Add checks for missing lathe sprite visuals (#7648)

* Add checks for missing lathe sprite visuals

* Address reviews
This commit is contained in:
ShadowCommander
2022-04-22 20:46:41 -07:00
committed by GitHub
parent d303344ca9
commit 106adf9399

View File

@@ -13,10 +13,12 @@ namespace Content.Client.Lathe
{
if (TryComp(uid, out SpriteComponent? sprite))
{
if (args.Component.TryGetData(PowerDeviceVisuals.Powered, out bool powered))
sprite.LayerSetVisible(PowerDeviceVisualLayers.Powered, powered);
if (args.Component.TryGetData(SharedWiresComponent.WiresVisuals.MaintenancePanelState, out bool panel))
sprite.LayerSetVisible(WiresVisualizer.WiresVisualLayers.MaintenancePanel, panel);
if (args.Component.TryGetData(PowerDeviceVisuals.Powered, out bool powered)
&& sprite.LayerMapTryGet(PowerDeviceVisualLayers.Powered, out var poweredLayer))
sprite.LayerSetVisible(poweredLayer, powered);
if (args.Component.TryGetData(SharedWiresComponent.WiresVisuals.MaintenancePanelState, out bool panel)
&& sprite.LayerMapTryGet(WiresVisualizer.WiresVisualLayers.MaintenancePanel, out var panelLayer))
sprite.LayerSetVisible(panelLayer, panel);
// Lathe specific stuff
if (args.Component.TryGetData(LatheVisuals.IsRunning, out bool isRunning))
{
@@ -24,13 +26,14 @@ namespace Content.Client.Lathe
sprite.LayerSetAnimationTime(LatheVisualLayers.IsRunning, 0f);
sprite.LayerSetState(LatheVisualLayers.IsRunning, state);
}
if (args.Component.TryGetData(LatheVisuals.IsInserting, out bool isInserting))
if (args.Component.TryGetData(LatheVisuals.IsInserting, out bool isInserting)
&& sprite.LayerMapTryGet(LatheVisualLayers.IsInserting, out var isInsertingLayer))
{
if (args.Component.TryGetData(LatheVisuals.InsertingColor, out Color color))
sprite.LayerSetColor(LatheVisualLayers.IsInserting, color);
sprite.LayerSetColor(isInsertingLayer, color);
sprite.LayerSetAnimationTime(LatheVisualLayers.IsInserting, 0f);
sprite.LayerSetVisible(LatheVisualLayers.IsInserting, isInserting);
sprite.LayerSetAnimationTime(isInsertingLayer, 0f);
sprite.LayerSetVisible(isInsertingLayer, isInserting);
}
}
}