Fixes not taking pressure damage in space.

Fixes #4415
This commit is contained in:
Vera Aguilera Puerto
2021-08-04 09:48:49 +02:00
parent b7d049a52c
commit 13ceae872b
5 changed files with 16 additions and 15 deletions

View File

@@ -23,23 +23,20 @@ namespace Content.Server.Atmos.Components
[ViewVariables]
[ComponentDependency] private readonly FlammableComponent? _flammableComponent = null;
public void Update(TileAtmosphere tile, float frameDelta, AtmosphereSystem atmosphereSystem)
public void Update(GasMixture air, float frameDelta, AtmosphereSystem atmosphereSystem)
{
if (_temperatureComponent != null)
{
if (tile.Air != null)
{
var temperatureDelta = tile.Air.Temperature - _temperatureComponent.CurrentTemperature;
var tileHeatCapacity = atmosphereSystem.GetHeatCapacity(tile.Air);
var heat = temperatureDelta * (tileHeatCapacity * _temperatureComponent.HeatCapacity / (tileHeatCapacity + _temperatureComponent.HeatCapacity));
_temperatureComponent.ReceiveHeat(heat);
}
var temperatureDelta = air.Temperature - _temperatureComponent.CurrentTemperature;
var tileHeatCapacity = atmosphereSystem.GetHeatCapacity(air);
var heat = temperatureDelta * (tileHeatCapacity * _temperatureComponent.HeatCapacity / (tileHeatCapacity + _temperatureComponent.HeatCapacity));
_temperatureComponent.ReceiveHeat(heat);
_temperatureComponent.Update();
}
_barotraumaComponent?.Update(tile.Air?.Pressure ?? 0);
_barotraumaComponent?.Update(air.Pressure);
_flammableComponent?.Update(tile);
_flammableComponent?.Update(air);
}
}
}