Revert "-add: HalfLife weapons and ammo"

This reverts commit 8ad7e57cd5.
This commit is contained in:
grach
2024-03-22 00:10:18 +03:00
parent b2d98aabf8
commit 1337e4d26e
14 changed files with 0 additions and 663 deletions

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ent-WeaponSubMachineGunMP5 = MP5
.desc = Обычный пистолет-пулемёт, обладает неплохой точностью стрельбы и высокой скорострельностью. Большой объём магазина позволяет долго не перезаряжаться, что полезно в некоторых ситуациях.
ent-MagazineMagnumMP5 = магазин MP5 (9х19 Парабеллум)
ent-CartridgeMP5 = патрон (9х19 Парабеллум)
ent-BulletMP5 = пуля (9х19 Парабеллум)
ent-WeaponShotgunSPAS-12 = SPAS-12
.desc = Мощный помповый дробовик, стреляющий картечью.
ent-SPASShotgun = ружейный патрон (.12 картечь)
ent-PelletSPASShotgun = пуля (.12 картечь)

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#MP5
- type: entity
id: MagazineMagnumMP5
name: "MP5 magazine (9×19mm Parabellum)"
parent: BaseMagazineMagnumSubMachineGun
components:
- type: BallisticAmmoProvider
proto: CartridgeMP5
capacity: 50
- type: Tag
tags:
- MagazineMagnumMP5
- type: Sprite
layers:
- state: red
map: ["enum.GunVisualLayers.Base"]
- state: mag-1
map: ["enum.GunVisualLayers.Mag"]
- type: entity
id: CartridgeMP5
name: cartridge (9×19mm Parabellum)
parent: BaseCartridgeMagnum
components:
- type: CartridgeAmmo
proto: BulletMP5
- type: Tag
tags:
- CartridgeMP5
- type: entity
id: BulletMP5
name: bullet (9×19mm Parabellum)
parent: BaseBullet
noSpawn: true
components:
- type: Projectile
damage:
types:
Piercing: 5
#SPAS-12
- type: entity
id: SPASShotgun
name: shell (.12)
parent: BaseSPASShotgun
components:
- type: Sprite
layers:
- state: base
map: [ "enum.AmmoVisualLayers.Base" ]
- type: CartridgeAmmo
proto: PelletSPASShotgun
- type: entity
id: PelletSPASShotgun
name: pellet (.12)
noSpawn: true
parent: BaseBullet
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
state: buckshot
- type: Projectile
damage:
types:
Piercing: 5
- type: entity
id: BaseSPASShotgun
name: shell (.12)
parent: BaseCartridge
abstract: true
components:
- type: Tag
tags:
- Cartridge
- SPASShotgun
- type: CartridgeAmmo
count: 12
spread: 22
soundEject:
path: /Audio/_HalfLife/Weapons/shotgun_cock.ogg
- type: Sprite
sprite: Objects/Weapons/Guns/Ammunition/Casings/shotgun_shell.rsi
layers:
- state: base
map: [ "enum.AmmoVisualLayers.Base" ]
- type: Appearance
- type: SpentAmmoVisuals
#Glock-17
- type: entity
id: MagazinePistolGlock-17
name: pistol magazine (9×19mm Parabellum)
parent: BaseMagazinePistol
components:
- type: BallisticAmmoProvider
proto: CartridgePistolGlock-17
capacity: 17
- type: Tag
tags:
- MagazinePistolGlock-17
- type: Sprite
layers:
- state: red
map: ["enum.GunVisualLayers.Base"]
- state: mag-1
map: ["enum.GunVisualLayers.Mag"]
- type: entity
id: CartridgePistolGlock-17
name: cartridge (.35 auto)
parent: BaseCartridgePistol
components:
- type: CartridgeAmmo
proto: BulletPistolGlock-17
- type: Tag
tags:
- Cartridge
- CartridgePistolGlock-17
- type: entity
id: BulletPistolGlock-17
name: bullet (9×19mm Parabellum)
parent: BaseBullet
noSpawn: true
components:
- type: Projectile
damage:
types:
Piercing: 12
#EnergyCrossbow
- type: entity
parent: PartBase
id: EnergyBolt
name: Energy bolt
suffix: Full
components:
- type: PhysicalComposition
materialComposition:
Steel: 50 #Half of a regular steel sheet to reflect the crafting recipe
- type: Tag
tags:
- EnergyCrossbowBolt
- type: Stack
stackType: MetalRod
baseLayer: base
layerStates:
- rods
- rods_2
- rods_3
- rods_4
- rods_5
- type: Sprite
state: rods_5
layers:
- state: rods_5
map: ["base"]
- type: Item
size: Normal
#RPG rocket
- type: entity
id: RPGRocket
name: RPG rocket
parent: BaseItem
description: A 1.5 warhead designed for the RPG-7 launcher. Has tubular shape.
components:
- type: Tag
tags:
- RPGRocket
- type: Item
size: Small
- type: CartridgeAmmo
proto: RPGBulletRocket
deleteOnSpawn: true
- type: Sprite
sprite: Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi
state: rpg
- type: entity
id: RPGBulletRocket
name: rocket
parent: BaseBulletTrigger
noSpawn: true
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
layers:
- state: frag
- type: ExplodeOnTrigger
- type: Explosive
explosionType: Default
totalIntensity: 60 # 3x3 tiles radius
intensitySlope: 5 # No tiles under it explosion
maxIntensity: 12 # ~70 damage
maxTileBreak: 1
- type: PointLight
radius: 3.5
color: orange
energy: 0.5
#Revolver
- type: entity
id: CartridgeRevolver
name: cartridge (.357 magnum)
parent: BaseCartridgeMagnum
components:
- type: CartridgeAmmo
proto: BulletRevolver
- type: Tag
tags:
- Cartridge
- CartridgeRevolver
- type: entity
id: BulletRevolver
name: bullet (.357 magnum)
parent: BaseBullet
noSpawn: true
components:
- type: Projectile
damage:
types:
Piercing: 35
#Turret
- type: entity
id: BulletTurret
name: cartridge (.25 caseless)
parent: BaseCartridgeCaselessRifle
components:
- type: Tag
tags:
- Cartridge
- CartridgeTurret
- type: CartridgeAmmo
proto: BulletTurret
- type: entity
id: BulletTurret
name: bullet (.25 caseless)
parent: BaseBullet
noSpawn: true
components:
- type: Projectile
damage:
types:
Piercing: 7

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@@ -1,26 +0,0 @@
- type: Tag
id: MagazineMagnumMP5
- type: Tag
id: CartridgeMP5
- type: Tag
id: SPASShotgun
- type: Tag
id: MagazinePistolGlock-17
- type: Tag
id: CartridgePistolGlock-17
- type: Tag
id: EnergyCrossbowBolt
- type: Tag
id: RPGRocket
- type: Tag
id: CartridgeRevolver
- type: Tag
id: CartridgeTurret

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@@ -1,371 +0,0 @@
#MP5
- type: entity
name: MP5
parent: BaseWeaponSubMachineGun
id: WeaponSubMachineGunMP5
description: An excellent fully automatic Heavy SMG. Uses .45 magnum ammo.
components:
- type: Sprite
sprite: Objects/Weapons/Guns/SMGs/vector.rsi
layers:
- state: base
map: ["enum.GunVisualLayers.Base"]
- state: mag-0
map: ["enum.GunVisualLayers.Mag"]
- type: Clothing
sprite: Objects/Weapons/Guns/SMGs/vector.rsi
- type: Gun
fireRate: 10
selectedMode: FullAuto
soundGunshot:
path: /Audio/_HalfLife/Weapons/smg1_fire1.ogg
availableModes:
- FullAuto
- type: ItemSlots
slots:
gun_magazine:
name: Magazine
startingItem: MagazineMagnumMP5
insertSound: /Audio/_HalfLife/Weapons/smg1_reload.ogg
ejectSound: /Audio/_HalfLife/Weapons/smg1_reload.ogg
priority: 2
whitelist:
tags:
- MagazineMagnumMP5
gun_chamber:
name: Chamber
startingItem: CartridgeMP5
priority: 1
whitelist:
tags:
- CartridgeMP5
- type: MagazineVisuals
magState: mag
steps: 1
zeroVisible: true
- type: Appearance
#SPAS-12
- type: entity
name: SPAS-12
parent: BaseWeaponShotgun
id: WeaponShotgunSPAS-12
description: When an old Remington design meets modern materials, this is the result. A favourite weapon of militia forces throughout many worlds. Uses .50 shotgun shells.
components:
- type: Item
size: Normal
shape:
- 0,0,4,0
sprite: Objects/Weapons/Guns/Shotguns/inhands_64x.rsi
heldPrefix: pump
- type: Sprite
sprite: Objects/Weapons/Guns/Shotguns/pump.rsi
- type: Clothing
sprite: Objects/Weapons/Guns/Shotguns/pump.rsi
- type: Gun
fireRate: 1
selectedMode: SemiAuto
availableModes:
- SemiAuto
soundGunshot:
path: /Audio/_HalfLife/Weapons/shotgun_fire6.ogg
soundEmpty:
path: /Audio/Weapons/Guns/Empty/empty.ogg
- type: BallisticAmmoProvider
whitelist:
tags:
- SPASShotgun
capacity: 8
proto: SPASShotgun
soundInsert:
path: /Audio/Weapons/Guns/MagIn/shotgun_insert.ogg
autoCycle: false
- type: Tag
tags:
- WeaponShotgunKammerer
#Glock-17
- type: entity
name: glock-17
parent: BaseWeaponPistol
id: WeaponPistolGlock-17
description: A cheap, ubiquitous sidearm, produced by a NanoTrasen subsidiary. Uses .35 auto ammo.
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Pistols/mk58.rsi
layers:
- state: base
map: ["enum.GunVisualLayers.Base"]
- state: mag-0
map: ["enum.GunVisualLayers.Mag"]
- type: Clothing
sprite: Objects/Weapons/Guns/Pistols/mk58.rsi
- type: Gun
fireRate: 3
availableModes:
- SemiAuto
soundGunshot:
path: /Audio/_HalfLife/Weapons/pistol_fire2.ogg
- type: ItemSlots
slots:
gun_magazine:
name: Magazine
startingItem: MagazinePistolGlock-17
insertSound: /Audio/_HalfLife/Weapons/pistol_reload1.ogg
ejectSound: /Audio/_HalfLife/Weapons/pistol_reload1.ogg
priority: 2
whitelist:
tags:
- MagazinePistolGlock-17
gun_chamber:
name: Chamber
startingItem: CartridgePistolGlock-17
priority: 1
whitelist:
tags:
- CartridgePistolGlock-17
#Grenade
- type: entity
name: Mk 2 Grenade
description: Grenade that creates a small but devastating explosion.
parent: GrenadeBase
id: ExGrenadeHalfLife
components:
- type: ExplodeOnTrigger
- type: Explosive
explosionType: Default
totalIntensity: 60 # 3x3 tiles radius
intensitySlope: 5 # No tiles under it explosion
maxIntensity: 12 # ~70 damage
canCreateVacuum: false
- type: OnUseTimerTrigger
delay: 5
beepSound:
path: "/Audio/Effects/beep1.ogg"
params:
volume: 5
initialBeepDelay: 0
beepInterval: 1 # 2 beeps total (at 0 and 2)
#Crossbow
- type: entity
name: Энергетический арбалет
parent: WeaponPoweredCrossbow
id: WeaponPoweredCrossbowHalfLife
description: Опасная штука, страшная вещь.
components:
- type: Sprite
sprite: White/Objects/Weapons/crossbow.rsi
state: base
- type: Clothing
quickEquip: false
slots:
- Back
- SuitStorage
- type: Item
size: Huge
sprite: White/Objects/Weapons/crossbow.rsi
- type: Gun
forceThrowingAngle: true
angle: 225
projectileSpeed: 35
fireRate: 1
soundGunshot:
path: /Audio/_HalfLife/Weapons/fire1.ogg
- type: BallisticAmmoProvider
whitelist:
tags:
- EnergyCrossbowBolt
capacity: 1
soundInsert:
path: /Audio/Weapons/Guns/MagIn/revolver_magin.ogg
- type: ContainerContainer
containers:
ballistic-ammo: !type:Container
ents: []
cell_slot: !type:ContainerSlot
crystal_slot: !type:ContainerSlot
- type: Drawable
- type: Appearance
- type: ModifyDamageOnShoot
addEmbedding: true
offset: 0.1,0.1
damage:
types:
Piercing: 60
- type: Powered
charge: 180
damage:
types:
Heat: 20
- type: Construction
deconstructionTarget: null
graph: WeaponPoweredCrossbowGraph
node: crossbow
#RPG
- type: entity
name: RPG
parent: BaseWeaponLauncher
id: WeaponRocketLauncher
description: A modified ancient rocket-propelled grenade launcher.
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Launchers/rocket.rsi
layers:
- state: base
map: ["enum.GunVisualLayers.Base"]
- state: mag-0
map: ["enum.GunVisualLayers.Mag"]
- type: Clothing
sprite: Objects/Weapons/Guns/Launchers/rocket.rsi
- type: Gun
fireRate: 0.5
soundGunshot:
path: /Audio/_HalfLife/Weapons/rocketfire1.ogg
- type: BallisticAmmoProvider
whitelist:
tags:
- RPGRocket
proto: RPGRocket
capacity: 1
soundInsert:
path: /Audio/Weapons/Guns/MagIn/batrifle_magin.ogg
- type: MagazineVisuals
magState: mag
steps: 2
zeroVisible: false
- type: Appearance
#Crowbar
- type: entity
name: crowbar
parent: BaseItem
id: CrowbarHalfLife
description: A multipurpose tool to pry open doors and fight interdimensional invaders.
components:
# WD edit sounds start
- type: EmitSoundOnPickup
sound:
path: /Audio/White/Items/handling/crowbar_pickup.ogg
- type: EmitSoundOnDrop
sound:
path: /Audio/Items/crowbar_drop.ogg
# WD edit sounds end
- type: EmitSoundOnLand
sound:
path: /Audio/Items/crowbar_drop.ogg
- type: Tag
tags:
- Crowbar
- type: Sprite
sprite: Objects/Tools/crowbar.rsi
state: icon
- type: Item
sprite: Objects/Tools/crowbar.rsi
size: Small
storedSprite:
sprite: Objects/Tools/crowbar.rsi
state: storage
- type: MeleeWeapon
wideAnimationRotation: -135
damage:
types:
Blunt: 20
- type: Tool
qualities:
- Prying
useSound:
path: /Audio/Items/crowbar.ogg
- type: ToolTileCompatible
- type: PhysicalComposition
materialComposition:
Steel: 100
#Revolver
- type: entity
name: Revolver
parent: BaseWeaponRevolver
id: WeaponRevolver
description: A robust revolver favoured by Syndicate agents. Uses .45 magnum ammo.
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Revolvers/python.rsi
- type: Clothing
sprite: Objects/Weapons/Guns/Revolvers/python.rsi
- type: Gun
selectedMode: SemiAuto
fireRate: 1
availableModes:
- SemiAuto
soundGunshot:
path: /Audio/_HalfLife/Weapons/357_fire2.ogg
params:
volume: 2.25
- type: RevolverAmmoProvider
whitelist:
tags:
- CartridgeRevolver
proto: CartridgeRevolver
capacity: 6
chambers: [ True, True, True, True, True, True ]
ammoSlots: [ null, null, null, null, null, null ]
soundEject:
path: /Audio/_HalfLife/Weapons/357_reload3.ogg
soundInsert:
path: /Audio/_HalfLife/Weapons/357_reload3.ogg
#Turret
- type: entity
parent: BaseWeaponTurret
id: WeaponTurretBlackMesa
suffix: BlackMesa
components:
- type: BallisticAmmoProvider
proto: CartridgeTurret
capacity: 1000
- type: NpcFactionMember
factions:
- BlackMesa
- type: entity
parent: BaseWeaponTurret
id: WeaponTurretAggressive
suffix: Aggressive
components:
- type: BallisticAmmoProvider
proto: CartridgeTurret
capacity: 1000
- type: NpcFactionMember
factions:
- Aggressive
#Glyoune
- type: entity
name: Glyonne gun
parent: BaseWeaponBattery
id: WeaponGlyoneGun
description: Favoured by Nanotrasen Security for being cheap and easy to use.
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Battery/laser_gun.rsi
layers:
- state: base
map: ["enum.GunVisualLayers.Base"]
- state: mag-unshaded-4
map: ["enum.GunVisualLayers.MagUnshaded"]
shader: unshaded
- type: Clothing
sprite: Objects/Weapons/Guns/Battery/laser_gun.rsi
- type: StaticPrice
price: 420
- type: Gun
fireRate: 50
projectileSpeed: 50
selectedMode: SemiAuto
availableModes:
- Auto
- type: ProjectileBatteryAmmoProvider
proto: BulletTrailLaser
fireCost: 1