Thief hotfix (#22976)
* fixes! * reduced collection amount * omeeeeega * pipup * popup
This commit is contained in:
@@ -26,8 +26,10 @@ public sealed class ThiefBackpackBoundUserInterface : BoundUserInterface
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if (!disposing)
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if (!disposing)
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return;
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return;
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if (_window != null)
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_window.OnClose -= Close;
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_window?.Dispose();
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_window?.Dispose();
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_window = null;
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}
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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protected override void UpdateState(BoundUserInterfaceState state)
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@@ -132,7 +132,7 @@ public sealed partial class AdminVerbSystem
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if (!_minds.TryGetSession(targetMindComp.Mind, out var session))
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if (!_minds.TryGetSession(targetMindComp.Mind, out var session))
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return;
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return;
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_thief.MakeThief(session, false); //Midround add pacific is bad
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_thief.AdminMakeThief(session, false); //Midround add pacific is bad
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},
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},
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Impact = LogImpact.High,
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Impact = LogImpact.High,
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Message = Loc.GetString("admin-verb-make-thief"),
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Message = Loc.GetString("admin-verb-make-thief"),
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@@ -15,6 +15,7 @@ public sealed partial class ThiefRuleComponent : Component
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/// <summary>
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/// <summary>
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/// Add a Pacified comp to thieves
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/// Add a Pacified comp to thieves
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/// </summary>
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/// </summary>
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[DataField]
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public bool PacifistThieves = true;
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public bool PacifistThieves = true;
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/// <summary>
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/// <summary>
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@@ -41,9 +42,10 @@ public sealed partial class ThiefRuleComponent : Component
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public List<EntProtoId> StarterItems = new List<EntProtoId> { "ToolboxThief", "ClothingHandsChameleonThief" }; //TO DO - replace to chameleon thieving gloves whem merg
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public List<EntProtoId> StarterItems = new List<EntProtoId> { "ToolboxThief", "ClothingHandsChameleonThief" }; //TO DO - replace to chameleon thieving gloves whem merg
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/// <summary>
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/// <summary>
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/// All Thiefes created by this rule
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/// All Thieves created by this rule
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/// </summary>
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/// </summary>
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public readonly List<EntityUid> ThiefMinds = new();
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[DataField]
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public List<EntityUid> ThievesMinds = new();
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/// <summary>
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/// <summary>
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/// Max Thiefs created by rule on roundstart
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/// Max Thiefs created by rule on roundstart
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@@ -2,11 +2,9 @@ using Content.Server.Chat.Managers;
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server.Mind;
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using Content.Server.Mind;
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using Content.Server.Objectives;
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using Content.Server.Objectives;
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using Content.Server.Shuttles.Components;
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using Content.Server.Roles;
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using Content.Server.Roles;
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using Content.Shared.Mind;
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using Content.Shared.Mind;
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using Content.Shared.Objectives.Components;
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using Content.Shared.Objectives.Components;
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using Content.Shared.Preferences;
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using Content.Shared.Roles;
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using Content.Shared.Roles;
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using Content.Shared.Roles.Jobs;
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using Content.Shared.Roles.Jobs;
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using Robust.Shared.Player;
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using Robust.Shared.Player;
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@@ -17,24 +15,26 @@ using Content.Shared.Humanoid;
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using Content.Server.Antag;
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using Content.Server.Antag;
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using Robust.Server.Audio;
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using Robust.Server.Audio;
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using Content.Shared.CombatMode.Pacification;
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using Content.Shared.CombatMode.Pacification;
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using Content.Shared.Random;
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namespace Content.Server.GameTicking.Rules;
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namespace Content.Server.GameTicking.Rules;
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public sealed class ThiefRuleSystem : GameRuleSystem<ThiefRuleComponent>
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public sealed class ThiefRuleSystem : GameRuleSystem<ThiefRuleComponent>
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{
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{
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly AntagSelectionSystem _antagSelection = default!;
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[Dependency] private readonly AntagSelectionSystem _antagSelection = default!;
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[Dependency] private readonly AudioSystem _audio = default!;
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[Dependency] private readonly AudioSystem _audio = default!;
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[Dependency] private readonly MindSystem _mindSystem = default!;
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[Dependency] private readonly MindSystem _mindSystem = default!;
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[Dependency] private readonly SharedRoleSystem _roleSystem = default!;
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[Dependency] private readonly SharedRoleSystem _roleSystem = default!;
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[Dependency] private readonly SharedJobSystem _jobs = default!;
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[Dependency] private readonly ObjectivesSystem _objectives = default!;
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[Dependency] private readonly ObjectivesSystem _objectives = default!;
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const string bigObjectiveGroup = "ThiefBigObjectiveGroups";
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[ValidatePrototypeId<WeightedRandomPrototype>]
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const string smallObjectiveGroup = "ThiefObjectiveGroups";
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const string BigObjectiveGroup = "ThiefBigObjectiveGroups";
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const string escapeObjectiveGroup = "ThiefEscapeObjectiveGroups";
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[ValidatePrototypeId<WeightedRandomPrototype>]
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const string SmallObjectiveGroup = "ThiefObjectiveGroups";
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[ValidatePrototypeId<WeightedRandomPrototype>]
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const string EscapeObjectiveGroup = "ThiefEscapeObjectiveGroups";
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private const float BigObjectiveChance = 0.7f;
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private const float BigObjectiveChance = 0.7f;
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public override void Initialize()
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public override void Initialize()
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@@ -52,24 +52,21 @@ public sealed class ThiefRuleSystem : GameRuleSystem<ThiefRuleComponent>
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var query = EntityQueryEnumerator<ThiefRuleComponent, GameRuleComponent>();
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var query = EntityQueryEnumerator<ThiefRuleComponent, GameRuleComponent>();
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while (query.MoveNext(out var uid, out var thief, out var gameRule))
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while (query.MoveNext(out var uid, out var thief, out var gameRule))
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{
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{
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//Chance to not lauch gamerule
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//Chance to not lauch gamerule
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if (!_random.Prob(thief.RuleChance))
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if (_random.Prob(thief.RuleChance))
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{
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{
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RemComp<ThiefRuleComponent>(uid);
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if (!GameTicker.IsGameRuleAdded(uid, gameRule))
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continue;
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}
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if (!GameTicker.IsGameRuleAdded(uid, gameRule))
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continue;
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foreach (var player in ev.Players)
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{
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if (!ev.Profiles.ContainsKey(player.UserId))
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continue;
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continue;
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thief.StartCandidates[player] = ev.Profiles[player.UserId];
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foreach (var player in ev.Players)
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{
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if (!ev.Profiles.TryGetValue(player.UserId, out var profile))
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continue;
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thief.StartCandidates[player] = profile;
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}
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DoThiefStart(thief);
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}
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}
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DoThiefStart(thief);
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}
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}
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}
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}
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@@ -88,19 +85,12 @@ public sealed class ThiefRuleSystem : GameRuleSystem<ThiefRuleComponent>
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foreach(var thief in selectedThieves)
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foreach(var thief in selectedThieves)
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{
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{
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MakeThief(thief, component.PacifistThieves);
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MakeThief(component, thief, component.PacifistThieves);
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}
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}
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}
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}
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public bool MakeThief(ICommonSession thief, bool AddPacified)
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public bool MakeThief(ThiefRuleComponent thiefRule, ICommonSession thief, bool addPacified)
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{
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{
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var thiefRule = EntityQuery<ThiefRuleComponent>().FirstOrDefault();
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if (thiefRule == null)
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{
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GameTicker.StartGameRule("Thief", out var ruleEntity);
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thiefRule = Comp<ThiefRuleComponent>(ruleEntity);
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}
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//checks
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//checks
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if (!_mindSystem.TryGetMind(thief, out var mindId, out var mind))
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if (!_mindSystem.TryGetMind(thief, out var mindId, out var mind))
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{
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{
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@@ -124,9 +114,12 @@ public sealed class ThiefRuleSystem : GameRuleSystem<ThiefRuleComponent>
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PrototypeId = thiefRule.ThiefPrototypeId
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PrototypeId = thiefRule.ThiefPrototypeId
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});
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});
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//Add Pacified
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//Add Pacified
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if (AddPacified)
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//To Do: Long-term this should just be using the antag code to add components.
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if (addPacified) //This check is important because some servers may want to disable the thief's pacifism. Do not remove.
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{
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EnsureComp<PacifiedComponent>(mind.OwnedEntity.Value);
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EnsureComp<PacifiedComponent>(mind.OwnedEntity.Value);
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}
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// Notificate player about new role assignment
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// Notificate player about new role assignment
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if (_mindSystem.TryGetSession(mindId, out var session))
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if (_mindSystem.TryGetSession(mindId, out var session))
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@@ -140,7 +133,7 @@ public sealed class ThiefRuleSystem : GameRuleSystem<ThiefRuleComponent>
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if (_random.Prob(BigObjectiveChance)) // 70% chance to 1 big objective (structure or animal)
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if (_random.Prob(BigObjectiveChance)) // 70% chance to 1 big objective (structure or animal)
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{
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{
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var objective = _objectives.GetRandomObjective(mindId, mind, bigObjectiveGroup);
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var objective = _objectives.GetRandomObjective(mindId, mind, BigObjectiveGroup);
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if (objective != null)
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if (objective != null)
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{
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{
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_mindSystem.AddObjective(mindId, mind, objective.Value);
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_mindSystem.AddObjective(mindId, mind, objective.Value);
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@@ -150,7 +143,7 @@ public sealed class ThiefRuleSystem : GameRuleSystem<ThiefRuleComponent>
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for (var i = 0; i < thiefRule.MaxStealObjectives && thiefRule.MaxObjectiveDifficulty > difficulty; i++) // Many small objectives
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for (var i = 0; i < thiefRule.MaxStealObjectives && thiefRule.MaxObjectiveDifficulty > difficulty; i++) // Many small objectives
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{
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{
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var objective = _objectives.GetRandomObjective(mindId, mind, smallObjectiveGroup);
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var objective = _objectives.GetRandomObjective(mindId, mind, SmallObjectiveGroup);
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if (objective == null)
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if (objective == null)
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continue;
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continue;
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@@ -159,17 +152,29 @@ public sealed class ThiefRuleSystem : GameRuleSystem<ThiefRuleComponent>
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}
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}
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//Escape target
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//Escape target
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var escapeObjective = _objectives.GetRandomObjective(mindId, mind, escapeObjectiveGroup);
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var escapeObjective = _objectives.GetRandomObjective(mindId, mind, EscapeObjectiveGroup);
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if (escapeObjective != null)
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if (escapeObjective != null)
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_mindSystem.AddObjective(mindId, mind, escapeObjective.Value);
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_mindSystem.AddObjective(mindId, mind, escapeObjective.Value);
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// Give starting items
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// Give starting items
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_antagSelection.GiveAntagBagGear(mind.OwnedEntity.Value, thiefRule.StarterItems);
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_antagSelection.GiveAntagBagGear(mind.OwnedEntity.Value, thiefRule.StarterItems);
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thiefRule.ThiefMinds.Add(mindId);
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thiefRule.ThievesMinds.Add(mindId);
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return true;
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return true;
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}
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}
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public void AdminMakeThief(ICommonSession thief, bool addPacified)
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{
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var thiefRule = EntityQuery<ThiefRuleComponent>().FirstOrDefault();
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if (thiefRule == null)
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{
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GameTicker.StartGameRule("Thief", out var ruleEntity);
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thiefRule = Comp<ThiefRuleComponent>(ruleEntity);
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}
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MakeThief(thiefRule, thief, addPacified);
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}
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//Add mind briefing
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//Add mind briefing
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private void OnGetBriefing(Entity<ThiefRoleComponent> thief, ref GetBriefingEvent args)
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private void OnGetBriefing(Entity<ThiefRoleComponent> thief, ref GetBriefingEvent args)
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{
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{
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@@ -193,7 +198,7 @@ public sealed class ThiefRuleSystem : GameRuleSystem<ThiefRuleComponent>
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private void OnObjectivesTextGetInfo(Entity<ThiefRuleComponent> thiefs, ref ObjectivesTextGetInfoEvent args)
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private void OnObjectivesTextGetInfo(Entity<ThiefRuleComponent> thiefs, ref ObjectivesTextGetInfoEvent args)
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{
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{
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args.Minds = thiefs.Comp.ThiefMinds;
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args.Minds = thiefs.Comp.ThievesMinds;
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args.AgentName = Loc.GetString("thief-round-end-agent-name");
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args.AgentName = Loc.GetString("thief-round-end-agent-name");
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}
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}
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}
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}
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@@ -1,3 +1,4 @@
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using Content.Server.Thief.Systems;
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using Content.Shared.Thief;
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using Content.Shared.Thief;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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@@ -8,7 +9,7 @@ namespace Content.Server.Thief.Components;
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/// This component stores the possible contents of the backpack,
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/// This component stores the possible contents of the backpack,
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/// which can be selected via the interface.
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/// which can be selected via the interface.
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/// </summary>
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/// </summary>
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[RegisterComponent]
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[RegisterComponent, Access(typeof(ThiefUndeterminedBackpackSystem))]
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public sealed partial class ThiefUndeterminedBackpackComponent : Component
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public sealed partial class ThiefUndeterminedBackpackComponent : Component
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{
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{
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/// <summary>
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/// <summary>
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@@ -6,6 +6,11 @@ using Robust.Server.Audio;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Thief.Systems;
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namespace Content.Server.Thief.Systems;
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/// <summary>
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/// <see cref="ThiefUndeterminedBackpackComponent"/>
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/// this system links the interface to the logic, and will output to the player a set of items selected by him in the interface
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/// </summary>
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public sealed class ThiefUndeterminedBackpackSystem : EntitySystem
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public sealed class ThiefUndeterminedBackpackSystem : EntitySystem
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{
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{
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[Dependency] private readonly AudioSystem _audio = default!;
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[Dependency] private readonly AudioSystem _audio = default!;
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@@ -44,7 +49,7 @@ public sealed class ThiefUndeterminedBackpackSystem : EntitySystem
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}
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}
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}
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}
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_audio.PlayPvs(backpack.Comp.ApproveSound, backpack.Owner);
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_audio.PlayPvs(backpack.Comp.ApproveSound, backpack.Owner);
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QueueDel(backpack); //hehe
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QueueDel(backpack);
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}
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}
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private void OnChangeSet(Entity<ThiefUndeterminedBackpackComponent> backpack, ref ThiefBackpackChangeSetMessage args)
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private void OnChangeSet(Entity<ThiefUndeterminedBackpackComponent> backpack, ref ThiefBackpackChangeSetMessage args)
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{
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{
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@@ -3,7 +3,7 @@ thief-backpack-window-title = thief toolbox
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thief-backpack-window-description =
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thief-backpack-window-description =
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This toolbox is filled with unspecified contents.
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This toolbox is filled with unspecified contents.
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Now you need to remember what you put in it.
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Now you need to remember what you put in it.
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Choose up to two different sets from the list.
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Choose 2 different sets from the list.
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thief-backpack-window-selected = Kits selected: ({$selectedCount}/{$maxCount})
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thief-backpack-window-selected = Kits selected: ({$selectedCount}/{$maxCount})
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@@ -32,12 +32,13 @@ thief-backpack-category-chemistry-description =
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A set for those who love to improve their body.
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A set for those who love to improve their body.
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It includes a storage implanter,
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It includes a storage implanter,
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a DNA scrambler implanter,
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a DNA scrambler implanter,
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and a set of chemicals for a rainy day.
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a set of chemicals for a rainy day,
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and omega soap.
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thief-backpack-category-syndie-name = syndie kit
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thief-backpack-category-syndie-name = syndie kit
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thief-backpack-category-syndie-description =
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thief-backpack-category-syndie-description =
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A set of items from a syndicate agent you've robbed
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A set of items from a syndicate agent you've robbed
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in the past. Includes an Agent ID card, a syndicate pAI,
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in the past. Includes an Agent ID card, Emag, a syndicate pAI,
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and some strange red crystals.
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and some strange red crystals.
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thief-backpack-category-sleeper-name = sleepwalker's kit
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thief-backpack-category-sleeper-name = sleepwalker's kit
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@@ -50,13 +51,13 @@ thief-backpack-category-sleeper-description =
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thief-backpack-category-communicator-name = communicator's kit
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thief-backpack-category-communicator-name = communicator's kit
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thief-backpack-category-communicator-description =
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thief-backpack-category-communicator-description =
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A communication enthusiast's kit. Includes a master key
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A communication enthusiast's kit. Includes a master key
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for all station channels, a radio jammer, a portable
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for all station channels, a cybersun pen, a portable
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crew monitor, a voice chameleon mask and lots of money for business deals.
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crew monitor, a voice chameleon mask and lots of money for business deals.
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thief-backpack-category-smuggler-name = smuggler's kit
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thief-backpack-category-smuggler-name = smuggler's kit
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thief-backpack-category-smuggler-description =
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thief-backpack-category-smuggler-description =
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A kit for those who like to have big pockets.
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A kit for those who like to have big pockets.
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Includes a fulton beacon, ten fultons
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Includes a fulton beacon, ten fultons, 3 smoke grenades
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and an invisible crate. You can't move in them,
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and an invisible crate. You can't move in them,
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but you can quickly hide or carry valuable loot.
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but you can quickly hide or carry valuable loot.
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This kit also has a cool void cloak to go along with it.
|
This kit also has a cool void cloak to go along with it.
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@@ -43,7 +43,7 @@
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- StorageImplanter
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- StorageImplanter
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- DnaScramblerImplanter
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- DnaScramblerImplanter
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||||||
- EphedrineChemistryBottle
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- EphedrineChemistryBottle
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- OmnizineChemistryBottle
|
- SoapOmega
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- Syringe
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- Syringe
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- DrinkVodkaBottleFull
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- DrinkVodkaBottleFull
|
||||||
|
|
||||||
@@ -56,6 +56,7 @@
|
|||||||
state: telecrystal
|
state: telecrystal
|
||||||
content:
|
content:
|
||||||
- AgentIDCard
|
- AgentIDCard
|
||||||
|
- Emag
|
||||||
- SyndicatePersonalAI
|
- SyndicatePersonalAI
|
||||||
- ClothingHeadHatSyndieMAA
|
- ClothingHeadHatSyndieMAA
|
||||||
- CigPackSyndicate
|
- CigPackSyndicate
|
||||||
@@ -87,7 +88,7 @@
|
|||||||
state: icon
|
state: icon
|
||||||
content:
|
content:
|
||||||
- EncryptionKeyStationMaster
|
- EncryptionKeyStationMaster
|
||||||
- RadioJammer
|
- CyberPen
|
||||||
- SpyCrewMonitor
|
- SpyCrewMonitor
|
||||||
- BriefcaseSyndieLobbyingBundleFilled
|
- BriefcaseSyndieLobbyingBundleFilled
|
||||||
- ClothingMaskGasVoiceChameleon
|
- ClothingMaskGasVoiceChameleon
|
||||||
@@ -105,3 +106,6 @@
|
|||||||
- ClothingNeckCloakVoid
|
- ClothingNeckCloakVoid
|
||||||
- FultonBeacon
|
- FultonBeacon
|
||||||
- Fulton
|
- Fulton
|
||||||
|
- SmokeGrenade
|
||||||
|
- SmokeGrenade
|
||||||
|
- SmokeGrenade
|
||||||
|
|||||||
@@ -51,7 +51,7 @@
|
|||||||
- type: weightedRandom
|
- type: weightedRandom
|
||||||
id: ThiefBigObjectiveGroups
|
id: ThiefBigObjectiveGroups
|
||||||
weights:
|
weights:
|
||||||
ThiefObjectiveGroupStructure: 1
|
ThiefObjectiveGroupStructure: 0 #Temporarily disabled until obvious ways to steal structures are added
|
||||||
ThiefObjectiveGroupAnimal: 2
|
ThiefObjectiveGroupAnimal: 2
|
||||||
|
|
||||||
- type: weightedRandom
|
- type: weightedRandom
|
||||||
|
|||||||
@@ -123,8 +123,8 @@
|
|||||||
job: Scientist
|
job: Scientist
|
||||||
- type: StealCondition
|
- type: StealCondition
|
||||||
stealGroup: TechnologyDisk
|
stealGroup: TechnologyDisk
|
||||||
minCollectionSize: 10
|
minCollectionSize: 5
|
||||||
maxCollectionSize: 20
|
maxCollectionSize: 15
|
||||||
verifyMapExistance: false
|
verifyMapExistance: false
|
||||||
- type: Objective
|
- type: Objective
|
||||||
difficulty: 0.8
|
difficulty: 0.8
|
||||||
@@ -136,8 +136,8 @@
|
|||||||
components:
|
components:
|
||||||
- type: StealCondition
|
- type: StealCondition
|
||||||
stealGroup: IDCard
|
stealGroup: IDCard
|
||||||
minCollectionSize: 10
|
minCollectionSize: 5
|
||||||
maxCollectionSize: 20
|
maxCollectionSize: 15
|
||||||
verifyMapExistance: false
|
verifyMapExistance: false
|
||||||
- type: Objective
|
- type: Objective
|
||||||
difficulty: 0.7
|
difficulty: 0.7
|
||||||
@@ -150,7 +150,7 @@
|
|||||||
- type: StealCondition
|
- type: StealCondition
|
||||||
stealGroup: EncryptionKey
|
stealGroup: EncryptionKey
|
||||||
minCollectionSize: 5
|
minCollectionSize: 5
|
||||||
maxCollectionSize: 25
|
maxCollectionSize: 15
|
||||||
- type: Objective
|
- type: Objective
|
||||||
difficulty: 0.7
|
difficulty: 0.7
|
||||||
|
|
||||||
@@ -180,7 +180,7 @@
|
|||||||
- type: StealCondition
|
- type: StealCondition
|
||||||
stealGroup: LAMP
|
stealGroup: LAMP
|
||||||
minCollectionSize: 1
|
minCollectionSize: 1
|
||||||
maxCollectionSize: 30
|
maxCollectionSize: 10
|
||||||
verifyMapExistance: true
|
verifyMapExistance: true
|
||||||
- type: Objective
|
- type: Objective
|
||||||
difficulty: 0.5 # just for fun, collectings LAMP on Moth
|
difficulty: 0.5 # just for fun, collectings LAMP on Moth
|
||||||
|
|||||||
Reference in New Issue
Block a user