- add: Toggleable night vision (#31)
* - add: Toggleable night vision * - add: Add death squad huds & night vision
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@@ -1,19 +1,38 @@
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using Content.Shared.Actions;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared._White.Overlays;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class NightVisionComponent : Component
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{
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[DataField("tint"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public Vector3 Tint = new(0.3f, 0.3f, 0.3f);
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[DataField("strength"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public float Strength = 2f;
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[DataField("noise"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public float Noise = 0.5f;
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[DataField("color"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public Color Color = Color.FromHex("#98FB98");
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[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public bool IsActive = true;
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[DataField]
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public SoundSpecifier? ToggleSound = new SoundPathSpecifier("/Audio/Items/flashlight_pda.ogg");
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[DataField]
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public EntProtoId? ToggleAction = "ToggleNightVision";
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[ViewVariables]
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public EntityUid? ToggleActionEntity;
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}
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public sealed partial class ToggleNightVisionEvent : InstantActionEvent
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{
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}
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