- add: Toggleable night vision (#31)

* - add: Toggleable night vision

* - add: Add death squad huds & night vision
This commit is contained in:
Aviu00
2024-02-07 00:40:41 +09:00
committed by GitHub
parent cb1b96e6c5
commit 1105109152
9 changed files with 112 additions and 29 deletions

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@@ -1,3 +1,4 @@
using Content.Shared._Miracle.Systems;
using Content.Shared.GameTicking;
using Content.Shared._White.Overlays;
using Robust.Client.Graphics;
@@ -6,7 +7,7 @@ using Robust.Shared.Player;
namespace Content.Client._White.Overlays;
public sealed class NightVisionSystem : EntitySystem
public sealed class NightVisionSystem : SharedNightVisionSystem
{
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IOverlayManager _overlayMan = default!;
@@ -18,9 +19,6 @@ public sealed class NightVisionSystem : EntitySystem
{
base.Initialize();
SubscribeLocalEvent<NightVisionComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<NightVisionComponent, ComponentRemove>(OnRemove);
SubscribeLocalEvent<NightVisionComponent, PlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<NightVisionComponent, PlayerDetachedEvent>(OnPlayerDetached);
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRestart);
@@ -30,38 +28,25 @@ public sealed class NightVisionSystem : EntitySystem
private void OnPlayerAttached(EntityUid uid, NightVisionComponent component, PlayerAttachedEvent args)
{
if (_player.LocalSession != args.Player)
return;
_overlayMan.AddOverlay(_overlay);
_lightManager.DrawLighting = false;
UpdateNightVision(uid, component.IsActive);
}
private void OnPlayerDetached(EntityUid uid, NightVisionComponent component, PlayerDetachedEvent args)
{
if (_player.LocalSession != args.Player)
return;
_overlayMan.RemoveOverlay(_overlay);
_lightManager.DrawLighting = true;
UpdateNightVision(uid, false);
}
private void OnInit(EntityUid uid, NightVisionComponent component, ComponentInit args)
protected override void UpdateNightVision(EntityUid uid, bool active)
{
if (_player.LocalSession?.AttachedEntity != uid)
return;
_overlayMan.AddOverlay(_overlay);
_lightManager.DrawLighting = false;
}
if (active)
_overlayMan.AddOverlay(_overlay);
else
_overlayMan.RemoveOverlay(_overlay);
private void OnRemove(EntityUid uid, NightVisionComponent component, ComponentRemove args)
{
if (_player.LocalSession?.AttachedEntity != uid)
return;
_overlayMan.RemoveOverlay(_overlay);
_lightManager.DrawLighting = true;
_lightManager.DrawLighting = !active;
}
private void OnRestart(RoundRestartCleanupEvent ev)

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@@ -0,0 +1,7 @@
using Content.Shared._Miracle.Systems;
namespace Content.Server._Miracle.Systems;
public sealed class NightVisionSystem : SharedNightVisionSystem
{
}

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@@ -0,0 +1,44 @@
using Content.Shared._White.Overlays;
using Content.Shared.Actions;
using Robust.Shared.Audio.Systems;
namespace Content.Shared._Miracle.Systems;
public abstract class SharedNightVisionSystem : EntitySystem
{
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedActionsSystem _actions = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<NightVisionComponent, ToggleNightVisionEvent>(OnToggle);
SubscribeLocalEvent<NightVisionComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<NightVisionComponent, ComponentRemove>(OnRemove);
}
private void OnRemove(EntityUid uid, NightVisionComponent component, ComponentRemove args)
{
_actions.RemoveAction(uid, component.ToggleActionEntity);
UpdateNightVision(uid, false);
}
private void OnInit(EntityUid uid, NightVisionComponent component, ComponentInit args)
{
_actions.AddAction(uid, ref component.ToggleActionEntity, component.ToggleAction);
UpdateNightVision(uid, component.IsActive);
}
protected virtual void UpdateNightVision(EntityUid uid, bool active) { }
private void OnToggle(EntityUid uid, NightVisionComponent component, ToggleNightVisionEvent args)
{
component.IsActive = !component.IsActive;
_audio.PlayPredicted(component.ToggleSound, uid, uid);
UpdateNightVision(uid, component.IsActive);
Dirty(uid, component);
args.Handled = true;
}
}

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@@ -1,19 +1,38 @@
using Content.Shared.Actions;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared._White.Overlays;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class NightVisionComponent : Component
{
[DataField("tint"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public Vector3 Tint = new(0.3f, 0.3f, 0.3f);
[DataField("strength"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public float Strength = 2f;
[DataField("noise"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public float Noise = 0.5f;
[DataField("color"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public Color Color = Color.FromHex("#98FB98");
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public bool IsActive = true;
[DataField]
public SoundSpecifier? ToggleSound = new SoundPathSpecifier("/Audio/Items/flashlight_pda.ogg");
[DataField]
public EntProtoId? ToggleAction = "ToggleNightVision";
[ViewVariables]
public EntityUid? ToggleActionEntity;
}
public sealed partial class ToggleNightVisionEvent : InstantActionEvent
{
}

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@@ -0,0 +1,2 @@
ent-ToggleNightVision = Переключить ночное зрение
.desc = Переключает ночное зрение.

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@@ -248,6 +248,9 @@
- type: Clothing
sprite: Clothing/Eyes/Glasses/ninjavisor.rsi
- type: FlashImmunity
- type: ClothingGrantComponent
component:
- type: NightVision
- type: entity
parent: ClothingEyesBase

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@@ -767,6 +767,13 @@
Caustic: 0.95
- type: FlashImmunity # WD edit
- type: EyeProtection # WD edit
- type: ShowHealthIcons
damageContainers:
- Biological
- type: ClothingGrantComponent
component:
- type: NightVision
- type: ShowWhiteHealthBars
#MISC. HARDSUITS
#Clown Hardsuit

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@@ -27,3 +27,17 @@
sprite: White/Objects/Weapons/hardlight_spear.rsi
state: spear
event: !type:ActivateHardlightSpearImplantEvent
- type: entity
id: ToggleNightVision
name: Toggle night vision.
description: Toggles night vision.
noSpawn: true
components:
- type: InstantAction
itemIconStyle: BigAction
priority: -20
icon:
sprite: White/Clothing/Head/nightvision.rsi
state: icon
event: !type:ToggleNightVisionEvent

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@@ -40,6 +40,8 @@
- type: ClothingGrantComponent
component:
- type: NightVision
toggleAction: null
toggleSound: null
color: White
- type: ShowWhiteHealthBars
damageContainers: