Makes vials work in dispensers (#23473)
* Match solution names * Y TEST FAIL? * 2am fix it tomorrow if it doesn't work now
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@@ -1,4 +1,4 @@
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# TODO: Have a seperate lid state that can be popped on and off (not as a seperate item) that changes whether the vial can be spilled or not
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# TODO: Have a seperate lid state that can be popped on and off (not as a seperate item) that changes whether the vial can be spilled or not.
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- type: entity
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name: vial
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@@ -27,19 +27,20 @@
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maxFillLevels: 6
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fillBaseName: vial-1-
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- type: Drink
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solution: beaker
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- type: SolutionContainerManager
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solutions:
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drink:
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beaker:
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maxVol: 30
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canMix: true
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- type: RefillableSolution
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solution: drink
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solution: beaker
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- type: DrainableSolution
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solution: drink
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solution: beaker
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- type: ExaminableSolution
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solution: drink
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solution: beaker
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- type: DrawableSolution
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solution: drink
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solution: beaker
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- type: SolutionTransfer
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maxTransferAmount: 30
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canChangeTransferAmount: true
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@@ -59,7 +60,7 @@
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types:
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Blunt: 0
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- type: TrashOnSolutionEmpty
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solution: drink
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solution: beaker
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- type: StaticPrice
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price: 100
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- type: DamageOnLand
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@@ -93,7 +94,7 @@
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- type: Spillable
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solution: drink
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solution: beaker
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- type: entity
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id: VestineChemistryVial
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@@ -102,7 +103,7 @@
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components:
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- type: SolutionContainerManager
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solutions:
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drink:
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beaker:
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maxVol: 30
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reagents:
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- ReagentId: Vestine
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