Thief hotfix (#22976)
* fixes! * reduced collection amount * omeeeeega * pipup * popup
This commit is contained in:
@@ -26,8 +26,10 @@ public sealed class ThiefBackpackBoundUserInterface : BoundUserInterface
|
||||
if (!disposing)
|
||||
return;
|
||||
|
||||
if (_window != null)
|
||||
_window.OnClose -= Close;
|
||||
|
||||
_window?.Dispose();
|
||||
_window = null;
|
||||
}
|
||||
|
||||
protected override void UpdateState(BoundUserInterfaceState state)
|
||||
|
||||
@@ -132,7 +132,7 @@ public sealed partial class AdminVerbSystem
|
||||
if (!_minds.TryGetSession(targetMindComp.Mind, out var session))
|
||||
return;
|
||||
|
||||
_thief.MakeThief(session, false); //Midround add pacific is bad
|
||||
_thief.AdminMakeThief(session, false); //Midround add pacific is bad
|
||||
},
|
||||
Impact = LogImpact.High,
|
||||
Message = Loc.GetString("admin-verb-make-thief"),
|
||||
|
||||
@@ -15,6 +15,7 @@ public sealed partial class ThiefRuleComponent : Component
|
||||
/// <summary>
|
||||
/// Add a Pacified comp to thieves
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public bool PacifistThieves = true;
|
||||
|
||||
/// <summary>
|
||||
@@ -41,9 +42,10 @@ public sealed partial class ThiefRuleComponent : Component
|
||||
public List<EntProtoId> StarterItems = new List<EntProtoId> { "ToolboxThief", "ClothingHandsChameleonThief" }; //TO DO - replace to chameleon thieving gloves whem merg
|
||||
|
||||
/// <summary>
|
||||
/// All Thiefes created by this rule
|
||||
/// All Thieves created by this rule
|
||||
/// </summary>
|
||||
public readonly List<EntityUid> ThiefMinds = new();
|
||||
[DataField]
|
||||
public List<EntityUid> ThievesMinds = new();
|
||||
|
||||
/// <summary>
|
||||
/// Max Thiefs created by rule on roundstart
|
||||
|
||||
@@ -2,11 +2,9 @@ using Content.Server.Chat.Managers;
|
||||
using Content.Server.GameTicking.Rules.Components;
|
||||
using Content.Server.Mind;
|
||||
using Content.Server.Objectives;
|
||||
using Content.Server.Shuttles.Components;
|
||||
using Content.Server.Roles;
|
||||
using Content.Shared.Mind;
|
||||
using Content.Shared.Objectives.Components;
|
||||
using Content.Shared.Preferences;
|
||||
using Content.Shared.Roles;
|
||||
using Content.Shared.Roles.Jobs;
|
||||
using Robust.Shared.Player;
|
||||
@@ -17,24 +15,26 @@ using Content.Shared.Humanoid;
|
||||
using Content.Server.Antag;
|
||||
using Robust.Server.Audio;
|
||||
using Content.Shared.CombatMode.Pacification;
|
||||
using Content.Shared.Random;
|
||||
|
||||
namespace Content.Server.GameTicking.Rules;
|
||||
|
||||
public sealed class ThiefRuleSystem : GameRuleSystem<ThiefRuleComponent>
|
||||
{
|
||||
[Dependency] private readonly IChatManager _chatManager = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly AntagSelectionSystem _antagSelection = default!;
|
||||
[Dependency] private readonly AudioSystem _audio = default!;
|
||||
[Dependency] private readonly MindSystem _mindSystem = default!;
|
||||
[Dependency] private readonly SharedRoleSystem _roleSystem = default!;
|
||||
[Dependency] private readonly SharedJobSystem _jobs = default!;
|
||||
[Dependency] private readonly ObjectivesSystem _objectives = default!;
|
||||
|
||||
const string bigObjectiveGroup = "ThiefBigObjectiveGroups";
|
||||
const string smallObjectiveGroup = "ThiefObjectiveGroups";
|
||||
const string escapeObjectiveGroup = "ThiefEscapeObjectiveGroups";
|
||||
[ValidatePrototypeId<WeightedRandomPrototype>]
|
||||
const string BigObjectiveGroup = "ThiefBigObjectiveGroups";
|
||||
[ValidatePrototypeId<WeightedRandomPrototype>]
|
||||
const string SmallObjectiveGroup = "ThiefObjectiveGroups";
|
||||
[ValidatePrototypeId<WeightedRandomPrototype>]
|
||||
const string EscapeObjectiveGroup = "ThiefEscapeObjectiveGroups";
|
||||
|
||||
private const float BigObjectiveChance = 0.7f;
|
||||
public override void Initialize()
|
||||
@@ -52,24 +52,21 @@ public sealed class ThiefRuleSystem : GameRuleSystem<ThiefRuleComponent>
|
||||
var query = EntityQueryEnumerator<ThiefRuleComponent, GameRuleComponent>();
|
||||
while (query.MoveNext(out var uid, out var thief, out var gameRule))
|
||||
{
|
||||
//Chance to not lauch gamerule
|
||||
if (!_random.Prob(thief.RuleChance))
|
||||
//Chance to not lauch gamerule
|
||||
if (_random.Prob(thief.RuleChance))
|
||||
{
|
||||
RemComp<ThiefRuleComponent>(uid);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!GameTicker.IsGameRuleAdded(uid, gameRule))
|
||||
continue;
|
||||
|
||||
foreach (var player in ev.Players)
|
||||
{
|
||||
if (!ev.Profiles.ContainsKey(player.UserId))
|
||||
if (!GameTicker.IsGameRuleAdded(uid, gameRule))
|
||||
continue;
|
||||
|
||||
thief.StartCandidates[player] = ev.Profiles[player.UserId];
|
||||
foreach (var player in ev.Players)
|
||||
{
|
||||
if (!ev.Profiles.TryGetValue(player.UserId, out var profile))
|
||||
continue;
|
||||
|
||||
thief.StartCandidates[player] = profile;
|
||||
}
|
||||
DoThiefStart(thief);
|
||||
}
|
||||
DoThiefStart(thief);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -88,19 +85,12 @@ public sealed class ThiefRuleSystem : GameRuleSystem<ThiefRuleComponent>
|
||||
|
||||
foreach(var thief in selectedThieves)
|
||||
{
|
||||
MakeThief(thief, component.PacifistThieves);
|
||||
MakeThief(component, thief, component.PacifistThieves);
|
||||
}
|
||||
}
|
||||
|
||||
public bool MakeThief(ICommonSession thief, bool AddPacified)
|
||||
public bool MakeThief(ThiefRuleComponent thiefRule, ICommonSession thief, bool addPacified)
|
||||
{
|
||||
var thiefRule = EntityQuery<ThiefRuleComponent>().FirstOrDefault();
|
||||
if (thiefRule == null)
|
||||
{
|
||||
GameTicker.StartGameRule("Thief", out var ruleEntity);
|
||||
thiefRule = Comp<ThiefRuleComponent>(ruleEntity);
|
||||
}
|
||||
|
||||
//checks
|
||||
if (!_mindSystem.TryGetMind(thief, out var mindId, out var mind))
|
||||
{
|
||||
@@ -124,9 +114,12 @@ public sealed class ThiefRuleSystem : GameRuleSystem<ThiefRuleComponent>
|
||||
PrototypeId = thiefRule.ThiefPrototypeId
|
||||
});
|
||||
|
||||
//Add Pacified
|
||||
if (AddPacified)
|
||||
//Add Pacified
|
||||
//To Do: Long-term this should just be using the antag code to add components.
|
||||
if (addPacified) //This check is important because some servers may want to disable the thief's pacifism. Do not remove.
|
||||
{
|
||||
EnsureComp<PacifiedComponent>(mind.OwnedEntity.Value);
|
||||
}
|
||||
|
||||
// Notificate player about new role assignment
|
||||
if (_mindSystem.TryGetSession(mindId, out var session))
|
||||
@@ -140,7 +133,7 @@ public sealed class ThiefRuleSystem : GameRuleSystem<ThiefRuleComponent>
|
||||
|
||||
if (_random.Prob(BigObjectiveChance)) // 70% chance to 1 big objective (structure or animal)
|
||||
{
|
||||
var objective = _objectives.GetRandomObjective(mindId, mind, bigObjectiveGroup);
|
||||
var objective = _objectives.GetRandomObjective(mindId, mind, BigObjectiveGroup);
|
||||
if (objective != null)
|
||||
{
|
||||
_mindSystem.AddObjective(mindId, mind, objective.Value);
|
||||
@@ -150,7 +143,7 @@ public sealed class ThiefRuleSystem : GameRuleSystem<ThiefRuleComponent>
|
||||
|
||||
for (var i = 0; i < thiefRule.MaxStealObjectives && thiefRule.MaxObjectiveDifficulty > difficulty; i++) // Many small objectives
|
||||
{
|
||||
var objective = _objectives.GetRandomObjective(mindId, mind, smallObjectiveGroup);
|
||||
var objective = _objectives.GetRandomObjective(mindId, mind, SmallObjectiveGroup);
|
||||
if (objective == null)
|
||||
continue;
|
||||
|
||||
@@ -159,17 +152,29 @@ public sealed class ThiefRuleSystem : GameRuleSystem<ThiefRuleComponent>
|
||||
}
|
||||
|
||||
//Escape target
|
||||
var escapeObjective = _objectives.GetRandomObjective(mindId, mind, escapeObjectiveGroup);
|
||||
var escapeObjective = _objectives.GetRandomObjective(mindId, mind, EscapeObjectiveGroup);
|
||||
if (escapeObjective != null)
|
||||
_mindSystem.AddObjective(mindId, mind, escapeObjective.Value);
|
||||
|
||||
// Give starting items
|
||||
_antagSelection.GiveAntagBagGear(mind.OwnedEntity.Value, thiefRule.StarterItems);
|
||||
|
||||
thiefRule.ThiefMinds.Add(mindId);
|
||||
thiefRule.ThievesMinds.Add(mindId);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void AdminMakeThief(ICommonSession thief, bool addPacified)
|
||||
{
|
||||
var thiefRule = EntityQuery<ThiefRuleComponent>().FirstOrDefault();
|
||||
if (thiefRule == null)
|
||||
{
|
||||
GameTicker.StartGameRule("Thief", out var ruleEntity);
|
||||
thiefRule = Comp<ThiefRuleComponent>(ruleEntity);
|
||||
}
|
||||
|
||||
MakeThief(thiefRule, thief, addPacified);
|
||||
}
|
||||
|
||||
//Add mind briefing
|
||||
private void OnGetBriefing(Entity<ThiefRoleComponent> thief, ref GetBriefingEvent args)
|
||||
{
|
||||
@@ -193,7 +198,7 @@ public sealed class ThiefRuleSystem : GameRuleSystem<ThiefRuleComponent>
|
||||
|
||||
private void OnObjectivesTextGetInfo(Entity<ThiefRuleComponent> thiefs, ref ObjectivesTextGetInfoEvent args)
|
||||
{
|
||||
args.Minds = thiefs.Comp.ThiefMinds;
|
||||
args.Minds = thiefs.Comp.ThievesMinds;
|
||||
args.AgentName = Loc.GetString("thief-round-end-agent-name");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using Content.Server.Thief.Systems;
|
||||
using Content.Shared.Thief;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Prototypes;
|
||||
@@ -8,7 +9,7 @@ namespace Content.Server.Thief.Components;
|
||||
/// This component stores the possible contents of the backpack,
|
||||
/// which can be selected via the interface.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[RegisterComponent, Access(typeof(ThiefUndeterminedBackpackSystem))]
|
||||
public sealed partial class ThiefUndeterminedBackpackComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
|
||||
@@ -6,6 +6,11 @@ using Robust.Server.Audio;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.Thief.Systems;
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="ThiefUndeterminedBackpackComponent"/>
|
||||
/// this system links the interface to the logic, and will output to the player a set of items selected by him in the interface
|
||||
/// </summary>
|
||||
public sealed class ThiefUndeterminedBackpackSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly AudioSystem _audio = default!;
|
||||
@@ -44,7 +49,7 @@ public sealed class ThiefUndeterminedBackpackSystem : EntitySystem
|
||||
}
|
||||
}
|
||||
_audio.PlayPvs(backpack.Comp.ApproveSound, backpack.Owner);
|
||||
QueueDel(backpack); //hehe
|
||||
QueueDel(backpack);
|
||||
}
|
||||
private void OnChangeSet(Entity<ThiefUndeterminedBackpackComponent> backpack, ref ThiefBackpackChangeSetMessage args)
|
||||
{
|
||||
|
||||
@@ -3,7 +3,7 @@ thief-backpack-window-title = thief toolbox
|
||||
thief-backpack-window-description =
|
||||
This toolbox is filled with unspecified contents.
|
||||
Now you need to remember what you put in it.
|
||||
Choose up to two different sets from the list.
|
||||
Choose 2 different sets from the list.
|
||||
|
||||
thief-backpack-window-selected = Kits selected: ({$selectedCount}/{$maxCount})
|
||||
|
||||
@@ -32,12 +32,13 @@ thief-backpack-category-chemistry-description =
|
||||
A set for those who love to improve their body.
|
||||
It includes a storage implanter,
|
||||
a DNA scrambler implanter,
|
||||
and a set of chemicals for a rainy day.
|
||||
a set of chemicals for a rainy day,
|
||||
and omega soap.
|
||||
|
||||
thief-backpack-category-syndie-name = syndie kit
|
||||
thief-backpack-category-syndie-description =
|
||||
A set of items from a syndicate agent you've robbed
|
||||
in the past. Includes an Agent ID card, a syndicate pAI,
|
||||
in the past. Includes an Agent ID card, Emag, a syndicate pAI,
|
||||
and some strange red crystals.
|
||||
|
||||
thief-backpack-category-sleeper-name = sleepwalker's kit
|
||||
@@ -50,13 +51,13 @@ thief-backpack-category-sleeper-description =
|
||||
thief-backpack-category-communicator-name = communicator's kit
|
||||
thief-backpack-category-communicator-description =
|
||||
A communication enthusiast's kit. Includes a master key
|
||||
for all station channels, a radio jammer, a portable
|
||||
for all station channels, a cybersun pen, a portable
|
||||
crew monitor, a voice chameleon mask and lots of money for business deals.
|
||||
|
||||
thief-backpack-category-smuggler-name = smuggler's kit
|
||||
thief-backpack-category-smuggler-description =
|
||||
A kit for those who like to have big pockets.
|
||||
Includes a fulton beacon, ten fultons
|
||||
Includes a fulton beacon, ten fultons, 3 smoke grenades
|
||||
and an invisible crate. You can't move in them,
|
||||
but you can quickly hide or carry valuable loot.
|
||||
This kit also has a cool void cloak to go along with it.
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
- StorageImplanter
|
||||
- DnaScramblerImplanter
|
||||
- EphedrineChemistryBottle
|
||||
- OmnizineChemistryBottle
|
||||
- SoapOmega
|
||||
- Syringe
|
||||
- DrinkVodkaBottleFull
|
||||
|
||||
@@ -56,6 +56,7 @@
|
||||
state: telecrystal
|
||||
content:
|
||||
- AgentIDCard
|
||||
- Emag
|
||||
- SyndicatePersonalAI
|
||||
- ClothingHeadHatSyndieMAA
|
||||
- CigPackSyndicate
|
||||
@@ -87,7 +88,7 @@
|
||||
state: icon
|
||||
content:
|
||||
- EncryptionKeyStationMaster
|
||||
- RadioJammer
|
||||
- CyberPen
|
||||
- SpyCrewMonitor
|
||||
- BriefcaseSyndieLobbyingBundleFilled
|
||||
- ClothingMaskGasVoiceChameleon
|
||||
@@ -105,3 +106,6 @@
|
||||
- ClothingNeckCloakVoid
|
||||
- FultonBeacon
|
||||
- Fulton
|
||||
- SmokeGrenade
|
||||
- SmokeGrenade
|
||||
- SmokeGrenade
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
- type: weightedRandom
|
||||
id: ThiefBigObjectiveGroups
|
||||
weights:
|
||||
ThiefObjectiveGroupStructure: 1
|
||||
ThiefObjectiveGroupStructure: 0 #Temporarily disabled until obvious ways to steal structures are added
|
||||
ThiefObjectiveGroupAnimal: 2
|
||||
|
||||
- type: weightedRandom
|
||||
|
||||
@@ -123,8 +123,8 @@
|
||||
job: Scientist
|
||||
- type: StealCondition
|
||||
stealGroup: TechnologyDisk
|
||||
minCollectionSize: 10
|
||||
maxCollectionSize: 20
|
||||
minCollectionSize: 5
|
||||
maxCollectionSize: 15
|
||||
verifyMapExistance: false
|
||||
- type: Objective
|
||||
difficulty: 0.8
|
||||
@@ -136,8 +136,8 @@
|
||||
components:
|
||||
- type: StealCondition
|
||||
stealGroup: IDCard
|
||||
minCollectionSize: 10
|
||||
maxCollectionSize: 20
|
||||
minCollectionSize: 5
|
||||
maxCollectionSize: 15
|
||||
verifyMapExistance: false
|
||||
- type: Objective
|
||||
difficulty: 0.7
|
||||
@@ -150,7 +150,7 @@
|
||||
- type: StealCondition
|
||||
stealGroup: EncryptionKey
|
||||
minCollectionSize: 5
|
||||
maxCollectionSize: 25
|
||||
maxCollectionSize: 15
|
||||
- type: Objective
|
||||
difficulty: 0.7
|
||||
|
||||
@@ -180,7 +180,7 @@
|
||||
- type: StealCondition
|
||||
stealGroup: LAMP
|
||||
minCollectionSize: 1
|
||||
maxCollectionSize: 30
|
||||
maxCollectionSize: 10
|
||||
verifyMapExistance: true
|
||||
- type: Objective
|
||||
difficulty: 0.5 # just for fun, collectings LAMP on Moth
|
||||
|
||||
Reference in New Issue
Block a user