Удар по яйцам
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@@ -0,0 +1,22 @@
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using Content.Shared.Standing.Systems;
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namespace Content.Server._White._Engi.DirectBallsHit;
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[RegisterComponent]
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public sealed partial class DirectBallsHitComponent : Component
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{
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[DataField]
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public TimeSpan KnockdownTime = TimeSpan.FromSeconds(2.0f);
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[DataField]
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public TimeSpan JitterTime = TimeSpan.FromSeconds(2.0f);
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[DataField]
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public TimeSpan StutterTime = TimeSpan.FromSeconds(2.0f);
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[DataField]
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public SharedStandingStateSystem.DropHeldItemsBehavior KnockDownBehavior = SharedStandingStateSystem.DropHeldItemsBehavior.AlwaysDrop;
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[DataField]
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public bool RequireWield = true;
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}
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@@ -0,0 +1,68 @@
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using Content.Shared.Stunnable;
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using Content.Shared.Weapons.Melee.Events;
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using Content.Shared.Wieldable.Components;
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using Content.Shared.Jittering;
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using Content.Shared.Speech.EntitySystems;
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using Content.Shared.StatusEffect;
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using Content.Shared.Standing;
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using Content.Shared.Electrocution;
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using Content.Shared.Popups;
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using Content.Shared._White.Implants.NeuroControl;
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using Robust.Shared.Timing;
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using Content.Server.Chat.Systems;
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namespace Content.Server._White._Engi.DirectBallsHit;
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public sealed class DirectBallsHitSystem : EntitySystem
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{
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[Dependency] private readonly SharedStunSystem _stun = default!;
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[Dependency] private readonly SharedJitteringSystem _jitter = default!;
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[Dependency] private readonly SharedStutteringSystem _stutter = default!;
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[Dependency] private readonly SharedElectrocutionSystem _electrocution = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly ChatSystem _chat = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DirectBallsHitComponent, MeleeHitEvent>(OnHit);
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}
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private void OnHit(Entity<DirectBallsHitComponent> ent, ref MeleeHitEvent args)
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{
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if (ent.Comp.RequireWield)
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{
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if (!TryComp<WieldableComponent>(args.Weapon, out var weapon))
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return;
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if (!weapon.Wielded)
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return;
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}
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foreach (var uid in args.HitEntities)
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{
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_popupSystem.PopupEntity(
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Loc.GetString("direct-balls-hit", ("uid", uid)),
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uid,
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PopupType.SmallCaution);
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Timer.Spawn(TimeSpan.FromSeconds(0.5f), () => _chat.TryEmoteWithChat(uid, "Scream"));
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if (HasComp<NeuroStabilizationComponent>(uid))
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{
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_electrocution.TryDoElectrocution(uid, null, 30, TimeSpan.FromSeconds(1), false, 0.5f, null, true);
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continue;
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}
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if (TryComp(uid, out StandingStateComponent? standingState) && standingState.CanLieDown)
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_stun.TryKnockdown(uid, ent.Comp.KnockdownTime, true, behavior: ent.Comp.KnockDownBehavior);
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if (TryComp(uid, out StatusEffectsComponent? statusEffects))
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{
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_jitter.DoJitter(uid, ent.Comp.JitterTime, true, status: statusEffects);
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_stutter.DoStutter(uid, ent.Comp.StutterTime, true, statusEffects);
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}
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}
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}
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}
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@@ -26,17 +26,17 @@ public sealed class KnockDownOnHitSystem : EntitySystem
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if (time <= TimeSpan.Zero)
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return;
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if (ent.Comp.RequireWield)
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{
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if (!TryComp<WieldableComponent>(args.Weapon, out var weapon))
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return;
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if (!weapon.Wielded)
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return;
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}
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foreach (var uid in args.HitEntities)
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{
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if (ent.Comp.RequireWield)
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{
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if (!TryComp<WieldableComponent>(args.Weapon, out var weapon))
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continue;
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if (!weapon.Wielded)
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continue;
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}
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_stun.TryKnockdown(uid, time, true, behavior: ent.Comp.KnockDownBehavior);
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}
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}
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1
Resources/Locale/ru-RU/_Engi/direct-balls-hit.ftl
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1
Resources/Locale/ru-RU/_Engi/direct-balls-hit.ftl
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@@ -0,0 +1 @@
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direct-balls-hit = { CAPITALIZE($uid) } получает точный удар в пах!
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@@ -0,0 +1,41 @@
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- type: entity
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parent: BaseItem
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id: OldCane
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name: трость старика
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description: Изношенная деревянная трость.
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components:
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- type: Sprite
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sprite: Objects/Weapons/Melee/cane.rsi
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state: cane
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- type: Item
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size: Normal
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storedRotation: -44
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shape:
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- 0,0,0,2
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sprite: Objects/Weapons/Melee/cane.rsi
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- type: Appearance
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- type: MeleeWeapon
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wideAnimationRotation: 45
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damage:
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types:
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Blunt: 5
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- type: StaminaDamageOnHit
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damage: 25
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- type: Wieldable
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- type: IncreaseDamageOnWield
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damage:
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types:
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Blunt: 5
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- type: DirectBallsHit
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- type: MeleeThrowOnHit
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lifetime: 0.1
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speed: 3
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requireWield: true
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- type: UseDelay
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delay: 1
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- type: Prying
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- type: Tool
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qualities:
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- Prying
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useSound:
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path: /Audio/Items/crowbar.ogg
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