[feat]Med huds
This commit is contained in:
44
Content.Client/Commands/ToggleHealthBarsCommand.cs
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44
Content.Client/Commands/ToggleHealthBarsCommand.cs
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@@ -0,0 +1,44 @@
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using Robust.Client.Player;
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using Robust.Shared.Console;
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using Content.Shared.EntityHealthBar;
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namespace Content.Client.Commands
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{
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public sealed class ToggleHealthBarsCommand : IConsoleCommand
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{
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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public string Command => "togglehealthbars";
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public string Description => "Toggles a health bar above mobs.";
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public string Help => $"Usage: {Command}";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = _playerManager.LocalPlayer;
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if (player == null)
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{
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shell.WriteLine("You aren't a player.");
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return;
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}
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var playerEntity = player?.ControlledEntity;
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if (playerEntity == null)
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{
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shell.WriteLine("You do not have an attached entity.");
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return;
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}
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if (!_entityManager.TryGetComponent<ShowHealthBarsComponent>(playerEntity, out var glassComp))
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{
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_entityManager.AddComponent<ShowHealthBarsComponent>((EntityUid) playerEntity);
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shell.WriteLine("Enabled health overlay.");
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return;
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}
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_entityManager.RemoveComponent<ShowHealthBarsComponent>((EntityUid) playerEntity);
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shell.WriteLine("Disabled health overlay.");
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return;
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}
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}
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}
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163
Content.Client/White/EntityHealthBar/EntityHealthBarOverlay.cs
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163
Content.Client/White/EntityHealthBar/EntityHealthBarOverlay.cs
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@@ -0,0 +1,163 @@
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using System.Numerics;
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using Content.Shared.Damage;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.FixedPoint;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Shared.Enums;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Client.EntityHealthBar;
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/// <summary>
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/// Yeah a lot of this is duplicated from doafters.
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/// Not much to be done until there's a generic HUD system
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/// </summary>
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public sealed class EntityHealthBarOverlay : Overlay
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{
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private readonly IEntityManager _entManager;
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private readonly SharedTransformSystem _transform;
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private readonly MobStateSystem _mobStateSystem;
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private readonly MobThresholdSystem _mobThresholdSystem;
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private readonly Texture _barTexture;
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private readonly ShaderInstance _shader;
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public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowFOV;
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public List<string> DamageContainers = new();
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public EntityHealthBarOverlay(IEntityManager entManager, IPrototypeManager protoManager)
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{
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_entManager = entManager;
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_transform = _entManager.EntitySysManager.GetEntitySystem<SharedTransformSystem>();
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_mobStateSystem = _entManager.EntitySysManager.GetEntitySystem<MobStateSystem>();
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_mobThresholdSystem = _entManager.EntitySysManager.GetEntitySystem<MobThresholdSystem>();
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var sprite = new SpriteSpecifier.Rsi(new ResPath("/Textures/Interface/Misc/health_bar.rsi"), "icon");
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_barTexture = _entManager.EntitySysManager.GetEntitySystem<SpriteSystem>().Frame0(sprite);
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_shader = protoManager.Index<ShaderPrototype>("shaded").Instance();
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}
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protected override void Draw(in OverlayDrawArgs args)
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{
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var handle = args.WorldHandle;
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var rotation = args.Viewport.Eye?.Rotation ?? Angle.Zero;
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var spriteQuery = _entManager.GetEntityQuery<SpriteComponent>();
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var xformQuery = _entManager.GetEntityQuery<TransformComponent>();
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const float scale = 1f;
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var scaleMatrix = Matrix3.CreateScale(new Vector2(scale, scale));
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var rotationMatrix = Matrix3.CreateRotation(-rotation);
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handle.UseShader(_shader);
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foreach (var (mob, dmg) in _entManager.EntityQuery<MobStateComponent, DamageableComponent>(true))
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{
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if (!xformQuery.TryGetComponent(mob.Owner, out var xform) ||
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xform.MapID != args.MapId)
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{
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continue;
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}
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if (dmg.DamageContainerID == null || !DamageContainers.Contains(dmg.DamageContainerID))
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continue;
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var worldPosition = _transform.GetWorldPosition(xform);
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var worldMatrix = Matrix3.CreateTranslation(worldPosition);
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Matrix3.Multiply(scaleMatrix, worldMatrix, out var scaledWorld);
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Matrix3.Multiply(rotationMatrix, scaledWorld, out var matty);
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handle.SetTransform(matty);
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// Use the sprite itself if we know its bounds. This means short or tall sprites don't get overlapped
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// by the bar.
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float yOffset;
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if (spriteQuery.TryGetComponent(mob.Owner, out var sprite))
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{
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yOffset = sprite.Bounds.Height + 15f;
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}
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else
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{
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yOffset = 1f;
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}
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// Position above the entity (we've already applied the matrix transform to the entity itself)
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// Offset by the texture size for every do_after we have.
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var position = new Vector2(-_barTexture.Width / 2f / EyeManager.PixelsPerMeter,
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yOffset / EyeManager.PixelsPerMeter);
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// Draw the underlying bar texture
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handle.DrawTexture(_barTexture, position);
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// we are all progressing towards death every day
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(float ratio, bool inCrit) deathProgress = CalcProgress(mob.Owner, mob, dmg);
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var color = GetProgressColor(deathProgress.ratio, deathProgress.inCrit);
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// Hardcoded width of the progress bar because it doesn't match the texture.
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const float startX = 2f;
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const float endX = 22f;
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var xProgress = (endX - startX) * deathProgress.ratio + startX;
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var box = new Box2(new Vector2(startX, 3f) / EyeManager.PixelsPerMeter, new Vector2(xProgress, 4f) / EyeManager.PixelsPerMeter);
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box = box.Translated(position);
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handle.DrawRect(box, color);
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}
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handle.UseShader(null);
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handle.SetTransform(Matrix3.Identity);
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}
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/// <summary>
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/// Returns a ratio between 0 and 1, and whether the entity is in crit.
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/// </summary>
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private (float, bool) CalcProgress(EntityUid uid, MobStateComponent component, DamageableComponent dmg)
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{
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if (_mobStateSystem.IsAlive(uid, component))
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{
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if (!_mobThresholdSystem.TryGetThresholdForState(uid, MobState.Critical, out var threshold))
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return (1, false);
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var ratio = 1 - ((FixedPoint2)(dmg.TotalDamage / threshold)).Float();
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return (ratio, false);
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}
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if (_mobStateSystem.IsCritical(uid, component))
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{
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if (!_mobThresholdSystem.TryGetThresholdForState(uid, MobState.Critical, out var critThreshold) ||
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!_mobThresholdSystem.TryGetThresholdForState(uid, MobState.Dead, out var deadThreshold))
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{
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return (1, true);
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}
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var ratio = 1 -
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((dmg.TotalDamage - critThreshold) /
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(deadThreshold - critThreshold)).Value.Float();
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return (ratio, true);
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}
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return (0, true);
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}
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public static Color GetProgressColor(float progress, bool crit)
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{
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if (progress >= 1.0f)
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{
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return new Color(0f, 1f, 0f);
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}
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// lerp
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if (!crit)
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{
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var hue = (5f / 18f) * progress;
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return Color.FromHsv((hue, 1f, 0.75f, 1f));
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}
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else
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{
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return Color.Red;
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}
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}
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}
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64
Content.Client/White/EntityHealthBar/ShowHealthBarsSystem.cs
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64
Content.Client/White/EntityHealthBar/ShowHealthBarsSystem.cs
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@@ -0,0 +1,64 @@
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using Content.Shared.EntityHealthBar;
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using Content.Shared.GameTicking;
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using Robust.Client.Player;
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using Robust.Client.Graphics;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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namespace Content.Client.EntityHealthBar
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{
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public sealed class ShowHealthBarsSystem : EntitySystem
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{
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[Dependency] private readonly IPlayerManager _player = default!;
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[Dependency] private readonly IPrototypeManager _protoMan = default!;
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[Dependency] private readonly IOverlayManager _overlayMan = default!;
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private EntityHealthBarOverlay _overlay = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ShowHealthBarsComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<ShowHealthBarsComponent, ComponentRemove>(OnRemove);
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SubscribeLocalEvent<ShowHealthBarsComponent, PlayerAttachedEvent>(OnPlayerAttached);
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SubscribeLocalEvent<ShowHealthBarsComponent, PlayerDetachedEvent>(OnPlayerDetached);
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SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestart);
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_overlay = new(EntityManager, _protoMan);
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}
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private void OnInit(EntityUid uid, ShowHealthBarsComponent component, ComponentInit args)
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{
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if (_player.LocalPlayer?.ControlledEntity == uid)
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{
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_overlayMan.AddOverlay(_overlay);
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_overlay.DamageContainers = component.DamageContainers;
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}
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}
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private void OnRemove(EntityUid uid, ShowHealthBarsComponent component, ComponentRemove args)
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{
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if (_player.LocalPlayer?.ControlledEntity == uid)
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{
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_overlayMan.RemoveOverlay(_overlay);
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}
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}
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private void OnPlayerAttached(EntityUid uid, ShowHealthBarsComponent component, PlayerAttachedEvent args)
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{
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_overlayMan.AddOverlay(_overlay);
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_overlay.DamageContainers = component.DamageContainers;
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}
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private void OnPlayerDetached(EntityUid uid, ShowHealthBarsComponent component, PlayerDetachedEvent args)
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{
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_overlayMan.RemoveOverlay(_overlay);
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}
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private void OnRoundRestart(RoundRestartCleanupEvent args)
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{
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_overlayMan.RemoveOverlay(_overlay);
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}
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}
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}
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@@ -8,7 +8,7 @@ namespace Content.Shared.Overlays;
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/// This component allows you to see health bars above damageable mobs.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class ShowHealthBarsComponent : Component
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public sealed partial class ShowWhiteHealthBarsComponent : Component
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{
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/// <summary>
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/// Displays health bars of the damage containers.
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@@ -0,0 +1,15 @@
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Clothing
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{
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[RegisterComponent]
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public sealed partial class ClothingGrantComponentComponent : Component
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{
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[DataField("component", required: true)]
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[AlwaysPushInheritance]
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public ComponentRegistry Components { get; } = new();
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[ViewVariables(VVAccess.ReadWrite)]
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public bool IsActive = false;
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}
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}
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@@ -0,0 +1,11 @@
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namespace Content.Shared.Clothing
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{
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[RegisterComponent]
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public sealed partial class ClothingGrantTagComponent : Component
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{
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[DataField("tag", required: true), ViewVariables(VVAccess.ReadWrite)]
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public string Tag = "";
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[ViewVariables(VVAccess.ReadWrite)] public bool IsActive = false;
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}
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}
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@@ -0,0 +1,86 @@
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using Content.Shared.Clothing.Components;
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using Content.Shared.Inventory.Events;
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using Robust.Shared.Serialization.Manager;
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using Content.Shared.Tag;
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namespace Content.Shared.Clothing;
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public sealed class ClothingGrantingSystem : EntitySystem
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{
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[Dependency] private readonly IComponentFactory _componentFactory = default!;
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[Dependency] private readonly ISerializationManager _serializationManager = default!;
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[Dependency] private readonly TagSystem _tagSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ClothingGrantComponentComponent, GotEquippedEvent>(OnCompEquip);
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SubscribeLocalEvent<ClothingGrantComponentComponent, GotUnequippedEvent>(OnCompUnequip);
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SubscribeLocalEvent<ClothingGrantTagComponent, GotEquippedEvent>(OnTagEquip);
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SubscribeLocalEvent<ClothingGrantTagComponent, GotUnequippedEvent>(OnTagUnequip);
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}
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private void OnCompEquip(EntityUid uid, ClothingGrantComponentComponent component, GotEquippedEvent args)
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{
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if (!TryComp<ClothingComponent>(uid, out var clothing)) return;
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if (!clothing.Slots.HasFlag(args.SlotFlags)) return;
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if (component.Components.Count > 1)
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{
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Logger.Error("Although a component registry supports multiple components, we cannot bookkeep more than 1 component for ClothingGrantComponent at this time.");
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return;
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}
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foreach (var (name, data) in component.Components)
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{
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var newComp = (Component) _componentFactory.GetComponent(name);
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if (HasComp(args.Equipee, newComp.GetType()))
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continue;
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newComp.Owner = args.Equipee;
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var temp = (object) newComp;
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_serializationManager.CopyTo(data.Component, ref temp);
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EntityManager.AddComponent(args.Equipee, (Component)temp!);
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component.IsActive = true;
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}
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}
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private void OnCompUnequip(EntityUid uid, ClothingGrantComponentComponent component, GotUnequippedEvent args)
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{
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if (!component.IsActive) return;
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foreach (var (name, data) in component.Components)
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{
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var newComp = (Component) _componentFactory.GetComponent(name);
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RemComp(args.Equipee, newComp.GetType());
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}
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component.IsActive = false;
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}
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private void OnTagEquip(EntityUid uid, ClothingGrantTagComponent component, GotEquippedEvent args)
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{
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if (!TryComp<ClothingComponent>(uid, out var clothing)) return;
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if (!clothing.Slots.HasFlag(args.SlotFlags)) return;
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EnsureComp<TagComponent>(args.Equipee);
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_tagSystem.AddTag(args.Equipee, component.Tag);
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component.IsActive = true;
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}
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private void OnTagUnequip(EntityUid uid, ClothingGrantTagComponent component, GotUnequippedEvent args)
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{
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if (!component.IsActive) return;
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_tagSystem.RemoveTag(args.Equipee, component.Tag);
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component.IsActive = false;
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}
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}
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@@ -0,0 +1,21 @@
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using Content.Shared.Damage.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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namespace Content.Shared.EntityHealthBar
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{
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/// <summary>
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/// This component allows you to see health bars above damageable mobs.
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/// </summary>
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[RegisterComponent]
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public sealed partial class ShowHealthBarsComponent : Component
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{
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/// <summary>
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/// If null, displays all health bars.
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/// If not null, displays health bars of only that damage container.
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/// </summary>
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[DataField("damageContainers", customTypeSerializer: typeof(PrototypeIdListSerializer<DamageContainerPrototype>))]
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public List<string> DamageContainers = new();
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}
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}
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@@ -8,10 +8,16 @@
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sprite: Clothing/Eyes/Hud/diag.rsi
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- type: Clothing
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sprite: Clothing/Eyes/Hud/diag.rsi
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- type: ShowHealthBars
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damageContainers:
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- Inorganic
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- Silicon
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# - type: ShowHealthBars
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# damageContainers:
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# - Inorganic
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# - Silicon
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- type: ClothingGrantComponent
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component:
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- type: ShowWhiteHealthBars
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damageContainers:
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- Inorganic
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- Silicon
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- type: entity
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parent: ClothingEyesBase
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@@ -23,12 +29,17 @@
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sprite: Clothing/Eyes/Hud/med.rsi
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- type: Clothing
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sprite: Clothing/Eyes/Hud/med.rsi
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- type: ShowHealthBars
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damageContainers:
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- Biological
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- type: ShowHealthIcons
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damageContainers:
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- Biological
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# - type: ShowHealthBars
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# damageContainers:
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# - Biological
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# - type: ShowHealthIcons
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# damageContainers:
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# - Biological
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- type: ClothingGrantComponent
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component:
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- type: ShowWhiteHealthBars
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damageContainers:
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- Biological
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- type: entity
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parent: ClothingEyesBase
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@@ -104,12 +115,17 @@
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sprite: Clothing/Eyes/Hud/medonion.rsi
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- type: Clothing
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sprite: Clothing/Eyes/Hud/medonion.rsi
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- type: ShowHealthBars
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damageContainers:
|
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- Biological
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||||
- type: ShowHealthIcons
|
||||
damageContainers:
|
||||
- Biological
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||||
# - type: ShowHealthBars
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||||
# damageContainers:
|
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# - Biological
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||||
# - type: ShowHealthIcons
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||||
# damageContainers:
|
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# - Biological
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- type: ClothingGrantComponent
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component:
|
||||
- type: ShowWhiteHealthBars
|
||||
damageContainers:
|
||||
- Biological
|
||||
- type: ShowHungerIcons
|
||||
|
||||
- type: entity
|
||||
@@ -122,12 +138,17 @@
|
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sprite: Clothing/Eyes/Hud/medonionbeer.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Eyes/Hud/medonionbeer.rsi
|
||||
- type: ShowHealthBars
|
||||
damageContainers:
|
||||
- Biological
|
||||
- type: ShowHealthIcons
|
||||
damageContainers:
|
||||
- Biological
|
||||
# - type: ShowHealthBars
|
||||
# damageContainers:
|
||||
# - Biological
|
||||
# - type: ShowHealthIcons
|
||||
# damageContainers:
|
||||
# - Biological
|
||||
- type: ClothingGrantComponent
|
||||
component:
|
||||
- type: ShowWhiteHealthBars
|
||||
damageContainers:
|
||||
- Biological
|
||||
- type: ShowHungerIcons
|
||||
- type: ShowThirstIcons
|
||||
|
||||
@@ -154,13 +175,19 @@
|
||||
- type: Clothing
|
||||
sprite: Clothing/Eyes/Hud/medsecengi.rsi
|
||||
- type: ShowSecurityIcons
|
||||
- type: ShowHealthBars
|
||||
damageContainers:
|
||||
- Biological
|
||||
- Inorganic
|
||||
- type: ShowHealthIcons
|
||||
damageContainers:
|
||||
- Biological
|
||||
- type: ClothingGrantComponent
|
||||
component:
|
||||
- type: ShowWhiteHealthBars
|
||||
damageContainers:
|
||||
- Biological
|
||||
- Inorganic
|
||||
# - type: ShowHealthBars
|
||||
# damageContainers:
|
||||
# - Biological
|
||||
# - Inorganic
|
||||
# - type: ShowHealthIcons
|
||||
# damageContainers:
|
||||
# - Biological
|
||||
- type: ShowSyndicateIcons
|
||||
|
||||
- type: entity
|
||||
@@ -174,13 +201,19 @@
|
||||
- type: Clothing
|
||||
sprite: Clothing/Eyes/Hud/omni.rsi
|
||||
- type: ShowSecurityIcons
|
||||
- type: ShowHealthBars
|
||||
damageContainers:
|
||||
- Biological
|
||||
- Inorganic
|
||||
- type: ShowHealthIcons
|
||||
damageContainers:
|
||||
- Biological
|
||||
# - type: ShowHealthBars
|
||||
# damageContainers:
|
||||
# - Biological
|
||||
# - Inorganic
|
||||
# - type: ShowHealthIcons
|
||||
# damageContainers:
|
||||
# - Biological
|
||||
- type: ClothingGrantComponent
|
||||
component:
|
||||
- type: ShowWhiteHealthBars
|
||||
damageContainers:
|
||||
- Biological
|
||||
- Inorganic
|
||||
- type: ShowHungerIcons
|
||||
- type: ShowThirstIcons
|
||||
- type: ShowSyndicateIcons
|
||||
|
||||
@@ -349,13 +349,16 @@
|
||||
interactFailureString: petting-failure-medibot
|
||||
interactSuccessSound:
|
||||
path: /Audio/Ambience/Objects/periodic_beep.ogg
|
||||
- type: ShowHealthBars
|
||||
damageContainers:
|
||||
# - type: ShowHealthBars
|
||||
# damageContainers:
|
||||
# - Biological
|
||||
# - type: ShowHealthIcons
|
||||
# damageContainers:
|
||||
# - Biological
|
||||
- type: ShowWhiteHealthBars
|
||||
damageContainers:
|
||||
- Biological
|
||||
- type: ShowHealthIcons
|
||||
damageContainers:
|
||||
- Biological
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: MobSiliconBase
|
||||
id: MobMimeBot
|
||||
|
||||
@@ -801,6 +801,7 @@
|
||||
- MedkitAdvanced
|
||||
- MedkitRadiation
|
||||
- MedkitCombat
|
||||
- ClothingEyesHudMedical
|
||||
dynamicRecipes:
|
||||
- HandheldCrewMonitor
|
||||
- ClothingHandsGlovesNitrile
|
||||
|
||||
@@ -781,3 +781,13 @@
|
||||
Steel: 100
|
||||
Glass: 900
|
||||
Gold: 100
|
||||
|
||||
- type: latheRecipe
|
||||
id: ClothingEyesHudMedical
|
||||
icon: { sprite: Clothing/Eyes/Hud/med.rsi, state: icon }
|
||||
result: ClothingEyesHudMedical
|
||||
completetime: 4
|
||||
materials:
|
||||
Steel: 100
|
||||
Glass: 300
|
||||
Plasma: 200
|
||||
|
||||
BIN
Resources/Textures/Interface/Misc/health_bar.rsi/icon.png
Normal file
BIN
Resources/Textures/Interface/Misc/health_bar.rsi/icon.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 153 B |
14
Resources/Textures/Interface/Misc/health_bar.rsi/meta.json
Normal file
14
Resources/Textures/Interface/Misc/health_bar.rsi/meta.json
Normal file
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"version": 1,
|
||||
"size": {
|
||||
"y": 7,
|
||||
"x": 24
|
||||
},
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "https://github.com/tgstation/tgstation/blob/886ca0f8dddf83ecaf10c92ff106172722352192/icons/effects/progessbar.dmi",
|
||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
}
|
||||
]
|
||||
}
|
||||
Reference in New Issue
Block a user