quantity = solution.GetReagentQuantity("water");
|
||||
|
||||
Assert.That(quantity, Is.EqualTo(3000));
|
||||
Assert.That(quantity.Int(), Is.EqualTo(3000));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ReagentQuantitiesStayUnique()
|
||||
{
|
||||
var solution = new Solution();
|
||||
solution.AddReagent("water", 1000);
|
||||
solution.AddReagent("fire", 2000);
|
||||
solution.AddReagent("water", ReagentUnit.New(1000));
|
||||
solution.AddReagent("fire", ReagentUnit.New(2000));
|
||||
|
||||
Assert.That(solution.GetReagentQuantity("water"), Is.EqualTo(1000));
|
||||
Assert.That(solution.GetReagentQuantity("fire"), Is.EqualTo(2000));
|
||||
Assert.That(solution.GetReagentQuantity("water").Int(), Is.EqualTo(1000));
|
||||
Assert.That(solution.GetReagentQuantity("fire").Int(), Is.EqualTo(2000));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TotalVolumeIsCorrect()
|
||||
{
|
||||
var solution = new Solution();
|
||||
solution.AddReagent("water", 1000);
|
||||
solution.AddReagent("fire", 2000);
|
||||
solution.AddReagent("water", ReagentUnit.New(1000));
|
||||
solution.AddReagent("fire", ReagentUnit.New(2000));
|
||||
|
||||
Assert.That(solution.TotalVolume, Is.EqualTo(3000));
|
||||
Assert.That(solution.TotalVolume.Int(), Is.EqualTo(3000));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void CloningSolutionIsCorrect()
|
||||
{
|
||||
var solution = new Solution();
|
||||
solution.AddReagent("water", 1000);
|
||||
solution.AddReagent("fire", 2000);
|
||||
solution.AddReagent("water", ReagentUnit.New(1000));
|
||||
solution.AddReagent("fire", ReagentUnit.New(2000));
|
||||
|
||||
var newSolution = solution.Clone();
|
||||
|
||||
Assert.That(newSolution.GetReagentQuantity("water"), Is.EqualTo(1000));
|
||||
Assert.That(newSolution.GetReagentQuantity("fire"), Is.EqualTo(2000));
|
||||
Assert.That(newSolution.TotalVolume, Is.EqualTo(3000));
|
||||
Assert.That(newSolution.GetReagentQuantity("water").Int(), Is.EqualTo(1000));
|
||||
Assert.That(newSolution.GetReagentQuantity("fire").Int(), Is.EqualTo(2000));
|
||||
Assert.That(newSolution.TotalVolume.Int(), Is.EqualTo(3000));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void RemoveSolutionRecalculatesProperly()
|
||||
{
|
||||
var solution = new Solution();
|
||||
solution.AddReagent("water", 1000);
|
||||
solution.AddReagent("fire", 2000);
|
||||
solution.AddReagent("water", ReagentUnit.New(1000));
|
||||
solution.AddReagent("fire", ReagentUnit.New(2000));
|
||||
|
||||
solution.RemoveReagent("water", 500);
|
||||
solution.RemoveReagent("water", ReagentUnit.New(500));
|
||||
|
||||
Assert.That(solution.GetReagentQuantity("water"), Is.EqualTo(500));
|
||||
Assert.That(solution.GetReagentQuantity("fire"), Is.EqualTo(2000));
|
||||
Assert.That(solution.TotalVolume, Is.EqualTo(2500));
|
||||
Assert.That(solution.GetReagentQuantity("water").Int(), Is.EqualTo(500));
|
||||
Assert.That(solution.GetReagentQuantity("fire").Int(), Is.EqualTo(2000));
|
||||
Assert.That(solution.TotalVolume.Int(), Is.EqualTo(2500));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void RemoveLessThanOneQuantityDoesNothing()
|
||||
{
|
||||
var solution = new Solution("water", 100);
|
||||
var solution = new Solution("water", ReagentUnit.New(100));
|
||||
|
||||
solution.RemoveReagent("water", -100);
|
||||
solution.RemoveReagent("water", ReagentUnit.New(-100));
|
||||
|
||||
Assert.That(solution.GetReagentQuantity("water"), Is.EqualTo(100));
|
||||
Assert.That(solution.TotalVolume, Is.EqualTo(100));
|
||||
Assert.That(solution.GetReagentQuantity("water").Int(), Is.EqualTo(100));
|
||||
Assert.That(solution.TotalVolume.Int(), Is.EqualTo(100));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void RemoveMoreThanTotalRemovesAllReagent()
|
||||
{
|
||||
var solution = new Solution("water", 100);
|
||||
var solution = new Solution("water", ReagentUnit.New(100));
|
||||
|
||||
solution.RemoveReagent("water", 1000);
|
||||
solution.RemoveReagent("water", ReagentUnit.New(1000));
|
||||
|
||||
Assert.That(solution.GetReagentQuantity("water"), Is.EqualTo(0));
|
||||
Assert.That(solution.TotalVolume, Is.EqualTo(0));
|
||||
Assert.That(solution.GetReagentQuantity("water").Int(), Is.EqualTo(0));
|
||||
Assert.That(solution.TotalVolume.Int(), Is.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void RemoveNonExistReagentDoesNothing()
|
||||
{
|
||||
var solution = new Solution("water", 100);
|
||||
var solution = new Solution("water", ReagentUnit.New(100));
|
||||
|
||||
solution.RemoveReagent("fire", 1000);
|
||||
solution.RemoveReagent("fire", ReagentUnit.New(1000));
|
||||
|
||||
Assert.That(solution.GetReagentQuantity("water"), Is.EqualTo(100));
|
||||
Assert.That(solution.TotalVolume, Is.EqualTo(100));
|
||||
Assert.That(solution.GetReagentQuantity("water").Int(), Is.EqualTo(100));
|
||||
Assert.That(solution.TotalVolume.Int(), Is.EqualTo(100));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void RemoveSolution()
|
||||
{
|
||||
var solution = new Solution("water", 700);
|
||||
var solution = new Solution("water", ReagentUnit.New(700));
|
||||
|
||||
solution.RemoveSolution(500);
|
||||
solution.RemoveSolution(ReagentUnit.New(500));
|
||||
|
||||
//Check that edited solution is correct
|
||||
Assert.That(solution.GetReagentQuantity("water"), Is.EqualTo(200));
|
||||
Assert.That(solution.TotalVolume, Is.EqualTo(200));
|
||||
Assert.That(solution.GetReagentQuantity("water").Int(), Is.EqualTo(200));
|
||||
Assert.That(solution.TotalVolume.Int(), Is.EqualTo(200));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void RemoveSolutionMoreThanTotalRemovesAll()
|
||||
{
|
||||
var solution = new Solution("water", 800);
|
||||
var solution = new Solution("water", ReagentUnit.New(800));
|
||||
|
||||
solution.RemoveSolution(1000);
|
||||
solution.RemoveSolution(ReagentUnit.New(1000));
|
||||
|
||||
//Check that edited solution is correct
|
||||
Assert.That(solution.GetReagentQuantity("water"), Is.EqualTo(0));
|
||||
Assert.That(solution.TotalVolume, Is.EqualTo(0));
|
||||
Assert.That(solution.GetReagentQuantity("water").Int(), Is.EqualTo(0));
|
||||
Assert.That(solution.TotalVolume.Int(), Is.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void RemoveSolutionRatioPreserved()
|
||||
{
|
||||
var solution = new Solution();
|
||||
solution.AddReagent("water", 1000);
|
||||
solution.AddReagent("fire", 2000);
|
||||
solution.AddReagent("water", ReagentUnit.New(1000));
|
||||
solution.AddReagent("fire", ReagentUnit.New(2000));
|
||||
|
||||
solution.RemoveSolution(1500);
|
||||
solution.RemoveSolution(ReagentUnit.New(1500));
|
||||
|
||||
Assert.That(solution.GetReagentQuantity("water"), Is.EqualTo(500));
|
||||
Assert.That(solution.GetReagentQuantity("fire"), Is.EqualTo(1000));
|
||||
Assert.That(solution.TotalVolume, Is.EqualTo(1500));
|
||||
Assert.That(solution.GetReagentQuantity("water").Int(), Is.EqualTo(500));
|
||||
Assert.That(solution.GetReagentQuantity("fire").Int(), Is.EqualTo(1000));
|
||||
Assert.That(solution.TotalVolume.Int(), Is.EqualTo(1500));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void RemoveSolutionLessThanOneDoesNothing()
|
||||
{
|
||||
var solution = new Solution("water", 800);
|
||||
var solution = new Solution("water", ReagentUnit.New(800));
|
||||
|
||||
solution.RemoveSolution(-200);
|
||||
solution.RemoveSolution(ReagentUnit.New(-200));
|
||||
|
||||
Assert.That(solution.GetReagentQuantity("water"), Is.EqualTo(800));
|
||||
Assert.That(solution.TotalVolume, Is.EqualTo(800));
|
||||
Assert.That(solution.GetReagentQuantity("water").Int(), Is.EqualTo(800));
|
||||
Assert.That(solution.TotalVolume.Int(), Is.EqualTo(800));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void SplitSolution()
|
||||
{
|
||||
var solution = new Solution();
|
||||
solution.AddReagent("water", 1000);
|
||||
solution.AddReagent("fire", 2000);
|
||||
solution.AddReagent("water", ReagentUnit.New(1000));
|
||||
solution.AddReagent("fire", ReagentUnit.New(2000));
|
||||
|
||||
var splitSolution = solution.SplitSolution(750);
|
||||
var splitSolution = solution.SplitSolution(ReagentUnit.New(750));
|
||||
|
||||
Assert.That(solution.GetReagentQuantity("water"), Is.EqualTo(750));
|
||||
Assert.That(solution.GetReagentQuantity("fire"), Is.EqualTo(1500));
|
||||
Assert.That(solution.TotalVolume, Is.EqualTo(2250));
|
||||
Assert.That(solution.GetReagentQuantity("water").Int(), Is.EqualTo(750));
|
||||
Assert.That(solution.GetReagentQuantity("fire").Int(), Is.EqualTo(1500));
|
||||
Assert.That(solution.TotalVolume.Int(), Is.EqualTo(2250));
|
||||
|
||||
Assert.That(splitSolution.GetReagentQuantity("water"), Is.EqualTo(250));
|
||||
Assert.That(splitSolution.GetReagentQuantity("fire"), Is.EqualTo(500));
|
||||
Assert.That(splitSolution.TotalVolume, Is.EqualTo(750));
|
||||
Assert.That(splitSolution.GetReagentQuantity("water").Int(), Is.EqualTo(250));
|
||||
Assert.That(splitSolution.GetReagentQuantity("fire").Int(), Is.EqualTo(500));
|
||||
Assert.That(splitSolution.TotalVolume.Int(), Is.EqualTo(750));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void SplitSolutionFractional()
|
||||
{
|
||||
var solution = new Solution();
|
||||
solution.AddReagent("water", ReagentUnit.New(1));
|
||||
solution.AddReagent("fire", ReagentUnit.New(2));
|
||||
|
||||
var splitSolution = solution.SplitSolution(ReagentUnit.New(1));
|
||||
|
||||
Assert.That(solution.GetReagentQuantity("water").Float(), Is.EqualTo(0.67f));
|
||||
Assert.That(solution.GetReagentQuantity("fire").Float(), Is.EqualTo(1.33f));
|
||||
Assert.That(solution.TotalVolume.Int(), Is.EqualTo(2));
|
||||
|
||||
Assert.That(splitSolution.GetReagentQuantity("water").Float(), Is.EqualTo(0.33f));
|
||||
Assert.That(splitSolution.GetReagentQuantity("fire").Float(), Is.EqualTo(0.67f));
|
||||
Assert.That(splitSolution.TotalVolume.Int(), Is.EqualTo(1));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void SplitSolutionFractionalOpposite()
|
||||
{
|
||||
var solution = new Solution();
|
||||
solution.AddReagent("water", ReagentUnit.New(1));
|
||||
solution.AddReagent("fire", ReagentUnit.New(2));
|
||||
|
||||
var splitSolution = solution.SplitSolution(ReagentUnit.New(2));
|
||||
|
||||
Assert.That(solution.GetReagentQuantity("water").Float(), Is.EqualTo(0.33f));
|
||||
Assert.That(solution.GetReagentQuantity("fire").Float(), Is.EqualTo(0.67f));
|
||||
Assert.That(solution.TotalVolume.Int(), Is.EqualTo(1));
|
||||
|
||||
Assert.That(splitSolution.GetReagentQuantity("water").Float(), Is.EqualTo(0.67f));
|
||||
Assert.That(splitSolution.GetReagentQuantity("fire").Float(), Is.EqualTo(1.33f));
|
||||
Assert.That(splitSolution.TotalVolume.Int(), Is.EqualTo(2));
|
||||
}
|
||||
|
||||
[Test]
|
||||
[TestCase(0.03f, 0.01f, 0.02f)]
|
||||
[TestCase(0.03f, 0.02f, 0.01f)]
|
||||
public void SplitSolutionTinyFractionalBigSmall(float initial, float reduce, float remainder)
|
||||
{
|
||||
var solution = new Solution();
|
||||
solution.AddReagent("water", ReagentUnit.New(initial));
|
||||
|
||||
var splitSolution = solution.SplitSolution(ReagentUnit.New(reduce));
|
||||
|
||||
Assert.That(solution.GetReagentQuantity("water").Float(), Is.EqualTo(remainder));
|
||||
Assert.That(solution.TotalVolume.Float(), Is.EqualTo(remainder));
|
||||
|
||||
Assert.That(splitSolution.GetReagentQuantity("water").Float(), Is.EqualTo(reduce));
|
||||
Assert.That(splitSolution.TotalVolume.Float(), Is.EqualTo(reduce));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void SplitSolutionMoreThanTotalRemovesAll()
|
||||
{
|
||||
var solution = new Solution("water", 800);
|
||||
var solution = new Solution("water", ReagentUnit.New(800));
|
||||
|
||||
var splitSolution = solution.SplitSolution(1000);
|
||||
var splitSolution = solution.SplitSolution(ReagentUnit.New(1000));
|
||||
|
||||
Assert.That(solution.GetReagentQuantity("water"), Is.EqualTo(0));
|
||||
Assert.That(solution.TotalVolume, Is.EqualTo(0));
|
||||
Assert.That(solution.GetReagentQuantity("water").Int(), Is.EqualTo(0));
|
||||
Assert.That(solution.TotalVolume.Int(), Is.EqualTo(0));
|
||||
|
||||
Assert.That(splitSolution.GetReagentQuantity("water"), Is.EqualTo(800));
|
||||
Assert.That(splitSolution.TotalVolume, Is.EqualTo(800));
|
||||
Assert.That(splitSolution.GetReagentQuantity("water").Int(), Is.EqualTo(800));
|
||||
Assert.That(splitSolution.TotalVolume.Int(), Is.EqualTo(800));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void SplitSolutionLessThanOneDoesNothing()
|
||||
{
|
||||
var solution = new Solution("water", 800);
|
||||
var solution = new Solution("water", ReagentUnit.New(800));
|
||||
|
||||
var splitSolution = solution.SplitSolution(-200);
|
||||
var splitSolution = solution.SplitSolution(ReagentUnit.New(-200));
|
||||
|
||||
Assert.That(solution.GetReagentQuantity("water"), Is.EqualTo(800));
|
||||
Assert.That(solution.TotalVolume, Is.EqualTo(800));
|
||||
Assert.That(solution.GetReagentQuantity("water").Int(), Is.EqualTo(800));
|
||||
Assert.That(solution.TotalVolume.Int(), Is.EqualTo(800));
|
||||
|
||||
Assert.That(splitSolution.GetReagentQuantity("water"), Is.EqualTo(0));
|
||||
Assert.That(splitSolution.TotalVolume, Is.EqualTo(0));
|
||||
Assert.That(splitSolution.GetReagentQuantity("water").Int(), Is.EqualTo(0));
|
||||
Assert.That(splitSolution.TotalVolume.Int(), Is.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void AddSolution()
|
||||
{
|
||||
var solutionOne = new Solution();
|
||||
solutionOne.AddReagent("water", 1000);
|
||||
solutionOne.AddReagent("fire", 2000);
|
||||
solutionOne.AddReagent("water", ReagentUnit.New(1000));
|
||||
solutionOne.AddReagent("fire", ReagentUnit.New(2000));
|
||||
|
||||
var solutionTwo = new Solution();
|
||||
solutionTwo.AddReagent("water", 500);
|
||||
solutionTwo.AddReagent("earth", 1000);
|
||||
solutionTwo.AddReagent("water", ReagentUnit.New(500));
|
||||
solutionTwo.AddReagent("earth", ReagentUnit.New(1000));
|
||||
|
||||
solutionOne.AddSolution(solutionTwo);
|
||||
|
||||
Assert.That(solutionOne.GetReagentQuantity("water"), Is.EqualTo(1500));
|
||||
Assert.That(solutionOne.GetReagentQuantity("fire"), Is.EqualTo(2000));
|
||||
Assert.That(solutionOne.GetReagentQuantity("earth"), Is.EqualTo(1000));
|
||||
Assert.That(solutionOne.TotalVolume, Is.EqualTo(4500));
|
||||
Assert.That(solutionOne.GetReagentQuantity("water").Int(), Is.EqualTo(1500));
|
||||
Assert.That(solutionOne.GetReagentQuantity("fire").Int(), Is.EqualTo(2000));
|
||||
Assert.That(solutionOne.GetReagentQuantity("earth").Int(), Is.EqualTo(1000));
|
||||
Assert.That(solutionOne.TotalVolume.Int(), Is.EqualTo(4500));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
maxVol: 50
|
||||
caps: 27
|
||||
- type: Pourable
|
||||
transferAmount: 5
|
||||
transferAmount: 5.0
|
||||
|
||||
- type: entity
|
||||
name: Large Beaker
|
||||
@@ -30,7 +30,7 @@
|
||||
maxVol: 100
|
||||
caps: 27
|
||||
- type: Pourable
|
||||
transferAmount: 5
|
||||
transferAmount: 5.0
|
||||
|
||||
- type: entity
|
||||
name: Dropper
|
||||
@@ -48,7 +48,7 @@
|
||||
maxVol: 5
|
||||
caps: 19
|
||||
- type: Pourable
|
||||
transferAmount: 5
|
||||
transferAmount: 5.0
|
||||
|
||||
- type: entity
|
||||
name: Syringe
|
||||
|
||||
Reference in New Issue
Block a user