Don't spawn muzzle flashes for unresolvable coordinates (#14949)
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@@ -258,6 +258,9 @@ public sealed partial class GunSystem : SharedGunSystem
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else
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return;
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if (!coordinates.IsValid(EntityManager))
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return;
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var ent = Spawn(message.Prototype, coordinates);
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var effectXform = Transform(ent);
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