Makes vials work in dispensers (#23473)

* Match solution names

* Y TEST FAIL?

* 2am fix it tomorrow if it doesn't work now
This commit is contained in:
Blazeror
2024-01-04 03:18:37 +01:00
committed by GitHub
parent 002d749c7e
commit 128b5da3b4

View File

@@ -1,4 +1,4 @@
# TODO: Have a seperate lid state that can be popped on and off (not as a seperate item) that changes whether the vial can be spilled or not
# TODO: Have a seperate lid state that can be popped on and off (not as a seperate item) that changes whether the vial can be spilled or not.
- type: entity
name: vial
@@ -27,19 +27,20 @@
maxFillLevels: 6
fillBaseName: vial-1-
- type: Drink
solution: beaker
- type: SolutionContainerManager
solutions:
drink:
beaker:
maxVol: 30
canMix: true
- type: RefillableSolution
solution: drink
solution: beaker
- type: DrainableSolution
solution: drink
solution: beaker
- type: ExaminableSolution
solution: drink
solution: beaker
- type: DrawableSolution
solution: drink
solution: beaker
- type: SolutionTransfer
maxTransferAmount: 30
canChangeTransferAmount: true
@@ -59,7 +60,7 @@
types:
Blunt: 0
- type: TrashOnSolutionEmpty
solution: drink
solution: beaker
- type: StaticPrice
price: 100
- type: DamageOnLand
@@ -93,7 +94,7 @@
- !type:DoActsBehavior
acts: [ "Destruction" ]
- type: Spillable
solution: drink
solution: beaker
- type: entity
id: VestineChemistryVial
@@ -102,7 +103,7 @@
components:
- type: SolutionContainerManager
solutions:
drink:
beaker:
maxVol: 30
reagents:
- ReagentId: Vestine