Thief hotfix (#22976)
* fixes! * reduced collection amount * omeeeeega * pipup * popup
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@@ -6,6 +6,11 @@ using Robust.Server.Audio;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Thief.Systems;
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/// <summary>
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/// <see cref="ThiefUndeterminedBackpackComponent"/>
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/// this system links the interface to the logic, and will output to the player a set of items selected by him in the interface
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/// </summary>
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public sealed class ThiefUndeterminedBackpackSystem : EntitySystem
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{
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[Dependency] private readonly AudioSystem _audio = default!;
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@@ -44,7 +49,7 @@ public sealed class ThiefUndeterminedBackpackSystem : EntitySystem
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}
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}
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_audio.PlayPvs(backpack.Comp.ApproveSound, backpack.Owner);
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QueueDel(backpack); //hehe
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QueueDel(backpack);
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}
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private void OnChangeSet(Entity<ThiefUndeterminedBackpackComponent> backpack, ref ThiefBackpackChangeSetMessage args)
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{
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