Simple Magic Spellbook System (#7823)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
keronshb
2022-05-29 02:29:10 -04:00
committed by GitHub
parent fb29fd5ecb
commit 11f729d024
52 changed files with 1120 additions and 1 deletions

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@@ -0,0 +1,4 @@
namespace Content.Server.Explosion.Components;
[RegisterComponent]
public sealed class ActiveTriggerOnTimedCollideComponent : Component { }

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@@ -0,0 +1,7 @@
namespace Content.Server.Explosion.Components;
/// <summary>
/// Triggers on click.
/// </summary>
[RegisterComponent]
public sealed class TriggerOnActivateComponent : Component { }

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@@ -0,0 +1,18 @@
namespace Content.Server.Explosion.Components;
/// <summary>
/// Triggers when the entity is overlapped for the specified duration.
/// </summary>
[RegisterComponent]
public sealed class TriggerOnTimedCollideComponent : Component
{
[ViewVariables(VVAccess.ReadWrite)]
[DataField("threshold")]
public float Threshold;
/// <summary>
/// A collection of entities that are colliding with this, and their own unique accumulator.
/// </summary>
[ViewVariables]
public readonly Dictionary<EntityUid, float> Colliding = new();
}

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@@ -0,0 +1,55 @@
using System.Linq;
using Content.Server.Explosion.Components;
using Content.Server.Explosion.EntitySystems;
using Robust.Shared.Physics.Dynamics;
namespace Content.Server.Explosion.EntitySystems;
public sealed partial class TriggerSystem
{
private void InitializeTimedCollide()
{
SubscribeLocalEvent<TriggerOnTimedCollideComponent, StartCollideEvent>(OnTimerCollide);
SubscribeLocalEvent<TriggerOnTimedCollideComponent, EndCollideEvent>(OnTimerEndCollide);
SubscribeLocalEvent<TriggerOnTimedCollideComponent, ComponentRemove>(OnComponentRemove);
}
private void OnTimerCollide(EntityUid uid, TriggerOnTimedCollideComponent component, StartCollideEvent args)
{
//Ensures the entity trigger will have an active component
EnsureComp<ActiveTriggerOnTimedCollideComponent>(uid);
var otherUID = args.OtherFixture.Body.Owner;
component.Colliding.Add(otherUID, 0);
}
private void OnTimerEndCollide(EntityUid uid, TriggerOnTimedCollideComponent component, EndCollideEvent args)
{
var otherUID = args.OtherFixture.Body.Owner;
component.Colliding.Remove(otherUID);
if (component.Colliding.Count == 0 && HasComp<ActiveTriggerOnTimedCollideComponent>(uid))
RemComp<ActiveTriggerOnTimedCollideComponent>(uid);
}
private void OnComponentRemove(EntityUid uid, TriggerOnTimedCollideComponent component, ComponentRemove args)
{
if (HasComp<ActiveTriggerOnTimedCollideComponent>(uid))
RemComp<ActiveTriggerOnTimedCollideComponent>(uid);
}
private void UpdateTimedCollide(float frameTime)
{
foreach (var (activeTrigger, triggerOnTimedCollide) in EntityQuery<ActiveTriggerOnTimedCollideComponent, TriggerOnTimedCollideComponent>())
{
foreach (var (collidingEntity, collidingTimer) in triggerOnTimedCollide.Colliding)
{
triggerOnTimedCollide.Colliding[collidingEntity] += frameTime;
if (collidingTimer > triggerOnTimedCollide.Threshold)
{
RaiseLocalEvent(activeTrigger.Owner, new TriggerEvent(activeTrigger.Owner, collidingEntity));
triggerOnTimedCollide.Colliding[collidingEntity] -= triggerOnTimedCollide.Threshold;
}
}
}
}
}

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@@ -2,6 +2,8 @@ using Content.Server.Administration.Logs;
using Content.Server.Explosion.Components;
using Content.Server.Flash;
using Content.Server.Flash.Components;
using Content.Server.Sticky.Events;
using Content.Shared.Actions;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.Physics;
@@ -10,6 +12,7 @@ using Robust.Shared.Player;
using Content.Shared.Sound;
using Content.Shared.Trigger;
using Content.Shared.Database;
using Content.Shared.Interaction;
namespace Content.Server.Explosion.EntitySystems
{
@@ -44,8 +47,10 @@ namespace Content.Server.Explosion.EntitySystems
InitializeProximity();
InitializeOnUse();
InitializeSignal();
InitializeTimedCollide();
SubscribeLocalEvent<TriggerOnCollideComponent, StartCollideEvent>(OnTriggerCollide);
SubscribeLocalEvent<TriggerOnActivateComponent, ActivateInWorldEvent>(OnActivate);
SubscribeLocalEvent<DeleteOnTriggerComponent, TriggerEvent>(HandleDeleteTrigger);
SubscribeLocalEvent<ExplodeOnTriggerComponent, TriggerEvent>(HandleExplodeTrigger);
@@ -76,6 +81,10 @@ namespace Content.Server.Explosion.EntitySystems
Trigger(component.Owner);
}
private void OnActivate(EntityUid uid, TriggerOnActivateComponent component, ActivateInWorldEvent args)
{
Trigger(component.Owner, args.User);
}
public void Trigger(EntityUid trigger, EntityUid? user = null)
{
@@ -124,6 +133,7 @@ namespace Content.Server.Explosion.EntitySystems
UpdateProximity(frameTime);
UpdateTimer(frameTime);
UpdateTimedCollide(frameTime);
}
private void UpdateTimer(float frameTime)