Adds current panic bunker status to the server's /status API (#23330)
allows the server to advertise its current panic bunker status
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@@ -43,6 +43,7 @@ namespace Content.Server.GameTicking
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jObject["round_id"] = _gameTicker.RoundId;
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jObject["round_id"] = _gameTicker.RoundId;
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jObject["players"] = _playerManager.PlayerCount;
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jObject["players"] = _playerManager.PlayerCount;
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jObject["soft_max_players"] = _cfg.GetCVar(CCVars.SoftMaxPlayers);
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jObject["soft_max_players"] = _cfg.GetCVar(CCVars.SoftMaxPlayers);
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jObject["panic_bunker"] = _cfg.GetCVar(CCVars.PanicBunkerEnabled);
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jObject["run_level"] = (int) _runLevel;
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jObject["run_level"] = (int) _runLevel;
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if (_runLevel >= GameRunLevel.InRound)
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if (_runLevel >= GameRunLevel.InRound)
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{
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{
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