Speech noise fixies (#8023)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
@@ -12,69 +12,46 @@ namespace Content.Server.Speech
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{
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public sealed class SpeechSoundSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IPrototypeManager _protoManager = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SharedSpeechComponent, EntitySpokeEvent>(OnEntitySpoke);
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SubscribeLocalEvent<SharedSpeechComponent, ComponentStartup>(OnStartup);
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}
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private void OnStartup(EntityUid uid, SharedSpeechComponent component, ComponentStartup args)
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{
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//Cache prototype on component startup.
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if (_proto.TryIndex(component.SpeechSoundsId, out SpeechSoundsPrototype? speechsnds))
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{
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if (speechsnds != null)
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{
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component.SpeechSoundsCache = speechsnds;
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}
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}
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}
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private void OnEntitySpoke(EntityUid uid, SharedSpeechComponent component, EntitySpokeEvent args)
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{
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if (!component.PlaySpeechSound) return;
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if (component.SpeechSounds == null) return;
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var currentTime = _gameTiming.CurTime;
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var cooldown = TimeSpan.FromSeconds(component.SoundCooldownTime);
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//Ensure more than the cooldown time has passed since last speaking
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if ((_gameTiming.CurTime - component.LastTimeSoundPlayed) < cooldown) return;
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//Play speech sound
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// Ensure more than the cooldown time has passed since last speaking
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if (currentTime - component.LastTimeSoundPlayed < cooldown) return;
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if (component.SpeechSoundsCache != null)
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// Play speech sound
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string contextSound;
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var prototype = _protoManager.Index<SpeechSoundsPrototype>(component.SpeechSounds);
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// Different sounds for ask/exclaim based on last character
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switch (args.Message[^1])
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{
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//Re-Index sounds prototype if cached proto ID is outdated, allows VV and changing the voice.
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if (component.SpeechSoundsCache.ID != component.SpeechSoundsId)
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{
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if (_proto.TryIndex(component.SpeechSoundsId, out SpeechSoundsPrototype? speechsnds))
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{
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if (speechsnds != null)
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{
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component.SpeechSoundsCache = speechsnds;
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}
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}
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}
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var contextSound = component.SpeechSoundsCache.SaySound;
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//Different sounds for ask/exclaim based on last character
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switch (args.Message[args.Message.Length-1])
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{
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case '?':
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contextSound = component.SpeechSoundsCache.AskSound;
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break;
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case '!':
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contextSound = component.SpeechSoundsCache.ExclaimSound;
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break;
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}
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component.LastTimeSoundPlayed = _gameTiming.CurTime;
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SoundSystem.Play(Filter.Pvs(uid), contextSound.GetSound(), uid, component.AudioParams);
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case '?':
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contextSound = prototype.AskSound.GetSound();
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break;
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case '!':
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contextSound = prototype.ExclaimSound.GetSound();
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break;
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default:
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contextSound = prototype.SaySound.GetSound();
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break;
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}
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}
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component.LastTimeSoundPlayed = currentTime;
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SoundSystem.Play(Filter.Pvs(uid, entityManager: EntityManager), contextSound, uid, component.AudioParams);
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}
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}
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}
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@@ -21,12 +21,8 @@ namespace Content.Shared.Speech
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private bool _enabled = true;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("playSpeechSound")]
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public bool PlaySpeechSound = false;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("speechSoundsId", customTypeSerializer:typeof(PrototypeIdSerializer<SpeechSoundsPrototype>))]
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public string SpeechSoundsId { get; set; } = "Alto";
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[DataField("speechSounds", customTypeSerializer:typeof(PrototypeIdSerializer<SpeechSoundsPrototype>))]
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public string? SpeechSounds;
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[DataField("audioParams")]
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public AudioParams AudioParams = AudioParams.Default.WithVolume(5f);
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@@ -37,12 +33,6 @@ namespace Content.Shared.Speech
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public TimeSpan LastTimeSoundPlayed = TimeSpan.Zero;
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//Don't use this.
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//Cache for SpeechSoundsPrototype to avoid Indexing every single time someone talks.
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public SpeechSoundsPrototype? SpeechSoundsCache = null;
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public bool Enabled
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{
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get => _enabled;
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@@ -1,7 +1,9 @@
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diagnoser_printing.ogg taken from https://freesound.org/people/RobSp1derp1g/sounds/615419/ and edited
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circuitprinter.ogg taken from https://freesound.org/people/OroborosNZ/sounds/273649/ and https://freesound.org/people/170048@virtualwindow.co.za/sounds/408041/ and edited
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vaccinator_running.ogg taken from https://freesound.org/people/RutgerMuller/sounds/365413/ and edited
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diagnoser_printing.ogg taken from https://freesound.org/people/RobSp1derp1g/sounds/615419/ and edited
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uniformprinter.ogg taken from https://freesound.org/people/sukaton/sounds/60640/ and edited
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circuitprinter.ogg taken from https://freesound.org/people/OroborosNZ/sounds/273649/ and https://freesound.org/people/170048@virtualwindow.co.za/sounds/408041/ and edited
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vaccinator_running.ogg taken from https://freesound.org/people/RutgerMuller/sounds/365413/ and edited
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vending_jingle.ogg made by github.com/hubismal licensed under CC-BY-3.0
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@@ -11,5 +11,5 @@ speak_4_ask.ogg
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speak_4_exclaim.ogg
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speak_4.ogg
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all taken from
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https://github.com/goonstation/goonstation/tree/master/sound/misc/talk
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https://github.com/goonstation/goonstation/tree/eb3e7df6292d23f6af2f18b4372d3a8ba4b0fda7/sound/misc/talk
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licensed under CC BY-NC-SA 3.0
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@@ -18,7 +18,7 @@
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sprite: Mobs/Animals/bat.rsi
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- type: Physics
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- type: Speech
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speechSoundsId: Squeak
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speechSounds: Squeak
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- type: Fixtures
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fixtures:
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- shape:
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@@ -666,8 +666,7 @@
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name: mouse
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description: A hungry and mischievous mouse.
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- type: Speech
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playSpeechSound: true
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speechSoundsId: Squeak
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speechSounds: Squeak
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- type: Sprite
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drawdepth: FloorObjects
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layers:
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@@ -180,7 +180,7 @@
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Arms:
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points: 2
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required: false
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- type: Physics
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bodyType: KinematicController
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- type: Fixtures
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@@ -309,7 +309,6 @@
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# - type: Recyclable Turns out turning off recycler safeties without considering the instagib is a bad idea
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# safe: false
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- type: Speech
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playSpeechSound: true
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- type: Vocal
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- type: Emoting
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- type: Grammar
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@@ -53,8 +53,7 @@
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LayoutId: Vending
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- type: Anchorable
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- type: Speech
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playSpeechSound: true
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speechSoundsId: Vending
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speechSounds: Vending
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- type: DoAfter
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- type: Electrified
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enabled: false
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