[feat] new med and jobs huds (#17)
This commit is contained in:
@@ -29,14 +29,14 @@ namespace Content.Client.Commands
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return;
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}
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if (!_entityManager.TryGetComponent<ShowHealthBarsComponent>(playerEntity, out var glassComp))
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if (!_entityManager.TryGetComponent<ShowWhiteHealthBarsComponent>(playerEntity, out var glassComp))
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{
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_entityManager.AddComponent<ShowHealthBarsComponent>((EntityUid) playerEntity);
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_entityManager.AddComponent<ShowWhiteHealthBarsComponent>((EntityUid) playerEntity);
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shell.WriteLine("Enabled health overlay.");
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return;
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}
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_entityManager.RemoveComponent<ShowHealthBarsComponent>((EntityUid) playerEntity);
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_entityManager.RemoveComponent<ShowWhiteHealthBarsComponent>((EntityUid) playerEntity);
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shell.WriteLine("Disabled health overlay.");
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return;
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}
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@@ -18,7 +18,7 @@ public sealed class ShowHealthIconsSystem : EquipmentHudSystem<ShowHealthIconsCo
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public HashSet<string> DamageContainers = new();
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[ValidatePrototypeId<StatusIconPrototype>]
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private const string HealthIconFine = "HealthIconFine";
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private const string HealthIconFine = "HealthIconLife"; // WD EDIT
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public override void Initialize()
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{
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@@ -9,6 +9,7 @@ using Robust.Client.Graphics;
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using Robust.Shared.Enums;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using Robust.Shared.Timing;
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namespace Content.Client.EntityHealthBar;
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@@ -23,21 +24,29 @@ public sealed class EntityHealthBarOverlay : Overlay
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private readonly MobStateSystem _mobStateSystem;
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private readonly MobThresholdSystem _mobThresholdSystem;
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private readonly Texture _barTexture;
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private readonly ShaderInstance _shader;
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public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowFOV;
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public List<string> DamageContainers = new();
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// for icon frame change timer
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int iconFrame = 1;
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double delayTime = 0.25;
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public EntityHealthBarOverlay(IEntityManager entManager, IPrototypeManager protoManager)
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public EntityHealthBarOverlay(IEntityManager entManager)
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{
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_entManager = entManager;
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_transform = _entManager.EntitySysManager.GetEntitySystem<SharedTransformSystem>();
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_mobStateSystem = _entManager.EntitySysManager.GetEntitySystem<MobStateSystem>();
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_mobThresholdSystem = _entManager.EntitySysManager.GetEntitySystem<MobThresholdSystem>();
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var sprite = new SpriteSpecifier.Rsi(new ResPath("/Textures/Interface/Misc/health_bar.rsi"), "icon");
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var sprite = new SpriteSpecifier.Rsi(new ResPath("/Textures/Interface/Misc/health_status.rsi"), "background");
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_barTexture = _entManager.EntitySysManager.GetEntitySystem<SpriteSystem>().Frame0(sprite);
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_shader = protoManager.Index<ShaderPrototype>("shaded").Instance();
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Timer.SpawnRepeating(TimeSpan.FromSeconds(delayTime), () =>
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{
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if (iconFrame < 8)
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iconFrame++;
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else
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iconFrame = 1;
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}, new System.Threading.CancellationToken());
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}
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protected override void Draw(in OverlayDrawArgs args)
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@@ -47,10 +56,11 @@ public sealed class EntityHealthBarOverlay : Overlay
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var spriteQuery = _entManager.GetEntityQuery<SpriteComponent>();
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var xformQuery = _entManager.GetEntityQuery<TransformComponent>();
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var _spriteSys = _entManager.EntitySysManager.GetEntitySystem<SpriteSystem>();
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const float scale = 1f;
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var scaleMatrix = Matrix3.CreateScale(new Vector2(scale, scale));
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var rotationMatrix = Matrix3.CreateRotation(-rotation);
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handle.UseShader(_shader);
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foreach (var (mob, dmg) in _entManager.EntityQuery<MobStateComponent, DamageableComponent>(true))
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{
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@@ -74,13 +84,19 @@ public sealed class EntityHealthBarOverlay : Overlay
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// Use the sprite itself if we know its bounds. This means short or tall sprites don't get overlapped
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// by the bar.
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float yOffset;
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float xIconOffset;
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float yIconOffset;
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if (spriteQuery.TryGetComponent(mob.Owner, out var sprite))
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{
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yOffset = sprite.Bounds.Height + 15f;
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yOffset = sprite.Bounds.Height + 12f;
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yIconOffset = sprite.Bounds.Height + 7f;
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xIconOffset = sprite.Bounds.Width + 7f;
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}
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else
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{
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yOffset = 1f;
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yIconOffset = 1f;
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xIconOffset = 1f;
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}
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// Position above the entity (we've already applied the matrix transform to the entity itself)
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@@ -89,7 +105,39 @@ public sealed class EntityHealthBarOverlay : Overlay
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yOffset / EyeManager.PixelsPerMeter);
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// Draw the underlying bar texture
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handle.DrawTexture(_barTexture, position);
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if (sprite != null && !sprite.ContainerOccluded)
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handle.DrawTexture(_barTexture, position);
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else
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continue;
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// Draw state icon
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if (dmg.DamageContainerID == "Biological")
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{
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string current_state;
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if (_mobStateSystem.IsAlive(mob.Owner, mob))
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{
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current_state = "life_state";
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}
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else
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{
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if (_mobStateSystem.IsCritical(mob.Owner, mob) &&
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_mobThresholdSystem.TryGetThresholdForState(mob.Owner, MobState.Critical,
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out var critThreshold))
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current_state = "defib_state";
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else
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current_state = "dead_state";
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}
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var icon_sprite = new SpriteSpecifier.Rsi(new ResPath("/Textures/Interface/Misc/health_state.rsi"),
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current_state);
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Texture _stateIcon = _spriteSys.RsiStateLike(icon_sprite)
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.GetFrame(0, GetIconFrame(_spriteSys.RsiStateLike(icon_sprite)));
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var icon_position = new Vector2(xIconOffset / EyeManager.PixelsPerMeter,
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yIconOffset / EyeManager.PixelsPerMeter);
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handle.DrawTexture(_stateIcon, icon_position);
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}
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// we are all progressing towards death every day
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(float ratio, bool inCrit) deathProgress = CalcProgress(mob.Owner, mob, dmg);
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@@ -97,12 +145,12 @@ public sealed class EntityHealthBarOverlay : Overlay
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var color = GetProgressColor(deathProgress.ratio, deathProgress.inCrit);
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// Hardcoded width of the progress bar because it doesn't match the texture.
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const float startX = 2f;
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const float endX = 22f;
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const float startX = 1f;
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const float endX = 15f;
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var xProgress = (endX - startX) * deathProgress.ratio + startX;
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var box = new Box2(new Vector2(startX, 3f) / EyeManager.PixelsPerMeter, new Vector2(xProgress, 4f) / EyeManager.PixelsPerMeter);
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var box = new Box2(new Vector2(startX, 0f) / EyeManager.PixelsPerMeter, new Vector2(xProgress, 2f) / EyeManager.PixelsPerMeter);
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box = box.Translated(position);
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handle.DrawRect(box, color);
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}
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@@ -111,6 +159,30 @@ public sealed class EntityHealthBarOverlay : Overlay
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handle.SetTransform(Matrix3.Identity);
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}
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private int GetIconFrame(IRsiStateLike sprite)
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{
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var _spriteSys = _entManager.EntitySysManager.GetEntitySystem<SpriteSystem>();
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if (sprite.AnimationFrameCount <= 1)
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return 0;
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var currentFrame = iconFrame;
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var result = 0;
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while (true)
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{
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if (currentFrame > 0 && currentFrame > sprite.AnimationFrameCount)
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{
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currentFrame -= sprite.AnimationFrameCount;
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}
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else
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{
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result = currentFrame - 1;
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break;
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}
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}
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return result;
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}
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/// <summary>
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/// Returns a ratio between 0 and 1, and whether the entity is in crit.
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/// </summary>
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@@ -121,7 +193,7 @@ public sealed class EntityHealthBarOverlay : Overlay
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if (!_mobThresholdSystem.TryGetThresholdForState(uid, MobState.Critical, out var threshold))
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return (1, false);
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var ratio = 1 - ((FixedPoint2)(dmg.TotalDamage / threshold)).Float();
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var ratio = 1 - ((FixedPoint2) (dmg.TotalDamage / threshold)).Float();
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return (ratio, false);
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}
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@@ -10,7 +10,6 @@ namespace Content.Client.EntityHealthBar
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public sealed class ShowHealthBarsSystem : EntitySystem
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{
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[Dependency] private readonly IPlayerManager _player = default!;
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[Dependency] private readonly IPrototypeManager _protoMan = default!;
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[Dependency] private readonly IOverlayManager _overlayMan = default!;
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private EntityHealthBarOverlay _overlay = default!;
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@@ -18,16 +17,16 @@ namespace Content.Client.EntityHealthBar
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{
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base.Initialize();
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SubscribeLocalEvent<ShowHealthBarsComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<ShowHealthBarsComponent, ComponentRemove>(OnRemove);
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SubscribeLocalEvent<ShowHealthBarsComponent, PlayerAttachedEvent>(OnPlayerAttached);
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SubscribeLocalEvent<ShowHealthBarsComponent, PlayerDetachedEvent>(OnPlayerDetached);
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SubscribeLocalEvent<ShowWhiteHealthBarsComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<ShowWhiteHealthBarsComponent, ComponentRemove>(OnRemove);
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SubscribeLocalEvent<ShowWhiteHealthBarsComponent, PlayerAttachedEvent>(OnPlayerAttached);
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SubscribeLocalEvent<ShowWhiteHealthBarsComponent, PlayerDetachedEvent>(OnPlayerDetached);
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SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestart);
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_overlay = new(EntityManager, _protoMan);
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_overlay = new(EntityManager);
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}
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private void OnInit(EntityUid uid, ShowHealthBarsComponent component, ComponentInit args)
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private void OnInit(EntityUid uid, ShowWhiteHealthBarsComponent component, ComponentInit args)
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{
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if (_player.LocalPlayer?.ControlledEntity == uid)
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{
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@@ -37,7 +36,7 @@ namespace Content.Client.EntityHealthBar
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}
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private void OnRemove(EntityUid uid, ShowHealthBarsComponent component, ComponentRemove args)
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private void OnRemove(EntityUid uid, ShowWhiteHealthBarsComponent component, ComponentRemove args)
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{
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if (_player.LocalPlayer?.ControlledEntity == uid)
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{
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@@ -45,13 +44,13 @@ namespace Content.Client.EntityHealthBar
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}
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}
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private void OnPlayerAttached(EntityUid uid, ShowHealthBarsComponent component, PlayerAttachedEvent args)
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private void OnPlayerAttached(EntityUid uid, ShowWhiteHealthBarsComponent component, PlayerAttachedEvent args)
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{
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_overlayMan.AddOverlay(_overlay);
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_overlay.DamageContainers = component.DamageContainers;
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}
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private void OnPlayerDetached(EntityUid uid, ShowHealthBarsComponent component, PlayerDetachedEvent args)
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private void OnPlayerDetached(EntityUid uid, ShowWhiteHealthBarsComponent component, PlayerDetachedEvent args)
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{
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_overlayMan.RemoveOverlay(_overlay);
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}
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149
Content.Client/White/EntityJobInfo/EntityJobInfoOverlay.cs
Normal file
149
Content.Client/White/EntityJobInfo/EntityJobInfoOverlay.cs
Normal file
@@ -0,0 +1,149 @@
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using Content.Shared.Humanoid;
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using Content.Shared.Inventory;
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using Content.Shared.PDA;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Shared.Enums;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using Content.Shared.Access.Components;
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using Content.Shared.Roles;
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using System.Diagnostics.CodeAnalysis;
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using System.Numerics;
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namespace Content.Client.EntityJobInfo;
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public sealed class EntityJobInfoOverlay : Overlay
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{
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private readonly IEntityManager _entManager;
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private readonly SharedTransformSystem _transform;
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private readonly IPrototypeManager _prototypeManager;
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private readonly InventorySystem _inventorySystem;
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private readonly ShaderInstance _shader;
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public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowFOV;
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public EntityJobInfoOverlay(IEntityManager entManager, IPrototypeManager protoManager, InventorySystem inventorySystem)
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{
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_entManager = entManager;
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_prototypeManager = protoManager;
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_inventorySystem = inventorySystem;
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_transform = _entManager.EntitySysManager.GetEntitySystem<SharedTransformSystem>();
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_shader = protoManager.Index<ShaderPrototype>("unshaded").Instance();
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}
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protected override void Draw(in OverlayDrawArgs args)
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{
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var handle = args.WorldHandle;
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var rotation = args.Viewport.Eye?.Rotation ?? Angle.Zero;
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var spriteQuery = _entManager.GetEntityQuery<SpriteComponent>();
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var xformQuery = _entManager.GetEntityQuery<TransformComponent>();
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const float scale = 1f;
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var scaleMatrix = Matrix3.CreateScale(new Vector2(scale, scale));
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var rotationMatrix = Matrix3.CreateRotation(-rotation);
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handle.UseShader(_shader);
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foreach (var hum in _entManager.EntityQuery<HumanoidAppearanceComponent>(true))
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{
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if (!xformQuery.TryGetComponent(hum.Owner, out var xform) ||
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xform.MapID != args.MapId)
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{
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continue;
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}
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var worldPosition = _transform.GetWorldPosition(xform);
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var worldMatrix = Matrix3.CreateTranslation(worldPosition);
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Matrix3.Multiply(scaleMatrix, worldMatrix, out var scaledWorld);
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Matrix3.Multiply(rotationMatrix, scaledWorld, out var matty);
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handle.SetTransform(matty);
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var icon = "NoId";
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var icon_job = GetIcon(hum.Owner);
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if (icon_job != null)
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icon = icon_job;
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var sprite_icon = new SpriteSpecifier.Rsi(new ResPath("/Textures/Interface/Misc/job_icons.rsi"), icon);
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var _iconTexture = _entManager.EntitySysManager.GetEntitySystem<SpriteSystem>().Frame0(sprite_icon);
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// Use the sprite itself if we know its bounds. This means short or tall sprites don't get overlapped
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// by the bar.
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float yOffset;
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float xOffset;
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if (spriteQuery.TryGetComponent(hum.Owner, out var sprite))
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{
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yOffset = sprite.Bounds.Height + 7f; //sprite.Bounds.Height + 7f;
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xOffset = sprite.Bounds.Width - 17f; //sprite.Bounds.Width + 7f;
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}
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else
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{
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yOffset = 1f;
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xOffset = 1f;
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}
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// Position above the entity (we've already applied the matrix transform to the entity itself)
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// Offset by the texture size for every do_after we have.
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var position = new Vector2(xOffset / EyeManager.PixelsPerMeter,
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yOffset / EyeManager.PixelsPerMeter);
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// Draw the underlying bar texture
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if (sprite != null && !sprite.ContainerOccluded)
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handle.DrawTexture(_iconTexture, position);
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}
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handle.UseShader(null);
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handle.SetTransform(Matrix3.Identity);
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}
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private string? GetIcon(EntityUid uid)
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{
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if (_inventorySystem.TryGetSlotEntity(uid, "id", out var idUid))
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{
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// PDA
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if (_entManager.TryGetComponent(idUid, out PdaComponent? pda) &&
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_entManager.TryGetComponent(pda.ContainedId, out IdCardComponent? idCard))
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{
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if (TryMatchJobTitleToIcon(idCard.JobTitle, out string? icon))
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return icon;
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}
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// ID Card
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if (_entManager.TryGetComponent(idUid, out IdCardComponent? id))
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{
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if (TryMatchJobTitleToIcon(id.JobTitle, out string? icon))
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return icon;
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}
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}
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return null;
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}
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private string GetNameAndJob(IdCardComponent id)
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{
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var jobSuffix = string.IsNullOrWhiteSpace(id.JobTitle) ? string.Empty : $" ({id.JobTitle})";
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var val = string.IsNullOrWhiteSpace(id.FullName)
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? Loc.GetString("access-id-card-component-owner-name-job-title-text",
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("jobSuffix", jobSuffix))
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: Loc.GetString("access-id-card-component-owner-full-name-job-title-text",
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("fullName", id.FullName),
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("jobSuffix", jobSuffix));
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return val;
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}
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private bool TryMatchJobTitleToIcon(string? jobTitle, [NotNullWhen(true)] out string? jobIcon)
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{
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foreach (var job in _prototypeManager.EnumeratePrototypes<JobPrototype>())
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{
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if (job.LocalizedName == jobTitle)
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{
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jobIcon = job.Icon;
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return true;
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}
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}
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jobIcon = "CustomId";
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return true; // For 'CustomId' icon we need send 'true' result;
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}
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}
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65
Content.Client/White/EntityJobInfo/ShowJobInfoSystem.cs
Normal file
65
Content.Client/White/EntityJobInfo/ShowJobInfoSystem.cs
Normal file
@@ -0,0 +1,65 @@
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using Content.Shared.EntityJobInfo;
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using Content.Shared.GameTicking;
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using Robust.Client.Player;
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using Robust.Client.Graphics;
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using Robust.Client.GameObjects;
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using Robust.Shared.Prototypes;
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using Content.Shared.Inventory;
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using Robust.Shared.Player;
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namespace Content.Client.EntityJobInfo
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{
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public sealed class ShowJobInfoSystem : EntitySystem
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{
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[Dependency] private readonly IPlayerManager _player = default!;
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[Dependency] private readonly IPrototypeManager _protoMan = default!;
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[Dependency] private readonly IOverlayManager _overlayMan = default!;
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[Dependency] private readonly InventorySystem _inventorySystem = default!;
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private EntityJobInfoOverlay _overlay = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ShowJobInfoComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<ShowJobInfoComponent, ComponentRemove>(OnRemove);
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SubscribeLocalEvent<ShowJobInfoComponent, PlayerAttachedEvent>(OnPlayerAttached);
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SubscribeLocalEvent<ShowJobInfoComponent, PlayerDetachedEvent>(OnPlayerDetached);
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SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestart);
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_overlay = new(EntityManager, _protoMan, _inventorySystem);
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}
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private void OnInit(EntityUid uid, ShowJobInfoComponent component, ComponentInit args)
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{
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if (_player.LocalPlayer?.ControlledEntity == uid)
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||||
{
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_overlayMan.AddOverlay(_overlay);
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||||
}
|
||||
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||||
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||||
}
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private void OnRemove(EntityUid uid, ShowJobInfoComponent component, ComponentRemove args)
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||||
{
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if (_player.LocalPlayer?.ControlledEntity == uid)
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||||
{
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||||
_overlayMan.RemoveOverlay(_overlay);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnPlayerAttached(EntityUid uid, ShowJobInfoComponent component, PlayerAttachedEvent args)
|
||||
{
|
||||
_overlayMan.AddOverlay(_overlay);
|
||||
}
|
||||
|
||||
private void OnPlayerDetached(EntityUid uid, ShowJobInfoComponent component, PlayerDetachedEvent args)
|
||||
{
|
||||
_overlayMan.RemoveOverlay(_overlay);
|
||||
}
|
||||
|
||||
private void OnRoundRestart(RoundRestartCleanupEvent args)
|
||||
{
|
||||
_overlayMan.RemoveOverlay(_overlay);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user