Reduce random offset for tiles
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@@ -106,9 +106,11 @@ namespace Content.Shared.Maps
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mapGrid.SetTile(tileRef.GridIndices, new Tile(plating.TileId));
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var half = mapGrid.TileSize / 2f;
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//Actually spawn the relevant tile item at the right position and give it some random offset.
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var tileItem = entityManager.SpawnEntity(tileDef.ItemDropPrototypeName, new GridCoordinates(indices.X, indices.Y, mapGrid));
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tileItem.RandomOffset(0.5f);
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var tileItem = entityManager.SpawnEntity(tileDef.ItemDropPrototypeName, indices.ToGridCoordinates(mapManager, tileRef.GridIndex).Offset(new Vector2(half, half)));
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tileItem.RandomOffset(0.25f);
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return true;
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}
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