Remove duplicate Spear prototype information (#18581)
This commit is contained in:
@@ -79,239 +79,59 @@
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- type: entity
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name: reinforced spear
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parent: BaseItem
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parent: Spear
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id: SpearReinforced
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description: A spear with a reinforced glass shard as a tip.
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components:
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- type: Tag
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tags:
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- Spear
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- type: Sharp
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- type: Sprite
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sprite: Objects/Weapons/Melee/reinforced_spear.rsi
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state: spear
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- type: MeleeWeapon
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damage:
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types:
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Piercing: 15
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angle: 0
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animation: WeaponArcThrust
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- type: DamageOtherOnHit
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damage:
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types:
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Piercing: 18
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- type: Item
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size: 95
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- type: Clothing
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quickEquip: false
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slots:
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- back
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- type: Construction
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graph: SpearReinforced
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node: spear
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- type: ItemCooldown
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- type: SolutionContainerManager
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solutions:
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melee:
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maxVol: 5
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- type: MeleeChemicalInjector
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solution: melee
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- type: RefillableSolution
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solution: melee
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- type: InjectableSolution
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solution: melee
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- type: SolutionTransfer
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maxTransferAmount: 5
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- type: Wieldable
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- type: IncreaseDamageOnWield
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damage:
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types:
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Piercing: 4
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- type: Damageable
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damageContainer: Inorganic
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 30 #excess damage avoids cost of spawning entities.
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behaviors:
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- trigger:
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!type:DamageTrigger
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damage: 20
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behaviors:
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- !type:PlaySoundBehavior
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sound:
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collection: GlassBreak
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- !type:SpawnEntitiesBehavior
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spawn:
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PartRodMetal1:
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min: 1
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max: 1
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- type: DamageOnLand
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damage:
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types:
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Blunt: 5
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- type: entity
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name: plasma spear
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parent: BaseItem
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parent: Spear
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id: SpearPlasma
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description: A spear with a plasma shard as a tip.
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components:
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- type: Tag
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tags:
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- Spear
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- type: Sharp
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- type: Sprite
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sprite: Objects/Weapons/Melee/plasma_spear.rsi
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state: spear
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- type: MeleeWeapon
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damage:
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types:
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Piercing: 18
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angle: 0
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animation: WeaponArcThrust
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- type: DamageOtherOnHit
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damage:
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types:
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Piercing: 21
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- type: Item
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size: 95
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- type: Clothing
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quickEquip: false
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slots:
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- back
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- type: Construction
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graph: SpearPlasma
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node: spear
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- type: ItemCooldown
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- type: SolutionContainerManager
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solutions:
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melee:
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maxVol: 5
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- type: MeleeChemicalInjector
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solution: melee
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- type: RefillableSolution
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solution: melee
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- type: InjectableSolution
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solution: melee
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- type: SolutionTransfer
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maxTransferAmount: 5
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- type: Wieldable
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- type: IncreaseDamageOnWield
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damage:
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types:
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Piercing: 4
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- type: Damageable
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damageContainer: Inorganic
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 30 #excess damage avoids cost of spawning entities.
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behaviors:
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- trigger:
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!type:DamageTrigger
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damage: 20
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behaviors:
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- !type:PlaySoundBehavior
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sound:
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collection: GlassBreak
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- !type:SpawnEntitiesBehavior
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spawn:
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PartRodMetal1:
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min: 1
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max: 1
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- type: DamageOnLand
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damage:
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types:
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Blunt: 5
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- type: entity
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name: uranium spear
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parent: BaseItem
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parent: Spear
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id: SpearUranium
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description: A spear with a uranium shard as a tip.
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components:
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- type: Tag
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tags:
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- Spear
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- type: Sharp
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- type: Sprite
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sprite: Objects/Weapons/Melee/uranium_spear.rsi
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state: spear
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- type: MeleeWeapon
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damage:
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types:
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Piercing: 10
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Radiation: 8
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angle: 0
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animation: WeaponArcThrust
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- type: DamageOtherOnHit
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damage:
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types:
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Piercing: 12
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Radiation: 9
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- type: Item
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size: 95
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- type: Clothing
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quickEquip: false
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slots:
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- back
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- type: Construction
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graph: SpearUranium
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node: spear
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- type: ItemCooldown
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- type: SolutionContainerManager
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solutions:
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melee:
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maxVol: 5
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- type: MeleeChemicalInjector
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solution: melee
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- type: RefillableSolution
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solution: melee
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- type: InjectableSolution
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solution: melee
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- type: SolutionTransfer
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maxTransferAmount: 5
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- type: Wieldable
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- type: IncreaseDamageOnWield
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damage:
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types:
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Piercing: 4
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- type: Damageable
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damageContainer: Inorganic
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 30 #excess damage avoids cost of spawning entities.
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behaviors:
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- trigger:
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!type:DamageTrigger
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damage: 20
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behaviors:
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- !type:PlaySoundBehavior
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sound:
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collection: GlassBreak
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- !type:SpawnEntitiesBehavior
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spawn:
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PartRodMetal1:
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min: 1
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max: 1
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- type: DamageOnLand
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damage:
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types:
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Blunt: 5
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