Make TraitorOverlay use EnumerateRunes()
This commit is contained in:
@@ -100,9 +100,9 @@ namespace Content.Client.GameObjects.Components.Suspicion
|
|||||||
{
|
{
|
||||||
var baseLine = new Vector2(pos.X, font.GetAscent(1) + pos.Y);
|
var baseLine = new Vector2(pos.X, font.GetAscent(1) + pos.Y);
|
||||||
|
|
||||||
foreach (var chr in str)
|
foreach (var rune in str.EnumerateRunes())
|
||||||
{
|
{
|
||||||
var advance = font.DrawChar(handle, chr, baseLine, 1, color);
|
var advance = font.DrawChar(handle, rune, baseLine, 1, color);
|
||||||
baseLine += new Vector2(advance, 0);
|
baseLine += new Vector2(advance, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user