Make TraitorOverlay use EnumerateRunes()

This commit is contained in:
Pieter-Jan Briers
2021-03-14 11:36:55 +01:00
parent 45643d0103
commit 13afec5f76

View File

@@ -100,9 +100,9 @@ namespace Content.Client.GameObjects.Components.Suspicion
{
var baseLine = new Vector2(pos.X, font.GetAscent(1) + pos.Y);
foreach (var chr in str)
foreach (var rune in str.EnumerateRunes())
{
var advance = font.DrawChar(handle, chr, baseLine, 1, color);
var advance = font.DrawChar(handle, rune, baseLine, 1, color);
baseLine += new Vector2(advance, 0);
}
}