Simple Magic Spellbook System (#7823)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -0,0 +1,55 @@
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using System.Linq;
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using Content.Server.Explosion.Components;
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using Content.Server.Explosion.EntitySystems;
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using Robust.Shared.Physics.Dynamics;
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namespace Content.Server.Explosion.EntitySystems;
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public sealed partial class TriggerSystem
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{
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private void InitializeTimedCollide()
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{
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SubscribeLocalEvent<TriggerOnTimedCollideComponent, StartCollideEvent>(OnTimerCollide);
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SubscribeLocalEvent<TriggerOnTimedCollideComponent, EndCollideEvent>(OnTimerEndCollide);
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SubscribeLocalEvent<TriggerOnTimedCollideComponent, ComponentRemove>(OnComponentRemove);
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}
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private void OnTimerCollide(EntityUid uid, TriggerOnTimedCollideComponent component, StartCollideEvent args)
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{
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//Ensures the entity trigger will have an active component
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EnsureComp<ActiveTriggerOnTimedCollideComponent>(uid);
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var otherUID = args.OtherFixture.Body.Owner;
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component.Colliding.Add(otherUID, 0);
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}
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private void OnTimerEndCollide(EntityUid uid, TriggerOnTimedCollideComponent component, EndCollideEvent args)
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{
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var otherUID = args.OtherFixture.Body.Owner;
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component.Colliding.Remove(otherUID);
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if (component.Colliding.Count == 0 && HasComp<ActiveTriggerOnTimedCollideComponent>(uid))
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RemComp<ActiveTriggerOnTimedCollideComponent>(uid);
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}
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private void OnComponentRemove(EntityUid uid, TriggerOnTimedCollideComponent component, ComponentRemove args)
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{
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if (HasComp<ActiveTriggerOnTimedCollideComponent>(uid))
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RemComp<ActiveTriggerOnTimedCollideComponent>(uid);
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}
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private void UpdateTimedCollide(float frameTime)
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{
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foreach (var (activeTrigger, triggerOnTimedCollide) in EntityQuery<ActiveTriggerOnTimedCollideComponent, TriggerOnTimedCollideComponent>())
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{
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foreach (var (collidingEntity, collidingTimer) in triggerOnTimedCollide.Colliding)
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{
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triggerOnTimedCollide.Colliding[collidingEntity] += frameTime;
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if (collidingTimer > triggerOnTimedCollide.Threshold)
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{
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RaiseLocalEvent(activeTrigger.Owner, new TriggerEvent(activeTrigger.Owner, collidingEntity));
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triggerOnTimedCollide.Colliding[collidingEntity] -= triggerOnTimedCollide.Threshold;
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}
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}
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}
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}
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}
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@@ -2,6 +2,8 @@ using Content.Server.Administration.Logs;
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using Content.Server.Explosion.Components;
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using Content.Server.Flash;
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using Content.Server.Flash.Components;
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using Content.Server.Sticky.Events;
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using Content.Shared.Actions;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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using Robust.Shared.Physics;
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@@ -10,6 +12,7 @@ using Robust.Shared.Player;
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using Content.Shared.Sound;
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using Content.Shared.Trigger;
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using Content.Shared.Database;
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using Content.Shared.Interaction;
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namespace Content.Server.Explosion.EntitySystems
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{
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@@ -44,8 +47,10 @@ namespace Content.Server.Explosion.EntitySystems
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InitializeProximity();
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InitializeOnUse();
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InitializeSignal();
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InitializeTimedCollide();
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SubscribeLocalEvent<TriggerOnCollideComponent, StartCollideEvent>(OnTriggerCollide);
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SubscribeLocalEvent<TriggerOnActivateComponent, ActivateInWorldEvent>(OnActivate);
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SubscribeLocalEvent<DeleteOnTriggerComponent, TriggerEvent>(HandleDeleteTrigger);
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SubscribeLocalEvent<ExplodeOnTriggerComponent, TriggerEvent>(HandleExplodeTrigger);
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@@ -76,6 +81,10 @@ namespace Content.Server.Explosion.EntitySystems
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Trigger(component.Owner);
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}
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private void OnActivate(EntityUid uid, TriggerOnActivateComponent component, ActivateInWorldEvent args)
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{
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Trigger(component.Owner, args.User);
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}
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public void Trigger(EntityUid trigger, EntityUid? user = null)
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{
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@@ -124,6 +133,7 @@ namespace Content.Server.Explosion.EntitySystems
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UpdateProximity(frameTime);
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UpdateTimer(frameTime);
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UpdateTimedCollide(frameTime);
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}
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private void UpdateTimer(float frameTime)
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