Simple Magic Spellbook System (#7823)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
keronshb
2022-05-29 02:29:10 -04:00
committed by GitHub
parent fb29fd5ecb
commit 11f729d024
52 changed files with 1120 additions and 1 deletions

View File

@@ -0,0 +1,29 @@
using Content.Shared.Actions;
using Content.Shared.Storage;
namespace Content.Server.Magic.Events;
public sealed class WorldSpawnSpellEvent : WorldTargetActionEvent
{
// TODO:This class needs combining with InstantSpawnSpellEvent
/// <summary>
/// The list of prototypes this spell will spawn
/// </summary>
[DataField("prototypes")]
public List<EntitySpawnEntry> Contents = new();
// TODO: This offset is liable for deprecation.
/// <summary>
/// The offset the prototypes will spawn in on relative to the one prior.
/// Set to 0,0 to have them spawn on the same tile.
/// </summary>
[DataField("offset")]
public Vector2 Offset;
/// <summary>
/// Lifetime to set for the entities to self delete
/// </summary>
[DataField("lifetime")] public float? Lifetime;
}