Make component states dependant on the player getting them (#3280)

* Make component states dependant on the player getting them

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>

* Updated submodule to v0.3.7.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Acruid <shatter66@gmail.com>
This commit is contained in:
DrSmugleaf
2021-02-18 09:09:07 +01:00
committed by GitHub
parent 77c8fc5b42
commit 1477cd4d0a
61 changed files with 145 additions and 88 deletions

View File

@@ -7,6 +7,7 @@ using Content.Shared.GameObjects.Components.Body.Surgery;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
@@ -134,7 +135,7 @@ namespace Content.Shared.GameObjects.Components.Body.Part
serializer.DataField(ref _mechanismIds, "mechanisms", new List<string>());
}
public override ComponentState GetComponentState()
public override ComponentState GetComponentState(ICommonSession player)
{
var mechanismIds = new EntityUid[_mechanisms.Count];

View File

@@ -13,11 +13,11 @@ using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Players;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using Component = Robust.Shared.GameObjects.Component;
namespace Content.Shared.GameObjects.Components.Body
{
@@ -653,7 +653,7 @@ namespace Content.Shared.GameObjects.Components.Body
Connections = cleanedConnections;
}
public override ComponentState GetComponentState()
public override ComponentState GetComponentState(ICommonSession player)
{
var parts = new (string slot, EntityUid partId)[_parts.Count];

View File

@@ -1,4 +1,6 @@
#nullable enable
using System;
using System.Collections.Generic;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
@@ -6,12 +8,11 @@ using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Players;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using System;
using System.Collections.Generic;
namespace Content.Shared.GameObjects.Components.Chemistry
{
@@ -261,7 +262,7 @@ namespace Content.Shared.GameObjects.Components.Chemistry
return new SolutionContainerVisualState(Color, filledVolumeFraction);
}
public override ComponentState GetComponentState()
public override ComponentState GetComponentState(ICommonSession player)
{
return new SolutionContainerComponentState(Solution);
}

View File

@@ -5,10 +5,11 @@ using System.Linq;
using Content.Shared.Damage;
using Content.Shared.Damage.DamageContainer;
using Content.Shared.Damage.ResistanceSet;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Players;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
@@ -165,7 +166,7 @@ namespace Content.Shared.GameObjects.Components.Damage
ForceHealthChangedEvent();
}
public override ComponentState GetComponentState()
public override ComponentState GetComponentState(ICommonSession player)
{
return new DamageableComponentState(_damageList, _flags);
}

View File

@@ -1,5 +1,6 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
@@ -51,7 +52,7 @@ namespace Content.Shared.GameObjects.Components.Items
}
}
public override ComponentState GetComponentState()
public override ComponentState GetComponentState(ICommonSession player)
{
return new ItemCooldownComponentState
{

View File

@@ -7,6 +7,7 @@ using Content.Shared.Actions;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
@@ -76,7 +77,7 @@ namespace Content.Shared.GameObjects.Components.Mobs
}
public override ComponentState GetComponentState()
public override ComponentState GetComponentState(ICommonSession player)
{
return new ActionComponentState(_actions, _itemActions);
}

View File

@@ -4,6 +4,7 @@ using Content.Shared.Alert;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
@@ -35,7 +36,7 @@ namespace Content.Shared.GameObjects.Components.Mobs
_alerts = state.Alerts;
}
public override ComponentState GetComponentState()
public override ComponentState GetComponentState(ICommonSession player)
{
return new AlertsComponentState(_alerts);
}

View File

@@ -1,5 +1,6 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
@@ -47,7 +48,7 @@ namespace Content.Shared.GameObjects.Components.Mobs
}
public override ComponentState GetComponentState()
public override ComponentState GetComponentState(ICommonSession player)
{
return new CombatModeComponentState(IsInCombatMode, ActiveZone);
}

View File

@@ -2,6 +2,7 @@
using Content.Shared.Preferences;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization.Macros;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
@@ -49,7 +50,7 @@ namespace Content.Shared.GameObjects.Components.Mobs
}
}
public override ComponentState GetComponentState()
public override ComponentState GetComponentState(ICommonSession player)
{
return new HumanoidAppearanceComponentState(Appearance, Sex, Gender);
}

View File

@@ -7,6 +7,7 @@ using Content.Shared.Alert;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Robust.Shared.GameObjects;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
@@ -28,6 +29,7 @@ namespace Content.Shared.GameObjects.Components.Mobs.State
/// States that this <see cref="SharedMobStateComponent"/> mapped to
/// the amount of damage at which they are triggered.
/// A threshold is reached when the total damage of an entity is equal
/// A threshold is reached when the total damage of an entity is equal
/// to or higher than the int key, but lower than the next threshold.
/// Ordered from lowest to highest.
/// </summary>
@@ -75,7 +77,7 @@ namespace Content.Shared.GameObjects.Components.Mobs.State
base.OnRemove();
}
public override ComponentState GetComponentState()
public override ComponentState GetComponentState(ICommonSession player)
{
return new MobStateComponentState(CurrentThreshold);
}

View File

@@ -8,6 +8,7 @@ using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
@@ -228,7 +229,7 @@ namespace Content.Shared.GameObjects.Components.Movement
}
}
public override ComponentState GetComponentState()
public override ComponentState GetComponentState(ICommonSession player)
{
return new MoverComponentState(_heldMoveButtons);
}

View File

@@ -10,6 +10,7 @@ using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Pulling
@@ -253,7 +254,7 @@ namespace Content.Shared.GameObjects.Components.Pulling
return controller.TryMoveTo(Puller.Transform.Coordinates, to);
}
public override ComponentState GetComponentState()
public override ComponentState GetComponentState(ICommonSession player)
{
return new PullableComponentState(Puller?.Uid);
}

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@@ -1,6 +1,7 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Players;
using Robust.Shared.Reflection;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
@@ -85,7 +86,7 @@ namespace Content.Shared.GameObjects.Components
StackType = stackType;
}
public override ComponentState GetComponentState()
public override ComponentState GetComponentState(ICommonSession player)
{
return new StackComponentState(Count, MaxCount);
}

View File

@@ -4,6 +4,7 @@ using System.Linq;
using Content.Shared.Prototypes.Tag;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Players;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
@@ -41,7 +42,7 @@ namespace Content.Shared.GameObjects.Components.Tag
() => _tags);
}
public override ComponentState GetComponentState()
public override ComponentState GetComponentState(ICommonSession player)
{
var tags = new string[_tags.Count];
var i = 0;