Simple Magic Spellbook System (#7823)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
keronshb
2022-05-29 02:29:10 -04:00
committed by GitHub
parent fb29fd5ecb
commit 11f729d024
52 changed files with 1120 additions and 1 deletions

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using Content.Shared.Actions;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Magic.Events;
public sealed class InstantSpawnSpellEvent : InstantActionEvent
{
/// <summary>
/// What entity should be spawned.
/// </summary>
[DataField("prototype", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string Prototype = default!;
[ViewVariables, DataField("preventCollide")]
public bool PreventCollideWithCaster = true;
/// <summary>
/// Gets the targeted spawn positons; may lead to multiple entities being spawned.
/// </summary>
[DataField("posData")] public MagicSpawnData Pos = new TargetCasterPos();
}
[ImplicitDataDefinitionForInheritors]
public abstract class MagicSpawnData
{
}
/// <summary>
/// Spawns 1 at the caster's feet.
/// </summary>
public sealed class TargetCasterPos : MagicSpawnData {}
/// <summary>
/// Targets the 3 tiles in front of the caster.
/// </summary>
public sealed class TargetInFront : MagicSpawnData
{
[DataField("width")]
public int Width = 3;
}

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using Content.Shared.Actions;
using Content.Shared.Sound;
namespace Content.Server.Magic.Events;
public sealed class KnockSpellEvent : InstantActionEvent
{
/// <summary>
/// The range this spell opens doors in
/// 4f is the default
/// </summary>
[DataField("range")]
public float Range = 4f;
[DataField("knockSound")]
public SoundSpecifier KnockSound = new SoundPathSpecifier("/Audio/Magic/knock.ogg");
/// <summary>
/// Volume control for the spell.
/// -6f is default because the base soundfile is really loud
/// </summary>
[DataField("knockVolume")]
public float KnockVolume = -6f;
}

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using Content.Shared.Actions;
using Content.Shared.Sound;
namespace Content.Server.Magic.Events;
public sealed class TeleportSpellEvent : WorldTargetActionEvent
{
[DataField("blinkSound")]
public SoundSpecifier BlinkSound = new SoundPathSpecifier("/Audio/Magic/blink.ogg");
}

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using Content.Shared.Actions;
using Content.Shared.Storage;
namespace Content.Server.Magic.Events;
public sealed class WorldSpawnSpellEvent : WorldTargetActionEvent
{
// TODO:This class needs combining with InstantSpawnSpellEvent
/// <summary>
/// The list of prototypes this spell will spawn
/// </summary>
[DataField("prototypes")]
public List<EntitySpawnEntry> Contents = new();
// TODO: This offset is liable for deprecation.
/// <summary>
/// The offset the prototypes will spawn in on relative to the one prior.
/// Set to 0,0 to have them spawn on the same tile.
/// </summary>
[DataField("offset")]
public Vector2 Offset;
/// <summary>
/// Lifetime to set for the entities to self delete
/// </summary>
[DataField("lifetime")] public float? Lifetime;
}