Make TraitorOverlay use EnumerateRunes()
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@@ -100,9 +100,9 @@ namespace Content.Client.GameObjects.Components.Suspicion
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{
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var baseLine = new Vector2(pos.X, font.GetAscent(1) + pos.Y);
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foreach (var chr in str)
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foreach (var rune in str.EnumerateRunes())
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{
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var advance = font.DrawChar(handle, chr, baseLine, 1, color);
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var advance = font.DrawChar(handle, rune, baseLine, 1, color);
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baseLine += new Vector2(advance, 0);
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}
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}
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