Reduce random offset for tiles

This commit is contained in:
Víctor Aguilera Puerto
2020-09-02 20:47:19 +02:00
parent d1f7f0b80b
commit 12f4d28865

View File

@@ -106,9 +106,11 @@ namespace Content.Shared.Maps
mapGrid.SetTile(tileRef.GridIndices, new Tile(plating.TileId));
var half = mapGrid.TileSize / 2f;
//Actually spawn the relevant tile item at the right position and give it some random offset.
var tileItem = entityManager.SpawnEntity(tileDef.ItemDropPrototypeName, new GridCoordinates(indices.X, indices.Y, mapGrid));
tileItem.RandomOffset(0.5f);
var tileItem = entityManager.SpawnEntity(tileDef.ItemDropPrototypeName, indices.ToGridCoordinates(mapManager, tileRef.GridIndex).Offset(new Vector2(half, half)));
tileItem.RandomOffset(0.25f);
return true;
}