How the fuck did none of this turn up in local testing :stare:
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@@ -228,7 +228,6 @@ namespace Content.Client.LateJoin
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private void JobsAvailableUpdated(IReadOnlyDictionary<EntityUid, Dictionary<string, uint?>> _)
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{
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Logger.Debug("UI rebuilt.");
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RebuildUI();
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}
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@@ -42,6 +42,7 @@ public sealed partial class StationJobsSystem : EntitySystem
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{
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_cachedAvailableJobs = GenerateJobsAvailableEvent();
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RaiseNetworkEvent(_cachedAvailableJobs, Filter.Empty().AddPlayers(_gameTicker.PlayersInLobby.Keys));
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_availableJobsDirty = false;
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}
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}
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